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Galaxy Entertainment Group Announces Q4 & Annual Results 2018
Reading Time: 15 minutes
Full Year Adjusted EBITDA of $16.9 Billion, Up 19% YoY
Q4 Adjusted EBITDA of $4.3 Billion, Up 4% YoY & Up 12% QoQ
Announced Another Special Dividend of $0.45 Per Share
Galaxy Entertainment Group today reported results for the three months and twelve months periods ended 31 December 2018. (All amounts are expressed in HKD unless otherwise stated)
Q4 & FULL YEAR 2018 RESULTS HIGHLIGHTS
GEG : Delivered Solid Performance, Proceeding On A $1.5 Billion Property Enhancement Program For Galaxy Macau
And StarWorld Macau
- Full Year Group Net Revenue* of $55.2 billion, up 14% year-on-year
- Full Year Group Adjusted EBITDA of $16.9 billion, up 19% year-on-year
- Full Year net profit attributable to shareholders (“NPAS”) of $13.5 billion, an increase of 29% year-on-year including $0.6 billion of non-recurring charges
- Full year Adjusted NPAS of $14.1 billion, up 28% year-on-year after adjusting for non-recurring charges
- Q4 Group Net Revenue* of $14.2 billion, up 2% year-on-year and up 9% quarter-on-quarter
- Q4 Group Adjusted EBITDA of $4.3 billion, up 4% year-on-year, up 12% quarter-on-quarter
- Played lucky in Q4 which increased Adjusted EBITDA by approximately $77 million, normalized Q4 Adjusted EBITDA of $4.3 billion, up 4% year-on-year and up 1% quarter-on-quarter
Galaxy Macau
: Continued Solid Performance Driven By Mass And Non-gaming
- Full Year Net Revenue* of $39.5 billion, up 14% year-on-year
- Full Year Adjusted EBITDA of $12.9 billion, up 16% year-on-year
- Q4 Net Revenue* of $10.4 billion, up 2% year-on-year and up 11% quarter-on-quarter
- Q4 Adjusted EBITDA of $3.4 billion, up 2% year-on-year and up 16% quarter-on-quarter
- Played lucky in Q4 which increased Adjusted EBITDA by approximately $191 million, normalized Q4 Adjusted EBITDA of $3.2 billion, up 1% year-on-year and down 1% quarter-on-quarter
- Hotel occupancy for Q4 across the five hotels was virtually 100%
StarWorld Macau: Continued Solid Performance Driven By Mass
- Full Year Net Revenue* of $12.2 billion, up 18% year-on-year
- Full Year Adjusted EBITDA of $3.8 billion, up 28% year-on-year
- Q4 Net Revenue* of $3.0 billion, up 12% year-on-year and up 2% quarter-on-quarter
- Q4 Adjusted EBITDA of $893 million, up 19% year-on-year and down 4% quarter-on-quarter
- Played unlucky in Q4 which decreased Adjusted EBITDA by approximately $115 million, normalized Q4 Adjusted EBITDA of $1.0 billion, up 18% year-on-year and up 8% quarter-on-quarter
- Hotel occupancy for Q4 was virtually 100%
Broadway Macau
: A Unique Family Friendly Resort, Strongly Supported By Macau SMEs
- Full Year Net Revenue* of $562 million, up 9% year-on-year
- Full Year Adjusted EBITDA of $32 million versus $10 million in FY 2017
- Q4 Net Revenue* of $144 million, down 1% year-on-year and down 1% quarter-on-quarter
- Q4 Adjusted EBITDA of $8 million versus $7 million in Q4 2017 and $9 million in Q3 2018
- Played lucky in Q4 which increased Adjusted EBITDA by approximately $1 million, normalized Q4 Adjusted EBITDA of $7 million versus $3 million in Q4 2017 and $13 million in Q3 2018
- Hotel occupancy for Q4 was 98%
Balance Sheet: Healthy Balance Sheet
- Cash and liquid investments was $45.8 billion and net cash was $37.0 billion as at 31 Dec 2018
- Debt of $8.8 billion as of 31 Dec 2018 primary reflects ongoing yield management initiative
- Paid two special dividends: $0.41 per share on 27 April 2018 and $0.50 per share on 26 October 2018
- Announced another special dividend of $0.45 per share payable on or about 26 April 2019
Development Update: Continuing to Pursue Development Opportunities
- Cotai Phases 3 & 4 — Continue to move forward with Phases 3 & 4, with a strong focus on non-gaming, primarily targeting MICE, entertainment, family facilities and also including gaming
- Hengqin — Plans moving forward to develop a low-density integrated resort to complement our high-energy entertainment resorts in Macau
- International — Continuously exploring opportunities in overseas markets, including Japan
|
*Net Revenue is calculated in accordance with the new accounting standard and the Net Revenue in Q4 and full year 2017 is restated for comparison. |
Dr. Lui Che Woo, Chairman of GEG said:
“I am pleased to provide an updated on our financial results for Q4 and full year 2018. At GEG, we continue to drive every segment of the business with a particular focus on the mass business and continue to allocate resources to their most efficient use. Our efforts are reflected in full year Adjusted EBITDA of $16.9 billion. This was despite continuing competitive openings in both Macau and regionally and a number of geo-political and economic issues that impacted consumer sentiments. Our cash and liquid investments were $45.8 billion and net cash was $37.0 billion.
During the year, we purchased a minority equity stake of approximately 4.9% of Wynn Resorts.
We are pleased to announce another special dividend of $0.45 per share to be paid on or about 26 April 2019. Additionally, the Group paid two special dividends of $0.41 and $0.50 per share in 2018. The Group will continue to focus on both our Macau development plans and international expansion ambitions.
During 2018, Macau experienced another strong typhoon in September which resulted for the first time in the closure of casinos for a modest period of time. Due to the careful planning by the Macau government, damage to Macau and properties was minimal and there were only minor personal injuries but more importantly there were no fatalities.
Finally, I would like to extend my sincere appreciation to all of our committed team members whom without their commitment we would not have been able to achieve these solid financial results. Our team members continue to deliver exceptional customer experiences and ‘World Class, Asian Heart’ service each and every day.”
Macau Market Overview
Investor sentiment throughout 2018 experienced periods of volatility. This was a result of a number of geo-political and economic issues such as global trade tensions, the slowing Chinese economy, rising interest rates, currency fluctuations and also the introduction of smoking restrictions, to name a few. Despite the above, GGR for full year 2018 was $294.0 billion, up 14% year-on-year. Quarterly GGR in Q4 2018 was $76.5 billion, up 9% year-on-year and up 7% quarter-on-quarter.
In 2018, visitor arrivals to Macau were 35.8 million, up 10% year-on-year, in which visitors from Mainland China grew at a faster rate of 14% year-on-year. Overnight visitors accounted for 52% of total visitation. The average length of stay for overnight visitors increased 0.1 day year-on-year to 2.2 days. The visitation growth in 2018 was also assisted by the improvements in infrastructure, including the opening of the Hong Kong–Shenzhen–Guangzhou high speed train, the Hong Kong-Zhuhai-Macau Bridge and further relaxation of visas for Mainland Chinese to enter Macau.
Summary of Accounting Changes During 2018
In accordance with the Hong Kong Institute of Certified Public Accountants (HKICPA), GEG adopted a new accounting standard in reporting revenue from gaming operation beginning from 1 January 2018. GEG’s first mandatory full year reporting period is the twelve months period ended 31 December 2018. The main changes due to this reporting standard are that commission and incentives are to be deducted from the net wins from gaming operation to arrive at the net gaming revenue. In addition, GEG now also reports all complimentary provided to gaming customers at market rate. The comparative figures of revenue in 2017 have been restated to conform with the current period’s presentation.
In summary the impact of these accounting changes will be lower reported gaming revenue, an increased Adjusted EBITDA margin, and an increase in non-gaming revenue such as hotels and F&B. There will be no change in the Adjusted EBITDA or NPAS.
Group Financial Results
Full Year 2018
The Group posted net revenue of $55.2 billion, up 14% year-on-year, and generating Adjusted EBITDA of $16.9 billion, up 19% year-on-year in 2018. Net profit attributable to shareholders was $13.5 billion, up 29% year-on-year. Galaxy Macau
’s Adjusted EBITDA was $12.9 billion, up 16% year-on-year. StarWorld Macau’s Adjusted EBITDA was $3.8 billion, up 28% year-on-year. Broadway Macau
’s Adjusted EBITDA was $32 million versus $10 million in 2017.
GEG experienced bad luck in its gaming operation during 2018, which decreased its Adjusted EBITDA by approximately $484 million. Normalized 2018 Adjusted EBITDA grew 22% year-on-year to $17.3 billion.
The Group’s total GGR on a management basis[1] in 2018 was $67.2 billion, up 16% year-on-year. Total mass table GGR was $27.5 billion, up 14% year-on-year. Total VIP GGR was $37.3 billion, up 18% year-on-year. Total electronic GGR was $2.5 billion, up 15% year-on-year.
|
Group Key Financial Data |
||
|
FY2017 (Restated) |
FY2018 |
|
|
Revenues: (HK$’m) |
||
|
Net Gaming |
40,624 |
47,025 |
|
Non-gaming |
4,949 |
5,298 |
|
Construction Materials |
3,067 |
2,888 |
|
Total Net Revenue[2] |
48,640 |
55,211 |
|
Adjusted EBITDA |
14,147 |
16,857 |
|
Gaming Statistics[3] (HK$’m) |
||
|
FY2017 |
FY2018 |
|
|
Rolling Chip Volume |
912,147 |
1,103,107 |
|
Win Rate % |
3.5% |
3.4% |
|
Win |
31,600 |
37,250 |
|
Mass Table Drop[4] |
100,252 |
119,657 |
|
Win Rate % |
24.1% |
23.0% |
|
Win |
24,208 |
27,487 |
|
Electronic Gaming Volume |
61,847 |
72,461 |
|
Win Rate % |
3.5% |
3.4% |
|
Win |
2,161 |
2,476 |
|
Total GGR Win[5] |
57,969 |
67,213 |
Balance Sheet and Special Dividends
As of 31 December 2018, cash and liquid investments were $45.8 billion and net cash was $37.0 billion. Total debt was $8.8 billion as at 31 December 2018, this was due solely to an ongoing treasury management exercise where interest income on cash holdings exceeds corresponding borrowing costs. Our balance sheet combined with cash flow from operations allows us to return capital to shareholders via dividends and to fund both our Macau development pipeline and international expansion ambitions.
In 2018, GEG returned capital to shareholders by paying two special dividends of $0.41 per share and $0.50 per share on 27 April 2018 and 26 October 2018, respectively. The Group announced another special dividend of $0.45 per share to be paid on or about 26 April 2019.
Q4 2018
During Q4 2018, the Group’s net revenue increased 2% year-on-year and increased 9% quarter-on-quarter to $14.2 billion. Adjusted EBITDA increased 4% year-on-year and increased 12% quarter-on-quarter to $4.3 billion. Galaxy Macau
’s Adjusted EBITDA increased 2% year-on-year and increased 16% quarter-on-quarter to $3.4 billion. StarWorld Macau’s Adjusted EBITDA increased 19% year-on-year and decreased 4% quarter-on-quarter to $893 million. Broadway Macau
’s Adjusted EBITDA was $8 million versus $9 million in Q3 2018 and $7 million in Q4 2017.
During Q4 2018, GEG played lucky in its gaming operations which increased Adjusted EBITDA by approximately $77 million. Normalized Q4 2018 Adjusted EBITDA grew 4% year-on-year and increased 1% quarter-on-quarter to $4.3 billion.
The Group’s total GGR on a management basis[6] in Q4 2018 was $17.0 billion, up 2% year-on-year and up 8% quarter-on-quarter. Total mass table GGR was $7.3 billion, up 10% year-on-year and up 11% quarter-on-quarter. Total VIP GGR was $9.0 billion, down 5% year-on-year and up 5% quarter-on-quarter. Total electronic GGR was $681 million, up 24% year-on-year and up 10% quarter-on-quarter.
|
Group Key Financial Data |
|||||
|
(HK$’m) |
|||||
|
Q4 2017 |
Q3 2018 |
Q4 2018 |
FY2017 |
FY2018 |
|
|
Revenues: |
|||||
|
Net Gaming |
11,630 |
11,068 |
12,138 |
40,624 |
47,025 |
|
Non-gaming |
1,319 |
1,358 |
1,369 |
4,949 |
5,298 |
|
Construction Materials |
921 |
569 |
651 |
3,067 |
2,888 |
|
Total Net Revenue[7] |
13,870 |
12,995 |
14,158 |
48,640 |
55,211 |
|
Adjusted EBITDA |
4,159 |
3,879 |
4,333 |
14,147 |
16,857 |
|
Gaming Statistics[8] |
|||||
|
(HK$’m) |
|||||
|
Q4 2017 |
Q3 2018 |
Q4 2018 |
FY2017 |
FY2018 |
|
|
Rolling Chip Volume |
280,698 |
264,491 |
260,505 |
912,147 |
1,103,107 |
|
Win Rate % |
3.4% |
3.3% |
3.5% |
3.5% |
3.4% |
|
Win |
9,481 |
8,604 |
9,034 |
31,600 |
37,250 |
|
Mass Table Drop[9] |
27,375 |
29,923 |
31,571 |
100,252 |
119,657 |
|
Win Rate % |
24.3% |
22.1% |
23.2% |
24.1% |
23.0% |
|
Win |
6,655 |
6,609 |
7,328 |
24,208 |
27,487 |
|
Electronic Gaming Volume |
15,936 |
18,202 |
18,191 |
61,847 |
72,461 |
|
Win Rate % |
3.5% |
3.4% |
3.7% |
3.5% |
3.4% |
|
Win |
551 |
621 |
681 |
2,161 |
2,476 |
|
Total GGR Win |
16,687 |
15,834 |
17,043 |
57,969 |
67,213 |
Galaxy Macau
Galaxy Macau
is the primary contributor to Group revenue and earnings. Net revenue in the year was up 14% year-on-year to $39.5 billion. Adjusted EBITDA was up 16% year-on-year to $12.9 billion. Adjusted EBITDA margin under HKFRS was 33% (2017: 32%).
Galaxy Macau
experienced bad luck in its gaming operations which decreased its Adjusted EBITDA by approximately $434 million in 2018. Normalized 2018 Adjusted EBITDA grew 19% year-on-year to $13.3 billion.
In Q4 2018, Galaxy Macau
’s net revenue was $10.4 billion, up 2% year-on-year and up 11% quarter-on-quarter. Adjusted EBITDA was $3.4 billion, up 2% year-on-year and up 16% quarter-on-quarter. Adjusted EBITDA margin under HKFRS was 33% (Q4 2017: 33%).
Galaxy Macau
played lucky in its gaming operations which increased its Adjusted EBITDA by approximately $191 million in Q4 2018. Normalized Q4 Adjusted EBITDA was $3.2 billion, up 1% year-on-year and down 1% quarter-on-quarter.
The combined five hotels registered strong occupancy was virtually 100% for both the full year and Q4.
|
Galaxy Macau |
|||||
|
(HK$’m) |
|||||
|
Q4 2017 |
Q3 2018 |
Q4 2018 |
FY2017 |
FY2018 |
|
|
Revenues: |
|||||
|
Net Gaming |
9,001 |
8,181 |
9,201 |
30,500 |
34,983 |
|
Hotel / F&B / Others |
864 |
888 |
858 |
3,279 |
3,385 |
|
Mall |
250 |
268 |
302 |
906 |
1,123 |
|
Total Net Revenue[10] |
10,115 |
9,337 |
10,361 |
34,685 |
39,491 |
|
Adjusted EBITDA |
3,357 |
2,957 |
3,433 |
11,130 |
12,871 |
|
Adjusted EBITDA Margin % |
33% |
32% |
33% |
32% |
33% |
|
Gaming Statistics[11] |
|||||
|
(HK$’m) |
|||||
|
Q4 2017 |
Q3 2018 |
Q4 2018 |
FY2017 |
FY2018 |
|
|
Rolling Chip Volume |
191,995 |
189,607 |
172,378 |
621,525 |
775,429 |
|
Win Rate % |
3.8% |
3.4% |
3.8% |
3.7% |
3.5% |
|
Win |
7,263 |
6,354 |
6,612 |
23,060 |
27,423 |
|
Mass Table Drop[12] |
16,135 |
17,650 |
18,593 |
59,041 |
70,286 |
|
Win Rate % |
29.0% |
25.1% |
27.8% |
28.2% |
26.7% |
|
Win |
4,682 |
4,434 |
5,178 |
16,664 |
18,746 |
|
Electronic Gaming Volume |
11,782 |
13,026 |
12,851 |
46,062 |
52,778 |
|
Win Rate % |
4.0% |
4.0% |
4.5% |
4.0% |
3.9% |
|
Win |
467 |
527 |
573 |
1,842 |
2,082 |
|
Total GGR Win |
12,412 |
11,315 |
12,363 |
41,566 |
48,251 |
StarWorld Macau
StarWorld Macau’s net revenue in the year was up 18% year-on-year to $12.2 billion. Adjusted EBITDA was up 28% year-on-year to $3.8 billion. Adjusted EBITDA margin under HKFRS increased to 31% (2017: 29%).
StarWorld Macau experienced bad luck in its gaming operations which decreased its Adjusted EBITDA by approximately $48 million in 2018. Normalized 2018 Adjusted EBITDA grew 30% year-on-year to $3.9 billion.
In Q4 2018, StarWorld Macau’s net revenue was $3.0 billion, up 12% year-on-year and up 2% quarter-on-quarter. Adjusted EBITDA was $893 million, up 19% year-on-year and down 4% quarter-on-quarter. Adjusted EBITDA margin under HKFRS increased to 30% (Q4 2017: 28%).
StarWorld Macau played unlucky in its gaming operations which decreased its Adjusted EBITDA by approximately $115 million in Q4 2018. Normalized Q4 Adjusted EBITDA was $1.0 billion, up 18% year-on-year and up 8% quarter-on-quarter.
Hotel occupancy was virtually 100% for both the full year and Q4.
|
StarWorld Macau Key Financial Data |
|||||
|
(HK$’m) |
|||||
|
Q4 2017 |
Q3 2018 |
Q4 2018 |
FY2017 |
FY2018 |
|
|
Revenues: |
|||||
|
Net Gaming |
2,524 |
2,794 |
2,839 |
9,758 |
11,659 |
|
Hotel / F&B / Others |
122 |
110 |
121 |
461 |
449 |
|
Mall |
13 |
12 |
13 |
48 |
51 |
|
Total Net Revenue[13] |
2,659 |
2,916 |
2,973 |
10,267 |
12,159 |
|
Adjusted EBITDA |
751 |
927 |
893 |
2,966 |
3,810 |
|
Adjusted EBITDA Margin % |
28% |
32% |
30% |
29% |
31% |
|
Gaming Statistics[14] |
|||||
|
(HK$’m) |
|||||
|
Q4 2017 |
Q3 2018 |
Q4 2018 |
FY2017 |
FY2018 |
|
|
Rolling Chip Volume |
85,920 |
73,750 |
87,317 |
278,575 |
323,063 |
|
Win Rate % |
2.5% |
3.0% |
2.7% |
2.9% |
3.0% |
|
Win |
2,116 |
2,191 |
2,386 |
8,213 |
9,654 |
|
Mass Table Drop[15] |
8,201 |
9,062 |
9,620 |
29,509 |
36,375 |
|
Win Rate % |
17.9% |
18.5% |
16.9% |
19.0% |
18.5% |
|
Win |
1,467 |
1,680 |
1,630 |
5,609 |
6,723 |
|
Electronic Gaming Volume |
1,640 |
1,945 |
2,010 |
6,472 |
7,585 |
|
Win Rate % |
2.1% |
2.1% |
2.1% |
2.3% |
2.3% |
|
Win |
35 |
41 |
42 |
146 |
172 |
|
Total GGR Win |
3,618 |
3,912 |
4,058 |
13,968 |
16,549 |
Broadway Macau
Broadway Macau
is a unique family friendly, street entertainment and food resort supported by Macau SMEs, it does not have a VIP gaming component. The property’s net revenue in 2018 was up 9% year-on-year to $562 million. Adjusted EBITDA was $32 million for 2018 versus $10 million in 2017. Adjusted EBITDA margin for 2018 calculated under HKFRS was 6% (2017: 2%).
Broadway Macau
experienced bad luck in its gaming operations which decreased its Adjusted EBITDA by approximately $2 million in 2018. Normalized 2018 Adjusted EBITDA was $34 million versus $12 million in 2017.
In Q4 2018, Broadway Macau
’s net revenue was $144 million, down 1% year-on-year and down 1% quarter-on-quarter. Adjusted EBITDA was $8 million, versus $7 million in prior year and $9 million in Q3 2018. Adjusted EBITDA margin under HKFRS increased to 6% (Q4 2017: 5%).
Broadway Macau
played lucky in its gaming operations which increased its Adjusted EBITDA by approximately $1 million in Q4 2018. Normalized Q4 Adjusted EBITDA was $7 million, versus $3 million in prior year and $13 million in Q3 2018. Hotel occupancy was 97% for the full year and 98% in Q4.
|
Broadway Macau |
|||||
|
(HK$’m) |
|||||
|
Q4 2017 |
Q3 2018 |
Q4 2018 |
FY2017 |
FY2018 |
|
|
Revenues: |
|||||
|
Net Gaming |
75 |
65 |
69 |
258 |
272 |
|
Hotel / F&B / Others |
60 |
69 |
63 |
216 |
246 |
|
Mall |
11 |
11 |
12 |
40 |
44 |
|
Total Net Revenue[16] |
146 |
145 |
144 |
514 |
562 |
|
Adjusted EBITDA |
7 |
9 |
8 |
10 |
32 |
|
Adjusted EBITDA Margin % |
5% |
6% |
6% |
2% |
6% |
|
Gaming Statistics[17] |
|||||
|
(HK$’m) |
|||||
|
Q4 2017 |
Q3 2018 |
Q4 2018 |
FY2017 |
FY2018 |
|
|
Mass Table Drop[18] |
377 |
368 |
346 |
1,456 |
1,404 |
|
Win Rate % |
19.7% |
16.9% |
18.9% |
18.0% |
18.4% |
|
Win |
75 |
62 |
65 |
262 |
259 |
|
Electronic Gaming Volume |
327 |
509 |
574 |
1,019 |
2,008 |
|
Win Rate % |
2.7% |
2.1% |
2.3% |
3.0% |
2.3% |
|
Win |
9 |
11 |
13 |
31 |
46 |
|
Total GGR Win |
84 |
73 |
78 |
293 |
305 |
City Clubs
City Clubs contributed $111 million of Adjusted EBITDA to the Group’s earnings for 2018 versus $107 million in 2017. Q4 2018 Adjusted EBITDA was $29 million, flat year-on-year, up 4% quarter-on-quarter.
|
City Clubs Key Financial Data |
|||||
|
(HK$’m) |
Q4 2017 |
Q3 2018 |
Q4 2018 |
FY2017 |
FY2018 |
|
Adjusted EBITDA |
29 |
28 |
29 |
107 |
111 |
|
Gaming Statistics[19] |
|||||
|
(HK$’m) |
|||||
|
Q4 2017 |
Q3 2018 |
Q4 2018 |
FY2017 |
FY2018 |
|
|
Rolling Chip Volume |
2,783 |
1,134 |
810 |
12,047 |
4,615 |
|
Win Rate % |
3.7% |
5.2% |
4.4% |
2.7% |
3.7% |
|
Win |
102 |
59 |
36 |
327 |
173 |
|
Mass Table Drop[20] |
2,662 |
2,843 |
3,012 |
10,246 |
11,592 |
|
Win Rate % |
16.2% |
15.2% |
15.1% |
16.3% |
15.2% |
|
Win |
431 |
432 |
455 |
1,673 |
1,759 |
|
Electronic Gaming Volume |
2,178 |
2,722 |
2,756 |
8,294 |
10,090 |
|
Win Rate % |
1.8% |
1.6% |
1.9% |
1.7% |
1.7% |
|
Win |
40 |
42 |
53 |
142 |
176 |
|
Total GGR Win |
573 |
533 |
544 |
2,142 |
2,108 |
Construction Materials Division
The Construction Materials Division contributed Adjusted EBITDA of $940 million in 2018, up 26% year-on-year. Q4 2018 Adjusted EBITDA was $205 million, down 13% year-on-year and up 4% quarter-on-quarter.
Development Update
Galaxy Macau
and StarWorld Macau
To maintain our attractiveness, we are proceeding on a $1.5 billion property enhancement program for Galaxy Macau
and StarWorld Macau. This program not only enhances our attractiveness, but also includes preparation work for the effective future integration and connectivity of Phases 3 & 4.
Cotai — The Next Chapter
GEG is uniquely positioned for long term growth. We continue to move forward with Phases 3 & 4, which will include approximately 4,500 hotel rooms, including family and premium high end rooms, 400,000 square feet of MICE space, a 500,000 square feet 16,000-seat multi-purpose arena, F&B, retail and casinos, among others. We look forward to formally announcing our development plans in the future.
Hengqin
We continue to make progress with our concept plan for our Hengqin project. Hengqin will allow GEG to develop a low density leisure destination resort that will complement our high energy resorts in Macau.
International
On 20 July 2018 the Japanese Diet passed the Integrated Resort (“IR”) Bill. We are very pleased with the recent passing of the IR Bill in Japan. We view Japan as a great long term growth opportunity that will complement our Macau operations and our other international expansion ambitions. GEG, together with Monte-Carlo SBM from the Principality of Monacoand our Japanese partners, look forward to bringing our brand of World Class IRs to Japan.
Selected Major Awards in 2018
|
Award |
Presenter |
|
GEG |
|
|
Asiamoney Asia’s Outstanding Companies Poll – Most Outstanding |
Asiamoney |
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Most Honored Company Best Investor Relations Program (Overall) — First Place Best Corporate Governance (Overall) — First Place Best ESG SRI Metrics (Overall) — First Place Best Analyst Day (Overall) — First Place |
Institutional Investor Magazine — 2018 All |
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Sina 2018 Golden Lion Awards — Best Listed Companies |
Sina |
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Best IR Company (Large Cap) |
Hong Kong Investor Relations Association |
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Top 100 Hong Kong Listed Companies Award — Comprehensive |
QQ.com x Finet |
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Outstanding Corporate Social Responsibility Award |
Mirror Post |
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Galaxy MacauTM |
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Integrated Resort of the Year |
11th International Gaming Awards |
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World’s Leading Casino Resort 2018 Asia’s Leading Casino Resort 2018 |
The 25th World Travel Awards |
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Best Hospitality & Gaming Company 2018 |
APAC Hong Kong Business Awards 2018 |
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Best Integrated Resort Award Best Gaming Floor Award |
G2E Asia Awards |
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StarWorld Macau |
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The Supreme Award of Asia’s Best F&B Service Hotel |
The 18th Golden Horse Awards of China |
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Top Ten Charm City Hotels |
The 13th International Hotel Platinum Award |
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Broadway MacauTM |
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Business Awards of Macau 2018 – Excellence Award for Environmental |
Macau Business Magazine |
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Construction Materials Division |
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Caring Company Scheme — 15 Years Plus Caring Company Logo |
The Hong Kong Council of Social Service |
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Grand Award-Excellence in Environmental Disclosure |
Hong Kong ESG Reporting Awards |
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Hong Kong Green Organization Certification — Wastewi$e Certificate — |
Environmental Campaign Committee |
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17th Hong Kong OSH Award — Safety Performance Award – Other Industries — Safety Management System Award – Other Industries |
Occupational Safety and Health Council |
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Sustainable Consumption Award Scheme — Certificate of Excellence — |
Business Environment Council |
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Green Office Award Labeling Scheme — Certificate of Recognition Green Office and Eco — Healthy Workplace Awards Labeling Scheme – |
World Green Organization |
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Social Capital Builder Logo Award |
Labour and Welfare Bureau — Community |
Outlook
In 2019, we will continue to focus on driving every segment of our business with a particular focus on the mass segment and we will continue to allocate resources to their highest and best use.
Our healthy balance sheet combined with our strong cash flow allows us to return capital to shareholders through special dividends and fund both our Macau development pipeline and international expansion opportunities. These include Cotai Phases 3 & 4, Hengqin and Japan.
Mainland China has significant demand for leisure, tourism and travel. GEG is uniquely positioned to capitalize on future growth potential having the largest development pipeline in Macau with Phases 3 & 4.
In addition, we believe the Greater Bay Area integration plan will further facilitate the flow of people, logistics and capital within Macau, Hong Kong and the nine cities of southern Guangdong. GEG will continue to support and leverage on the plan by enhancing the competitiveness of our resort portfolio, including our development plans on Hengqin.
We also look forward to the continued improvements in infrastructure. The opening of the Hong Kong–Shenzhen–Guangzhou high speed train and the Hong Kong-Zhuhai-Macau Bridge in 2018 will further enhance the appeal and accessibility to Macau for both Chinese and international visitors. In addition, the expected opening of the Light Rail Transport (LRT) in Taipa in the second half of 2019 will also help to enhance the ease of travel within Macau.
The recent developments in the United States and China trade discussions are certainly cause for optimism, having said that we expect to continue to experience geo-political and economic challenges that may have an impact on consumer confidence in 2019.
We remain confident in the longer term outlook for Macau in general, and GEG specifically. We look forward to celebrating the 20th anniversary of Macau’s handover to China and continue to support the Central Government’s Greater Bay Area Initiative. GEG is committed to invest in Macau’s economic diversification and support the Macau Government’s vision of becoming a World Centre of Tourism and Leisure.
About Galaxy Entertainment Group
Galaxy Entertainment Group (“GEG” or the “Group”) is one of the world’s leading resorts, hospitality and gaming companies. It primarily develops and operates a large portfolio of integrated resort, retail, dining, hotel and gaming facilities in Macau. The Group is listed on the Hong Kong Stock Exchange and is a constituent stock of the Hang Seng Index.
GEG is one of the three original concessionaires in Macau with a successful track record of delivering innovative, spectacular and award-winning properties, products and services, underpinned by a “World Class, Asian Heart” service philosophy, that has enabled it to consistently outperform and lead the market in Macau.
GEG operates three flagship destinations in Macau: on Cotai, Galaxy Macau
, one of the world’s largest integrated destination resorts, and the adjoining Broadway Macau
, a unique landmark entertainment and food street destination; and on the Peninsula, StarWorld Macau, an award winning premium property.
The Group has the largest undeveloped landbank of any concessionaire in Macau. When The Next Chapter of its Cotai development is completed, GEG’s resorts footprint on Cotai will double to more than 2 million square meters, making the resorts, entertainment and MICE precinct one of the largest and most diverse integrated destinations in the world. GEG is also planning to develop a world class leisure and recreation destination resort on a 2.7 square kilometer land parcel on Hengqin adjacent to Macau. This resort will complement GEG’s offerings in Macau, and at the same time differentiate it from its peers while supporting Macau in its vision of becoming a World Centre of Tourism and Leisure.
In July 2015, GEG made a strategic investment in Société Anonyme des Bains de Mer et du Cercle des Etrangers à Monaco (“Monte-Carlo SBM”), a world renowned owner and operator of iconic luxury hotels and resorts in the Principality of Monaco. GEG continues to explore a range of international development opportunities with Monte-Carlo SBM including Japan.
GEG is committed to delivering world class unique experiences to its guests and building a sustainable future for the communities in which it operates.
For more information about the Group, please visit www.galaxyentertainment.com
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[1] The primary difference between statutory gross revenue and management basis gross revenue is the treatment of City Clubs revenue where fee income is reported on a statutory basis and gross gaming revenue is reported on a management basis. At the group level the gaming statistics include Company owned resorts plus City Clubs. |
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[2] Total net revenue is reported under the new accounting standard and the corresponding figures for past periods are restated. |
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[3] Gaming statistics are presented before deducting commission and incentives. |
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[4] Mass table drop includes the amount of table drop plus cash chips purchased at the cage. |
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[5] Total GGR win includes gaming win from City Clubs. |
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[6] The primary difference between statutory gross revenue and management basis gross revenue is the treatment of City Clubs revenue where fee income is reported on a statutory basis and gross gaming revenue is reported on a management basis. At the group level the gaming statistics include Company owned resorts plus City Clubs. |
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[7] Total net revenue is reported under the new accounting standard and the corresponding figures for past periods are restated. |
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[8] Gaming statistics are presented before deducting commission and incentives. |
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[9] Mass table drop includes the amount of table drop plus cash chips purchased at the cage. |
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[10] Total net revenue is reported under the new accounting standard and the corresponding figures for past periods are restated. |
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[11] Gaming statistics are presented before deducting commission and incentives. |
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[12] Mass table drop includes the amount of table drop plus cash chips purchased at the cage. |
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[13] Total net revenue is reported under the new accounting standard and the corresponding figures for past periods are restated. |
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[14] Gaming statistics are presented before deducting commission and incentives. |
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[15] Mass table drop includes the amount of table drop plus cash chips purchased at the cage. |
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[16] Total net revenue is reported under the new accounting standard and the corresponding figures for past periods are restated. |
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[17] Gaming statistics are presented before deducting commission and incentives. |
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[18] Mass table drop includes the amount of table drop plus cash chips purchased at the cage. |
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[19] Gaming statistics are presented before deducting commission and incentives. |
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[20] Mass table drop includes the amount of table drop plus cash chips purchased at the cage. |
Source: Galaxy Entertainment Group Limited
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Galaxy Entertainment Group Announces Q4 & Annual Results 2018
Latest News
Marketing the Game: How iGaming Brands Win Players and Partners in 2025
At EvenBet Gaming, we see firsthand how the marketing landscape is changing. Insights from our iGaming Future 2026 report show that in 2025, success comes from connection, not noise.
As regulations tighten, acquisition costs rise, and audiences scatter across platforms, the brands that win are those that blend precision with personality. Today’s players and partners expect authenticity over aggression and storytelling over sales pitches. Campaigns are no longer about mass impressions but about micro-moments – tailored, data-driven interactions that feel personal, even at scale.
The winners listen first, analyze second, and act third – turning insight into engagement. In this landscape, connection is the foundation of sustainable growth.
The Split Game: B2B vs. B2C
In B2B, the battleground is trust. CEOs and decision-makers are drowning in noise – from events to endless newsletters. What cuts through? Case studies that show ROI, product demos that feel real, and personal networks built at ICE or SiGMA. Social media remains the undisputed king here: 49% of iGaming executives use it as their primary info source, followed by in-person networking and industry events. Long-form content still works – when it’s insightful, not promotional. To stand out in B2B marketing, brands should focus on:
- Building thought leadership through expert commentary and research-backed insights that prove credibility;
- Nurturing long-term relationships via community-led webinars, roundtables, and co-marketing projects that drive collaboration;
- Leveraging data storytelling – turning complex metrics into simple, visual narratives that help decision-makers act fast.
B2C, by contrast, is all about emotion and immediacy – but with a sharper distinction between markets and business models. The latest EvenBet Gaming Social Media Report shows that while short-form and community-driven content remains key, the dominance of platforms differs markedly. In Europe – LinkedIn leads the way as a professional and networking hub, reflecting a B2B-oriented focus on authority building, lead generation, and industry-specific engagement. In Asia – Facebook and Instagram dominate, highlighting a strategy centered on community connection, targeted advertising, and broad audience engagement, with Telegram also playing a significant role. For B2C operators – visual storytelling and entertainment-led platforms such as Instagram, Facebook, and TikTok continue to drive emotional engagement, while for B2B providers – LinkedIn holds an undisputed lead, supported by Instagram and Telegram as complementary channels. The formula, therefore, is not simply to be social-first, but to be strategically social – prioritizing community and visual impact in B2C, and credibility and professional engagement in B2B.
AI and Automation – The New Marketers
According to EvenBet’s iGaming Future 2026 report, AI has moved from buzzword to backbone – redefining how brands attract, convert, and retain players. Predictive analytics now segment audiences before login, while machine learning powers adaptive CRM systems that personalize offers and retention bonuses in real time. In marketing operations, AI delivers measurable impact through:
- Dynamic pricing and bonus optimization – adjusting rewards by player value and engagement;
- Content intelligence – automating localization and campaign creation, cutting production time by up to 60%;
- Ad fraud prevention – identifying fake traffic before it drains budgets;
- Predictive churn analysis – triggering personalized retention actions;
- Voice and visual recognition – tracking live reactions and sentiment to optimize creative on the fly.
In B2B, AI turns marketing from broadcast to conversation – analyzing partner behavior, flagging high-value leads, and automating follow-ups. The brands that master real-time data interpretation lead the race. In iGaming, AI doesn’t just predict behavior – it shapes it.
Social Channels – The Real Arena
Social platforms have evolved far beyond advertising spaces. They’ve become the central nervous system of iGaming marketing. In 2025, social media is a living ecosystem where customer acquisition, brand positioning, community building, and market research all merge. Every platform has its rhythm and audience psychology; successful brands know how to play them like instruments in the same orchestra.
Whether a B2B partnership or a B2C retention campaign, the rule is simple: go where your audience lives, speak their language, and deliver value before the pitch. How each key platform shapes the iGaming marketing mix? Read here.
LinkedIn – the B2B Heartbeat
This is where credibility is built and deals are born. For iGaming providers, affiliates, and tech companies, LinkedIn serves as the top channel for partnerships, thought leadership, and lead generation. Sharing industry insights, case studies, and event takeaways reinforces authority and keeps brands visible among decision-makers. Paid targeting tools also allow for pinpoint precision, ensuring that every ad or article reaches the right vertical – from operators to regulators.
YouTube & Twitch – Where Entertainment Meets Education
As highlighted in EvenBet’s iGaming Future 2026 report, streaming has become a key growth channel for iGaming brands. YouTube anchors long-form storytelling – developer insights, product demos, and CEO interviews that build credibility. According to the EvenBet Gaming Social Media Report, YouTube accounts for 14% in Europe and 15% in Asia, showing near-equal relevance across regions and reinforcing its universal value for both markets.
Twitch, mentioned in iGaming Future 2026 alongside YouTube Live and Kick, plays a pivotal role in real-time engagement – driving live gameplay, poker tournaments, and influencer collaborations that enhance transparency and community connection. While no percentage data is provided for Twitch, the report emphasizes streaming as a natural fit for gambling content and audience interaction.
Together, these platforms turn audiences into participants – transforming content from promotion into experience.
TikTok & Instagram – Short, Raw, and Honest
Authenticity wins here. These platforms thrive on short-form, story-driven content that prioritizes emotion over polish. According to the EvenBet Gaming Social Media Report (p. 58), Instagram ranks second in both regions – 22% in Europe and 20% in Asia – while TikTok shows stronger traction in Asia (9%) than in Europe (5%), underscoring its growing influence among younger, mobile-first audiences.
Behind-the-scenes clips, quick tips, and relatable humor consistently outperform corporate messaging. Interactive ad formats like reels and hashtag challenges help iGaming brands spark viral loops, amplify influencer reach, and turn curiosity into action.
In a mobile-first world, these platforms don’t just advertise – they convert. The brands that master them know one truth: social is the marketplace, the focus group, and the loyalty engine all at once.
Customer Access and Personalization
Today’s players expect the brand to recognize them before signing in. The data backs it up: operators using personalized onboarding see up to 37% higher retention. Hybrid campaigns – connecting online and live play – are rising fast. A push notification might lead to an app bonus, unlocking a live event seat. That seamless loop is where loyalty lives. For iGaming operators, personalization now stretches far beyond “Hello, [Name]”:
- Behavioral segmentation uses AI to analyze time-of-day habits, game preferences, and betting velocity – letting brands tailor every interaction, from welcome bonuses to tournament invites;
- Cross-channel identity mapping ensures players get a consistent experience across web, app, email, and live venues – no duplicate offers, no irrelevant messages;
- Progressive profiling builds player personas gradually through engagement, balancing data collection with trust. This creates a 360° view without overwhelming the user with long forms;
- Experience-based incentives are replacing static bonuses. For example, completing a “10-hand challenge” online could unlock real-world prizes or exclusive event tickets.
What Next?
As highlighted in EvenBet’s iGaming Future 2026 report, the next phase of iGaming marketing – especially in B2B – is built on access, insight, and shared growth. Partners no longer want to be sold to; they want to collaborate, learn, and co-create. Loyalty now comes from ecosystems of mutual value, not discounts or outreach volume. Next-gen B2B engagement revolves around:
- Micro-communities on Slack, Discord, or LinkedIn – invite-only spaces where suppliers, affiliates, and operators exchange insights and form strategic alliances;
- Account-based marketing (ABM) powered by AI – integrating CRM and social data to tailor outreach, improving conversion rates by up to 50%;
- Virtual demos and co-branded webinars – frictionless entry points for collaboration that combine live interaction with analytics-driven follow-up;
- Shared data dashboards – transparency as the new trust currency, providing partners with real-time access to KPIs and campaign metrics.
In both B2C and B2B, the rule holds: the closer you get to your audience or partner, the harder it is for them to leave.
Innovation: Beyond Buzzwords
Gamification has become the universal language of engagement – missions, badges, leaderboards, loyalty loops. AI adds the adaptive layer; players evolve in real time. This same logic applies in marketing: adaptive storytelling that shifts with user behavior. The future? Predictive personalization. The line between “targeting” and “understanding” is getting thinner, and the best marketers are crossing it first. The new generation of gamified marketing goes beyond points and badges – it builds ecosystems of continuous engagement:
| Category | Tool / Mechanism | Description & Benefits |
| B2C (Players) | Dynamic Missions | AI-driven missions that adapt to player behavior in real time – e.g., switching from “daily spins” to “multi-table hands” based on user habits. Keeps engagement personal and relevant. |
| Reward Tiers & Progression Paths | Data-driven systems that reward consistency, not just spend. Players advance through experience-based milestones, improving long-term retention. | |
| Social Competition | Leaderboards, team missions, and community milestones create peer motivation. Increases engagement by up to 40% vs. solo play. | |
| Narrative Gamification | Marketing campaigns unfold as storylines – every message or promo feels like a new chapter in the player’s journey. Builds emotional attachment. | |
| AR & VR Integration | Combines real-world activity (QR scans, event participation) with digital rewards, creating immersive cross-channel brand experiences. | |
| Predictive Personalization | AI anticipates player mood and intent, adapting visuals, tone, and offers before behavior shifts. Moves from reactive to proactive marketing. | |
| B2B (Partners) | Partner Scoreboards | Tracks campaign performance – traffic, conversion, retention. Encourages friendly competition and higher partner productivity. |
| Gamified Learning Platforms | Turns product training and onboarding into missions, quizzes, and leaderboards. Boosts learning retention and team motivation. | |
| Incentive Ecosystems | Partners earn tiered rewards – access to beta tools, co-marketing funds, or exclusive insights – based on measurable performance metrics. | |
| Community Challenges | Affiliates or resellers compete in group KPIs (e.g., “Top Q3 Converters”). Builds engagement and shared achievement culture. | |
| AI Engagement Analytics | AI monitors partner engagement levels, offering personalized feedback, goal suggestions, and reward triggers automatically. |
Ultimately, gamification in iGaming marketing has shifted from “adding fun” to engineering motivation. It’s about designing systems where engagement becomes the most natural move. When rewards, progress, and storytelling align seamlessly with user behavior, participation stops feeling like marketing and starts feeling like entertainment. The brands that master this balance turn every interaction into a self-sustaining loop of curiosity, reward, and loyalty – where players don’t just play the game, they live inside it.
Final Hand
In 2025, iGaming marketing is a blend of human intuition and machine precision. The era of mass messaging is over – success now means balancing data with emotion and automation with authenticity. In B2B, growth comes from trust, transparency, and measurable ROI rather than lead volume. In B2C, players expect instant personalization, dynamic engagement, and brands that speak their language – making AI-driven personalization and social-first storytelling essentials, not extras.
The strongest brands will merge both worlds, using AI to amplify empathy and data to sharpen creativity. In a market flooded with content, relevance is survival – and trust is the true currency of differentiation.
Latest News
GR8 Tech Challenges Operators to Face Their Fears This Halloween
Reading Time: < 1 minute
This Halloween season, GR8 Tech dares the iGaming world to face its darkest fears. The company has launched an interactive campaign titled “What Scares Operators Most?”, inviting operators to explore the challenges that haunt their daily operations—and to discover how the right solution can turn those fears into fuel for growth.
The mysterious, immersive journey highlights iGaming’s most chilling pain points, and each revealed fear leads to actionable insights and practical solutions, guiding operators toward the tools and strategies that keep their businesses bulletproof, no matter what monsters lurk in the data.
“Fear is a powerful teacher,” said Yevhen Krazhan, CSO at GR8 Tech. “Every operator faces moments that test their systems and their strategy. Our Halloween campaign acknowledges those fears and shows that with the right partner, they’re entirely conquerable.”
On the GR8 Tech website, visitors can flip cards, uncover their personalized iGaming “fear,” access GR8 Tech’s expert take on how to overcome it, and view materials that discuss the problem in more detail. They can also share their results or book a meeting to discuss real-world solutions.
Operators brave enough to fight their fears are encouraged to continue the conversation in person at SiGMA Central Europe 2025, Booth 5028. Because in the world of iGaming, even the scariest nightmares can turn into winning stories.
The post GR8 Tech Challenges Operators to Face Their Fears This Halloween appeared first on European Gaming Industry News.
Latest News
Week 43/2025 slot games releases
Reading Time: 5 minutes
Here are this weeks latest slots releases compiled by European Gaming
Relax Gaming is opening the hatch to Frank’s Diner, an apocalyptic slot where Split Symbols, reel multipliers, and Gold Wild re-spins deliver the potential for sizzling wins. Split Symbols take centre stage, with two or three identical single symbols landing on the same reel, forming double or triple stacks that immediately multiply the number of ways to win.
BC.GAME has released Tim & Larry, a new in-house developed slot combining traditional video slot mechanics with a cartoon-inspired theme centered around a kitchen standoff between a cat and a mouse. The game features high volatility, a theoretical RTP of 96.91%, and a capped maximum payout of 15,000× the base bet.
Inspired Entertainment, Inc., is excited to announce the launch of Werewolf It Up! featuring Cash Bank and Zeus Legends of Olympus featuring Triple Hit Combo across the UK and Malta iGaming markets. Packed with captivating visuals and engaging gameplay, this online and mobile slot duo is designed to deliver strong results for operators and offers the best in iGaming entertainment for players.
TaDa Gaming invites players to spin for royal rewards in Crown of Fortune, a vibrant 5×3 slot featuring expanding Wilds, locking respins and dazzling payout potential of up to 1000x the bet. Blending nostalgic fruit slot charm with polished, modern mechanics, Crown of Fortune captures the timeless allure of classic gameplay—enhanced by Wild-driven action.
SlotMatrix has launched its latest exclusive title, Aphrodite’s Fortune, an enchanting slot that invites players into the goddess’s golden garden of love and wealth. Set among the clouds of Mount Olympus, Aphrodite’s Fortune celebrates beauty, fortune, and celestial power in a stunning 10,000-ways-to-win format.
Have you got what it takes to take on the Prize Ladder and come out on top? That’s the question players must answer before taking on the latest classic slot title from in-demand content house, Northern Lights Gaming. Bright lights and big wins are the order of the day in Prize Ladder, a game-show style blockbuster that promises twists and turns from the very first game round to the last.
Gaming Corps is preparing to enchant players this October with the launch of its latest slot, 3 Pots of Potions. Arriving just ahead of Halloween, the high-volatility release combines imaginative design with feature-rich gameplay and the potential to conjure wins of up to 10,000x the stake.
Get ready for a spine-tingling splash with Fish Tales: Halloween from Booming Games! This spooky twist on the beloved Fish Tales: Monster Bass takes you to a haunted underwater world where ghoulish fish and creepy cash prizes await. The beloved spook-tacular mechanics remain intact, but with an eerie makeover—fog-drenched waters, zombified fish, and a fang-tastic new design.
Evoplay has released Young Buffalo Coins, the second instalment in its popular Young Buffalo series. Following the success of the original title, the new game takes players back to the wild prairies for another action-packed adventure, combining fast-paced gameplay, sticky coins, and big jackpot opportunities.
Online casino operators can give their players the fright of their lives with Midnight Queen, the latest slot launch from in-demand iGaming content provider, ICONIC21. Midnight Queen is a Vampire-themed slot that’s perfect for entertaining players during the Halloween season and beyond.
TaDa Gaming has returned to the savannah with intriguing new release Golden Explorer. A rich trove of multiplier gemstones sparkling with additional random multiplier bonuses can burst on to the screen, enhancing the win potential and delivering vivid and exciting gameplay for 96.99% and a max win of 30,000x.
To celebrate the launch of Reactoonz 100, Play’n GO’s iconic slot character Garga reached a max altitude of 37,753 metres (117,300 ft) in a two-hour flight to set a world record and become the first slot character ever in space. Play’n GO, the world’s leading casino entertainment provider, has today announced that one of the most iconic characters in slots, Garga, has set a world record by becoming the first slot character in space.
Tom Horn Gaming is expanding its portfolio with the release of 243 Zeus Fruits, a slot that combines two proven player favourites – fruit slots and Greek mythology. The game delivers short feature cycles, multipliers, and higher stakes through the supplier’s QuickX mechanic.
Amusnet invites players into a realm of mystery and midnight thrills with Vampire Dice, its latest Online Casino portfolio addition. This captivating dice-themed game combines gothic elegance, thrilling features and an immersive atmosphere where every roll reveals secrets of the night.
SlotMatrix has embraced the Halloween spirit with its latest exclusive release, Ghost Pigger. Combining high energy rhythm and rewarding gameplay in a disco-fuelled haunted house, Ghost Pigger makes for a truly unique slot experience. The 96.09% RTP, medium volatility, and maximum win potential of up to 13,712x keep the players engaged.
The post Week 43/2025 slot games releases appeared first on European Gaming Industry News.
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