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Super League Gaming partners with NetLevel to bring esports to hundreds of movie theaters across U.S.
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Nationwide network services agreement enables high-quality esports experiences in movie theaters across the U.S.
Super League Gaming, Inc. , a leading community unifying amateur esports players and fans across video game titles and competitive skill levels, announced that it has signed a network services agreement with NetLevel, the first nationwide fiber network for out-of-home entertainment.
The partnership makes it possible for Super League to provide esports competitions and live viewing events in more than triple its current number of movie theater locations throughout the country. This builds upon Super League’s strategic initiative to expand access to amateur esports experiences into more physical locations.
As part of the agreement, NetLevel will absorb Super League Gaming’s theater network connections into NetLevel’s growing nationwide private fiber network, which consists of more than 400 sites. Leveraging NetLevel’s low-latency, private network infrastructure allows Super League Gaming to expand into a broader digital theater footprint while reducing its theater event-based operating expenses.
“NetLevel is building an exciting business that brings great value to Super League and our movie theater partners,” said Matt Edelman, chief commercial officer, Super League Gaming. “Our goal is to make it possible for every amateur gamer to play in esports experiences in a venue near where they live. NetLevel has created a scalable, cost-effective network infrastructure that ensures movie theaters have the potential to transform into Super League powered esports arenas.”
The partnership with Super League Gaming marks NetLevel coming out of stealth mode after spending three years designing, developing and launching their nationwide, private fiber network for out-of-home entertainment.
“Esports is growing exponentially, and we’re thrilled to be able to give gamers at all levels access to a state-of-the-art digital theater experience,” said Ray Bell, founder & CEO, NetLevel. “Super League has all of the elements in place to make amateur esports competitions mainstream. We are honored to be a part of their growth and help enable their vision.”
With this deal, Super League Gaming will assign its network infrastructure at Cinemark and other theaters to NetLevel, adding to the 4,000-plus theater auditoriums that NetLevel already has under contract.
The NetLevel announcement comes on the heels of other Super League Gaming partnerships designed to provide local esports “field space” to players in a multitude of exciting venues. This includes Topgolf restaurants and ggCircuit esports gaming centers, which collectively enable competitive experiences across PC, console and mobile game titles, all powered by Super League Gaming’s proprietary tournament operations and visualization technology platform.
About Super League Gaming:
Super League Gaming, Inc. , is a leading esports community for gamers, competitors, fans and friends of all ages and skill levels. With a focus on positive and inclusive gameplay, Super League enables players to experience their sport like the pros. Powered by a proprietary technology platform, Super League operates in-person and digital leagues in partnership with publishers of top-tier games such as League of Legends, Minecraft and Clash Royale. Local movie theaters, PC cafes and restaurant and retail venues are transformed into esports arenas where players compete while also developing sportsmanship, communication and team-building skills. Super League’s primary programs consist of: the first and only city-vs-city amateur esports competition in which players compete in-person on behalf of their hometown as members of Super League’s City Clubs; monthly tournaments throughout the year playable both from home and a multitude of physical locations across the U.S.; and special events produced in partnership with consumer brands, entertainment companies and game publishers, all powered by the Super League platform. SuperLeagueTV supports all Super League experiences with live streams of the competitions and original video-on-demand content on Twitch and YouTube.
About NetLevel:
NetLevel is the first out of home entertainment network. NetLevel provides theater operators with a no-cost secure, reliable, private network and network services global infrastructure that is powered by its robust network management and entertainment delivery application software. Our private, low-latency, network enable theaters operators to not only adapt to the changing needs of the digital entertainment markets, but to also become the preferred out of home entertainment venue for live events, amateur eSports gaming, and virtual reality experiences.
NetLevel offers eSports leagues, game studios, live event, and filmed entertainment distributors access to its secure network infrastructure for theaters, that provides reliable, efficient, and cost-effective entertainment delivery to local, regional, and nationwide target markets.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Super League Gaming partners with NetLevel to bring esports to hundreds of movie theaters across U.S.
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Evoplay adds Penalty Shoot-out: Super Cup to iconic series
Evoplay, the award-winning game development studio, has released Penalty Shoot-out: Super Cup, the latest addition to its acclaimed instant game series. Inspired by the success of the previous two titles, this new release combines the best elements of both games to deliver an even more immersive experience.
The fan-favourite series adds its third title, a football-themed game where players take on the role of penalty takers, delivering a realistic stadium experience with dynamic visuals and a captivating atmosphere.
Each round features five penalty shots, where players can strategically aim at their chosen target or opt for a random selection. Scoring all five shots triggers the Super Win, awarding the title of Game Champion and maximum rewards.
Outcomes are determined by a random number generator, with successful shots offering multipliers that can boost winnings up to 32x the bet.
Designed with flexibility in mind, Penalty Shoot-out: Super Cup is optimised for both mobile and desktop platforms.
With its engaging features, striking visuals, and football-inspired soundtrack, Penalty Shoot-out: Super Cup stands out as a valuable addition to any operator’s portfolio, catering to both sports fans and instant game enthusiasts.
Ivan Kravchuk, CEO at Evoplay, said: “Penalty Shoot-out: Super Cup brings the excitement of football’s most iconic moments to the iGaming world.
“By merging the energy of a penalty shootout with instant game mechanics, we’ve created a title that offers widespread appeal. We’re confident it will engage players and deliver strong results for our operator partners.”
The post Evoplay adds Penalty Shoot-out: Super Cup to iconic series appeared first on European Gaming Industry News.
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Regulating the Game Adds Session “Industry Collaborations in Research” to Provide Guidance for Best Practices
Gambling law and regulation conference Regulating the Game announced an insightful session titled “Industry Collaborations in Research,” presented by Tracy Schrans, President of Focal Research Consultants.
This session will delve into findings from Focal Research’s groundbreaking collaboration with the University of Nevada, Las Vegas International Gaming Institute, addressing the critical question: Is there a right time to interact with players during a continuous play session?
The presentation will feature:
• An in-depth analysis of real-world behavioural tracking data.
• Insights into who is more likely to engage in extended play sessions and why.
• Practical implications for safer gambling practices, including identifying optimal times for player interactions to prevent and minimise harm.
“While the findings challenge traditional assumptions about continuous play and risk, they provide invaluable guidance for shaping best practices around player interactions,” the organsers said.
Tracy Schrans, alongside Dr. Tony Schellinck, pioneered the use of player-tracking data to develop algorithms for detecting and managing customer risk and harm. As President of Focal Research Consultants, she leads innovative research and collaborates with global stakeholders to set new standards for responsible gambling. Her work has received international acclaim for leveraging data and technology to identify at-risk gamblers and implement harm mitigation strategies effectively.
“Through research-driven insights, we can redefine when and how to engage with players in ways that prioritize their safety and well-being. This session highlights the power of collaboration between industry and academia to advance responsible gambling practices,” said Tracy Schrans.
Attendees will gain actionable insights into how cutting-edge research can drive more effective gambling harm prevention strategies. “This session is a must for industry leaders, regulators, and stakeholders seeking to enhance their understanding of player behavior and develop evidence-based solutions,” organisers said.
Regulating the Game is a flagship event, that brings together global leaders, regulators and industry professionals to tackle public policy and regulatory challenges. The conference fosters meaningful dialogue and innovation to support efficient and effective gambling regulation. The conference will be held at the Sofitel Sydney Darling Harbour from March 10–13, 2025.
The post Regulating the Game Adds Session “Industry Collaborations in Research” to Provide Guidance for Best Practices appeared first on European Gaming Industry News.
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ELF and DAZN Sign New Partnership
The European League of Football (ELF) and DAZN, the world’s leading sports entertainment platform, have signed a new eight-year partnership that will see DAZN broadcast all 101 games of the 2025 season. DAZN will become the exclusive OTT provider with a new “ELF Game Pass” product and will become the single destination where fans of the competition can watch every game.
This deal will grow the reach, discoverability and global popularity of ELF as ELF Game Pass will join NFL Game Pass, National League, Rally TV, PGA Tour Pass and FIBA’s Courtside 1891 as a standalone add-on channel within the DAZN platform. All these channels are available as part of an enhanced and upgraded DAZN subscription or as a standalone service, offering fans unparalleled choice and customisation.
With DAZN, ELF will be available in over 200 markets, across multiple internet-enabled devices and distribution channels, and benefit from DAZN’s marketing expertise and innovative product development. The flexibility and delivery-focused nature of DAZN’s platform enables live and on-demand content to be streamed at scale, while also providing the capability to localise in key markets.
“The long-term partnership with DAZN marks a landmark moment in ELF’s history. With DAZN at our side, we can continue to drive forward our vision of establishing American football as an integral part of the European sports scene and popularising it worldwide. The combination of an innovative platform and enormous reach will allow us to bring the games and stories of the ELF to millions of fans around the world. This is a huge step for the league, its franchises and football in Europe. We are convinced that this collaboration will play a key role in growing our fan base, further igniting passion for the sport and taking the European League of Football to a new level,” said Zeljko Karajica, Managing Director of the ELF.
Shay Segev, CEO of DAZN Group, said: “The European League of Football is a dynamic newcomer in European sport. As the International Home of NFL Game Pass, DAZN is driving the rapid growth in popularity of American Football in Europe. The ELF has proven its potential to drive this further. Our mission at DAZN is to offer the most attractive and diverse experience, and the ELF shares this ambition with its dynamic and top-tier content. With this partnership, DAZN will create a global home for the ELF, reaching new audiences and growing the popularity of American Football in Europe.”
The fifth season of the European League of Football kicks off in mid-May with 16 teams from nine nations: Defending champion Rhein Fire, Berlin Thunder, Hamburg Sea Devils, Munich Ravens, Stuttgart Surge, Frankfurt Galaxy, Cologne Centurios (all Germany), Vienna Vikings, Raiders Tirol (both Austria), Fehérvár Enthroners (Hungary), Panthers Wroclaw (Poland), Prague Lions (Czech Republic), Helvetic Mercenaries (Switzerland), Madrid Bravos (Spain), Paris Musketeers (France) and newcomer Nordic Storm (Denmark).
The existing ELF direct-to-consumer OTT product will be shut down and the channel will be fully aggregated into the DAZN ecosystem. Ahead of the new season, customers will receive communications on how to access the product on the DAZN platform.
The post ELF and DAZN Sign New Partnership appeared first on European Gaming Industry News.
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