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The New Design of Truegame Gaming Platform Was a Result Of Consensus

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Truegame — iGaming platform based on blockchain  —recently  introduced a new adaptive design with interactive elements, the concept of which was chosen by Truegame’s loyal community.

 

Truegame – a project with smart contract-based iGaming platform launched its first version of the gaming website in the end of 2017 and immediately received positive feedback from professional crypto- and gaming community. Since the very beginning the team did its best to envision and deliver a platform where everybody would enjoy an amazing technical and visual experience. Having started with a bit more than 10 smart contract based games, by now the team has added more than 20 new games to their collection.

Time for Changes
While operating in the rapidly changing and extremely demanding environment, the Truegame’s team felt the necessity of a visual change of their product in order to make it more sophisticated and user-friendly. To make the process more interactive, the team has announced a competition amongst the designers and then chose the best concepts. Each concept presumed certain approach and vision with unique color scheme that bore its own spirit and emotional message.

Community Voting and Design Implementation
There were proposed 10 new visual concepts for the platform itself and all the games. All participants of Truegame eco-system had an opportunity to vote for a concept. The winner was elected by simple majority of the votes. So, the community itself decided how Truegame platform should look like, which may guarantee a growth of their loyalty and devotion to the project. Truegame’s team was greatly impressed with the community input and enjoyed the selection process.

Having the concept defined, Truegame’s team started thorough implantation and testing process. Community was waiting for the completion with great impatience and finally could test it! Truegame’s team can proudly state that every voice was heard and considered. The team stuffed the platform with what the customers wanted and dressed it up in accordance with the players’ preferences.

The Brand New Style
Gradient design trend has already formed a separate UI/UX stream. To see that one needs to visit Dribbble or check top designers’ portfolio. And the very fact that the community has chosen exactly this concept proves correctness of the chosen decision.

Truegame team’s designers completely overhauled not just a visual concept, but also the interface itself and now it features interactive elements. In addition, the new concept allows to complement and improve the instruments of interaction with users as the platform functionality develops.

Dmitry Danilov, CEO of Truegame, said:
«The New design of the gaming platform has become not just more elegant and up-to-date, but also much more functional».
He added:
«Naturally, Truegame’s new design has an impeccable adaptive layout for all types of devices, which is easy to verify — just go to the platform!»

The Truegame’s team considers the new design as a big step forward because, firstly, in the iGaming industry the design of the platform has a great impact on conversion, and, secondly, the whole Truegame community was involved in the concept selection and approval process.

 

Additional information:
The TGAME token is a Utility token used as the means of payment for participating in games on the Truegame platform. Customers require TGAME tokens in order to play on the website.
The token sale held the top position for most ICO trackers, including ICO Bench: 4.8/5 with 90 experts ratings and the ICO Rating Agency who judged it to be a low investment risk and gave it a positive rating.
Visit the Website: https://www.truegame.io/


Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Belatra ready to make waves at SBC Summit Lisbon with immersive Blast the Bass experience

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Belatra Games, the specialist online slots developer, is heading to SBC Summit Lisbon 2025 — and it’s bringing more than just its award-winning games.

Visitors to Stand B523 will be treated to an unforgettable experience inspired by Blast the Bass, Belatra’s smash-hit slot that exploded onto the market with massive success. Belatra’s expert team will be laying on a themed bar built around the game’s legendary energy, giving guests a taste of the excitement through a special menu, immersive design, and vibrant conversation.

This unique activation sets the tone for Belatra’s SBC presence, where the fusion of entertainment, innovation, and bold design is front and centre.

On top of that, Belatra will be dropping exclusive merch that is as bold and fun as its games. Guests to the stand will be able to get their hands on fantastic designs, top-tier quality, and 100% Belatra vibes.

The biggest catch of the day will be for the quickest winners during Lisbon’s show. Belatra is launching something totally new, breathtaking, and — most importantly — unforgettable, but only for the champions.

Kateryna Goi, Belatra Games’ CMO, said: “SBC Summit Lisbon is one of the standout events on the iGaming event tour. As ever, Belatra is not just rolling up, we’re showcasing what drives our success – creativity, energy, and unforgettable experiences.”

The post Belatra ready to make waves at SBC Summit Lisbon with immersive Blast the Bass experience appeared first on European Gaming Industry News.

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Mandalapu Sreesanth Dominates Street Fighter 6 Finale, Secures Main Player Spot for 3rd Asian Youth Games

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The National Esports Championships (NESC) 2025 concluded on July 27 with an electrifying Street Fighter 6 (Boys) finale, where India’s top under-18 talent, Mandalapu Sreesanth, delivered a commanding performance.

Facing off against formidable opponent Ansil Nalakath Abbas, Mandalapu clinched a decisive 3-0 sweep in the best-of-five series, sealing his position as the main player to represent India at the 3rd Asian Youth Games (AYG) in Bahrain from October 22–31, 2025. Ansil will join the contingent as the official substitute for the event.

A seasoned competitor with over four years of professional esports experience, Mandalapu is widely regarded as India’s #1 ranked under-18 Street Fighter 6 player. His decorated track record includes winning the Versus Cup 2024 and emerging as the Khelo India Youth Games Champion, cementing his status as a leading figure in the country’s fighting game community.

This finale was a crucial milestone in the national selection process for the AYG, which will see India compete against the best young talents from across Asia. Both players’ inclusion marks a strong representation for the country in the fighting games category.

Excited to represent India, winner of the Street Fighter 6 tournament, Mandalapu Sreesanth, said: “I’m truly honoured to have secured first place in Street Fighter 6 at the NESC 2025 and earned the chance to represent India at the upcoming Asian Youth Games. This win is not just a personal milestone but also a reflection of the discipline, dedication, and countless hours of practice over the past months. As I prepare for the AYG, my focus is on studying high-level international gameplay, refining my fundamentals, sharpening my reaction time, and deepening my matchup knowledge. I’ve been training with top-ranked players to strengthen both my competitive mindset and in-game adaptability. My ultimate goal is to make the country proud and bring home a medal. The journey has only just begun, and I’m committed to giving it my absolute best.”

Looking ahead to the tournament, Ansil Nalakath Abbas, said, “I’m grateful to the Esports Federation of India for giving me this opportunity. Representing my country is always a matter of immense pride. From the final match, I’ve identified key areas for improvement, and I’ll be working tirelessly in the days ahead to strengthen my gameplay. My focus is on giving my absolute best and making sure I make India proud.”

Speaking on the players’ achievement, Lokesh Suji, Director, Esports Federation of India, said, “We are incredibly proud of both Mandalapu and Ansil for their outstanding performances at NESC 2025. Their skill, dedication, and sportsmanship are a testament to the growing talent pool in Indian esports. Representing India at the 3rd Asian Youth Games is both an honor and a responsibility, and we are confident they will make the country proud. ESFI will continue to provide them with the support and exposure they need to prepare for the challenges ahead in Bahrain.”

The qualifiers for eFootball at NESC 2025 are set to take place later this month, continuing the journey of selecting India’s esports representatives for the 3rd Asian Youth Games.

 

The post Mandalapu Sreesanth Dominates Street Fighter 6 Finale, Secures Main Player Spot for 3rd Asian Youth Games appeared first on European Gaming Industry News.

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GameRamp Raises $5.4M Pre-Seed Round Led by BITKRAFT Ventures

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GameRamp, an AI-native publishing operating system built for the next wave of mobile games & consumer apps, has raised a $5.4 million pre-seed funding round led by BITKRAFT Ventures, and backed by South Park Commons, Mixi, DeVC along other prominent global angels.

The capital raised will accelerate GameRamp’s expansion of its engineering and applied AI teams in the USA and India. The investment will also expedite the launch of two services: Sentinel, an AI platform offering real-time personalization of in-game economies and monetization through reinforcement learning; and Grow, a one-click embedded financing layer to provide developers seamless access to capital.

Founded by Vivek Ramachandran and Sashank Vandrangi, GameRamp empowers developers to experiment and deploy their monetization strategies in a fully-automated fashion. This helps studios drive a 40–60% increase in revenue and scale faster. GameRamp continuously improves in the background, ensuring that the user experience is always optimally tuned.

“Scaling new apps or games has increasingly become hyper-competitive, Developers need to be best-in-class in an array of disciplines outside the core product experience. What if we could turbocharge this with AI?” said Vivek Ramachandran, Co-founder & CEO of GameRamp. “It isn’t just above improving existing processes; it’s enabling a completely new level of experimentation and insight. Our partners across regions like Vietnam, India and Turkey are seeing strong results and we are excited to launch globally in the near future”

Anuj Tandon, Partner at BITKRAFT Ventures, added: “GameRamp’s team embodies a blend of deep expertise across machine learning, product growth and investing. They have a unique perspective on what it takes to win in hyper-competitive markets, and their obsession with developer outcomes shows in their early customer love. This positions GameRamp to fundamentally redefine how consumer internet entrepreneurs scale in emerging markets. As we kick off our deep focus on emerging markets, GameRamp stood out as the obvious partner for one of our first lead investments in the region. Their vision and execution gave us confidence to back them as a global fund.”

 

The post GameRamp Raises $5.4M Pre-Seed Round Led by BITKRAFT Ventures appeared first on European Gaming Industry News.

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