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TEAM VITALITY UNVEILS ITS NEW VALORANT ROSTER

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  • Team Vitality kicks off the new season with renewed energy and strong ambitions, both on the European and international stage.
  • With the addition of renowned players like Chronicle and an experienced coaching staff, the club is fielding an exceptional team.
  • The young prodigy Ștefan “Sayonara” Mîtcu will officially join the team after March 2026.
  • All the stars are aligned to kick off this new year in VALORANT, starting with Project Blender 2025 on December 3rd.

Paris, 24th November 2025 – Team Vitality, an international esports club, is proud to present its new VALORANT roster for the 2026 season. While 2025 had started strongly with the VCT EMEA Kickoff title and a Top 4 finish at Masters Bangkok, the remainder of the journey did not meet the expected goals.

In 2026, VALORANT remains a priority for the club, with international events taking place across the globe. The integration of new talent also marks the beginning of a new chapter, highlighted by the highly anticipated addition of young prodigy Ștefan “Sayonara” Mîtcu and Timofey “Chronicle” Khromov, one of the world’s top players, to the roster.

A STAR-STUDDED ROSTER READY TO DOMINATE

The VALORANT scene is ready, and Team Vitality returns more determined than ever. Centred around Derke, this team of exceptional talents promises to be a true powerhouse for the 2026 VCT season.

Roster composition

  • Timofey “Chronicle” Khromov (Russian) – 23 years old: One of the leading figures on the circuit, Chronicle brings to Team Vitality his game intelligence, composure, and experience in major victories. He reunites with his former teammate Derke. After a 2025 marked by three consecutive international finals – Masters Toronto, Esports World Cup, and Champions Paris – finishing second in all three, he now aims for victory on every stage in 2026.
  • Elias “Jamppi” Olkkonen (Finnish) – 24 years old: The second Finnish star of the 2026 roster alongside Derke, Jamppi comes off an impressive 2025, narrowly missing qualification for Champions Paris. A key player in BBL Esports’ rise, he demonstrated both leadership and skill throughout the season. In 2026, Jamppi will take on the crucial role of In-Game Leader (IGL), tasked with guiding Team Vitality to victory.
  • Dawid “PROFEK” Święć (Polish) – 21 years old: Alongside his former coach and teammate, PROFEK joins The Hive bringing his sharp game sense and calm, thoughtful playstyle—perfect for the role of Controller. Noticed as a rookie in 2025, he helped elevate BBL Esports from 6th to 3rd place between the Kickoff and Stage 2, delivering decisive performances against Fnatic and Team Heretics.
  • Ștefan “Sayonara” Mîtcu (Moldovan) – 17 years old: Sayonara has already made his mark in the Spanish Challengers League, becoming the youngest winner and MVP in the league’s history. His outstanding performances in Split 2 confirm his status as a must-watch young talent for 2026. Having already been a part of the organisation since early 2025, Sayonara has made a statement in the French Challengers League. He will make his official VCT EMEA debut after celebrating his 18th birthday in March.
  • Nikita Derke Sirmitev (Finnish-Russian) – 22 years old: A former Counter-Strike player turned VALORANT competitor, Derke is considered one of the top three duelists of all time, renowned for his exceptional skills and decisive impact in matches. After winning the VCT: 2023 LOCK//IN and the VCT Masters Tokyo in the same year—a feat never achieved before—Derke has been contributing his strategic vision and talent to the team since last season, leveraging his extensive international experience. Derke was also instrumental in Team Vitality’s VALORANT EMEA KICKOFF 2025 victory earlier this year.

Coaching staff

  • Gregor “PAL” Morton (Scottish) – Head Coach: PAL joins after an impressive year leading BBL Esports, guiding the team to a Top 3 finish at VCT EMEA Stage 2. Renowned for his strategic vision and leadership, he arrives at Team Vitality alongside his two trusted allies, Jamppi and PROFEK, determined to unlock the full potential of the 2026 roster.
  • Benjamin “Scuttt” Hutchinson (Irish) – Strategic Coach: A former member of the Fnatic VALORANT team, he brings solid experience and an impressive track record. In 2025, he contributed to Fnatic’s VCT EMEA Stage 1 title as well as three consecutive international finals—Masters Toronto, Esports World Cup, and Champions Paris—finishing in second place each time. A former collaborator of PAL at BBL Esports, they now reunite to form a formidable coaching duo.

This talented duo will bring a fresh strategic vision aimed at strengthening the team’s competitiveness and laying the foundation for a new chapter in VALORANT.

A familiar and experienced face will be stepping in to support Team Vitality through the opening stretch of the season, until Sayonara officially joins the team in March 2026. Fans can expect someone who already knows the scene well and will slot in seamlessly when the first matches begin.

This team is built with a vision of collaboration between subject-matter experts in mind. Everyone is here to make everyone else’s lives easier, and it is the pre-existing trusting relationships we have that will let us build and build throughout the year, focusing on the everyday actions that compound over time and give us the best chances of success. We are here to achieve things that we are proud of, but ultimately, with the people we have involved, our goals for the team are as high as the standards we set for ourselves.explains Gregor “PAL” Morton, Head Coach of the team.

ON THE ROAD TO 2026

In 2026, Team Vitality approaches the VALORANT scene with a clear ambition: to establish itself permanently at the top of the global esports landscape. The new roster embodies a renewed approach, placing team culture at the heart of the project. Guided by their coaching staff and a shared set of values: trust, high standards, and cohesion, the players are building a strong collective dynamic designed to last.

This stability is paired with a strong commitment to the development of Sayonara, a young prodigy on the scene, whom the organisation aims to support under the best conditions to unlock his full potential. Focused on performance development, Team Vitality has chosen an approach rooted in club culture, team cohesion, and long-term vision, with a single ambition in sight: to conquer the heights of the VALORANT Champions Tour (VCT) and the VALORANT Champions.

“VALORANT is an essential scene for us. For 2026, we wanted to build a roster combining proven leaders and promising young talent, capable of performing at the highest level, and that’s exactly what we’ve achieved. All the stars are now aligned for us to perform. We also rely on an experienced coaching staff, among the best in the scene, with a detailed and comprehensive understanding of the challenges of performance: a solid theoretical approach inherited from their academic backgrounds, combined with practical experience demonstrated by the results achieved in recent years. All of this is perfectly consistent with Team Vitality’s DNA,” says Fabien ’Neo” Devide, President and co-founder of Team Vitality.

The new-look roster will compete together for the first time on December 3rd, for the 2025 Project Blender – kicking off a new season with renewed energy and strong ambitions.

 

The post TEAM VITALITY UNVEILS ITS NEW VALORANT ROSTER appeared first on European Gaming Industry News.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Finland’s Gambling Reform Is Official – What Happens Next?

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The wait is over: The Finnish Parliament has officially approved the new gambling legislation. In a decisive plenary session, MPs voted 158 in favor to 9 opposed, with 32 abstaining. The text remained unchanged from the version presented in previous weeks, solidifying the framework for Finland’s transition from a monopoly to a licensed market.

With the political uncertainty resolved, the focus now shifts to implementation. For operators, this means the race to compliance—and market entry—has effectively begun.

The Confirmed Timeline

With the legislation passed, the roadmap to the market opening is now set. Operators must use the coming months to prepare for a rigorous licensing process.

  • Early 2026: The application window is expected to open. The regulator will begin accepting and reviewing license applications.

  • 2026 (Throughout): The “preparatory year.” This period is dedicated to vetting applicants, ensuring technical compliance, and establishing the new supervisory authority.

  • January 1, 2027: The regulated Finnish market officially opens. Licensed operators can go live with betting and online casino services.

Entering the Finnish Market with Nordic Legal

Navigating a new jurisdiction is complex, but it doesn’t have to be inefficient. With extensive experience advising on gaming licences across the Nordic markets, Nordic Legal brings a proven, practical approach to the Finnish process.

Efficiency Through Synergy If you already work with us in Denmark or Sweden, we ensure your Finnish licence application isn’t a “start from scratch” project. We build directly on our existing knowledge of your organisation and systems.

Your usual Nordic Legal contact will coordinate directly with our Helsinki team at no extra cost. This integrated approach saves you time and avoids the frustration of duplicating work you’ve already done for other Nordic licenses.

Our Approach We focus on smart compliance:

  • Reusing documentation where regulations overlap.

  • Anticipating regulatory questions before they are asked.

  • Aligning requirements for technical standards and responsible gambling.

  • Engaging constructively with the Finnish authority to ensure a smooth process.

The Finnish Licence Application Package

To support your entry, we offer a comprehensive package designed to handle the heavy lifting:

  • Translation of all required documents.

  • Guidance and completion of complex application forms.

  • Full project management from start to submission.

  • Direct communication with the Finnish regulator on your behalf.

Next Steps

The window for preparation is narrowing. Contact your usual Nordic Legal advisor today to discuss the new legislation or our Licence Application Package. Alternatively, reach out to us directly to secure your place in Finland’s upcoming regulated market.

The post Finland’s Gambling Reform Is Official – What Happens Next? appeared first on Gaming and Gambling Industry Newsroom.

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GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture

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Introducing GAMEPOP: The Culture of Play, a new premium bookazine by Red Bull Media House and the world’s first magazine dedicated entirely to video-game culture. Designed as a rich, book-like publication, GAMEPOP rethinks what a magazine can be, capturing the creativity, personalities and ideas shaping modern gaming. GAMEPOP will debut at the Red Bull Tetris World Final in Dubai from December 11 to 13, followed by The Game Awards on December 11. The issue will then be available through select international retailers in the weeks that follow.

Across 180 pages, the issue brings together a wide range of cultural voices, including Japanese game designer Hideo Kojima, leading DC Comics creators, the Oscar-nominated team behind Grand Theft Hamlet and contributors with bylines in Vogue. The bookazine also spotlights standout Red Bull talent, including YouTube star Ludwig, Twitch creators Emiru and Caedrel, and Red Bull athlete MenaRD.

Rather than treating gaming as a standalone medium, GAMEPOP looks at how games influence, and are influenced by, wider culture. Through original photography, long-form features, illustration and visual essays, the publication explores how gaming connects to global trends in style, music, movement, storytelling and performance, and the creative communities driving that conversation.

The issue also includes interactive elements, including a bespoke Choose Your Own Adventure story created exclusively for the launch. A limited collector edition of 150 copies takes the concept a step further, featuring a fully functioning Tetris® device embedded directly into the cover – an industry first that turns the magazine into an object of play.

The post GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture appeared first on Gaming and Gambling Industry Newsroom.

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Red Rake Gaming Expands Global Presence Through Partnership with QTech Games

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Red Rake Gaming is pleased to announce a partnership with QTech Games, a leading aggregator and platform renowned for its strong presence in emerging markets on a global level. This collaboration brings Red Rake’s diverse and visually engaging portfolio of slots to QTech Games’ extensive aggregation platform, giving players across multiple continents access to high-quality, entertainment-focused casino content.

Founded in 2015, QTech Games is celebrating its 10-year anniversary in 2025. Over the past decade, the company has grown from rapid early-stage expansion to become a dominant force into emerging markets worldwide. With a global presence —including a new tech hub in Spain and offices in Malta—and Latin America, QTech Games has established itself as a fully-fledged international powerhouse.

Players can now enjoy titles from the Million Series, the Super Stars Series, and seasonal slots such as Halloween Wins and Christmas Wins, alongside new adventures including Azteca Gold Collect, Sherlock and the Stolen Gems, Beating Alcatraz, Big Size Fishin’, and Midas Wins.

QTech Games CEO, Philip Doftvik, said: “It’s another notch on our belt to have integrated more premium content from Red Rake. Theirs is a growing and constantly innovating library, delivering impressive support to the depth of our broad igaming-vertical spread.”

Nick Barr, Managing Director for Red Rake Gaming Malta, commented: “We are thrilled to partner with QTech Games and bring our portfolio of games to their growing network. Their leadership in emerging markets and innovative approach to aggregation allow us to reach new players and provide them with high-quality gaming experiences featuring unique features and visually engaging content. This collaboration marks an important step in strengthening our presence in key markets and further establishing Red Rake Gaming’s international presence.”

The post Red Rake Gaming Expands Global Presence Through Partnership with QTech Games appeared first on Gaming and Gambling Industry Newsroom.

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