Latest News
Online Gaming Addiction in Men Affects Brain’s Impulse Control
Reading Time: 3 minutes
Researchers using functional MRI (fMRI) have found differences in the brains of men and women who are addicted to online gaming, according to a new study presented today at the annual meeting of the Radiological Society of North America (RSNA).
“Internet use is an integral part of the daily lives of many young adults, and a loss of control over Internet use could lead to various negative effects,” said the study’s senior author, Yawen Sun, M.D., diagnostic radiologist at the Department of Radiology of Ren Ji Hospital, affiliated with the Shanghai Jiao Tong University School of Medicine in Shanghai, China. “Internet gaming disorder has become a major public health concern worldwide among both adolescents and young adults.”
Internet gaming disorder (IGD) is a condition characterized by compulsive playing of online games to the exclusion of other interests. Individuals with IGD often suffer significant impairment or distress and may experience negative effects at work, in school or in relationships because of the amount of time they spend playing. They also show symptoms of withdrawal when not playing.
While some evidence exists that IGD is more prevalent among men, there is little existing research on differences in the structure and function of the brains of men and women with the disorder.
The researchers studied 32 men and 23 women with IGD. They performed resting-state fMRI on the study participants, along with 30 male and 22 female age-matched healthy controls. Resting-state fMRI allows a view of the brain activity when it is not focused on a particular task. The study looked at relationships between brain activity as seen on fMRI and scores on the Barratt Impulsiveness Scale-11, a commonly used test to assess behavioral inhibition.
The results illuminated key differences between the men and women with IGD. Men with IGD showed alterations in regional- and network-level brain function. In particular, they had lower brain activity in the superior frontal gyrus, an area of the brain’s prefrontal lobe that is important to impulse control. The women with IGD did not exhibit any of these brain alterations.
“Our findings demonstrated that alterations in cerebral activity are observed in men with IGD, but not in women with IGD, and that the lower brain activity in the superior frontal gyrus in men with IGD may be associated with higher impulsivity,” Dr. Sun said.
This and other differences apparent in the study suggest that IGD may interact with gender-specific patterns of brain function in men and women.
Different rates of maturation in men’s and women’s brains could also contribute to gender-specific alterations in IGD, Dr. Sun noted. For instance, the prefrontal cortex, which has a central role in executive function and inhibition, matures later in men.
“Men have shown lower levels of impulse control in comparison with women, and their impulse control also increases more gradually,” she said. “Given the role of inhibitory control in the initiation of IGD, young men may tend to experiment with pathological Internet use to a greater degree than young women do.”
A dysfunctional prefrontal cortex specifically in men with IGD may be associated with high impulsivity, a finding partly consistent with those of previous studies of substance addiction. The research adds to a growing body of literature linking the behavioral problems associated with IGD to those found in individuals with substance abuse issues.
“However, it remains unclear whether the brain functional and structural changes found in IGD are gaming-induced or precursors for vulnerability,” Dr. Sun said. “I think future research should focus on using functional MRI to identify brain susceptibility factors relating to the development of IGD.”
Internet, or online, gaming has grown tremendously over the past decades. It includes social gaming, mobile gaming, and multiplayer gaming, which generates billions of dollars in revenue in the U.S. alone. Recent surveys have reported that there are more than 55 million online console gamers in the U.S. According to data measurement company Nielsen, 162 million people, or roughly half the U.S. population, live in a household with a video game console.
Co-authors are Xu Han, M.D., Yao Wang, Weina Ding, Yan Zhou, Ph.D., and Jianrong Xu.
Note: Copies of RSNA 2018 news releases and electronic images will be available online at RSNA.org/press18 beginning Monday, Nov. 26.
RSNA is an association of over 54,000 radiologists, radiation oncologists, medical physicists and related scientists, promoting excellence in patient care and health care delivery through education, research and technologic innovation. The Society is based in Oak Brook, Ill. (RSNA.org)
Source: Radiological Society of North America (RSNA)
Source: Latest News on European Gaming Media Network

Latest News
PSG want to be the club of the new generation — and gaming has to be a part of it!
Reading Time: 3 minutes
esport-news.co.uk recently sat down with PSG’s brand and business development Nadia Benmokhtar. She spoke about how PSG’s investment into eSports has already seen massive engagement in Asia, how they plan to be a part of the new generation through eSports and how they can diversify their audience.
If you are to use any of the content below, please link to https://esports-news.co.uk/ or the following article, where you can find the full interview: https://esports-news.co.uk/2025/10/20/psg-esports-interview-why-football-clubs-invest
Highlights from the inteview:
- “At PSG, we want to be the club of the new generation — and when you say new generation, gaming has to be part of it.”(Nadia on why esports is central to PSG’s brand identity.)
- “When we entered esports, we didn’t just want to do FIFA. We wanted to be present in major games with big audiences.”(On PSG’s bold approach to expanding beyond traditional football titles.)
- “We partner with people who understand the scene — Vitality and Talon are not just teams, they’re real brands.”(On building authentic, long-term collaborations in esports.)
- “Esports allows us to diversify our audience, expand globally, and connect with communities that might not start as football fans but can still become PSG fans.”(On the club’s goal of global fan engagement through gaming.)
- “We started with esports for credibility, but now we’re exploring the entire gaming universe — from mobile titles to digital experiences like Roblox.”(On PSG’s next phase of gaming innovation.)
___________________________________________________________
PSG are using gaming to be a part of the new generation
“The goal with eSports is to grow the audience across different touchpoints, increase the brand exposure, and also diversify that audience because we want to target people that are not especially football fans at the beginning. But with esports, you can create a different kind of connection. We know that it’s a very engaged market. It’s also a way to target different territories. If you look at PSG, as an example, the French League is not very visible in Asia. So you can say that through esports, you will find a different way to connect with this type of audience. So it’s really part of the club strategy. So first, we are a multi-club sport. We have football, of course, men’s football, but we also have women’s football, handball, judo, and esports is really considered as a sports section in the club. But for sure, we aim to be at PSG, the club of the new generation. That’s our brand positioning. And when you say new generation, of course, gaming should be part of it.”
Brand recognition in Asia was key
“Asia has been one of the key territories for us since launch. We had an important partnership on the game Dota 2 with a Chinese company, LGD. So we had a very successful team with LGD, but at the end, Dota became a game very costly and to us it didn’t make sense to just spend millions in player salaries with no return on investment. With LGD, it was a new partner with a team that is already very big, and you just enter and do a big, big push. With Talon, the story was a bit different because we really grew together.”
PSG have already seen a great return on their eSports investments
“It depends on what kind of return you want. The initial objective was not pure revenue; it was more exposure. So if you look at brand exposure, fan engagement, brand coolness, yes, for sure, the return is there. If you look at the finance, not yet, but I think it will come. And it’s also a way to link it with the future strategy. So we really feel that we are now only at the beginning of the story when it comes to PSG and gaming. We entered through esports and I think that was great because that gives us also credibility now to speak about all the other verticals.”
PSG want fans of the club, not just their football teams
“If you can convert an esports fan into a football fan, a PSG fan, it’s cool. But I think what we want is to have a PSG fan. And if you are a fan of the club because you are a fan of our League of Legends team, that’s enough for me. I’m happy to have you in my base. And our whole job is to offer them what they want as an esports fan. That’s why we have a lot of work internally at the moment about the database, where the fans are, who they are, and what they are expecting from us. If you are a young League of Legends fan based in Hong Kong and you love PSG thanks to esports, and you are just expecting us to be able to sell you an esports jersey in Hong Kong, which is not the case now, we will try to develop this to be able to make you happy.”
The post PSG want to be the club of the new generation — and gaming has to be a part of it! appeared first on European Gaming Industry News.
Latest News
TrueLayer to Acquire Zimpler, Creating a European Pay by Bank Powerhouse
Reading Time: 2 minutes
TrueLayer, Europe’s leading Pay by Bank network, today announced that it has signed an agreement to acquire Zimpler, the fastest growing Pay by Bank network in the Nordics. The acquisition will bring together two of Europe’s most innovative Pay by Bank providers, further strengthening TrueLayer as a formidable force in the European payments industry.
This acquisition marks a pivotal moment in the evolution of Pay by Bank across Europe. By expanding TrueLayer’s pan-European network and deep expertise in payment technology with Zimpler’s strong position in the Nordic market, TrueLayer will be uniquely positioned to further accelerate the shift from legacy card payments to smarter, faster, and more secure payments via Pay by Bank.
The acquisition is another clear step forward for TrueLayer in its mission to build a powerful alternative to legacy payments in Europe, fostering greater competition, innovation and value for businesses and their consumers.
With some of the highest adoption rates of account-to-account (A2A) payments anywhere in the world, the Nordic region has been a proving ground for Pay by Bank. By acquiring Zimpler, TrueLayer will have more than 20 million users and will add coverage across key markets such as Sweden, Finland, and will add additional A2A capabilities through the Swish payment rail integration. This significantly strengthens TrueLayer’s pan-European network, accelerating the shift to smarter, safer, and more cost-effective payments.
Founded in 2012 by Johan Friis and Kristofer Ekman Sinclair, Zimpler has grown rapidly to become a Pay by Bank leader in the Nordics. TrueLayer is proud to welcome Zimpler’s founders and shareholders on this journey – joining the likes of Stripe, Northzone, and Tiger Global in backing its mission to transform the way the world pays.
“I am excited to welcome the Zimpler team to TrueLayer,” said Francesco Simoneschi, Co-founder and CEO of TrueLayer. “We’ve long admired their progress, and we’re excited to add such an incredible group of builders and payment experts to the TrueLayer team We’re not just expanding our footprint in the Nordics – we’re combining talent, technology, and scale to accelerate Pay by Bank adoption across the continent, and further strengthening Pay by Bank as a force of disruption that is changing how the world pays.”
“Joining forces with TrueLayer is a fantastic opportunity to build the leading Pay by Bank provider in Europe” said Johan Strand, CEO of Zimpler. “TrueLayer has a proven track record of innovation and a powerful network. Our combined strengths will allow us to offer an even more compelling proposition to the market. Joining TrueLayer will enable us to reach new heights and drive the next wave of growth in the industry. At the same time, we remain firmly anchored in Sweden, with our local licence and expertise ensuring continuity for our customers.”
The post TrueLayer to Acquire Zimpler, Creating a European Pay by Bank Powerhouse appeared first on European Gaming Industry News.
Latest News
SPORTRADAR AWARDED UNITED ARAB EMIRATES LICENSE
Reading Time: < 1 minute
Sportradar Group AG (NASDAQ: SRAD) has been granted a gaming-related vendor license from the United Arab Emirates’s General Commercial Gaming Regulatory Authority (GCGRA), an independent entity of the UAE Federal Government with exclusive jurisdiction to regulate, license, and supervise all commercial gaming activities.
The license, operational with immediate effect, affords Sportradar the opportunity to provide its products and services to licensed operators.
Sportradar looks forward to bringing its 20+ year expertise and proprietary sports technology to operators and clients in the region.
The post SPORTRADAR AWARDED UNITED ARAB EMIRATES LICENSE appeared first on European Gaming Industry News.
-
Latest News2 months ago
Light & Wonder to Participate in the 2025 Australasian Gaming Expo
-
Latest News2 months ago
ReferOn Shortlisted for Acquisition & Retention Partner of the Year at SBC Lisbon 2025
-
Latest News2 months ago
Gavin Hamilton Joins Sports & Wellbeing Analytics as Chairman to Accelerate Global Expansion
-
Latest News2 months ago
Duels for Friends in Trophy Hunter. Invite your friends and create a shared space for fun and competition.
-
Latest News2 months ago
BC.GAME Launches “Nezha” Slot with Up to 46,656 Ways to Win and 10,000x Max Payout
-
Latest News3 months ago
Uzbekistan Introduces Penalties for Illegal Gambling Operations
-
Latest News4 weeks ago
Announcement: 25th September 2025
-
Latest News2 months ago
NODWIN Gaming Acquires Sony Interactive Entertainment’s Stake in Evo; Becomes Majority Holder
You must be logged in to post a comment Login