Connect with us

728x90 banner available here

Latest News

REVEALED: Top eSports players set to earn $3.2 million in 2019

Published

on

Reading Time: 3 minutes

 

Are you looking to be the next Most Valuable Player? A new tool could be what you need to become the next eSports title-holder.

How To Become An eSports Champion uses detailed market data from the last 20 years to predict the average winnings for the next five years, including the exact amount players, teams and countries are likely to win, as well as how much games, genres and events will pay out.

Via a bespoke algorithm that monitors trends, the tool feeds historical data on earnings and tournament payouts through a recurrent neural network to unveil what’s really worth playing in 2019 and beyond.

Player earnings: Projected earnings from 2018 to 2019

Player

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

2,290,632

3,293,996

43.8%

2nd

2,282,717

3,273,849

43.4%

3rd

2,280,217

3,178,682

39.4%

4th

2,249,842

3,106,845

38.1%

5th

2,249,136

2,996,415

33.2%

2018 proved to be a successful year for the top five highest-earning eSports players, who took home an average of $2,270,509 in tournament winnings.

Dota2 Player Jesse Vainikka, known as JerAx, was the highest earner in 2018, pocketing $2,290,632.

2019 appears to be a particularly profitable year, with the top-earner predicted to pocket $3,292,966 in winnings.

In fact, the average winnings of the top five players are set to rise 39.6% from $2,270,509 in 2018 to $3,169,957 in 2019.

Team earnings: Projected earnings from 2018 to 2019

Team

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

11,465,456

17,930,804

56.4%

2nd

6,959,312

7,542,920

8.4%

3rd

5,362,637

7,091,574

32.2%

4th

4,183,271

6,854,611

63.9%

5th

3,957,915

6,449,381

62.9%

 

2018 saw the top five highest-earning teams earn an average of $6,385,718 from tournaments. Team OG proved to be the most successful team, netting a staggering $11,465,456.

Meanwhile, 2019 looks to build upon this staggering sum even more, with the top team tipped to take home a hefty $17,930,804.

Teams will be preparing for upcoming clashes in 2019, particularly with team earnings set to increase by 43.7% to $9,173,858 in 2019.

Country earnings: Projected earnings from 2018 to 2019

Country

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

28,202,681

45,750,768

62.2%

2nd

16,196,204

34,369,132

112.2%

3rd

13,662,922

27,563,430

101.7%

4th

10,455,654

11,989,372

14.7%

5th

7,315,113

9,715,199

32.8%

In 2018, the United States earned the most from eSports, winning $28,202,681. However, in 2019 it’s China that’s predicted to make the most money – $45,750,768 to be precise.

2018 saw the most talented countries take home an average of $15,166,515. In 2019, a predicted increase of 70.6% suggests that the top-earning countries will earn an estimated $25,877,580.

Highest paying games: Projected winnings from 2018 to 2019

Game

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

41,395,452

42,932,232

3.7%

2nd

22,620,367

14,889,274

-34.2%

3rd

20,074,787

12,458,714

-37.9%

4th

14,448,877

4,507,453

-68.8%

5th

7,054,681

4,068,943

-42.3%

 

Dota 2 has further cemented its popularity as the highest-paying game in 2018. In the last year, Dota 2 awarded $41,395,452 in prize winnings. Predictions forecast Dota 2 as the highest-paying game for the next five years!

Through 2018, the five leading game titles paid an average of $21,118,833 to winners. However, an average predicted percentage change of -25.3% suggests that this figure will fall to $15,771,323 in 2019 among the games placed 2nd to 5th as Dota 2 continues to dominate.

Highest paying genres from 2018 to 2019

Genre

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

70,936,085

83,768,792

18.1%

2nd

61,209,681

30,749,112

-49.8%

3rd

6,190,134

6,072,446

-2.0%

4th

5,376,839

5,027,990

-6.5%

5th

4,977,551

1,813,499

-63.7%

2018 has revealed the multiplayer online battle arena (MOBA) as the highest-paying genre, as $70,936,085 was paid out to top teams.

2019 will be a less profitable year for eSports champions specialising in MOBAs, first-person shooters, sports, card games and strategy games. The average payouts are set to change by -25.3% from $29,738,058 in 2018 to 25,486,368 in 2019.

Highest paying events from 2018 to 2019

Event

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

25,532,177

46,779,332

83.2%

2nd

9,985,500

11,265,746

12.8%

3rd

8,038,350

7,178,802

-10.7%

4th

6,450,000

6,830,911

5.9%

5th

3,921,000

6,749,588

72.1%

 

The International 2018 was the highest-paying tournament last year, with winners receiving $25,532,177. In 2019, the same tournament is forecasted to pay out a whopping $46,779,332 – an increase of 83.2%.

In 2019, tournaments will pay 46.1% more than the previous year, with payouts set to rise from $10,785,405 to $15,760,876.

To find out what’s really worth playing in 2019, visit: https://www.esports-champions.com/

 

  • Historical data sourced from Esports Earnings.
  • All data correct as of 21 January 2019.
  • All percentages have been rounded to one decimal place.
  • The creators of this piece take no responsibility for any money won or lost by betting, investing or partaking in eSports – this is simply a data-intensive guide.

Source: blueclaw.co.uk


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: REVEALED: Top eSports players set to earn .2 million in 2019

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

Latest News

GR8 Tech’s Bet It Drives Season 2 Finale: Kelly Kehn on Opening iGaming to New Founders

Published

on

Reading Time: 2 minutes

Lisbon’s streets set the pace for Season 2 of GR8 Tech’s Bet It Drives—the drive-time podcast where iGaming’s most interesting voices speak freely. Hosted by Yevhen Krazhan, Chief Sales Officer at GR8 Tech, each episode captures raw insight, candid stories, and the energy you can only find on the road.

Episode 4 of the Season 2 finale puts the spotlight on Kelly Kehn, founder, board member, and startup advisor in gaming. As co-founder of Defy the Odds (DTO), she’s building a launchpad and community connecting startups, investors, and operators—with a focus on female and minority founders. Previously, she co-founded the All-In Diversity Project, held ecosystem roles at happyhour.io and SBC, and serves on boards including FUNNZ.

During the ride, Kelly opens up about:

  • Why iGaming events matter: the community, access, and acceleration you only get in the room.
  • Defy the Odds (DTO): why she and her co-founders built it, what it is, and how founders plug in.
  • Women in iGaming: real challenges and how to lower the barrier to entry; inclusion as a growth strategy.
  • Pitch ideas that paid off and common startup pitch mistakes.
  • The next possible unicorn in iGaming and what makes it possible.
  • Soundtrack to success: the song for a win, the pre-coaching track, and the one that sums up her career.
  • The boldest ideas: intention, asking for help, and doing the homework.
  • The unwritten rule of iGaming.
  • Halloween rubric: the scariest moments in life and career, and why saying the hard thing out loud matters.
  • Kelly’s Champion Rule: Be kind to yourself and to others.

“As Kelly said, ‘When we open the space to more people and more perspectives, we all win and the pie gets bigger.’ This episode was the perfect finish of our Season 2 in Lisbon,” said Krazhan.

Watch or listen to Season 2, Episode 4 with Kelly Kehn on:

Season 2 of Bet It Drives launched with Rasmus Sojmark, kept pace with Tiago Pereira and Kyrylo Korobka, and now crosses the line with Kelly Kehn in the finale. But still, don’t unbuckle yet: Season 3 is coming soon with more interesting conversations and more reasons to hit play. Follow GR8 Tech to stay in the loop.

The next chapter of iGaming belongs to champions who play smart and bold. Join GR8 Tech at SiGMA Central Europe 2025, Rome, November 3–6, booth 5028-2, and discover the Heavyweight Rulebook—built for operators ready to scale, localize, and win.

The post GR8 Tech’s Bet It Drives Season 2 Finale: Kelly Kehn on Opening iGaming to New Founders appeared first on European Gaming Industry News.

Continue Reading

Latest News

GambleAware Warns Outdated Gambling Advertising and Marketing Regulations are Leaving Children at Risk of Gambling Harm

Published

on

Reading Time: 2 minutes

Regulations for online gambling marketing must urgently be brought into the digital age, a new report from the charity GambleAware has warned.

The report reveals that despite gambling being an age-restricted product, children are being exposed to gambling marketing online, before they reach an age at which they can critically evaluate it. This is leading to gambling being normalised and portrayed as “risk-free”, which increases the risk of them experiencing gambling harm.

Gambling harms are becoming an increasing part of children’s lives, with previous research finding that in 2024, around 85,000 children in Britain were experiencing harm from their own gambling, a figure which has doubled since 20233. GambleAware’s new report highlights how seeing gambling marketing and content, online and via social and streaming platforms, could be encouraging children to gamble and contributing to the number experiencing harm.

The new report calls out poor regulation of gambling marketing online, highlighting how more needs to be done to ensure the rules reflect the unique challenges presented by the digital age and urges a reduction in self-regulation to protect children from being exposed to age-restricted gambling content. Alongside this, GambleAware is also calling for mandatory health warnings to be put on all gambling marketing so people are aware of the risks and support available.

Specific changes to help protect children could include moves to hold online platforms to greater account and ensuring existing government programmes, such as the Online Safety Act and Online Advertising Programme, more directly address gambling marketing and content online. Alongside this, other recommendations include the alignment and strengthening of online safety regulatory powers and programmes.

GambleAware research also found strong public support from children and adults for changes to gambling marketing and advertising regulation. Around four in five children (79%) say they want more rules around gambling content and advertising on social media. Alongside this, over seven in ten adults also agree, saying they want more regulation around gambling advertising on social media (74%) and gambling related content on social media (70%).

Anna Hargrave, GambleAware Transition CEO, said: “Gambling operators invest significant resources into online marketing because it works at getting people to gamble more. This has resulted in children and young people being exposed to gambling content online before an age at which they can critically evaluate it and understand the risks that come with it.

“The current regulations covering gambling marketing and advertising online were designed before most children had easy access to the internet. Urgent action is needed to update these rules and bring them into the digital age to help keep children and young people safe from gambling harm.”

The post GambleAware Warns Outdated Gambling Advertising and Marketing Regulations are Leaving Children at Risk of Gambling Harm appeared first on European Gaming Industry News.

Continue Reading

Latest News

Betbazar’s AI Revolution: Where Algorithms Play and Humans Watch

Published

on

Max Sevostianov, CCO at Betbazar, reveals how AI Cricket blurs the line between sport, tech and entertainment — creating a 24/7 AI sports universe — where every match feels alive and every second counts.

  1. How did the idea of creating AI-driven Cricket come about?

It started from our roots in Live Data Feed and Live Content. We constantly saw the same demand from operators worldwide — they needed fast, round-the-clock sports content that actually feels alive. Traditional virtuals didn’t cut it anymore; they were too static, too predictable.

Cricket, with its global fanbase and built-in drama, became the perfect playground for something new. We wanted to merge sports logic, AI, and entertainment to create a product that doesn’t just simulate a match — it lives one. That’s how AI Cricket was born: a fast, emotional, and unpredictable experience built for the next generation who expect energy, not repetition.

  1. What market gap does this product fill – and which Operators or regions is it most relevant for?The biggest gap we saw was the “dead zone” between traditional virtuals and real sports. Virtual games looked repetitive and lifeless, while real matches were limited by schedules and logistics. Bettors were stuck between predictability and waiting.

AI Cricket closes that gap completely. It runs 24/7, behaves like a real sport with live odds movement, and keeps the unpredictability that makes real competition exciting. It’s already resonating strongly in cricket-driven regions — India, Bangladesh, Australia, and across Africa — where players crave constant, authentic action that never sleeps.

  1. AI Cricket offers a short dynamic format (3–6 minutes). How does it align with the behavior trends of the Next Generation of bettors?Today’s bettors live in a scroll culture. They want action, not waiting. The next generation grew up on TikTok clips, Reels, and esports rounds that last minutes, not hours. That shift completely changed attention patterns — and we built AI Cricket for that world.

Each match lasts just 3 to 6 minutes — quick, intense and rewarding. It’s snackable entertainment with real IGaming logic behind it. Players can jump in, experience the thrill, and move on — or stay for hours of back-to-back action that never loses momentum.

  1. How exactly does the AI model work to make every match unpredictable and “alive”?Behind every match is a living algorithm. Our AI engine processes thousands of variables — team stats, player behavior, pitch and weather conditions, even dynamic momentum shifts. It learns from real cricket patterns but never repeats itself.

That’s what makes it unpredictable — no scripted loops, no recycled outcomes. Every delivery, every wicket, carries its own story. You can literally feel the rhythm of the game changing, just like in live sports. That’s where the emotion comes from — not from animation, but from intelligence.

  1. How customisable is the product for each Operator’s brand?

We built AI Cricket to be more than a plug-and-play product — it’s a canvas for each Operator’s brand. Our customisation layer lets partners design branded tournaments with their own visuals, logos, and atmosphere.

That means every sportsbook can offer something that feels exclusive — not “another virtual,” but their cricket universe. It’s a powerful way to build loyalty and keep players coming back, because the experience looks, sounds and plays like it truly belongs to that Operator.

  1. Does Betbazar plan to expand the AI-driven approach to other sports as well?

Absolutely — Cricket was just the opening chapter. The core AI engine we’ve built is flexible enough to adapt to any sport with a short, dynamic format. We’re already experimenting with new disciplines that share the same DNA: fast action, unpredictability, and constant engagement. Our goal is to create a full AI-driven sports universe.

  1. How do you see AI-powered Content evolving in the iGaming industry over the next 2-3 years?

AI-powered content transforms iGaming by making it faster to test ideas, launch products, and measure results. It turns IGaming into a form of entertainment — offering new, immersive experiences rather than just odds and outcomes. It’s a powerful way for Operators to experiment with different hypotheses, understand player behaviour, and adapt their sportsbook in real time. The line between sports, gaming, and entertainment is fading — and we want Betbazar to lead that evolution.

About Betbazar

Betbazar is a product-first iGaming technology company that empowers Operators with profitable solutions. From low-latency Live Data Feed and AI-driven products to a Turnkey Platform and Sportsbook Solutions, the company delivers performance, reliability and growth Operators need to stay ahead. Betbazar is a long-term technology partner, helping Operators integrate faster, operate smarter and scale stronger.

Website: https://betbazar.com
LinkedIn: https://www.linkedin.com/company/betbazar

Continue Reading

Trending

EEGaming.org is part of HIPTHER, parent brand of various prominent news outlets and international conferences. These platforms and events span a wide range of industries, including Entertainment, Technology, Gaming and Gambling, Blockchain, Artificial Intelligence, Fintech, Quantum Technology, Legal Cannabis, Health and Lifestyle, VR/AR, eSports, and several others. This indicates that EEGaming.org is part of a larger network that focuses on a diverse array of sectors, particularly those related to cutting-edge technology and modern lifestyle trends.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2025 HIPTHER. All Rights Reserved. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.