Loot boxes
Apple Requires Games With Loot Boxes to Disclose to Users Odds of Receiving the Items
Amidst the on going controversy surrounding loot boxes in video games courtesy Star Wars Battlefront 2, Apple has declared that games with loot boxes should disclose the odds of receiving items. What this means is, if a game on the App Store has loot boxes as a part of its in-app purchases, developers should clearly state what the chances are of getting rare items that could be in said loot box.
“Apps offering ‘loot boxes’ or other mechanisms that provide randomized virtual items for purchase must disclose the odds of receiving each type of item to customers prior to purchase,“ reads the App Store review guidelines from the company.
China has adopted a similar ruling for games available in the country. Albeit in a stricter fashion to ensure consumer rights are protected.
“Online game operators [in China] will need to disclose the name, property, content, quantity, and draw/forge probability of all virtual items and services that can be drawn/forge on the official game website or a dedicated draw probability webpage of the game. They will also need to publicly announce the random draw results by customers on either the official website or in game and keep those records for more than 90 days. These regulations will help make games fairer for players,“ wrote China games analyst Daniel Ahmad in a post. Keep in mind that Apple hasn’t issued guidelines or best practices to be followed. Simply, it’s asking developers to let consumers know what they’re getting.
Nonetheless, with Apple taking a stance for greater transparency on the App Store, it’s just a matter of time before Google Play, Steam, and others take notice. More so with politicians paying attention to predatory micro-transaction practices in Star Wars Battlefront 2.
Last month, French senator Jerome Durain penned a letter to the online gambling authority of France, ARJEL, mentioning Star Wars Battlefront 2 by name taking issue with its use of loot boxes as a part of a “pay-to-win” scheme.
Meanwhile, the state of Hawaii in the US held a press conference to address Star Wars Battlefront 2with Democrat representative Chris Lee claiming the game is “online casino specifically designed to lure kids into spending money.”
He mentioned that they would look at legislation to prohibit the sale of these games to anyone who is underage as well as “prohibiting different kinds of mechanisms in those games.”
Loot boxes
Another regulator says loot boxes are not gambling, now it’s New Zealand
As there still no clear consensus on what lawmakers think, however about loot boxes in New Zealand, the regulator has expressed and official statement.
Loot boxes are not a form of gambling, says a New Zealand government regulator. The latest government statement on the practice aligns with the contentions of the United States’ Entertainment Software Association and publishers of games that use them.
Trish Millward, of the Gambling Compliance office for New Zealand’s Department of Internal Affairs, told Gamasutra on Monday that loot boxes “do not meet the definition of gambling.”
Loot boxes, through which users acquire in-game items at random, have been heavily criticized for their influence on player progression in Star Wars: Battlefront 2, Call of Duty: WWII and other games, and for the fact users can spend real money to acquire these packs of virtual items. The controversy was hot enough that Battlefront 2 suspended the means of these kinds of sales a day before the game’s full launch last month.
Millward, a licensing compliance manager for New Zealand’s gambling compliance office, told Gamasutra that the department was aware of and monitoring the controversy regarding loot boxes. However, the practice does not fit New Zealand’s definition of gambling, under a 2003 law.
“While the payment of money for a loot box with the contents of which are determined by chance may appear to be gambling,” Millward said, “the Department is of the view that loot boxes do not meet the legal definition of gambling.”
Millward further explained that video game players “do not purchase loot boxes seeking to win money or something that can be converted into money.”
In November, after Hawaii state representative Chris Lee called Battlefront 2 “a Star Wars-themed casino designed to lure kids into spending money,” the Entertainment Software Association responded with a statement that the practice could not be called gambling.
“Loot boxes are a voluntary feature in certain video games that provide players with another way to obtain virtual items that can be used to enhance their in-game experiences,” the ESA said.
Lee and a colleague, Rep. Sean Quinlan, had said that the loot box practice should be examined and regulated under state law to shield minors from gambling. A spokesman for Electronic Arts declined to address that allegation at the time.
Days later, the U.K.’s Gambling Commission weighed in, saying loot boxes don’t fit gambling under existing law, but “the line between video gaming and gambling is becoming increasingly blurred.”
Battlefront 2 is now a month into its launch, still with no microtransactions enabled. They are expected to return but EA has given no timeframe for when. Earlier this month, Battlefront 2’s in-game currency rewards, which also had been criticized for how they slowed player progression, were increased under an ongoing program of changes that EA DICE says it will bring to the game.
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