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eSports Market to Grow 7x Between 2018-2028 to Surpass US$ 6000 Million by 2028, Finds a new Fact.MR Study

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eSports Market to Grow 7x Between 2018-2028 to Surpass US$ 6000 Million by 2028, Finds a new Fact.MR StudyReading Time: 3 minutes

 

The eSports market is likely to surpass US$ 6,000 million by 2028-end on account of sizeable sponsorships, growing smartphone adoption, introduction of virtual reality and ameliorating eSports infrastructure. A new study on the global eSports market by Fact.MR estimates global revenues to grow by 7x through 2028.

As the commercial platform of eSports industry includes the amalgamation of multiple avenues across industries starting from an eSports infrastructure to the broadcast media, the report covers all the vital avenues of the eSports market. Elaborating further, the eSports market is categorized in segments based on device, end-user, age group, revenue stream and region that hold significant influence on the overall performance of the eSports market.

According to the study, an increasing adoption rate of smartphones, development of high definition displays and incrementing internet speed and bandwidth has led to a neck and neck competition between two of the eSports device type segments – tablets & laptops and smartphones. Smartphones are expected to outnumber tablets & laptops segment by 2028 end, considering feasibility, popularity and affordability of the devices.

Amidst the prevailing incertitude regarding whether eSports is a sport or a game or a mind sport, the study has categorized two major end users of the eSports market including professional players and occasional viewers. While the number of occasional viewers is on the rise, professional players hold a major market share as more and more youngsters opt to become a professional gamer. In consonance with this trend, the study reveals that among different age groups, revenue contribution from the age group 26-35 years is estimated to expand at a higher CAGR of about 24% during 2018 – 2028.

The eSports market study traces the lucrativeness of the market in terms of revenue generation from different streams including sponsorships, advertising, media rights, game publisher fees, and merchandise & tickets segments. The research study observes that as the leading brands across industries are making huge investments to sponsor eSports tournaments, the market share of eSports sponsorships segment is expected to expand at a higher growth rate contributing over 40% of the total market share. In addition, a growing number of partnerships among technology providers and investors has also been covered during the phase of research study.

While Scandinavians and Eastern European countries were reported to be the most popular YouTube genre in eSports, North America is observed to be the highest producer as well as consumer of eSports across world business regions. According to the Fact.MR analyst, a considerable population of eSports enthusiasts and a hub of technology and business innovation mark the progress of the North America eSports market, reporting the most lucrative double digit CAGR surpassing 24% during the forecast period.

eSports industry has rapidly commercialized in the past half a decade owing to the technological advancements and increased accessibility and connectivity of eSports platforms. The behavior of eSports consumers as well as stakeholders is evolving significantly as the eSports industry becomes more structured and commercialized. Further, the recent introduction of eSports as a demonstration sport in the 2018 Asian Games is set to propel the commercialization of eSports during the forecast period.

Although eSports challenges the traditional sports in terms of viewership, entertainment and monetization, the eSports market lacks legal governance. An absence of sophisticated approach is gradually quenching the true potential of eSports market against the backdrop of various legal and business issues. The eSports market is expected to overcome these sustainability challenges to maintain a gainful outlook in the years to come.

To Buy eSports Market Report, Visit- https://www.factmr.com/checkout/217/S

About Fact.MR

Fact.MR is a fast-growing market research firm that offers the most comprehensive suite of syndicated and customized market research reports. We believe transformative intelligence can educate and inspire businesses to make smarter decisions. We know the limitations of the one-size-fits-all approach; that’s why we publish multi-industry global, regional, and country-specific research reports.

 


Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Sportradar Reports Second Quarter Financial Results and Raises Full Year 2025 Outlook

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Sportradar Group AG (NASDAQ: SRAD) (“Sportradar” or the “Company”), a leading global sports technology company focused on creating immersive experiences for sports fans and bettors, today announced financial results for its second quarter ended June 30, 2025.

Carsten Koerl, Chief Executive Officer of Sportradar, said: “Our second quarter results, including record quarterly revenue, expanding operating margins and significant cash flow reflect our sustained operating momentum and execution against our growth strategy. Our industry leading scale, including our premium content and product portfolio and leading technology and AI, is driving customer uptake and above market growth. The inherent leverage in our business, combined with our focus on efficiencies, is driving sustainable margin expansion and cash flow generation. Looking ahead, given our momentum we are raising our full year expectations and anticipate the acquisition of IMG ARENA will further expand our capabilities, creating even greater value for our clients, partners and shareholders.”

SECOND QUARTER AND YEAR TO DATE FINANCIAL RESULTS

Revenue

Three-Month Period Ended
June 30,
Six-Month Period Ended
June 30,
in € thousands (unaudited) 2025 2024 Change % 2025 2024 Change %
Revenue by product
Betting & Gaming Content 199,579 180,980 18,599 10 % 393,386 352,568 40,818 12 %
Managed Betting Services 59,187 49,103 10,084 21 % 115,402 97,431 17,971 18 %
Betting Technology & Solutions 258,766 230,083 28,683 12 % 508,788 449,999 58,789 13 %
Marketing & Media Services 40,992 35,414 5,578 16 % 87,601 69,692 17,909 26 %
Sports Performance 12,222 9,892 2,330 24 % 23,633 19,198 4,435 23 %
Integrity Services 5,810 3,031 2,779 92 % 8,999 5,425 3,574 66 %
Sports Content, Technology & Services 59,024 48,337 10,687 22 % 120,233 94,315 25,918 27 %
Total Revenue 317,790 278,420 39,370 14 % 629,021 544,314 84,707 16 %
Revenue by geography
Rest of World 229,823 210,865 18,958 9 % 454,953 411,197 43,756 11 %
United States 87,967 67,555 20,412 30 % 174,068 133,117 40,951 31 %
Total Revenue 317,790 278,420 629,021 544,314

1 Non-IFRS measure or Operating Metric. See the sections captioned “Non-IFRS Financial Measures and Operating Metric” and “IFRS to Non-IFRS reconciliations” for more details.

Revenue

Total revenue for the second quarter was €318 million, up €39 million, or 14% year-over-year, driven by 12% growth in Betting Technology & Solutions and 22% growth in Sports Content, Technology & Services.

Betting Technology & Solutions revenues of €259 million were up 12% year-over-year primarily driven by a 10% increase in Betting & Gaming Content due to both existing and new customer uptake of our products, as well as strong U.S. market growth. Managed Betting Services revenues of €59 million were up 21% driven by strong growth in Managed Trading Services from increased turnover and higher trading margins.

Sports Content, Technology & Services revenues of €59 million increased 22% year-over-year primarily driven by 16% growth in Marketing & Media Services, due to increased spending from technology and media companies and from contributions related to our expanded affiliate marketing capabilities. Integrity Services revenues nearly doubled in the quarter driven by uptake of products and services from league partners, and Sports Performance revenues increased 24% largely due to increased pricing.

The Company generated strong revenue growth globally with the United States up 30% and Rest of World up 9%. As a percentage of total Company revenues, United States revenue represented 28% of total Company revenue in the second quarter as compared to 24% in the prior year quarter, due to continued market growth and customer uptake of our premium content and solutions.

Customer Net Retention Rate of 117% further demonstrates our ability to cross sell and up sell to our clients, as well as the market growth in the United States.

Profit for the period

Profit for the period was €49 million, up €51 million, compared to a loss of €2 million in the same quarter a year ago, driven by strong operating results and a foreign currency gain of €54 million, as compared to a €8 million loss last year, due to unrealized currency fluctuations mainly associated with the U.S. dollar-denominated sport rights. These increases were partially offset by higher income tax expense of €12 million as compared to €1 million last year due to higher pre-tax income.

Adjusted EBITDA

Second quarter Adjusted EBITDA was €64 million, up €15 million, or 31% compared to €49 million in the same quarter a year ago. The increase was largely driven by the 14% revenue growth, partially offset by increased sport rights costs primarily related to the continued success of the ATP partnership deal and our renewed partnership with Major League Baseball, as well as increased adjusted personnel expenses1 to support growth initiatives and higher adjusted purchased services1 driven by investments in developing our product portfolio.

Business Highlights

  • Strengthened partnership with German Bundesliga to further entertain the league’s more than one billion global fans. Bundesliga will leverage Sportradar’s cutting edge innovations and suite of immersive products including player markets, 4Sight streaming and live match tracker, enhancing the in-game experience.
  • Expanded our soccer offering with exclusive global betting rights, including live data, live odds and media content, to all 63 matches of the FIFA Club World Cup. Also safeguarded the tournament with our AI-driven Universal Fraud Detection System.
  • Sportradar won two honors at the SBC Americas Awards, winning for Best Sports Data Product for 4Sight streaming and Best Live Betting & Gaming Product for emBET, with each product cited for its innovative use of AI to deepen fan engagement.

Balance Sheet and Liquidity

The Company’s cash and cash equivalents were €312 million as of June 30, 2025, as compared with €348 million as of December 31, 2024. Higher net cash generated from operating activities of €200 million due to strong operating performance was offset by higher net cash used in investing activities of €118 million primarily from payments related to sport rights licenses, and from higher net cash used in financing activities of €93 million. Financing activities included $65.5 million in share repurchases related to the secondary offering and a €10 million payment related to the acquisition of the remaining non-controlling interest in a subsidiary. Free cash flow for the six-months ended June 30, 2025 was €84 million, an increase of €25 million from €59 million in the same period a year ago.

Including an undrawn credit facility, the Company had total liquidity of €532 million at June 30, 2025, as compared to €568 as of December 31, 2024, and no debt outstanding.

2025 Annual Financial Outlook

Sportradar is increasing its fiscal 2025 outlook as follows:

  • Revenue of at least €1,278 million, representing year-on-year growth of at least 16%
  • Adjusted EBITDA of at least €284 million, representing year-on-year growth of at least 28%
  • Adjusted EBITDA margin expansion of at least 210 basis points
  • Free cash flow conversion1 rate still expected to be above the 2024 level of 53%

The 2025 guidance reflects the anticipated impact of foreign currency fluctuations but does not include any impact from the pending acquisition of IMG ARENA given the uncertainty around the timing of close. Guidance will be updated to incorporate the anticipated uplift resulting from this acquisition following the closing of the transaction.

Share Repurchase Plan

In March 2024, the Board of Directors approved a $200 million share repurchase plan. As of June 30, 2025 the Company has repurchased 4.8 million shares under the plan for a total of $86 million, including 3.0 million shares in conjunction with the secondary offering completed in April 2025.

Conference Call and Webcast Information

Sportradar will host a conference call to discuss the second quarter results today, August 5, 2025 at 8:30 a.m. Eastern Time. Those wishing to participate via webcast should access the earnings call through Sportradar’s Investor Relations website. An archived webcast with the accompanying slides will be available at the Company’s Investor Relations website for one year after the conclusion of the live event.

The post Sportradar Reports Second Quarter Financial Results and Raises Full Year 2025 Outlook appeared first on European Gaming Industry News.

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GR8 Tech Appoints Sarkis Basmajian to Lead MENA Regional Growth

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GR8 Tech is accelerating its presence in the MENA region with a focused growth strategy and the strategic appointment of Sarkis Basmajian as Regional Sales Director.

As one of the fastest-growing iGaming regions, MENA presents immense potential, especially where demand for agile, tailored platforms quickly overtakes legacy solutions. With its Heavyweight tech and deep geo-specific expertise, GR8 Tech is ideally positioned to lead this evolution.

With nearly a decade of experience leading sales and key account operations in iGaming, Sarkis brings deep regional insight and proven commercial leadership across Tier-2 markets. He will spearhead GR8 Tech’s growth by forging strong partnerships and delivering locally relevant, high-impact solutions from day one.

“What excites me most about joining GR8 Tech is the clarity of vision. We’re building the infrastructure for the next era of iGaming. MENA is evolving fast, and operators here need more than localization. They need strategy, speed, and serious tech muscle. That’s exactly what we’re bringing to the table,” said Sarkis Basmajian.

GR8 Tech’s platform is already renowned for its geo-specific presets, from language and currency to payment integrations and performance optimizations, that adapt perfectly to diverse markets. Whether optimizing for low-bandwidth Africa or football-passionate Latin America, GR8 Tech’s sportsbook DNA and flexibility make it a natural fit for MENA’s market.

“Our goal is simple: expand smart, launch fast, and deliver Heavyweight performance wherever we go,” said Yevhen Krazahan, CSO at GR8 Tech. “With Sarkis leading our regional efforts, we’re set to unlock our platform’s massive potential across the Middle East and North Africa.”

The strategic hire marks the next milestone in GR8 Tech’s mission to power iGaming growth across various markets with Heavyweight infrastructure, local-first execution, and proven regional expertise.

The post GR8 Tech Appoints Sarkis Basmajian to Lead MENA Regional Growth appeared first on European Gaming Industry News.

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KONAMI eFootball™ Announces Star-Studded India Campaign Featuring KL Rahul, Sunil Chhetri, and Ahan Shetty

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Konami Digital Entertainment, B.V (KONAMI) today announced an electrifying new eFootball™ campaign for its Indian audience, running from August to October 2025 and culminating in a special Meet & Greet event in Mumbai this December. The high-energy initiative celebrates India’s Independence Day and Diwali, featuring tournaments, exclusive content drops, and rewards, alongside appearances from top Indian sports and cultural icons.

The campaign will include two major tournaments – The Independence Day Cup and The Diwali Cup – offering fans the chance to engage with a stellar lineup including cricket star KL Rahul, football icon Sunil Chhetri, content creator Focused Indian, rising cricket talent Nitish Kumar Reddy, and actor Ahan Shetty.

In a first-of-its-kind creative collaboration, KONAMI has also partnered with renowned visual artist and illustrator Santanu Hazarika for an Independence Day surprise for all the eFootball™ fans.

Speaking on the development, KONAMI’s eFootball™ General Producer Junichi Taya said, “India continues to be one of the most exciting gaming communities for us globally, and this campaign is our way of celebrating and voicing that energy — through festivals, football, and fandom. Our commitment to our Indian community is paramount to us. Through a host of partnerships, we are leveraging some of the biggest names in Indian sport and culture with activations aimed at celebrating “INDIA’’. As the industry continues to grow in India, we are seeking to lead the way forward through eFootball™.”

The eFootball™ India Discord server will serve as the central hub for all campaign activities. From UGC challenges and quizzes, to scrims, and tournaments, winners will receive cash prizes and exciting rewards. Critically, the top performers in scrims and tournaments, along with the most active member on the Discord server, will also earn an exclusive invitation to the highly anticipated Meet & Greet event in Mumbai. 

The post KONAMI eFootball™ Announces Star-Studded India Campaign Featuring KL Rahul, Sunil Chhetri, and Ahan Shetty appeared first on European Gaming Industry News.

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