RubyPlay has launched a new suite of in-game Engagement Tools—starting with Missions and Tournaments—aimed at helping operators increase session depth and retention through game-level events.
The company said the tools move away from “wallet-level” engagement mechanics common in the market by tying objectives and scoring to events that occur inside the slot experience. Missions lets operators build campaigns where players complete specific in-game objectives in exchange for instant rewards.
Tournaments adds a time-bound competitive layer, with players earning points by triggering in-game events such as high-value symbol landings and feature activations. RubyPlay said both tools are designed to run as a native part of gameplay rather than an external overlay.
Deployment will extend across RubyPlay’s portfolio and its studio ecosystem, including RubyPlay Studio, Koala Games, Mad Hat Games, xSlots and Firerose, with each able to embed Missions and Tournaments in their titles.
Tsachi Maimon, Chief Executive Officer at RubyPlay, said: “When we developed our Engagement Tools, the goal was not to add another promotional layer on top of the game. The goal was to strengthen the game itself.
“Most engagement mechanics in the market are built around wallet activity or broad player behaviour. We wanted to take a different approach by building Missions and Tournaments around real in-game events, the moments players already connect with during the slot experience.
“That creates a more relevant and intuitive journey for players, while giving operators a powerful way to support longer sessions, stronger retention and deeper engagement across RubyPlay’s full content ecosystem.”


















