QTech Games adds DELULU slot and instant-win titles to its aggregator platform
New European studio’s debut portfolio includes five games built on Tequity’s RGS, targeting rollout in emerging markets.
QTech Games has signed a supplier agreement with DELULU to distribute the studio’s slot and instant-win titles through the QTech aggregator platform, the companies said.
DELULU entered the iGaming market this summer and is built on Tequity’s RGS infrastructure, according to the announcement. The studio’s debut portfolio includes five titles featuring player-choice mechanics and operator-configurable RTP settings. The initial games referenced in the release include Oh My Gods, MLK Voyage, Dogs Arena, Candy Chaos, and Portal Plinko.
QTech CEO Philip Doftvik said: “We’re delighted to be among the first platforms to go live with DELULU’s unfolding collection of engaging titles that will give our localised approach another competitive edge. This growing collaboration makes the point that our diverse portfolio draws from a deep well of established stars and emerging forces in slots provision.
“Each game is built around player-directed mechanics, operator-selectable RTP options, or varied volatility profiles, driving demand for this fledgling superstar studio. DELULU is expanding at a rapid rate of knots, thanks to its “players-first” mentality to game development, and we look forward to seeing how these games perform across a spread of new territories.”
DELULU CEO Arthur Shaikhaliev said the partnership supports the studio’s distribution strategy in emerging markets. “Our debut portfolio fuses cinematic-quality visuals with narrative-driven characters, and follows an ambitious model to lean on leading aggregator ecosystems, like QTech’s sprawling influence across emerging markets, to accelerate time-to-market and reduce technical overhead.
“QTech is a natural habitat for our content, and is blazing a trail throughout the emerging-markets space in Asia, Africa and LatAm, where everyone wants a piece of the pie. We can’t wait to see how our games connect with different and diverse audience sets across a range of igaming economies.”