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Inspired Renews Contract With BetVictor
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Inspired Entertainment, Inc. today announced that it has signed a long-term extension to provide its scheduled Virtual Sports online to BetVictor, a leading global online gambling company. BetVictor’s interactive Virtual Sports platform currently includes six individual sports and 24/7 coverage, serving customers all over the world. This new deal includes the provision of additional streams of Virtual Sports content on BetVictor’s interactive platform and a roadmap of new content.
BetVictor will be one of the first Inspired customers to launch Virtual Basketball later in the year as well as the exclusive Virtual Grand National product.
“Basketball is the second most popular team sport, with avid fan bases around the world,” said Steve Rogers, Chief Commercial Officer of Virtual Sports at Inspired. “We knew basketball could be huge for the Virtual Sports category if it was done to the highest standard, so we consulted with professional players and invested in the latest motion-capture technology to create the most realistic and exciting product to date. BetVictor is the perfect customer to launch our Virtual Basketball game, as they’re always excited to bring their customers the best and most entertaining experiences.”
“We have been working with Inspired since 2010 on a number of Virtual Sports and the Virtual Basketball product sets a new benchmark for graphics and animation in the industry,” said Eoin Ryan, Director of Product at BetVictor. “Live basketball is one of our customers’ preferred sports, and for us to be one of the first operators to launch Virtual Basketball is really exciting. I am confident our customers will respond well to it,” added Ryan.
About Inspired Entertainment, Inc.:
Inspired is a global games technology company, supplying Virtual Sports, Interactive Gaming and Server Based Gaming systems with associated terminals and digital content to regulated lottery, betting and gaming operators around the world. Inspired currently operates over 30,000 digital gaming terminals and supplies its Virtual Sports products through more than 40,000 retail channels and over 100 websites, in approximately 35 gaming jurisdictions worldwide. Inspired employs more than 650 employees in the UK and elsewhere, developing and operating digital games and networks. Additional information can be found at www.inseinc.com.
About BetVictor:
BetVictor is a leading global online gambling company. Its focus is to offer customers a simple, intuitive and personal betting experience. Digitally data-led, BetVictor provides in-house technologies and product development capabilities enabling the company to build successful partnerships. With more than 500 employees, BetVictor is an established innovator in the gaming industry.
BetVictor is an Official Principal Partner of Liverpool Football Club since 2016 and the headline sponsor of Cheltenham’s November Meeting including the feature BetVictor Gold Cup.
Established in 1946, Michael Tabor acquired sole-ownership of BetVictor in 2014 having previously been a major shareholder in the business. BetVictor has its headquarters in Gibraltar with tech hubs in London and Budapest. For more information, follow us on Facebook, Twitter and Instagram.
Source: Inspired Entertainment, Inc.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Inspired Renews Contract With BetVictor
Latest News
UNIVERSITY Esports UK and Ireland launches its Spring 2025 Season: learn more about the games, schedules and signups
UNIVERSITY Esports is back for its Spring 2025 Season, which is open to students from universities across the UK and Ireland and brings with it five tournaments and six weeks of action across Overwatch 2, League of Legends, Teamfight Tactics, and VALORANT. The tournaments will give students the opportunity to showcase their competitive skills against their peers, while also helping to build the grassroots gaming community – as participants play with their friends and make new ones.
This season of UNIVERSITY Esports follows high participation in the previous Winter 2024 Season, where over 600 teams and 3,000 players took part every week. UNIVERSITY Esports currently counts more than 20,000 people across more than 110 universities registered in the community.
Broadcasts of the Winter 2024 Grand Finals were produced by students from the Confetti Institute of Creative Technologies (at Nottingham Trent University), in partnership with UNIVERSITY Esports staff to support the next generation of broadcasters.
Beyond competition
UNIVERSITY Esports, a grassroots esports organiser in the UK and Ireland operated by NUEL (a subsidiary of GGTech Entertainment), is about much more than just online competition, and also plays a big role in fostering communities and providing career opportunities and education.
Winter also saw the return of the UNIVERSITY Tour, an in-person series of events aimed at raising awareness of the esports community and building real-life connections between players. Nottingham Trent University and the University of Staffordshire hosted these face-to-face activities, with hundreds of students engaged about the benefits of participating in the esports community both professionally and to have fun.
Spring 2025 Tournament schedule
Signups are now open for the UNIVERSITY Esports Spring 2025 Season, and the tournaments will take place over February and March. Winning teams will be awarded with a shared £2,550 prize pool.
Key dates are as follows:
Overwatch 2
– Signups Close: Saturday 8th February
– Games Begin: Monday 10th February
Teamfight Tactics
– Signups Close: Sunday 9th February
– Games Begin: Tuesday 11th February
Women and Non-Binary VALORANT
– Signups Close: Tuesday 11th February
– Games Begin: Tuesday 18th February
League of Legends
– Signups Close: Monday 10th February
– Games Begin: Wednesday 12th February
Open VALORANT
– Signups Close: Tuesday 11th February
– Games Begin: Thursday 13th February
To take part, players need to verify their student status (if they haven’t already in Winter), and either create or join a team. Interested players can find out more information and register at universityesports.co.uk, and on the Discord.
The post UNIVERSITY Esports UK and Ireland launches its Spring 2025 Season: learn more about the games, schedules and signups appeared first on European Gaming Industry News.
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GGBET UA is the official sponsor of FC Dynamo Kyiv’s winter training camp
FC Dynamo Kyiv are continuing their winter training in Turkey, in preparation for the second half of the season in 2025. Their partner for the training period this year is GGBET UA.
The club’s CEO, Dmytro Brif, thanked GGBET UA for its support and underscored the importance of the training camp for the team’s future success:
“We are hugely grateful to GGBET UA for its partnership during this important period. Today, our efforts are focused on improving our game, working on our mistakes, and getting ready for upcoming matches. In the spring, we’re set on achieving the very best results we can in all tournaments.”
GGBET UA CEO Sergii Mishchenko stated that partnering up with Dynamo involves not just working together on the winter training camp, but also continuing with larger-scale joint projects geared towards the team’s fans:
“Within the partnership, we’re actively working with the club and are planning to create exciting content featuring the players and coaches. All of this helps to reduce the distance between the professional footballers and the regular fans, which is what we’re striving to do.”
Dynamo’s next winter training camp match will take place on 6 February at 17:00 in the Turkish city of Belek. The club will be facing off against KF Shkëndija, a team from North Macedonia. A live stream will be available on Dynamo’s YouTube channel.
The post GGBET UA is the official sponsor of FC Dynamo Kyiv’s winter training camp appeared first on European Gaming Industry News.
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Blask integrates comprehensive licensing data
Blask, the AI-driven market analytics ecosystem, has added extensive regulated market data to its algorithm, which now analyses hundreds of reports from gambling commissions, tax authorities, industry experts and operators around the world.
The new input means Blask can deliver an accurate, multilingual, real-time picture of the regulatory situation in more than 40 iGaming markets, with many more to be added over the coming months.
By integrating verified data from regulatory bodies and gambling commissions, Blask can now provide:
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A market-by-market breakdown of local and offshore licence holders
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Tax rate insights to assess market profitability
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Advanced dashboards for strategic decision making
Max Tesla, CEO of Blask, said: “Regulated markets are evolving rapidly these days, and staying ahead requires accurate, real-time data. By integrating verified regulatory data directly into the Blask platform, we’re giving operators and other stakeholders the ability to make smarter decisions with absolute confidence. This is a huge leap forward in strategic market analysis.”
The new data has been seamlessly integrated into the Blask dashboard. Users can view details of the regulatory authority governing a market. For brands operating under local licences, Blask now features comprehensive licence information, including type and dates of issuance and expiration.
The Blask team has worked tirelessly to automate the analysis of hundreds of reports in multiple languages and from numerous different trusted sources. This includes brands that offer open data.
The post Blask integrates comprehensive licensing data appeared first on European Gaming Industry News.
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