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eSports market to explode in China by 2020

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China’s most prolific gaming companies expects huge things for the country’s eSports industry in the near future. Tencent published a report this week stating that eSports sector in china would reach 350 million users by the year 2020, and would generate around $1.5 billion in revenues annually. At present time, the market’s user base is around 250 million, based on last year’s figures.

If Tencent’s predictions are correct, the growth could result in China accounting for around 59% of all users from around the world. The figures from last year showed an increase of 41% over the number seen in 2016.

China is currently the second-largest market behind the United States. Last year, China generated around $104 million revenue from eSports while U.S. generated $258 million. The U.S. market improved substantially from 2016, increasing by 45%. South Korea is ranked third, generating around $49 million in revenue from eSports.

According to a recent survey, 72% of those interested in eSports in China have established histories of watching eSports competitions. An estimated 36.6% of users only began watching competitions within the past two years and, for the first time in history; ‘blockbuster’ games attracted over 10 billion spectators—a new record.

The surveys have also found that the eSports market isn’t comprised of only the younger male generation. Instead, over 20% of eSports users are females and parents; 24.3% are females and, of this group, 69% are between the ages of 21; and 30. 29% of eSports users are parents, 59% of which are between 31 and 40 years old.

As is to be expected, mobile Internet is the most popular method of attracting new users, as well as for eSports content distribution. However, 52% of the users who responded to the survey indicated that they still rely on official websites for schedules and information. eSports live video streaming sites and gaming applications are ranked second and third, respectively, for information gathering.

While eSports is considered to be nothing more than watching professionals participate in video games on large screens, the survey also identified that a significant portion of followers also participate in live sports. Whereas 16% of the general public regularly participate in sports activities, 19% of eSports users responded favorably when asked if they played live sports.

 

Source: CalvinAyre.com

Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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2025 Gaming in Spain Conference: Mikel Arana confirmed as keynote speaker

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The 2025 Gaming in Spain Conference, which is set to take place June 26 in Madrid, will bring you the latest news on Spain’s regulated iGaming market.

Mikel Arana confirmed as keynote speaker

The event’s keynote will be delivered by Mr. Mikel Arana, Director General of Span’s Directorate for the Regulation of Gambling (DGOJ).

Mr. Arana will explain both the latest regulatory developments and the resulting obligations for Spanish-licensed online operators.

Other topics & speakers

A series of far-reaching advertising restrictions that were initially overturned by Spain’s Supreme Court last year appear close to being reintroduced as part of a new public health law. The introduction of these restrictions s expected to have a significant impact on Spain’s regulated market.

Other regulatory measures that have been recently introduced or that are currently in preparation include a single spending limit across all games, as well as (future) cross-operator deposit limits and the introduction of a single regulator-approved problem gambling detection algorithm.

To discuss these and other topics, we have currently confirmed the following speakers: Jorge Hinojosa, Director General, JDigital; Xavi Muñoz, Partner, ECIJA; Camille Gonzálvez, Gambling Lawyer, ECIJA; and Josh Hodgson, COO, H2 Gambling Capital.

Additional speakers will be announced soon!

Dedicated LatAm sessions

In addition to our Spain-focused main program, the 2025 GiS Conference will also feature several sessions specifically dedicated to LatAm markets.

Country-specific breakout sessions on Brazil, Colombia, and Peru will be part of the program. Expect in-depth sessions on the latest regulatory developments and data-driven market analysis!

Willem van Oort, Founder of Gaming in Spain commented: “Although Spain remains, of course, the focus of our event, I am very glad that we are also looking a bit farther this year. For Spain-facing operators, LatAm is an exciting region to consider for expansion. Happily, we have speakers who are fully updated on local regulations and market conditions.” 

Extensive networking opportunities

The 2025 GiS Conference offers extensive networking opportunities. Meet the Spanish market’s key decision makers in person!

Practical information

The 2025 GiS Conference will take place June 26 at Auditorium ECIJA, located on Calle de Serrano, Madrid’s “golden street” in the commercial heart of Spain’s vibrant capital.

Registration for the 2025 Gaming in Spain Conference is already open.

The post 2025 Gaming in Spain Conference: Mikel Arana confirmed as keynote speaker appeared first on European Gaming Industry News.

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Mindway AI Achieves ISO 27001 Certification for Excellence in Information Security Management

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Mindway AI, a leading innovator in artificial intelligence solutions for player safety, is proud to announce that it has achieved ISO 27001 certification, a highly respected standard for information security management systems (ISMS). This certification underscores Mindway AI’s commitment to upholding the highest standards of information security across its infrastructure, applications, and systems that guarantee the seamless delivery of our products and services.

ISO 27001 is an internationally recognised standard that sets the framework for an effective ISMS, focusing on continual improvement, assessment of security risks, and implementation of necessary controls to safeguard information assets. By attaining this certification, Mindway AI demonstrates its dedication to maintaining the confidentiality, integrity, and availability of customer data and sensitive information.

“Achieving ISO 27001 certification is a huge and very significant milestone for us over here at Mindway AI,” said Rasmus Kjaergaard, CEO of Mindway AI. “In today’s digital age, robust information security is critical to building trust with our customers. This certification validates our rigorous processes and unwavering commitment to protecting our clients’ information and delivering our solutions with the utmost security.” 

The certification process involved a very comprehensive work and workload before the audit conducted by an independent third-party auditor, assessing Mindway AI’s ISMS and all its policies against the stringent requirements of the ISO 27001 standard. The scope of this certification encompasses the infrastructure, applications, policies, processes, and systems that play a core role in delivering Mindway AI’s innovative AI-driven products and services to our valued customers.

Mindway AI continues to invest in its security infrastructure and aims to exceed industry standards, ensuring that its clients can rely on the company as a trusted partner. Customers can expect top-tier protection of their data, supported by rigorous security protocols and continuous improvements.

The post Mindway AI Achieves ISO 27001 Certification for Excellence in Information Security Management appeared first on European Gaming Industry News.

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Marc Burroughes appointed Chief Commercial Officer Casino at EveryMatrix

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Marc Burroughes has been appointed Chief Commercial Officer (CCO) of EveryMatrix’s Casino division, driven by CasinoEngine, the group’s flagship integration platform powering global tier-1 operators to record growth.

Burroughes has spent close to two decades in the iGaming industry including senior roles at IGT, Light & Wonder and OpenBet with extensive commercial experience setting strategies and managing tier-1 customers in integrating content from leading game studios, platforms and aggregation solutions.

Reporting to casino business unit CEO Stian Enger, he will be responsible for commercial strategy across EveryMatrix’s CasinoEngine business unit that generated €2.8 billion in Gross Gaming Revenue (GGR) for customers in 2024, processing more than 73 billion game rounds.

His new CCO role involves a multitude of responsibilities including defining and setting the commercial strategy for CasinoEngine; delivering the forthcoming EngageSuite ecosystem to existing and new clients; working closely with the SlotMatrix and EveryMatrix Games teams to help customers move to a full platform solution and more.

Ebbe Groes, Group CEO and Co-Founder, EveryMatrix, said: Marc has a strong track record working in senior positions for some of the industry’s major providers and delivering premium casino solutions for tier-1 brands.

“As we continue to grow at pace, and as our casino business unit goes from strength-to-strength, we’re looking to accelerate this even further in the months and years ahead under Marc’s commercial leadership.”

Marc Burroughes, CCO, Casino, EveryMatrix, said: “When the opportunity came to join EveryMatrix on their journey to rapid growth there was only one answer I could give.

“The group’s casino division is among the best I’ve seen in my 17 years in the industry and it still has room to significantly grow. I want to maximise all the opportunities we’ve identified and I’m confident we can achieve some big targets.”

The post Marc Burroughes appointed Chief Commercial Officer Casino at EveryMatrix appeared first on European Gaming Industry News.

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