EEGaming

Backseat Gaming confirms expanded team attendance at SBC Summit 2026

Backseat Gaming will attend SBC Summit 2026 in Lisbon later this month with an expanded delegation, marking its first industry event since launching as a fully independent developer with its own remote gaming server (RGS).

The studio said its on-site team will include Debbie Cooper (Head of Commercial Operations) alongside new hires Kristina Hambardzumyan (Head of Business Development), Graeme Savill (Head of Business Development – Emerging Markets) and Kristeena Haidon (Senior Account Manager).

Backseat Gaming said it plans to use the event to meet operators and partners as an independent supplier and to present its player-led content strategy. The company stated it releases a new game each week, and referenced titles including Born in Hell, Toad Town and Totem Tower Bonanza.

Debbie Cooper, Head of Commercial Operations at Backseat Gaming, said: “It's great to see Backseat Gaming thriving since its independence. This strategy allows us to respond quickly to partner needs and deliver the kind of games players genuinely want to engage with. It also gives us the flexibility to tailor our release schedule and portfolio strategy to support long-term partner success.

“In recent months we've welcomed some highly experienced and talented individuals to the team and I'm looking forward to attending SBC Summit Lisbon with them to meet partners face-to-face, connect with new people, and demonstrate exactly what Backseat Gaming has to offer.”