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UKGC Report Reopens Loot Box Debate: Will Video Game Developers Have to Follow UK Online Casino Standards?

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The continued crossovers between video games and the casino industry have had some unintended consequences according to the UK Gambling Commission (UKGC). Outlined in a recent report on children and gambling trends, the UKGC found that loot boxes could be harmful to minors. Although the latest study showed a decrease in gambling participation among 11-to-16-year-olds, the data suggests that the risks to children have increased. As per the findings, 31% of those surveyed have opened a loot box, while 3% say they’ve placed an in-game bet.

Are In-Game Add-Ons a Gamble?

For the government, the issue of loot boxes has been a talking point since 2017. Identifying an emerging trend among video game developers, Connor Rhys Deeley submitted an online petition to have loot boxes discussed in parliament. In writing his petition, Deeley argued that the in-game add-ons often contain prizes that are worth less than the purchase price. Citing a 2017 law passed in China, Deeley said that the boxes are, in essence, a form of gambling and should, therefore, be regulated by the UKGC.

Addressing the situation, then Secretary of State for Digital, Culture, Media and Sport Tracey Crouch pointed to the UKGC previous statement on loot boxes.

“Where items obtained in a computer game can be traded or exchanged outside the game platform, they acquire a monetary value, and where facilities for gambling with such items are offered to consumers located in Britain a Gambling Commission licence is required,” concluded the government and the UKGC.

UKGC Guidelines Don’t Apply

By stating loot box prizes don’t have any real world value, the conclusion was that they fall outside of the UKGC’s regulatory remit. As it stands, any operator wanting to offer betting services in the UK must abide by a strictest of  guidelines. For example, 2005 regulations state that gaming companies don’t have to meet a statutory minimum payout percentage. However, they must clearly display the amount a player can, in theory, expect to win (known as the return to player/RTP). In essence, this rule is designed to give players the power to decide how much risk they want to expose themselves to.

In fact, this drive to give consumers more information has been a cornerstone of the UKGC’s policies over the last few years. Today UK casino and betting operators must provide clear and concise insights into every aspect of their product. From their payout structures and software suppliers to the terms and conditions attached to bonuses, everything has to be transparent and fair. Without meeting the expected standards, an operator risks receiving a fine or having their licence revoked. However, when it comes to video game companies, the same standards aren’t in place. For those entering the casino world, a UKGC licence is mark of quality, but no such label applies in the gaming sector.

Regulators Must Set the Standard

This disparity is something that campaigners have been pushing to address over the last 12 months. With loot boxes sharing similarities with casino games such as scratchcards or monetised versions of Deal or No Deal, many argue that UKGC standards should apply. In their defence, video game developers have said that loot boxes aren’t an integral part of a player’s experience.

“A player’s ability to succeed in the game is not dependent on purchasing crates. Players can also earn crates through playing the game and not spending any money at all,” a spokesperson for EA told Eurogamer.net.

However, the figures would seem to suggest otherwise. In addition to the UKGC’s report showing that 31% of child gamers have used loot boxes, estimates project that loot box revenue will hit £32 billion by 2022. Reviewing the current trend, analysts at Juniper Research found that more people are now taking part in so-called skin betting than ever before.

“These items have value depending on rarity and popularity within game communities. On PCs, skins are traded for real money via Steam’s Marketplace; the platform has 125 million registered users globally,” Lauren Foye of Juniper Research said in April 2018.

Licensed Loot Boxes May Happen in 2019

In light of the latest findings, the government is likely to face more tough questions regarding the regulation of loot boxes. In Belgium, ministers have already agreed that the boxes are a form of gambling. British politicians may soon take the same position. Indeed, with the protection of minors something the UKGC has been working hard on in recent times, the recent report will give those in power cause for concern. If that proves to be the case, we may see video game companies become subject to the same controls as UK online casino operators.


Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Kambi Group plc repurchase of shares during 23 April – 29 April 2025

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Kambi Group plc (“Kambi”) has during the period 23 April to 29 April 2025 (the “Buyback Period”) repurchased a total of 10,000 ordinary shares (ISIN: MT0000780107) as part of the share buyback programme, within the mandate approved at the Extraordinary General Meeting on 20 June 2024 (the “Programme”).

The objective of the Programme is to achieve added value for Kambi’s shareholders and to give the Board increased flexibility with Kambi’s capital structure by reducing the capital. The Programme is being carried out in accordance with the Maltese Companies Act, EU Market Abuse Regulation No 596/2014 (“MAR”) and other applicable rules.

During the Buyback Period, Kambi repurchased a total of 10,000 ordinary shares at a volume-weighted average price of 118.45 SEK. From the beginning of the Programme, which started on 6 November 2024, until and including 29 April 2025, Kambi has repurchased a total of 1,262,000 ordinary shares at a volume-weighted average price of 108.89 SEK per share.

During the Buyback Period, Kambi has repurchased shares as follows:

Date Aggregated daily
volume (number of
ordinary shares)
Weighted average
share price
per day (SEK)
Total daily
transaction
value (SEK)
23 April 2025 2,000 120.13 240,268
24 April 2025 2,000 117.86 235,710
25 April 2025 2,000 119.02 238,034
28 April 2025 2,000 117.57 235,133
29 April 2025 2,000 117.68 235,365

All acquisitions have been carried out on Nasdaq First North Growth Market in Stockholm by Carnegie Investment Bank AB on behalf of Kambi. Following the acquisitions and as of 29 April 2025, Kambi’s holding of its own shares amounted to 1,262,000 and the total number of issued shares in Kambi is 29,903,619 ordinary shares. Under the Programme Kambi is authorised to repurchase a maximum of 3,127,830 ordinary shares, up to a maximum amount of €12.0 million.

A full breakdown of all transactions carried out during the Buyback Period is attached to this announcement.

Information on the Programme is available on Kambi’s website, kambi.com/investors/share-information/

 

The post Kambi Group plc repurchase of shares during 23 April – 29 April 2025 appeared first on European Gaming Industry News.

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WinSpirit Casino Earns AskGamblers Certificate of Trust

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WinSpirit is proud to announce that it has officially received the Certificate of Trust from AskGamblers—one of the most respected accolades an online casino can achieve.

This certificate is awarded only to platforms that demonstrate exceptional standards in key areas such as fast payouts, high player ratings, and a strong commitment to responsible gambling. It reflects WinSpirit’s dedication to player satisfaction and further strengthens the brand’s reputation as a trustworthy, high-performing casino.

With this recognition, WinSpirit reaffirms its promise to players: that their funds and personal data are protected, their rights are upheld, and their experience is both fair and rewarding.

“Receiving the Certificate of Trust is not just a badge of honour – it reflects the daily effort we put into building a casino that players and partners can rely on” — says Kate Van Engelen, PR Manager at WinSpirit.

“It motivates us to continue setting the bar high in fairness, support, and transparency,” she added.

AskGamblers is an acclaimed casino affiliate website, renowned for offering players unbiased, accurate, and up-to-date information about online casinos.

The AskGamblers Certificate of Trust now takes pride of place on the WinSpirit website, serving as a clear symbol of quality, reliability, and transparency.

With over 17,000 games, a wide range of payment methods, 24/7 customer support, and generous bonuses, WinSpirit continues to set the standard for excellence in online gaming.

 

The post WinSpirit Casino Earns AskGamblers Certificate of Trust appeared first on European Gaming Industry News.

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A New Era Arrives As GTO Wizard Technology Integrates With GGMillion$ Live Stream

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In the late 1990s, the introduction of the hole card camera revolutionized televised poker, letting fans finally experience the hidden drama and brilliance behind every hand.

Now, GGPoker, the World’s Biggest Poker Room, together with GTO Wizard, poker’s leading educational platform, is proud to announce the next great leap in live poker broadcasting. Starting next Tuesday, May 6th, the GGMillion$ final table stream will feature live, on-screen analysis powered by GTO Wizard’s state-of-the-art technology.

For selected hands, viewers will see real-time strategy insights, revealing the optimal play at each betting street, and letting fans instantly track when players stick to Game Theory Optimal (GTO) strategy or go their own way. The GGMillion$ commentary team will also have access to GTO Wizard’s AI live analysis, allowing for even deeper, more nuanced coverage of the action.

This integration doesn’t just revolutionize the viewing experience — it brings a new layer of transparency and trust to the game. Each player’s decisions at the final table will be monitored for fairness, ensuring the highest integrity on the game’s biggest stage.

For the first time, poker fans will get a front-row seat to the true strategic battleground — and experience exactly what separates the world’s best players from the rest. The future of poker broadcasting is here. See it unfold live on May 6.

GGMillion$ is poker’s premier high-roller tournament, a weekly $10,300 tournament with a $1,000,000 guaranteed prize pool, attracting the game’s elite every week. Learn more about GGMillion$ here: ggpoker.com/tournaments/ggmillions/

GTO Wizard AI has revolutionized the way poker is learned and played, continuing to push the boundaries of game theory innovation. Learn more about GTO Wizard AI here: blog.gtowizard.com/ai-and-the-future-of-poker/

 

The post A New Era Arrives As GTO Wizard Technology Integrates With GGMillion$ Live Stream appeared first on European Gaming Industry News.

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