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Inspired Reports Strong Fiscal Year 2018 Results

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Inspired Reports Strong Fiscal Year 2018 ResultsReading Time: 18 minutes

 

– Fiscal 2018 Revenues Increase 15.4% Driven by Growth Across Business Segments
– Net Loss Narrows Significantly Year Over Year
– Fiscal 2018 Adjusted EBITDA[1] Increases 32.9% to $54.1 Million
– Revenues for Fourth Quarter Fiscal 2018 of $35.6 million and Adjusted EBITDA of $16.3 million

 

Inspired Entertainment, Inc. (“Inspired”) (NASDAQ: INSE) today reported financial results for its fiscal year ended September 30, 2018.

Fiscal 2018 revenue and Adjusted EBITDA increased 15.4% and 32.9% year over year, to $141.4 million and $54.1 million, respectively.  Revenue growth was achieved across both business segments primarily driven by the continued rollout of terminals in Greece, new customer revenue in Interactive and Virtual Sports, and an increase in revenue from new channels offered to existing customers.  Adjusted EBITDA margin2 increased to 39.5%, from 34.7% in the prior year, primarily as a result of a more profitable revenue mix, more effective business processes, and operating leverage in the cost structure.

Revenue and Adjusted EBITDA for the fourth quarter of fiscal 2018 were $35.6 million and $16.3 million, respectively.  Fourth quarter of fiscal 2017 had significant nil margin sales of $1.0 million and hardware sales to Colombia of $2.9 million.  Excluding these sales, revenue and Adjusted EBITDA grew 14.0% and 37.2% for the quarter, respectively, illustrating the revenue momentum and operating leverage inherent in the recurring revenue business model.

Summary of Consolidated Fourth Quarter and Fiscal Year 2018 Financial Results (unaudited)

Year Ended

     Quarter Ended

September 30,

Change

September 30,

Change

2018

2017

(%)

2018

2017

(%)

(In $ millions, except per share figures)

GAAP Measures:

Revenue

$    141.4

$    122.5

15.4%

$       35.6

$      35.1

1.4%

Net Operating Gain (Loss)

$      (7.3)

$     (11.9)

NM2

$        (3.7)

$        0.2

NM2

Net (loss)

$     (20.6)

$     (49.1)

         NM

$      (11.9)

$       (9.3)

NM

Net (loss) per diluted share

$     (0.99)

$     (2.68)

         NM

$      (0.57)

$     (0.46)

NM

Non-GAAP Measures:

Adjusted EBITDA1

$      54.1

$       40.7

32.9%

$       16.3

$      13.9

17.2%

1Reconciliation to GAAP shown below

2Percentage change is not meaningful.

“In all measures, we are pleased with our performance in fiscal year 2018.  Both of our segments delivered revenue growth and we were able to increase our Adjusted EBITDA margin by 475 basis points, leading us to report Adjusted EBITDA of $54.1 million, up 32.9% from $40.7 million last year,” said Lorne Weil, Executive Chairman of Inspired.

Mr. Weil continued, “While we continue to focus on maintaining that growth, we are also intentionally targeting growth across our businesses in North America.  I am optimistic that we can execute on this strategy much as we have done in Greece, where, in less than two years, we have grown the Virtual Sports business exponentially, recently adding another channel of content, and have become the largest supplier of terminals in the marketplace.”

Mr. Weil added, “We believe North America will ramp up and become a larger part of our business. We recently launched Virtual Sports for our first major US lottery customer and we received a warm reception and positive feedback on our products at the G2E tradeshow in Las Vegas.  North American lottery and gaming operators are looking for innovative new products that have proven performance, and with Greece as an example, we believe our products will scale.”

Fiscal 2018 and Recent Highlights

Server Based Gaming (“SBG”)

  • Installed Base Increased 15.6% Year Over Year – Overall installed base increased to 33,194 due to the continued terminal rollout in Greece and growth from new contract awards in the UK Licensed Betting Office (“LBO”) estate.
  • Total OPAP Terminals Installed Increased to 5,500 – Inspired’s roll out into Greece continued during the period, with approximately 5,500 terminals installed as of September 30, 2018.  During the period, 3,000 terminals were awarded, taking the Company’s contracted total to 8,360 terminals, which should be installed and live by the middle of 2019.  The performance of Inspired’s Greek terminals continues to be strong compared to other suppliers.
  • Strong Growth in Italy Estate – Inspired has increased its Customer Gross Win per unit per day in Italy by 14.0% (in Euros) compared to the same period last year, principally driven by new content releases.
  • Sisal Contract Extension and Additional VLT Terminals in Italy During the period, the Company signed a contract extension with Sisal for a further four years, which included the provision of 2,024 VLT terminals.
  • Contract Extensions with Paddy Power and Betfred – Contract extensions included additional deployments of terminals, further increasing the size of the Company’s UK LBO estate.
  • New Flex 4K™ Cabinet – The latest SBG cabinet went into trials in the UK LBO market in fiscal 2018.
  • New Sabre Hydra™ electronic table game (“ETG”) cabinet – Completed the outright sale of over 150 Sabre Hydra terminals to three customers during fiscal 2018.

Virtual Sports

  • First Major US Lottery Launched Virtual Sports – The Pennsylvania Lottery went live with Virtual Sports in August in over 9,000 venues, more than 1,600 of which have monitors that display Virtual sports via two dedicated channels.
  • Additional Virtual Sports Operators – Number of Virtual Sports operators increased to 97 live worldwide (as of September 30, 2018), up 14.1% from the same time last year, including:
    • Approximately 250 venues with Boylesports in Ireland
    • Over 400 retail venues with Fortuna in Poland
    • Both retail and online channels of Veikkaus, Finland’s National Lottery
  • New Virtual Sports Channel with OPAP – OPAP has added an additional Virtual Sports channel for Inspired’s Football Matchday™.  This game is customized together with OPAP to provide a product specifically for Greek players and plays alongside Inspired’s Rush Football 2®, which has been offered since April 2017.
  • Signed Contract to be Exclusive Virtual Sports Provider to Bet Stars – Inspired announced a worldwide exclusive contract to provide scheduled and on-demand Virtual Sports online to Bet Stars, part of The Stars Group, one of the world’s largest regulated online gaming operators. 
  • New Interactive Operators Live – By the end of the period, Inspired’s Interactive business was live with 27 customers, having launched content with 17 new mobile gaming customers during fiscal 2018.
  • Virtual Sports Launched with Danske Spil – The Company reached an agreement with the Danish National Lottery, Danske Spil, to supply Virtual Sports to retail venues operated by Danske Spil across Denmark, which went live in November 2018.
  • Collaboration with IWG to Provide First Instant Win Virtual Sports – Inspired and IWG, the award-winning supplier of online instant win games, have partnered together to deliver a new vertical for North American lotteries – instant win versions of certain Virtual Sports.
  • Launch of New Virtual Grand National with Paddy Power – Inspired’s Virtual Grand National went live on a dedicated channel across Paddy Power’s UK and Ireland retail estates in over 620 stores.
  • EGR B2B Award for Virtual Sports Provider of the Year – For the third consecutive year, Inspired received the coveted award.
  • Virgo™ RGS Live in Italy with SNAI – We launched our Virgo™ RGS and premium omni-channel casino content in Italy with SNAI and will soon launch with Sisal, Eurobet and Betsson’s StarCasino.

Financial

  • Refinancing – During the period, the Company announced the completion of an approximately $150 million refinancing of its borrowing facilities in a series of transactions.
  • Change in Fiscal Year End – Inspired has changed its fiscal year end from September 30 to December 31.  With this fiscal year change, the Company intends to file transitional financial information for the period from October 1, 2018 to December 31, 2018.

“During the fiscal year, we were able to perform well across all segments and successfully strengthen our balance sheet, reduce our interest rate and add cash and undrawn capacity under our senior bank debt,” said Stewart Baker, Executive Vice President and Chief Financial Officer of Inspired.  “We believe this focus on strengthening our operations and our balance sheet in order to improve free cash flow will help us to deliver on our goals and strategic priorities.”

Management Outlook and Commentary

Recently it was announced that the reduction in the maximum FOBT betting stake mandated by the Triennial Review would be accelerated from October 2019 to April 2019. This does not change the Company’s estimate of the projected impact of the reduction in stake on our Adjusted EBITDA, after taking into account multiple moving pieces, of approximately $10 million to $11 million annually on a steady state basis. However, the acceleration in start date alters the timing of many of these pieces, including the benefits of the mitigation action to be taken by the Company’s LBO customers, and therefore Management is not comfortable providing calendar 2019 guidance at this time.

Overview of Consolidated Full Year Results

Total revenue for the year ended September 30, 2018 increased by $18.8 million year over year, or 15.4%, to $141.4 million on a reported basis. Favorable currency movements3 accounted for $7.8 million of the increase, which was partly offset by a $1.6 million decrease due to six fewer days in the 2018 period4.  On a like-for-like5 basis, revenue increased by $12.6 million, or 10.4%.

SBG revenue increased by $9.9 million, or 11.3%, on a like-or-like basis, comprised of growth in service revenue of $15.1 million offset by a reduction in hardware sales of $5.2 million.

SBG service revenue increased by $15.1 million, or 20.7%, on a like-for-like basis, primarily due to Greece driving total incremental revenue of $14.3 million, which included $6.8 million of additional participation revenue, $2.3 million of other recurring revenue and $5.2 million of additional revenue from software license sales.

The decrease in SBG hardware revenue was driven by lower hardware sales into Greece and Colombia of $5.4 million and $3.5 million, respectively.  This was partly offset by SBG terminal sales in the UK of $2.1 million and Electronic Table Games (“ETG”) sales of $1.3 million.

Virtual Sports revenue increased by $2.7 million, or 8.1%, on a like-for-like basis, to $37.8 million, driven by new customer revenue in Interactive and new Virtual Sports customers in Greece, Ireland, Finland and Poland, as well as an increase in revenue from existing customers, due in part to additional channels offered.  Growth was negatively affected by $1.7 million due to a reduction in revenue from long-term Virtual Sports licenses that have now come to an end, $0.7 million due to a timing difference in the 2018 contract renewal of a major customer and $0.5 million due to the recognition of revenues previously unreported to us in 2017. Excluding these items, underlying Virtual Sports revenue increased by $5.4 million, or 20.8%, with Virtual Sports land-based and online customers accounting for $4.2 million of the increase and $1.2 million from Interactive.

Cost of sales, excluding depreciation and amortization, which includes machine cost of sales, consumables, content royalties and connectivity costs, increased by $4.1 million, or 15.4%, on a reported basis, to $30.8 million. On a like-for-like basis, cost of sales increased by $2.5 million, or 9.6%.

Cost of service increased by $5.7 million, or 36.9%, on a like-for-like basis, mainly due to an increase in Greece SBG service costs of $3.5 million and an increase to service UK SBG terminals of $2.1 million.

Cost of hardware decreased by $3.2 million, or 29.6%, on a like-for-like basis, due to lower nil margin hardware sales in Greece and lower hardware sales in Colombia. This was partly offset by higher nil margin sales of the Flex 4k™ product terminal and other hardware sales in the UK, ETG and Italian markets.

SG&A expenses increased by $1.8 million, or 3.1%, on a reported basis, to $60.1 million. On a like-for-like basis, SG&A expenses decreased by $0.7 million, or 1.3%. This decrease was driven by staff related cost savings of $4.4 million, offset by additional public company costs of $1.8 million due to the prior period containing only nine months of post-Business Combination transaction expenses, as well as a decrease in labor capitalization of $1.1 million due to the mix of projects and incremental group restructuring costs of $0.5 million.

During the period, the Company incurred an impairment expense, considered to be outside the normal course of business, of $7.7 million, following a review of key strategic areas whereas the carrying value of these assets were deemed to be in excess of their current fair value.  Of the total impairment, $4.9 million was related to intangible fixed assets, $0.6 million to accrued income, $1.9 million to prepayments and $0.3 million to trade and other debtors.

Depreciation and amortization increased by $8.0 million, or 23.7%, on a reported basis, to $41.8 million. On a like-for-like basis, depreciation and amortization increased by $6.2 million, or 18.6%.  This increase was driven by additional machine and machine related depreciation on SBG of $1.7 million and additional amortization in connection with new platforms and games going live on SBG ($4.5 million) and Virtual Sports ($0.4 million). This increase was partly offset by a reduction of non-market specific depreciation and amortization of $0.4 million.

On a reported basis, net operating result improved from a loss of $11.9 million in 2017 to a loss of $7.3 million in 2018. On a like-for-like basis, net operating loss improved by $4.7 million, mainly due to an increase in revenue and reduction in transaction expenses, partly offset by higher cost of sales, depreciation and amortization, impairment expense and stock-based compensation.

Adjusted EBITDA, which the Company considers an important underlying business performance measure, increased by 32.9% year over year to $54.1 million before adjusting for foreign currency impact. After adjusting for foreign currency impact, Adjusted EBITDA increased 26.0%. Adjusted EBITDA is a non-GAAP financial measure. Our definition of the measure and its reconciliation to net loss are provided later in this release.

Operating Segment Review

Server Based Gaming

Server Based Gaming Key Performance Indicators (KPIs)

 (unaudited)

Twelve-Month Period Ended

Variance

September 30,

2018 vs 2017

2018

2017

%

End of period installed base (# of
terminals)

33,194

28,715

4,479

15.6

%

Average installed base (# of terminals)

31,198

27,666

3,532

12.8

%

Customer Gross Win per unit per day 1

£112.91

£116.83

(£3.92)

(3.4)

%

Customer Net Win per unit per day 1

£80.58

£84.18

(£3.60)

(4.3)

%

Inspired Blended Participation Rate

6.1

%

6.0

%

0.1

%

1 Includes all SBG terminals in which the Company takes a participation revenue share across all territories.

In the period ended September 30, 2018, SBG revenue increased $14.5 million, to $103.6 million, on a reported basis. On a like-for-like basis, SBG revenue increased by $9.9 million, or 11.3%.

SBG service revenue increased by $19.1 million, or 25.8%, on a reported basis. On a like-for-like basis, SBG service revenue increased by $15.1 million, or 20.7%, to $93.2 million, primarily due to an increase in Greece of $14.3 million, which included additional participation revenue of $6.8 million, other recurring revenue of $2.3 million, and $5.2 million of additional revenue from software license sales.

UK LBO Customer Gross Win per unit per day grew by 1.3%. These gains were offset by revised terms agreed on SBG contract renewals with three major UK LBO customers. The contract renewals allowed us to continue to generate revenue without the obligation to make further capital investment.

SBG hardware revenue decreased by $4.6 million to $10.5 million, on a reported basis.  On a like-for-like basis, SBG hardware revenue decreased by $5.2 million, principally due to higher terminal sales in 2017 into Greece and Colombia totaling $5.4 million and $3.5 million, respectively.  This was partly offset by higher sales in 2018 in the UK of $2.1 million and ETG sales of $1.3 million.

SBG cost of sales (excluding depreciation and amortization) increased by $3.6 million to $26.2 million, on a reported basis.  On a like-for-like basis, cost of sales increased by $2.3 million. This was principally due to an increase in service costs of $5.5 million due to Greek SBG service costs of $3.5 million as well as additional UK machine consumable costs of $1.3 million and other cost of service in the UK of $0.8 million.  This was partly offset by lower hardware costs of $3.2 million due to lower hardware sales in Greece and Colombia mitigating the higher hardware costs in the UK and ETG markets.

SBG SG&A expenses increased by $0.1 million to $15.7 million, on a reported basis. On a like-for-like basis, SBG SG&A decreased $0.5 million driven by staff related cost savings.

During the period, an impairment expense considered to be outside the normal course of business amounted to $4.7 million, on a reported basis, due to the review of key strategic areas by the Office of the Executive Chairman.

In the year ended September 30, 2018, SBG operating profit decreased by $1.8 million to $22.7 million, on a reported basis. On a like-for-like basis, SBG operating profit decreased by $2.8 million.  This was primarily due to the impairment expense and additional depreciation and amortization, offset by an increase in revenue.

Virtual Sports

Virtual Sports Key Performance Indicators (KPIs)

(unaudited)

Twelve-Month Period ended

Variance

September 30,

2018 vs 2017

Virtuals

2018

2017

%

End of Period # Live Customers

97

85

12

14.1 %

Average # Live Customers

91

81

9

11.6 %

Total revenue (£’000)

£27,944

£26,312

£1,632

6.2 %

Total revenue (£’000) – Retail

£17,171

£16,357

£814

5.0 %

Total revenue (£’000) – Scheduled Online
Virtuals

£8,048

£8,159

(£111)

(1.4) %

Total revenue (£’000) – Interactive

£2,725

£1,796

£928

51.7 %

Average revenue per customer per day (£)

£846

£875

(£29)

(3.3) %

Virtual Sports revenue increased $4.3 million, on a reported basis. On a like-for-like basis, Virtual Sports revenue increased by $2.7 million, or 8.1% to $37.8 million.

Recurring revenue from Virtual Sports land-based and online increased $4.2 million in fiscal 2018, due to new customer revenue in Finland of $0.5 million as well as continued growth in Greece, UK, Ireland, Poland and Italy of $1.8 million, $0.9 million, $0.4 million, $0.3 million and $0.2 million, respectively.  Interactive revenue increase by $1.2 million driven by further penetration into the mobile marketplace, where the number of our customers increased from 10 to 27.  This growth was negatively affected by $1.7 million due to a reduction in revenue from long-term Virtual Sports licenses that have now come to an end, $0.7 million due to a timing difference in the 2018 contract renewal of a major customer and $0.5 million due to the recognition of revenues previously unreported to us in 2017.

Virtual Sports cost of service increased by $0.5 million to $4.6 million, on a reported basis. On a like-for-like basis, cost of service increased by $0.3 million, due to additional third-party costs payable on new recurring contracts.

Virtual Sports SG&A expenses increased by $1.3 million on a reported basis. On a like-for-like basis, Virtual Sports SG&A increased $1.0 million, which was primarily due to lower labor capitalization driven by project mix.

An impairment expense in the period due to the review of key strategic areas by the Office of the Executive Chairman amounted to $3.0 million, on a reported basis.

Virtual Sports operating profit decreased by $1.2 million to $16.0 million, on a reported basis.  On a like-for-like basis this represented a decrease of $2.0 million.  This was primarily due to the Impairment expense and additional SG&A, offset by an increase in revenue.

Non-GAAP Financial Measures

We use certain non-GAAP financial measures, including Adjusted EBITDA, to analyze our operating performance. We use these financial measures to manage our business on a day-to-day basis and we believe that they are the most relevant measures of our performance. We believe that these measures are also commonly used in our industry to measure performance. For these reasons, we believe that these non-GAAP financial measures provide expanded insight into our business, in addition to standard U.S. GAAP financial measures. There are no specific rules or regulations for defining and using non-GAAP financial measures, and as a result the measures we use may not be comparable to measures used by other companies, even if they have similar labels. The presentation of non-GAAP financial information should not be considered in isolation from, or as a substitute for, or superior to, financial information prepared and presented in accordance with U.S. GAAP. You should consider our non-GAAP financial measures in conjunction with our U.S. GAAP financial measures.

We define our non-GAAP financial measures as follows:

Adjusted EBITDA is defined as net loss excluding depreciation and amortization, interest expense, interest income and income tax expense, and other additional specified exclusions and adjustments. Such additional excluded amounts include stock-based compensation, U.S. GAAP charges where the associated liability is expected to be settled in stock, and changes in the value of earnout liabilities and income and expenditure in relation to legacy portions of the business (being those portions where trading no longer occurs) including closed defined benefit pension schemes. Additional adjustments are made for items considered outside the normal course of business, including (1) restructuring costs, which include charges attributable to employee severance, management changes, restructuring and integration (2) merger and acquisition costs and (3) gains or losses not in the ordinary course of business.

We believe Adjusted EBITDA, when considered along with other performance measures, is a particularly useful performance measure, because it focuses on certain operating drivers of the business, including sales growth, operating costs, selling and administrative expense and other operating income and expense. We believe Adjusted EBITDA can provide a more complete understanding of our operating results and the trends to which we are subject, and an enhanced overall understanding of our financial performance and prospects for the future. Adjusted EBITDA is not intended to be a measure of liquidity or cash flows from operations or a measure comparable to net income or loss, because it does not take into account certain aspects of our operating performance (for example, it excludes non-recurring gains and losses which are not deemed to be a normal part of underlying business activities). Our use of Adjusted EBITDA may not be comparable to the use by other companies of similarly termed measures. Management compensates for these limitations by using Adjusted EBITDA as only one of several measures for evaluating our operating performance. In addition, capital expenditures, which affect depreciation and amortization, interest expense, and income tax benefit (expense), are evaluated separately by management.

Adjusted Revenue (Revenue Excluding Nil Margin Hardware Sales) is defined as revenue excluding hardware sales that are sold at nil margin with the intention of securing longer term recurring revenue streams. For the years ending September 24, 2016 and earlier, this measure also removed analogue sales, on the basis that such sales were no longer considered part of our core business.

Constant Currency. Currency impacts shown have been calculated as the current-period average GBP: USD rate less the equivalent average rate in the prior period, multiplied by the current period amount in our functional currency (GBP). The remaining difference, referred to as constant currency, is calculated as the difference in our functional currency, multiplied by the prior-period average GBP: USD rate, as a proxy for constant currency movement.

Currency Movement represents the difference between the results in our reporting currency (USD) and the results on a Constant Currency basis.

Days Movement represents values relating to the additional six days in the 2017 half year as compared to the 2018 half year using specific information where available and otherwise applying a straight-line method that reflects pro-rated values.

Like-for-Like Variance represents the difference between the results in our reporting currency calculated under GAAP and the results after adjusting for Currency Movement and Days Movement impacts.

Reconciliations from net loss, as shown in our Consolidated Statements of Operations and Comprehensive Loss included elsewhere in this release, to Adjusted EBITDA are shown below.

Conference Call and Webcast

Inspired management will host a conference call and simultaneous webcast at 9:00 a.m. ET / 2:00 p.m. UK on Monday, December 10, 2018 to discuss the financial results and general business trends.

Telephone: The dial-in number to access the call live is 1-877-870-4263 (US) or 1-412-317-0790 (International). Participants should ask to be joined into the Inspired Entertainment call.

Webcast: A live audio-only webcast of the call can be accessed through the “Events and Presentations” page of the Company’s website at www.inseinc.com under the Investors link. Please follow the registration prompts.

Replay of the call: A telephone replay of the call will be available one hour after the conclusion of the call until December 17, 2018 by dialing 1-877-344-7529 (US) or 1-412-317-0088 (International), via replay access code 10126707. A replay of the webcast will also be available on the Company’s website at www.inseinc.com.

About Inspired Entertainment, Inc.

Inspired is a global games technology company, supplying Virtual Sports, Mobile Gaming and Server Based Gaming systems with associated terminals and digital content to regulated lottery, betting and gaming operators around the world. Inspired currently operates approximately 30,000 digital gaming terminals and supplies its Virtual Sports products through more than 40,000 retail channels and over 100 websites, in approximately 35 gaming jurisdictions worldwide. Inspired employs more than 650 employees in the UK and elsewhere, developing and operating digital games and networks. Additional information can be found at www.inseinc.com.

Forward Looking Statements 

This news release contains “forward-looking statements” within the meaning of the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995. Forward-looking statements may be identified by the use of words such as “anticipate”, “believe”, “expect”, “estimate”, “plan”, “outlook”, and “project” and other similar expressions that indicate future events or trends or are not statements of historical matters. These statements are based on our management’s current expectations and beliefs, as well as a number of assumptions concerning future events.

Such forward-looking statements are subject to known and unknown risks, uncertainties, assumptions and other important factors, many of which are outside of our control and all of which could cause actual results to differ materially from the results discussed in the forward-looking statements. There can be no assurance that any matters covered by our forward-looking statements will develop as predicted, expected or implied. Readers should not place undue reliance on forward-looking statements.  Accordingly, forward-looking statements should not be relied upon as representing our views as of any subsequent date, and we do not undertake any obligation to update forward-looking statements to reflect events or circumstances after the date they were made, whether as a result of new information, future events or otherwise, except as may be required under applicable securities laws. Factors that could cause actual results to differ materially from those expressed or implied in forward-looking statements can be found in our reports filed with the Securities and Exchange Commission, including our annual report on Form 10-K, our quarterly reports on Form 10-Q and our current reports on Form 8-K, which are available, free of charge, on the SEC’s website at www.sec.gov and on our site at www.inseinc.com.

Contact:

For Investors
Aimee Remey
[email protected]
+1 646 620-6737

For Press and Sales
[email protected]

 

INSPIRED ENTERTAINMENT, INC. AND SUBSIDIARIES

CONDENSED CONSOLIDATED BALANCE SHEETS

(in thousands, except share data)

September 30,

2018

2017

Assets

Current assets

Cash

$

22,451

$

20,028

Accounts receivable, net

14,302

20,469

Inventory, net

5,210

5,011

Fair value of hedging instrument

747

Prepaid expenses and other current assets

15,842

17,692

Total current assets

58,552

63,200

Property and equipment, net

45,707

43,485

Software development costs, net

39,998

46,433

Other acquired intangible assets subject to amortization, net

5,723

9,240

Goodwill

45,818

47,076

Other assets

12,114

9,589

Total assets

$

207,912

$

219,023

Liabilities and Stockholders’ Deficit

Current liabilities

Accounts payable

$

14,400

$

20,407

Accrued expenses

14,354

18,119

Earnout liability

8,021

Corporate tax and other current taxes payable

2,047

3,134

Deferred revenue, current

9,194

7,209

Other current liabilities

3,851

4,420

Current portion of long-term debt

7,369

Current portion of capital lease obligations

474

562

Total current liabilities

52,341

61,220

Long-term debt

131,225

115,396

Capital lease obligations, net of current portion

69

532

Deferred revenue, net of current portion

23,946

20,144

Earnout liability, net of current portion

16,728

Derivative liability

7,764

964

Other long-term liabilities

5,034

6,368

Total liabilities

220,379

221,352

Stockholders’ deficit

Preferred stock; $0.0001 par value; 1,000,000 shares authorized

Series A Junior Participating Preferred stock; $0.0001 par value; 49,000 shares designated; no
shares issued and outstanding at September 30, 2018 and 2017

Common stock; $0.0001 par value; 49,000,000 shares authorized; 20,860,591 shares and
20,402,602 shares issued and outstanding at September 30, 2018 and 2017, respectively

2

2

Additional paid in capital

328,452

323,429

Accumulated other comprehensive income

58,580

53,145

Accumulated deficit

(399,501)

(378,905)

Total stockholders’ deficit

(12,467)

(2,329)

Total liabilities and stockholders’ deficit

$

207,912

$

219,023

 

 

INSPIRED ENTERTAINMENT, INC. AND SUBSIDIARIES

CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS AND COMPREHENSIVE LOSS

(in thousands, except share data)

(Unaudited)

For the Period Ended
September 30,

2018

2017

Revenue:

Service

$

130,924

$

107,496

Hardware

10,457

15,048

Total revenue

141,381

122,544

Cost of sales, excluding depreciation and amortization:

Cost of service

(22,601)

(15,845)

Cost of hardware

(8,179)

(10,839)

Selling, general and administrative expenses

(60,114)

(58,301)

Stock-based compensation expense

(7,424)

(4,235)

Impairment expense

(7,679)

Acquisition related transaction expenses

(864)

(11,411)

Depreciation and amortization

(41,832)

(33,810)

Net operating loss

(7,312)

(11,897)

Other income (expense)

Interest income

205

55

Interest expense

(20,648)

(29,358)

Change in fair value of earnout liability

8,707

(7,127)

Change in fair value of derivative liability

(5,500)

(385)

Other income (costs)

4,134

(218)

Total other expense, net

(13,102)

(37,033)

Net loss before income taxes

(20,414)

(48,930)

Income tax expense

(182)

(184)

Net loss

(20,596)

(49,114)

Other comprehensive income:

Foreign currency translation gain

273

18,697

Change in fair value of hedging instrument

261

Reclassification of gain on hedging instrument to comprehensive income

(308)

Actuarial gains on pension plan

5,209

1,343

Other comprehensive income

5,435

20,040

Comprehensive loss

$

(15,161)

$

(29,074)

Net loss per common share – basic and diluted

$

(0.99)

$

(2.68)

Weighted average number of shares outstanding during the period – basic
and diluted

20,754,549

18,296,480

 

 

INSPIRED ENTERTAINMENT, INC. AND SUBSIDIARIES

CONDENSED CONSOLIDATED STATEMENTS OF STOCKHOLDERS’ DEFICIT

(in thousands, except share data)

(Unaudited)

Common stock

Additional
paid in

Accumulated
other
comprehensive

Accumulated

Total
stockholders’

Shares

Amount

capital

income

deficit

deficit

Balance as of
September 24, 2016

11,801,369

$

1

$

614

$

33,105

$

(329,791)

$

(296,071)

Foreign currency
translation
adjustments

18,697

18,697

Actuarial gains on
pension plan

1,343

1,343

Shares issued in
Merger

8,412,097

1

326,237

326,238

Earnout liability
related to Merger
(see Note 14)

(9,575)

(9,575)

Sale of common stock

164,536

1,645

1,645

Stock-based
compensation
expense

24,600

4,508

4,508

Net loss

(49,114)

(49,114)

Balance as of
September 30, 2017

20,402,602

2

323,429

53,145

(378,905)

(2,329)

Foreign currency
translation
adjustments

273

273

Actuarial gains on
pension plan

5,209

5,209

Change in fair value of
hedging instrument

261

261

Reclassification of gain
on hedging instrument
to comprehensive
income

(308)

(308)

Shares issued on
exercise of warrants

50

1

1

Shares issued upon net
settlement of RSUs
and RSAs

457,939

(1,043)

(1,043)

Reclassification of RSUs
from derivative
liability due to
stockholder approval
of Second Incentive
Plan

2,848

2,848

Reclassification of RSUs
to derivative liability
due to modification

(1,482)

(1,482)

Stock-based
compensation expense

4,699

4,699

Net loss

(20,596)

(20,596)

Balance as of
September 30, 2018

20,860,591

$

2

$

328,452

$

58,580

$

(399,501)

$

(12,467)

 

 

INSPIRED ENTERTAINMENT, INC. AND SUBSIDIARIES

CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS

(in thousands) (Unaudited)

For the Period Ended
September 30,

2018

2017

Cash flows from operating activities

Net loss

$

(20,596)

$

(49,114)

Adjustments to reconcile net loss to net cash provided by operating activities:

Depreciation and amortization

41,832

33,810

Stock-based compensation expense

7,115

4,235

Impairment expense

7,679

Change in fair value of derivative liability

5,500

385

Change in fair value of earnout liability

(8,707)

7,127

Foreign currency translation on senior bank debt

(3,355)

Initial classification of fair value of derivative liability 

845

Non-cash interest expense relating to PIK loan notes

9,179

Non-cash interest expense relating to senior debt

6,752

6,846

Non-cash interest expense relating to financing fee amortization

1,188

Changes in assets and liabilities:

Accounts receivable

5,340

(4,566)

Inventory

(448)

2,737

Prepaid expenses and other assets

1,207

(5,952)

Corporate tax and other current taxes payable

(1,869)

(1,809)

Accounts payable

(4,054)

10,497

Other current liabilities

(69)

61

Deferred revenues and customer prepayment

6,498

6,831

Accrued expenses

(2,809)

(611)

Other long-term liabilities

(5,800)

(3,438)

Net cash provided by operating activities

34,216

18,251

Cash flows from investing activities

Purchases of property and equipment

(24,837)

(15,117)

Purchases of capital software

(18,096)

(20,268)

Net cash used in investing activities

(42,933)

(35,385)

Cash flows from financing activities

Proceeds from issuance of revolver and long-term debt

140,000

Repayments of finance leases

(544)

(557)

Repayments of revolver and long-term debt

(123,734)

(3,197)

Payment of financing costs

(4,569)

Cash received in connection with Merger

36,664

Proceeds from sale of common stock

1,645

Net cash provided by financing activities

11,153

34,555

Effect of exchange rate changes on cash

(13)

1,121

Net increase in cash

2,423

18,542

Cash, beginning of period

20,028

1,486

Cash, end of period

$

22,451

$

20,028

Supplemental cash flow disclosures

Cash paid during the period for interest

$

16,723

$

10,503

Cash paid during the period for income taxes

$

7

$

356

Supplemental disclosure of noncash investing and financing activities

Additional paid in capital from net settlement of RSUs

$

(1,043)

$

Additional paid in capital reclassified to derivative liability

$

(1,482)

$

Additional paid in capital reclassified from derivative liability

$

2,848

$

Derivative liability reclassified to accrued expenses

$

126

$

Fair value adjustment of PIK shareholder loans

$

$

174,990

Property and equipment acquired through capital lease

$

$

1,208

Senior debt exit premium

$

4,200

$

 

 

­INSPIRED ENTERTAINMENT, INC. AND SUBSIDIARIES

CONDENSED CONSOLIDATED STATEMENT OF OPERATIONS

RECONCILIATION OF NON-GAAP FINANCIAL MEASURES 

(in thousands)

(Unaudited)

For the Twelve-Month Period ended

  September 30,

September 30,

Adjusted Sept 30,

(In thousands)

2018

2017

2017

Net loss

($20,596)

($49,114)

($48,196)

Items Relating to Legacy Activities:

Pension charges

527

631

620

(Credit)/Costs relating to former operations

16

(65)

(57)

Litigation Settlement

260

Items outside the normal course of business:

   Costs of group restructure

2,786

2,447

2,447

   Italian tax related costs

220

220

Transaction fees

864

11,411

11,411

Legal dispute

(107)

(107)

Stock-based compensation expense

7,424

4,235

4,235

    Impairment expense

7,679

Depreciation and amortization

41,832

33,810

33,312

Total other expense, net

13,102

37,033

36,147

Income tax

182

184

184

Adjusted EBITDA

$54,076

$40,686

$40,217

Adjusted EBITDA

£40,151

£31,875

£31,508

Exchange Rate – $ to £

1.35

1.28

1.28

For the Twelve-Month Period ended

September
30,

September
30,

Adjusted
June 30,

(In thousands)

2018

2017

2017

Net revenues

$141,381

$122,544

$120,982

Less Nil Margin Sales

(4,021)

(5,320)

(5,320)

Adjusted Revenue

$137,360

$117,224

$115,662

Adjusted Revenue

£101,760

£91,839

£90,616

Exchange Rate – $ to £

1.35

1.28

1.28

 

 

INSPIRED ENTERTAINMENT, INC. SEGMENT PERFORMANCE

(in thousands)

(Unaudited)

Twelve Months Ended September 30, 2018

Server Based
Gaming

Virtual
Sports

Corporate
Functions

Total

Revenue:

Service

$

93,161

$

37,763

$

$

130,924

Hardware

10,457

10,457

Total revenue

103,618

37,763

141,381

Cost of sales, excluding depreciation and amortization:

Cost of service

(17,975)

(4,626)

(22,601)

Cost of hardware

(8,179)

(8,179)

Selling, general and administrative expenses

(15,693)

(7,503)

(36,918)

(60,114)

Stock-based compensation expense

(261)

(305)

(6,858)

(7,424)

Impairment expense

(4,715)

(2,964)

(7,679)

Acquisition related transaction expenses

(864)

(864)

Depreciation and amortization

(34,142)

(6,338)

(1,352)

(41,832)

Segment operating income (loss)

22,653

16,027

(45,992)

(7,312)

Net operating loss

(7,312)

Total assets at September 30, 2018

$

103,378

$

69,545

$

34,989

$

207,912

Total goodwill at September 30, 2018

$

$

45,818

$

$

45,818

Total capital expenditures for the period ended September
30, 2018

$

35,262

$

6,798

$

202

$

42,262

Twelve Months Ended September 30, 2017

Server Based
Gaming

Virtual
Sports

Corporate
Functions

Total

Revenue:

Service

$

74,072

$

33,424

$

$

107,496

Hardware

15,048

15,048

Total revenue

89,120

33,424

122,544

Cost of sales, excluding depreciation and amortization:

Cost of service

(11,688)

(4,157)

(15,845)

Cost of hardware

(10,839)

(10,839)

Selling, general and administrative expenses

(15,569)

(6,168)

(36,564)

(58,301)

Stock-based compensation expense

(231)

(261)

(3,743)

(4,235)

Acquisition related transaction expenses

(11,411)

(11,411)

Depreciation and amortization

(26,367)

(5,587)

(1,856)

(33,810)

Segment operating income (loss)

24,426

17,251

(53,574)

(11,897)

Net operating loss

$

(11,897)

Total assets at September 30, 2017

$

113,692

$

75,975

$

29,356

$

219,023

Total goodwill at September 30, 2017

$

$

47,076

$

$

47,076

Total capital expenditures for the period ended September
30, 2017

$

22,921

$

7,039

$

2,768

$

32,728

 

1 Reconciliation to GAAP shown below. See “Non-GAAP Financial Measures” for definition.
2 Calculated as Adjusted EBITDA as a percent of Adjusted Revenue. See “Non-GAAP Financial Measures” below for definition.
3 Currency movement is a non-GAAP financial measure. See “Non-GAAP Financial Measures” below for definition.
4 Days Movement is a non-GAAP financial measure. See “Non-GAAP Financial Measures” below for definition.
5 Adjusted for Currency Movement and Days Movement impacts. See “Non-GAAP Financial Measures” below for definition.

 

Source: Inspired Entertainment, Inc.


Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

Latest News

Blueprint Gaming spreads its Christmas charm in King Kong Cash™: Even Bigger Bananas Power Play

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Blueprint Gaming’s iconic gorilla makes a special, festive return in the studio’s latest release, King Kong Cash™: Even Bigger Bananas Power Play, offering slot enthusiasts a plethora of bonus rounds to enjoy just in time for Christmas.

The 4,096 ways to win slot takes its place in the depths of a frozen jungle with the 6×4 grid playing host to a series of Kong’s fellow inhabitants and festive-themed bonus icons.

Landing a collect symbol on reels one or six will see all cash and jackpot symbols awarded that land simultaneously. Once the Cash Collect feature has been triggered, players then have the chance to benefit from four Kong upgrades; Dual Collect, Lock & Spin, Cash Boost and the coveted Golden Monkey, all optimising the chance for lavish wins through a series of cash-enriching features.

As in its predecessor’s offering, all unlocked upgrades remain in the base game and during the title’s free spins feature. However, any non-collected banana, golden monkey or golden barrel symbols are added to the new banana pot at the top of the player ‘s screen which can trigger the Go Banana’s feature at random, presenting players with a choice of three Pick a Prize features.

The series’ renowned Free Spins round is accessed by landing between three and six Kong scatters, granting 10 free spins and the perfect Christmas treat of a direct payout of up to 500x.

For slot enthusiasts on the hunt for further gameplay, Blueprint’s festive release also features a brand-new Power Play game available at 5x the original bet, benefitting from only cash, cash pots, collects and bonus symbols active, increasing the chance of additional collects and bonus wins.

King Kong Cash™: Even Bigger Bananas Power Play marks Blueprint’s blockbuster Christmas and final release of 2024, showcasing its commitment to consistently enhancing its game families with fresh features for players to enjoy worldwide.

Jo Purvis, Director of Marketing, PR and Events, said: “We’re delighted to launch King Kong Cash™: Even Bigger Bananas Power Play and what better Blueprint character is there to lead our Christmas offering than the face of our beloved series that has gone from strength to strength over the last year.

“The latest addition promises festive fun with an array of bonus features to enjoy including the iconic Kong Upgrades, the new Power Play feature, and with a maximum win of 10,000x the player’s bet also up for grabs, the perfect presents await our players this December!”

Click here for more on King Kong Cash™: Even Bigger Bananas Power Play

The post Blueprint Gaming spreads its Christmas charm in King Kong Cash™: Even Bigger Bananas Power Play appeared first on European Gaming Industry News.

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Navigating Blockchain’s Future in iGaming: Insights from Michał Ftouni, Head of Sales at Zondacrypto

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The European Gaming Congress 2024 concluded with resounding success, attracting nearly 200 participants who benefitted from premier learning and networking opportunities. In this exclusive interview, we are thrilled to host Michał Ftouni, Head of Sales at zondacrypto – our Selfie Mirror Sponsor – and a key voice on blockchain’s transformative impact in iGaming.

 

Given your extensive experience in fintech and payments, what key developments do you see as the most transformative for the iGaming industry when it comes to blockchain technology?

I would say that making use of the inherent nature of the blockchain, meaning the transparency, immutability and security of it, is the most disruptive and transformative development for the iGaming industry. Players are able to confirm that the outcome of games is fair and make sure they are not being tampered with. Their payments are also safe, quick and cheap, something that is highly sought after by players. Of course, one has to mention also the effect DeFi and web3 has had on iGaming, by adding great features like staking and yield farming which brings a whole new dimension to user engagement. As for merchants, blockchain technology reduces operational costs by cutting out intermediaries, enabling instant settlements, lowering transaction fees. The biggest advantage in my opinion is the adherence to compliance and regulation since everything on the blockchain is transparent and traceable. Every transaction is securely recorded and easily auditable. Last but not least, we have to talk about chargebacks and fraud. These are the biggest pain for merchants when it comes to payments, and blockchain technology completely eliminates these risks.

 

During the panel discussion on ‘Chain Reaction: Securing and Disrupting iGaming with Blockchain Innovations,’ you shared some compelling insights on how blockchain is transforming the industry. Could you expand on the unique perspectives you brought to the panel and how your experience at zondacrypto has influenced your views on blockchain’s role in iGaming?

At zondacrypto, we see blockchain as so much more than just a tool for payments. We see it as a foundation for reshaping the entire gaming experience. It’s not just a buzzword but a foundational technology for addressing key challenges in iGaming, such as trust, security, and efficiency. My insights are rooted in real-world applications we’ve implemented at zondacrypto, particularly through our zondacrypto pay gateway. For example, our payment solution uses blockchain technology to streamline payments and cross-border transactions, reduce costs, and ensure transparency in the payment flow. All are critical elements for operators catering to a global audience.

Additionally, my experience has taught me that blockchain’s potential extends beyond payments for iGaming. A key role is in enhancing trust through permanent and unchangeable records and smart contracts that automate processes like custom wagering limits, automated payouts or unique bonus structures. This means that iGaming companies can improve efficiency and build strong trust among their clients. Throughout the years, I’ve seen firsthand how blockchain can elevate player engagement and operational integrity. This leads me to believe that Blockchain Innovations are a game-changer for the industry.

 

Blockchain is often praised for its potential to enhance transparency and trust in various industries. What specific blockchain features do you believe are most beneficial for iGaming platforms, particularly in the areas of security and data management?

For iGaming platforms, the most valuable aspects of blockchain are decentralization, immutability, and its built-in cryptographic security. Decentralization eliminates the reliance on a single authority, which helps ensure that game outcomes are fair and tamper-proof. Immutability is crucial because it guarantees that once data, such as bets or transaction histories, is recorded, it can’t be altered—this builds a strong sense of trust with both players and operators. Lastly, the security provided by blockchain technology protects sensitive data like personal information and payment details, which significantly reduces the risk of breaches and fraud. These features make blockchain an ideal solution for addressing the unique challenges of the iGaming industry.

 

Since joining the cryptocurrency space in 2017, you’ve seen significant changes in the industry. How has the perception of blockchain evolved among iGaming stakeholders, and what misconceptions still persist?

Back then, there was a lot of skepticism around blockchain, particularly in the iGaming sector. Blockchain was often seen as a niche concept, mostly associated with speculation and volatility. Over time, iGaming stakeholders have become more aware of its practical benefits, especially in areas like transparency, security, and faster payments. However, some misconceptions persist. One common one is that implementing blockchain is overly complex or requires a complete overhaul of existing systems, which isn’t true—there are many plug-and-play solutions now available. Another is the idea that blockchain automatically means anonymity and is therefore linked to illegal activities, overlooking the advancements in compliance, like KYC-enabled systems, that make it secure and regulatory-friendly for businesses.

 

zondacrypto offers a range of B2B services, including crypto payment processing and OTC services. Could you share some insights into how these services have impacted gaming platforms, and what trends you anticipate in the near future for crypto in iGaming?

Our B2B services, especially crypto payment processing, have made a significant difference for gaming platforms by speeding up transactions, lowering costs, and enabling operators to cater to players globally. For instance, quick settlements and reduced fees give operators a competitive edge, while OTC services are perfect for managing larger transactions, particularly for VIP players. Looking ahead, I expect stablecoins to gain more traction because they address concerns about crypto volatility while keeping the benefits of blockchain intact. Another big trend I see is the growing use of NFTs within games—not just as collectibles but as tools that enhance player engagement and create new revenue streams for operators.

 

As zondacrypto expands its footprint across the EU, what challenges do you face in driving blockchain adoption, and how are you working to overcome them, particularly in the iGaming sector?

One of the biggest challenges we face is navigating the regulatory landscape, which varies significantly across EU countries. Some jurisdictions are very supportive of blockchain innovation, while others remain cautious or unclear about their policies. To address this, we actively engage with regulators, provide education, and advocate for clear, fair rules that balance innovation with compliance.

We must of course mention the upcoming implementation of the European Union’s Markets in Crypto-Assets (MiCA) regulation by December 2024 which marks a significant milestone for the crypto industry, as it will introduce a unified regulatory framework across all EU member states, providing much-needed clarity for businesses operating in the space. As zondacrypto was one of the first centralized exchanges to be fully MiCA-ready, it will allow us to streamline operations and scale more effectively across multiple markets.

Another challenge is convincing traditional gaming platforms to embrace blockchain. There’s often hesitation due to concerns about complexity or the resources needed for integration. To overcome this, we focus on demonstrating how blockchain simplifies operations, reduces costs, and enhances trust. Sharing real-world success stories and showing the long-term value of blockchain solutions have been effective strategies in driving adoption.

 

Looking ahead, how do you envision blockchain continuing to disrupt and reshape the iGaming landscape over the next five years? Are there any upcoming innovations from zondacrypto that you’re particularly excited to share?

Over the next five years, I see blockchain becoming deeply embedded in the iGaming industry, not just for payments but across the entire gaming experience. We’ll likely see innovations like DAOs giving players a voice in decision-making, blockchain-based loyalty programs enhancing player retention, and NFTs creating new ways for players to own and trade in-game assets. These developments will make gaming more interactive and engaging while giving players more control.

We’re particularly excited about enhancing zondacrypto pay with a strong focus on MiCA compliance to align with the EU’s evolving regulatory framework. By integrating MiCA-compliant features, we aim to provide gaming operators with a secure, transparent, and fully regulated payment solution that meets the highest standards. This will not only ensure smooth, legally sound operations but also build trust with operators and players alike, solidifying blockchain’s role as a dependable foundation for iGaming transactions.

Michał Ftouni provided his valuable insights at the European Gaming Congress 2024 as a panelist at the discussion  “Chain Reaction: Securing and Disrupting iGaming with Blockchain Innovations”, and with his Keynote Presentation “Leveling up your payments with crypto”.

The post Navigating Blockchain’s Future in iGaming: Insights from Michał Ftouni, Head of Sales at Zondacrypto appeared first on European Gaming Industry News.

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Push Gaming embarks on a feature frenzy in Jaguar Drop

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B2B gaming supplier Push Gaming ventures deep into the jungle with its latest spin on cluster games releasing Jaguar Drop, a vibrant alternative in the Hold and Win genre with a unique play style.

Targeting UK market trends, Jaguar Drop rewards players who like to see features triggering frequently, delivering an experience that maintains excitement throughout their play sessions.

Leveraging the popularity and draw of cluster games’ ability for players to hop in and enjoy the gameplay right from the first spin, the title provides an engaging base game with a Tetris-style free drop feature.

Wins can be found in the most unlikely of places with a Pay Anywhere feature, that carries awards into Free Drops to create even greater win potential.

The Second Chance mechanic keeps play on a knife edge too, offering a new opportunity to land coin symbols and enter the Free Drop round when all seems lost.

Heart, Boost and Collector symbols also play their part in keeping the anticipation high on an incredibly colourful grid, emboldening the lush jungle theme.

Sarah Cottam, Senior Game Producer, said:Jaguar Drop is one of the most exciting and interesting games I’ve worked on. The attention to detail in the art and animations are incredible and I have so much fun playing it.

“The Second Chance feature is a definite highlight – getting another opportunity to play the Free Drop when it doesn’t trigger originally – it offers a boost of energy to play for an extra chance to enjoy the bonus!

“I’m exceptionally proud of this game. Everyone worked so hard on it and I just know it’s going to be a hit!”

The post Push Gaming embarks on a feature frenzy in Jaguar Drop appeared first on European Gaming Industry News.

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