gaming
UK to ban games with cartoons
The United Kingdom Gambling Commission and the Advertising Standards Authority have ordered gambling websites to take down games with children’s cartoon characters in them.
Over 450 online gambling websites will have to take down several games with cartoon characters in them after the United Kingdom Gambling Commission (UKGC) and the Advertising Standards Authority (ASA) decided to block them. Both regulatory bodies have issued a letter asking operators to remove such games in order to stop children from playing on gambling websites.
Some websites such as William Hill, Bet365, 888 and many others used cartoon characters to promote their operations, but the regulators consider they are luring children into gambling and decided to forbid those type of games. The decision obbeys Committee of Advertising Practice’s (CAP) rules, which states the prohibition of games with a ‘particular appeal’ to children.
Tom Watson, shadow culture secretary had recently targetted bookies saying that there was a ‘loophole’ which companies were ‘ruthlessly exploiting’ and called for the UKGC to ban these games.
Politicians and regulators were concerned about the 450k underage gamblers that play in England and Wales weekly, as they considered that this number was leading the next generations to get hooked on gambling, and so decided to ban cartoon-character-based games.
gaming
Disparities in Brazilian Gambling Market Expose Socioeconomic Inequities
The Brazilian gambling market is a dynamic and ever-growing industry that attracts individuals from various socioeconomic backgrounds.
However, a closer analysis of the market by ENV Media reveals significant disparities, highlighting how certain segments of society are overrepresented while others are underrepresented. This article examines the distribution of active real money gamblers across different household brackets in Brazil and sheds light on the underlying socioeconomic inequities that contribute to this phenomenon.
The Overrepresentation of A-Level Households
Comprising only 2.9% of Brazilian households, A-Level households surprisingly make up 12% of the Brazilian gambling market. This overrepresentation raises questions about the factors driving individuals from these households to engage in gambling activities more frequently compared to their counterparts in other socioeconomic groups.
It suggests that A-level households may have a higher disposable income or a greater inclination towards risk-taking behaviour, making them more prone to participating in gambling activities.
B1-B2 Households are Overrepresented yet Underrepresented
While B1-B2 households constitute 21.8% of the Brazilian population, they make up a striking 40% of active real money gamblers in the country. This disparity indicates that individuals from B1-B2 households are significantly overrepresented in the gambling market compared to their representation in the general population. It implies that this particular socioeconomic group might have easier access to gambling opportunities or possess higher discretionary income, allowing them to participate more actively in the industry.
C1-C2 Households Have Near Representation
In contrast to the overrepresentation of A-level and B1-B2 households, C1-C2 households demonstrate a nearly proportionate presence in the Brazilian gambling market. Comprising 47.4% of the Brazilian population, they account for 48% of active real money gamblers. This alignment between the population distribution and the gambling market participation suggests that individuals from C1-C2 households are engaging in gambling activities in line with their demographic representation.
Socioeconomic Factors at Play
The observed disparities in the Brazilian gambling market can be attributed to several underlying socioeconomic factors. A-level households, characterized by their higher income and potentially greater disposable wealth, may find gambling more accessible due to their financial resources. B1-B2 households, although overrepresented, may face financial constraints that prevent them from participating more actively. However, their higher representation could indicate the allure of gambling as a potential means to improve their economic situation.
The overrepresentation of certain socioeconomic groups in the Brazilian gambling market underscores existing inequalities within the country. It highlights disparities in income distribution, access to disposable income, and opportunities for upward mobility. Such imbalances can perpetuate a cycle of socioeconomic disadvantage, as individuals from lower socioeconomic backgrounds may be lured into gambling as a means to attain financial stability or escape their circumstances, further exacerbating their vulnerability.7JP
Addressing Socioeconomic Inequities
To address the disparities in the Brazilian gambling market and reduce socioeconomic inequities, a multifaceted approach is needed. Firstly, initiatives should focus on enhancing financial literacy and providing support to individuals from lower socioeconomic backgrounds, equipping them with the knowledge and tools to make informed decisions about gambling.
One aspect that ENV Media has been working hard on pushing through its new casino brand, 7JP.com, is to focus heavily on responsible gambling practices. According to ENV Media’s COO, Shane Hand, it’s of vital importance that any and all brands that enter the Brazilian market have this front of mind.
“Previously, we have worked extensively in the Indian gambling market and one thing that become very clear is that it is of utmost importance to safeguard players, especially those who fall into the lower wage earning brackets. These individuals are the most vulnerable to developing unsustainable gambling habits. It’s extremely important that brands considering entering the Brazilain market focus on promoting awareness campaigns and implementing stringent regulations to protect such people”
Conclusion
The overrepresentation of A-level and B1-B2 households in the Brazilian gambling market, coupled with the near-representation of C1-C2 households, sheds light on the socioeconomic inequities that persist within the country.
While A-level households and B1-B2 households are overrepresented, this indicates that certain socioeconomic factors, such as income and accessibility, play a role in shaping gambling behaviours.
Recognizing and addressing these disparities is crucial to fostering a more equitable society and ensuring that gambling remains a form of entertainment rather than a path to socioeconomic distress for vulnerable individuals.
event
Login Casino is drawing tickets for Russian Gaming Week!
Login Casino is the media-gambling sponsor of the most anticipated event for all the stakeholders of gaming industry in Russia in 2018 – XII International gambling-entertaining exhibition forum Russian Gaming Week. The event will be held on 7-8 June in Moscow.
Russian Gaming Week is a global platform where the gaming industry “heavyweights” will gather in order to discuss the most important aspects of the sector: betting influence on eSport promotion, gaming zones development in Russian Federation, experience of Russian and foreign casinos, bitcoin and its benefits for gambling, usage of chat-bots in gambling and many other topics.
On this occasion, Login Casino has prepared presents for its readership. The online magazine is drawing two tickets for Russian Gaming Week 2018. Anyone can take part in the draw! In order to do this, one has to register on the landing-page of the magazine. The winner will be determined on June 1. Good luck!
EEG iGaming Directory
Yggdrasil partners with Snaitech
Yggdrasil Gaming has further extended its reach in Italy with a deal to provide content to leading Italian gaming operator Snaitech.
The agreement will give Snaitech, leader in betting retail, access to award-winning Yggdrasil titles certified under Italian regulations. Snaitech will receive Yggdrasil’s collection of in-game promotional tools, BOOST™ and social sharing tool BRAG™, enabling the operator to increase and complete its online casino offer.
Yggdrasil CEO Fredrik Elmqvist, said: “To agree a deal with Snaitech, one of the most respected names in European gaming, shows that our approach is being welcomed by both operators and players in Italy.
This partnership with Snaitech is the latest step in Yggdrasil’s ambitious plans for the Italian market.”
Snaitech CEO Fabio Schiavolin said: “We always work to offer our customers the best selection of content available. So it is with great pleasure that we are able to add Yggdrasil games to our offering. The new titles, the promotional infrastructure and above all the smart approach of Yggdrasil team, will add a further innovative boost to provide a complete, safe, engaging and entertaining gaming experience to our customers.”
Yggdrasil plans to have more than 30 games certified for the Italian market during 2018.
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