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Global Online Casino Market Opportunities and Forecast 2013-2017 & 2018E-2023F with Analysis of Bettson, 888, The Stars Group, GVC, NetEnt, PaddyPower Betfair, Kindred & William Hill

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Global Online Casino Market Opportunities and Forecast 2013-2017 & 2018E-2023F with Analysis of Bettson, 888, The Stars Group, GVC, NetEnt, PaddyPower Betfair, Kindred & William HillReading Time: 3 minutes

 

The “Global Online Casino Market – By Game Type (Poker, Slots, Table Games, Card Games, Others), By Device (Desktops and Laptops, Mobiles & Tablets) – Opportunities and Forecast (2018 Edition): Forecast to 2023” report has been added to ResearchAndMarkets.com’s offering.

Global market is projected to display a robust growth represented by a CAGR of 8.02 % during 2018 – 2023.

The market of online casino witnessed growth at a noteworthy rate over the past few years and in the forecast period on the heels of rising internet population and smartphone penetration along with rising disposable incomes. Amongst the regions, Europe accounts for the largest regional share in the global online casino market in 2017. Key factors driving the robust growth rate of European region include supporting policy and regulations coupled with high number of online gamers

The report titled, Global Online Casino Market to 2023 has covered and analysed the potential of Global Online Casino Market and provides statistics and information on market size, shares and growth factors. The report intends to provide cutting-edge market intelligence and help decision makers take sound investment evaluation. Besides, the report also identifies and analyses the emerging trends along with major drivers, challenges and opportunities in the global online casino. Additionally, the report also highlights market entry dynamics for various companies across the globe.

Scope of the Report

Global Market, By Value (Actual Period: 2013-2017, Forecast Period: 2018-2023)

  • Online Casino Market – Sizing, Growth and Forecast
  • Segment Analysis – Slot Games, Poker, Table Games, Card Games, Others
  • By Device Analysis – Laptops and Desktops, Mobiles and Tablets

Other Report Highlights

  • Market Dynamics – Drivers and Restraints
  • Market Trends
  • Porter Five Force Analysis
  • Policy and Regulatory Landscape
  • Company Analysis – Bettson AB, 888 Holdings PLC, The Stars Group, GVC Holdings PLC, NetEnt, PaddyPower Betfair, Kindred, William Hill

Key Topics Covered:

1. Research Methodology

2. Executive Summary

3. Strategic Recommendations

4. Online Casino Outlook

5. Online Casino Market: Growth and Forecast
5.1 By Value (2013-2017)
5.2 By Value (2018E-2023F)

6. Global Online Casino Market – Segment Analysis
6.1 Global Online Casino Market Size, By Type of Game: Breakdown (%)
6.1.1 Global Online Casino Market Size, By Type of Games, 2017 (%)
6.1.2 Global Online Casino Market Size, By Type of Games, 2023 (%)
6.2 Global Online Slot Games Market: Growth and Forecast
6.3. Global Online Poker Market: Growth and Forecast
6.4. Global Online Card Games Market: Growth and Forecast
6.5 Global Online Table Games Market: Growth and Forecast
6.6. Global Other Online Casino Market: Growth and Forecast

7. Global Online Casino Market: Analysis By Device Type
7.1. Global Online Casino Market Size, By Device, 2017 (%)
7.2. Global Online Casino Market Size, By Device, 2023 (%)
7.3. Global Online Casino Market-Mobiles & Tablets: Growth and Forecast
7.4. Global Online Casino Market-Desktops and Laptops: Growth and Forecast

8. Global Online Casino Market Size: Regional Analysis
8.1. North America Online Casino Market: Growth and Forecast
8.2. North America Online Casino Market Size, By Type Of Games: Breakdown (%)
8.3. North America Online Casino Market Size, By Device: Breakdown (%)
8.4 United States Online Casino Market: An Analysis
8.5. United States Online Casino Market: Segment Analysis
8.6 Canada Online Casino Market: An Analysis
8.7. Canada Online Casino Market: Segmental Analysis

9. Europe Online Casino Market: Growth and Forecast
9.1. By Value (2013-2017)
9.2. By Value (2018E-2023F)
9.3. Europe Online Casino Market Size, By Type Of Games: Breakdown (%)
9.4. Europe Online Casino Market Size, By Device: Breakdown (%)
9.5. United Kingdom Online Casino Market: An Analysis
9.6. United Kingdom Online Casino Market: Segmental Analysis
9.7. Italy Online Casino Market: An Analysis
9.8. Italy Online Casino Market: Segmental Analysis

10. Asia Pacific Online Casino Market: Growth and Forecast
10.1. By Value (2013-2017)
10.2. By Value (2018E-2023F)
10.3. Asia Pacific Online Casino Market Size, By Type Of Games: Breakdown (%)
10.4. Asia Pacific Online Casino Market Size, By Device: Breakdown (%)
10.5. China Online Casino Market: An Analysis
10.6. China Online Casino Market: Segment Analysis
10.7. India Online Casino Market: An Analysis
10.8. India Online Casino Market: Segmental Analysis

11. Market Dynamics
11.1. Drivers
11.2. Challenges
11.3. Trends

12. SWOT Analysis

13. Policy and Regulations

14. Competitive Landscape
14.1. Market Share of Leading Players
14.2. Company Profiles
14.2.1. Betsson AB
14.2.2. William Hill
14.2.3. Kindred
14.2.4. NetEnt
14.2.5. The Stars Group
14.2.6. 888 Holdingd PLC
14.2.7. GVC Holdings PLC
14.2.8. PaddyPower Betfair

For more information about this report visit https://www.researchandmarkets.com/research/rvxf4n/global_online?w=12


Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Mandalapu Sreesanth Dominates Street Fighter 6 Finale, Secures Main Player Spot for 3rd Asian Youth Games

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The National Esports Championships (NESC) 2025 concluded on July 27 with an electrifying Street Fighter 6 (Boys) finale, where India’s top under-18 talent, Mandalapu Sreesanth, delivered a commanding performance.

Facing off against formidable opponent Ansil Nalakath Abbas, Mandalapu clinched a decisive 3-0 sweep in the best-of-five series, sealing his position as the main player to represent India at the 3rd Asian Youth Games (AYG) in Bahrain from October 22–31, 2025. Ansil will join the contingent as the official substitute for the event.

A seasoned competitor with over four years of professional esports experience, Mandalapu is widely regarded as India’s #1 ranked under-18 Street Fighter 6 player. His decorated track record includes winning the Versus Cup 2024 and emerging as the Khelo India Youth Games Champion, cementing his status as a leading figure in the country’s fighting game community.

This finale was a crucial milestone in the national selection process for the AYG, which will see India compete against the best young talents from across Asia. Both players’ inclusion marks a strong representation for the country in the fighting games category.

Excited to represent India, winner of the Street Fighter 6 tournament, Mandalapu Sreesanth, said: “I’m truly honoured to have secured first place in Street Fighter 6 at the NESC 2025 and earned the chance to represent India at the upcoming Asian Youth Games. This win is not just a personal milestone but also a reflection of the discipline, dedication, and countless hours of practice over the past months. As I prepare for the AYG, my focus is on studying high-level international gameplay, refining my fundamentals, sharpening my reaction time, and deepening my matchup knowledge. I’ve been training with top-ranked players to strengthen both my competitive mindset and in-game adaptability. My ultimate goal is to make the country proud and bring home a medal. The journey has only just begun, and I’m committed to giving it my absolute best.”

Looking ahead to the tournament, Ansil Nalakath Abbas, said, “I’m grateful to the Esports Federation of India for giving me this opportunity. Representing my country is always a matter of immense pride. From the final match, I’ve identified key areas for improvement, and I’ll be working tirelessly in the days ahead to strengthen my gameplay. My focus is on giving my absolute best and making sure I make India proud.”

Speaking on the players’ achievement, Lokesh Suji, Director, Esports Federation of India, said, “We are incredibly proud of both Mandalapu and Ansil for their outstanding performances at NESC 2025. Their skill, dedication, and sportsmanship are a testament to the growing talent pool in Indian esports. Representing India at the 3rd Asian Youth Games is both an honor and a responsibility, and we are confident they will make the country proud. ESFI will continue to provide them with the support and exposure they need to prepare for the challenges ahead in Bahrain.”

The qualifiers for eFootball at NESC 2025 are set to take place later this month, continuing the journey of selecting India’s esports representatives for the 3rd Asian Youth Games.

 

The post Mandalapu Sreesanth Dominates Street Fighter 6 Finale, Secures Main Player Spot for 3rd Asian Youth Games appeared first on European Gaming Industry News.

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GameRamp Raises $5.4M Pre-Seed Round Led by BITKRAFT Ventures

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GameRamp, an AI-native publishing operating system built for the next wave of mobile games & consumer apps, has raised a $5.4 million pre-seed funding round led by BITKRAFT Ventures, and backed by South Park Commons, Mixi, DeVC along other prominent global angels.

The capital raised will accelerate GameRamp’s expansion of its engineering and applied AI teams in the USA and India. The investment will also expedite the launch of two services: Sentinel, an AI platform offering real-time personalization of in-game economies and monetization through reinforcement learning; and Grow, a one-click embedded financing layer to provide developers seamless access to capital.

Founded by Vivek Ramachandran and Sashank Vandrangi, GameRamp empowers developers to experiment and deploy their monetization strategies in a fully-automated fashion. This helps studios drive a 40–60% increase in revenue and scale faster. GameRamp continuously improves in the background, ensuring that the user experience is always optimally tuned.

“Scaling new apps or games has increasingly become hyper-competitive, Developers need to be best-in-class in an array of disciplines outside the core product experience. What if we could turbocharge this with AI?” said Vivek Ramachandran, Co-founder & CEO of GameRamp. “It isn’t just above improving existing processes; it’s enabling a completely new level of experimentation and insight. Our partners across regions like Vietnam, India and Turkey are seeing strong results and we are excited to launch globally in the near future”

Anuj Tandon, Partner at BITKRAFT Ventures, added: “GameRamp’s team embodies a blend of deep expertise across machine learning, product growth and investing. They have a unique perspective on what it takes to win in hyper-competitive markets, and their obsession with developer outcomes shows in their early customer love. This positions GameRamp to fundamentally redefine how consumer internet entrepreneurs scale in emerging markets. As we kick off our deep focus on emerging markets, GameRamp stood out as the obvious partner for one of our first lead investments in the region. Their vision and execution gave us confidence to back them as a global fund.”

 

The post GameRamp Raises $5.4M Pre-Seed Round Led by BITKRAFT Ventures appeared first on European Gaming Industry News.

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One Grand Final – Where Pro Fishing Meets Mobile Gaming

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Fishing Clash and Major League Fishing cast lines across virtual and real world for the MLF Grand Final

From August 4 to 11, Fishing Clash players will dive into the thrill of MLF’s Grand Final through a special in-game event that coincides with the conclusion of the 2025 Major League Fishing Bass Pro Tour season. It’s a unique moment where the world of professional angling meets digital gameplay, closing chapter of the MLF season, both on the water and in-game.

The Fishing Clash Angler of the Year will be awarded during the Bass Pro Tour Stage 7 on Saginaw Bay in Bay City, Michigan. At the same time, Fishing Clash will honor its own champions, awarding exclusive MLF-branded prizes to the game’s top 5 players.

Set on a specially prepared virtual Saginaw Bay fishery, the event coincides with the real-world championship held in Bay City, Michigan, from August 7 – 10. This is the most immersive experience yet for Fishing Clash’s 80 million players, uniting digital gameplay with the drama of professional angling’s biggest stage.

The in-game event consists of three interconnected parts, offering something for every player. The in-game MLF Grand Finals are open only to qualified players who earned at least three of five event tickets over the past six months. These players will face eight days of competitive challenges, with themed fish lists, exclusive vanities, and special offers.

But the MLF Grand Finals are not just for finalists. From August 8 – 11, the MLF Fishing Quest will invite all players to join the action by catching a special MLF fish and earning leaderboard points.

As part of an expanded creator activation, Ten Square Games has partnered with top fishing influencers – Fletcher The Fisherman, Jacob Knowles, and Fishin with Tate – to power the excitement in two waves. In the lead-up to the Grand Final, each influencer will release exclusive video content and share special gift codes that unlock boosters and leaderboard access, encouraging their followers to join the in-game action. For the first time ever, Ten Square Games is inviting all three creators to attend the final stage of the Bass Pro Tour in Bay City, Michigan.

Their on-site presence will offer followers real-time, behind-the-scenes coverage directly from the heart of the event via their Instagram channels. The experience will culminate in a livestreamed announcement of the Fishing Clash Angler of the Year – inviting fans and players alike to share in this milestone moment of the season across both worlds.

Across all activities, players can unlock custom MLF-themed vanities – including avatars, frames, rods, and lures, and win valuable in-game rewards. This unique event celebrates not only the ongoing partnership between Fishing Clash and Major League Fishing, but also the passion and dedication of the game’s player community.

Fishing Clash Angler of the Year: real-world recognition

The Fishing Clash Angler of the Year title is among the sport’s most challenging accolades, rewarding consistent performance throughout an entire season across diverse fisheries. The Bass Pro Tour Fishing Clash AOY must outperform 65 of the world’s best anglers through seven tournaments – showcasing the same versatility and perseverance Fishing Clash players demonstrate in-game.

Fishing Clash will award Angler Of the Year titles across four MLF real life circuits:

  • Bass Pro Tour Fishing Clash AOY,
  • Tackle Warehouse Invitationals Fishing Clash AOY,
  • Toyota Series Fishing Clash AOY,
  • and Phoenix Bass Fishing League Fishing Clash AOY.

This crossover between professional and digital fishing brings both communities together uniting passion, skill, and a love for the sport in an unforgettable finale both in real life and in-game.

 

The post One Grand Final – Where Pro Fishing Meets Mobile Gaming appeared first on European Gaming Industry News.

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