EEGaming

BGaming cites partner results to validate its Three Game Worlds portfolio strategy

BGaming is using operator and partner case studies to back its “Three Game Worlds” portfolio strategy, a framework it introduced in 2025 that groups its content into three categories: Classic, Casual and Entertainment. The company is positioning the model as a way for operators to align game selection to acquisition, reach and retention goals.

In the Casual category, BGaming highlighted titles including Aviamasters™ 2, Plinko 2, Penalty Duel with Júlio César, Chicken Shot, and Fishing Time.

BGaming also cited performance from Fishing Time with TopX, stating the game recorded a high Average Bet for a Casual title and that around 50% of players moved on to slots after playing it. In Malaysia, BGaming said Fishing Time generated more than $1.1 million in revenue over a couple of months.

For the Entertainment category, BGaming pointed to streaming and discovery performance. Sebastian Khalighy, COO at Casinolytics Streaming Intelligence, said: “BGaming has established a strong position in the global streaming ecosystem, with 56,585 minutes of streaming airtime recorded over a March–June 2026 period, placing the provider sixth worldwide. Titles such as Aztec Clusters, Snoop Dogg Dollars, and Merge Up demonstrate how Entertainment games can translate streaming visibility into sustained audience engagement and player discovery.” BGaming added that at Stake, Merge Up 2 has performed with both VIP and new players.

In the Classic category, BGaming positioned its slots as retention-led products, particularly in Tier 1 and regulated markets. UpGaming reported Hot Chilli Bells ranked #1 among BGaming titles on its platform by Bet EUR, GGR and number of bets in each month from April through June, and outperformed the platform benchmark on retention, with D1 retention 66% higher, D3 54% higher and D7 229% higher. Median session duration was reported as 136% above benchmark. A representative from Doxa added: “The targeted game selection delivered immediate results, bringing traffic in line with the operator’s target OAS metrics. Strong average bets and session duration also helped build high-value player cohorts with a high average deposit in the first month, opening opportunities for further scaling.”

BGaming said it will showcase the Three Game Worlds concept at SBC Summit in Lisbon from September 28th at stand #B301. Kate Puteiko, CMO at BGaming, said, “When we introduced Three Game Worlds, our goal was to give each part of our portfolio a clear role within the operator growth cycle. The performance of games across each World demonstrates how each category can address a specific operator need: from attracting and activating players to driving reach, engagement, and retention.”