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Kenya destroys 192 illegal gaming machines
The police authorities in eastern Kenya have burned 192 illegal machines, allegedly imported from China. The police has been on the consistent look-out to nab any illegal gaming activities throughout the country.
Gambling at casinos and other government-sanctioned gaming facilities is legal in Kenya. However, such gambling facilities are not available in villages, where people tend to resort to illegal gambling operators.
Kenya is a unique country in Africa. More than 60 per cent of its Gross Domestic Product (GDP) comes from tourism.
The biggest draws for tourism in the country are the wildlife preserves that contain lions, elephants, giraffes, zebras, and wildebeests. In addition, the country also has ecotourism, which is drawing many tourists under the age of 40 who are interested in seeing natural landmarks but still want to minimise their carbon footprints. It is estimated that tourists spend an average of $257 million each year in Kenya, so it represents an overwhelming amount for the economy.
Gambling has been legal in some areas of Kenya since the 1960s when the country gained independence from the United Kingdom. The country currently licenses or operates 28 casinos, 11 bingo parlours, a horse racing track, and three sportsbooks. In addition, lotteries, bingo, and poker are also permitted in designated areas. All the casinos and other gambling establishments are in large cities, such as Mombasa and Nairobi.
But, people in smaller cities and even smaller townships do not have casinos in the area. In addition, the government has still not worked to fully regulate online gaming, although there is an increasing number of Kenyans who are choosing to gamble online rather than visiting a casino. For these individuals, illegal machines may be their only form of gaming entertainment.
Machines from China
China does not permit legal gambling on the mainland, but it does permit gambling in Macau and Hong Kong. These two areas are governed by different rules than the rest of China.
China has been cracking down on its illegal gaming institutions for many years, burning and destroying gaming machines wherever they are found. However, the country has many companies that produce gaming machines for casinos throughout Asia despite the fact the Chinese people themselves are not able to gamble. Chinese companies ship gaming machines all over Asia and the rest of the world, without asking where they are going, to make a profit they can’t make in their own country.
The gaming machines confiscated by the Kenyan government were not manufactured in China and shipped to Kenya, but, in fact, were manufactured in Kenya. A Chinese factory in Itabua, which was supposed to be manufacturing other equipment, was instead found to be manufacturing gaming machines. The machines found during the last raid and burned were said to have a street value of about $13 million. Several Chinese nationals who were running the machine production were arrested.
In addition to finding the gaming machines at the factory and burning them, the Kenyan government has also been finding them in shops and other locations, sometimes burning the machines with money still inside, and arresting the shop owners.
The Kenyan government has said the reason it wants to burn all the machines is because children are using the machines to gamble and are losing their parents’ money when they should be in school. However, some sources are pointing to the Kenyan government not wanting to lose out on revenue taken in by legitimate gaming establishments in the country.
Source: usaonlinecasino.com
Source: Latest News on European Gaming Media Network

Latest News
SPAYZ.io expands payment network across Asia, Africa, and the Middle East
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SPAYZ.io, a global payment service provider has expanded its payment network to four new countries across Asia, Africa and the Middle East, with new payment integrations in Turkey, Egypt, South Africa, and Tanzania.
Merchants in Turkey can access Havale bank for pay-in and payout transactions. In Egypt and Tanzania, SPAYZ.io has introduced Mobile Money solutions, supporting the growing demand for mobile-first financial services. Finally, in South Africa, the company has rolled out EFT bank transfer capabilities, providing a reliable and widely adopted payment method for local and international merchants.
Looking to Q4 2025, SPAYZ.io will be launching services in the United Arab Emirates and Singapore. In the UAE, merchants will soon be able to utilize bank transfer options for both pay-in and payout transactions, supporting the region’s dynamic and digitally driven economy. In Singapore, SPAYZ.io will offer PayNow for pay-ins and bank transfers for payouts, aligning with the country’s advanced financial infrastructure and consumer preferences for fast, secure digital payments.
SPAYZ.io will be exhibiting at SIGMA Rome to discuss its current and future payment solutions, including these new launches, as it plans for a host of new announcements in the coming months. Partners, merchants, and industry leaders can visit Booth 6007 at Fiera di Roma from 3rd to 6th November 2025, to find out more and discuss opportunities for collaboration.
Tatjana Meluskane, Chief Commercial Officer, commented: “We’re not just watching the rise of digital payments in Africa, we’re proudly helping to shape it. These are still cash driven economies, where the potential of digitalisation and online payments has not been realised.
“At SPAYZ.io, our mission is to bridge that gap with infrastructure that’s not only fast and secure, but trusted. What we’re seeing now is a tipping point – mobile-first ecosystems, agent networks, and real-time bank rails are converging to redefine the payments sector. We look forward to discussing with our partners at SIGMA Rome.”
You can schedule meetings with SPAYZ.io at SIGMA Rome by emailing [email protected].
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Final Sixteen teams confirmed for the BLAST Rainbow Six Munich Major
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Sixteen Teams Locked In for the BLAST Rainbow Six Munich Major
8–16 November 2025 | BMW Park Arena, Munich
The countdown to the BLAST Rainbow Six Munich Major is officially on as the 16 qualifying teams from around the world have been confirmed and are set to battle it out from 8–16 November 2025.
The Major marks the final stop of the 2025 season before the Six Invitational in February next year and will see the world’s best Rainbow Six Siege teams compete for championship glory, crucial Global Standings points and a share of the $750,000 prize pool.
The action kicks off 8–13 November behind closed doors, before culminating in front of a live audience at BMW Park Arena from 14–16 November, as fans bring the noise for three days of top-tier Rainbow Six esports.
The 16 teams competing in Munich:
- Team Secret
- Team Falcons
- Team BDS
- G2 Esports
- FaZe Clan
- FURIA Esports
- Ninjas in Pyjamas
- w7m Esports
- Spacestation Gaming
- Shopify Rebellion
- M80
- Wildcard
- Dplus
- CAG Osaka
- Weibo Gaming
- Enterprise Esports
With high stakes, fierce rivalries and the final Major title of the year on the line, all eyes turn to Munich as the stage is set for an unforgettable week of competition.
Limited tickets are still available – eventim.de/en/event/blast-r6-major-munich-2025-bmw-park-20359451/?srsltid=AfmBOopQhyzSgQxb_US-Zn88vxsiuTymssx09erEQ1eVWWymEFEnisHf
Fans can grab tickets to experience the electric atmosphere live at BMW Park Arena, watch the world’s top teams battle it out for the final Major crown of 2025, and celebrate the very best of global Siege esports.
The post Final Sixteen teams confirmed for the BLAST Rainbow Six Munich Major appeared first on European Gaming Industry News.
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Cubeia expands Originals Studio with Turbo Crash launch
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Cubeia, a Sweden-based iGaming software solutions provider, has unveiled the latest addition to its Originals Studio, Turbo Crash – a fast-paced, adrenaline-fuelled game designed to test players’ instincts.
Turbo Crash challenges players to make the ultimate risk-versus-reward decisions in search of astronomical returns. Players place their bets and watch the multiplier soar higher and higher – but timing is everything. It’s possible to cash out at any moment with a single click and every round can be verified for total transparency and trust thanks to its Provably Fair design.
Turbo Crash continues Cubeia’s Originals Studio mission to create operator-first, fully brandable games inspired by its Operator-Up philosophy – built from the ground up around what operators and their players need.
Cubeia’s investment in gamification and community-driven features is reflected in its latest release with challenges, achievements, and duels all available to bring players closer together.
A very successful first year for Cubeia Originals has validated this approach, and with Turbo Crash, the company is setting the pace for what an Originals experience can become as it scales the portfolio further.
Cubeia’s Head of Sales, Caroline Björkman, said: “Launching Turbo Crash as we approach our first anniversary is the perfect way to celebrate how well Originals Studio has established itself in the market. In less than a year, we’ve launched ten distinctive titles – from Mines and Crash to Turbo Crash – and built a portfolio that operators can rely on and players genuinely enjoy.”
The post Cubeia expands Originals Studio with Turbo Crash launch appeared first on European Gaming Industry News.
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