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Can AI launch a casino? Slotegrator investigates

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Every day brings another business solution powered by AI. It has everyone wondering: how far can it go? Is there a limit to how much AI can handle, and how many costs it can cut? And most importantly: Can you start an online casino with nothing but AI tools? Slotegrator’s new report has the answers. 

Is there anything AI can’t do? Increasingly, the answer looks like “no.” While the AI bubble still might burst, that doesn’t change the fact that the capabilities of AI tools are constantly expanding.

Jessica Millis, CEO at CasinoRIX, notes: “We never know where this path will lead, but there will always be something new emerging to unlock human potential. In the near future, we can see that technical and routine work will increasingly be automated through the use of AI in various fields. At the same time, the world is clearly moving toward creativity, personalization, socialization, and performance. As a conclusion, we can say that AI will be an excellent tool for implementing human strategies.“

And nowhere is this more apparent than in iGaming. 

According to a report by ZipDo in 2025, 83% of gambling businesses use AI tools to enhance the personalization experience of their users. They’ve also found that the game development process is 25% faster with the use of AI-based game design tools, and that AI-driven data analytics is able to boost retention rates up to 40%.

So essentially, if you’re not using AI in some capacity, you’re already far behind the competition. But what’s the limit? Is there a line AI can’t cross? 

For example, could you use AI to build an online casino from scratch?

As an online casino and sportsbook developer with 13 years of experience, Slotegrator had to know, which is why the company released the report, “How to create your own online casino using AI tools”.

Obviously, it’s too big for a single prompt in ChatGPT. There are too many factors at play. How do you use AI for market research? What about choosing a business model for your project? What about the structure, technical specifications, and coding of the platform? Each of these areas — among others — deserve careful consideration. 

The report isn’t just a thought experiment. It’s a step-by-step guide with examples, tips about the most useful tools, and example prompts you can feed to AI tools to generate an MVP. And on top of that, the report highlights the limits of AI — the point at which a neural network isn’t enough, and it’s time to turn to a professional. 

“We live in an era of AI and machine learning, so it’s no wonder why business owners look for all possible ways to implement this technology — it can save time and cut costs. We’ve seen attempts to delegate different processes to AI, but can it actually set up a whole online casino? This is what we tried to investigate in our new report. Read it and see what we found out,” says Svetlana Kirichenko, head of marketing at Slotegrator.

Get the report with all the prompts via the link and feel free to contact the Slotegrator team with any question or suggestion about how online casinos can use AI.

ABOUT THE COMPANY

Since 2012, Slotegrator has been one of the iGaming industry’s leading software and business solution providers for online casino and sportsbook operators.

The company’s main focus is software development and support for online casino platforms, as well as the integration of game content and payment systems.

The company works with licensed game developers and offers a vast portfolio of casino content: slots, live casino games, poker, virtual sports, table games, lotteries, casual games, and data feeds for betting.

Slotegrator also provides consulting services in gambling license acquisition and business incorporation.

The post Can AI launch a casino? Slotegrator investigates appeared first on European Gaming Industry News.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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23red and GamCare unveil New Campaign which Brings the Hidden Feelings of Gambling Harm to Life

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Purpose-led creative agency 23red, part of CapGemini and UK charity GamCare have launched a new year-round digital campaign designed to help people recognise the often-invisible feelings associated with gambling harms and encourage people to seek support sooner, as needed.

Running across multiple digital platforms, the adverts target men aged 18–44 and people affected by the gambling of their loved ones, who are often women, and who often play a central role in family wellbeing, to take that first step to seeking support.

The campaign includes 30-, 15- and 6-second creatives in standard formats, with a major burst planned for the New Year, one of the busiest times of year in terms of people contacting the Helpline.

At its heart is a striking new 30-second film that uses metaphorical visual storytelling to bring to life the intense emotions people can experience when gambling takes control—feelings of being stuck, feeling trapped and a sense of being tied in knots by gambling.

Tristan Cavanagh, Creative Director at 23red comments: “Unhealthy gambling habits are often hidden in plain sight. We set out to create something people who are experiencing gambling harms instantly recognise and feel rather than just watch, with visuals that mirror the quiet chaos inside someone’s head. Our aim was to cut through the usual tropes and deliver a piece that resonates emotionally, prompting conversations before harm escalates”.

Victoria Corbishley, Chief Executive Officer at GamCare comments: “Our new creative visualises the inner turmoil that people experiencing gambling harms can feel. It’s a fresh approach that we hope helps people in need, whether they gamble themselves or care about someone who does. We hope they will see those signs and reach out sooner for support.”

The new GamCare campaign underscores that gambling harm doesn’t always look how you expect. It can affect colleagues, partners, friends, or family members who seem “on top of it,” and it can escalate quietly until it touches every part of life.

GamCare’s services are free and confidential, non-judgemental help is available 24/7, 365 days a year from trained advisers.

The post 23red and GamCare unveil New Campaign which Brings the Hidden Feelings of Gambling Harm to Life appeared first on European Gaming Industry News.

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Boomerang Partners merges creativity and marketing at SBC Summit Lisbon: Nick Chichagov on the vision behind the performance

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The September SBC Summit in Lisbon was one of the most notable events for Boomerang Partners. The affiliate gambling & betting marketing agency presented its client portfolio and won two prestigious SBC Awards: ‘Social Media Campaign of the Year’ and ‘Rising Star in Sports Betting’ (Operator).

The company’s booth became a central hub for exhibition attendees, with over 1,500 people visiting it. They were able to learn about the new sports traffic tournament, the Golden Boomerang League and took part in a raffle for sports memorabilia from Rafael Nadal, Cristiano Ronaldo, Tyson Fury, and Fernando Alonso. One of the most impressive activities at the Boomerang Partners booth were unique live artist performances. In doing so, the company effectively married marketing and art for the first time at the iGaming event. These quaint performances have all the potential to become a new trend in the industry.

The creative producer and director of the Boomerang Effect performances at the Boomerang Partners booth was Nick Chichagov. In an interview, he discussed the origin of the project’s idea, the essence of the performances, and where he draws inspiration from.

1 How did the idea for this performance come about? Did something unusual inspire you to create something so out of the box?

When I start working on a performance, I always look for an initial hook. Here, it was the crowd. Inspired by photographers like Alexey Titarenko and his City of Shadows series, I explored the idea of people as ghostlike figures without identity. Later, references to René Magritte’s Son of Man helped sharpen the concept.

Music also guided me — a line from a Tool song, “to bring the pieces back together, rediscover communication,” became a key reference point. Contemporary dance emerged as the ideal form. I wanted to include a simple yet powerful moment where two people just stand and look at each other. Step by step, the puzzle came together.

2 If you had to describe this performance in a few words, what would they be?

For me personally, it is about uniting, immersing into communication, and becoming one – transitioning from disparate parts into a single, cohesive whole. The entire performance is a metaphor for separate atoms, individual people, and distinct fragments ultimately uniting as one under the company’s brand.

3 Tell us about the concept behind the production — what was the main idea or message for you?

The concept of the performance was that six agents of Boomerang Partners  – each with their own character, state of mind, and attitude toward themselves, others, and the audience –  venture out into the crowd. Their mission is to study communication, understand themselves, and bring meaning to people, guiding them to a place they’ve been waiting for under the Boomerang Partners brand, which helps people realize their potential.

During the main performance, the artists showcase the company’s themes – boxing, racing, football – through movement and dance. At the end, their gray masks are removed to reveal vibrant, individual identities, still tied to the brand. The core message: people often feel lost, but Boomerang Partners shows them the right path through its lens.

4 What were the most interesting or challenging moments during the rehearsal process? Can you share any behind-the-scenes stories from the preparation?

The most interesting part was the entire process of working with the team. As a director, I found it interesting to give the performers some creative space. For instance, each performer had their own character, and I provided them with a list of 10 traits to define it. Within that framework, they also invented different emotional states and variations.

The work was challenging, though. The third act was particularly difficult because we built its final choreography piece by piece. All the references we found were entirely off the mark. We didn’t want to just literally depict a sport; we wanted to convey it through imagery.

This is how we built the first act: the artists study themselves and their characters. Then, they interact with each other in the second act. Finally, the third act is where the artists unite into a single whole, representing the company’s diverse directions, and they rip off their masks to reveal the vibrant individuality that blossomed under the brand’s auspices.

5 Were there any funny or unexpected stories while working on the performance?

I wouldn’t say there were any truly unexpected moments in terms of the performance’s preparation. But there were certainly funny ones. For instance, when we were trying to incorporate football, racing, or boxing into the performance, we’d choreograph and plan how to best execute it. Sometimes, when we tried it out, the result was quite humorous because it came off as rather cartoonish. That’s exactly what prompted us to rework some choreography segments, taking certain details we found interesting to work with, instead of relying on overused, standard clichés.

Another amusing element was our permanent audience member. A cat would come to almost every single rehearsal and watch the entire process of us putting the performances together with great attention. I think it only missed one or two rehearsals; it was always there, observing very, very intently what was happening and why.

6 In your opinion, which elements were key to the success of this show?

I believe the show’s success was a result of a complete team effort. We put in an enormous amount of work and conducted countless rehearsals. We had incredibly talented artists, and I feel all the looks we created were a perfect, 100% match for the original references I had in my mind. Ultimately, I believe the performance we delivered was successful, first and foremost, thanks to the entire team.

Watch the full version of the Performance Show on YouTube — Boomerang Partners.

About Boomerang

Boomerang Partners is a rapidly growing global marketing agency offering a wide range of services. Boomerang Partners is the Official Regional Partner of AC Milan. In 2024, it launched the inaugural Golden Boomerang Awards — a global tournament for affiliate teams. More than 400 affiliate teams participated in the second season of the tournament in 2025. Boomerang launched six new products in 2024-2025, contributing to a nearly 1.5-fold increase in product users.

The agency’s  client portfolio contains 13+ brands offering affiliate and entertainment services across 40+ markets in compliance with local regulations. These products provide personalized bonuses and 24/7 multilingual support.

About Nick Chichagov

With over five years of experience, Nick Chichagov crafts innovative projects at the intersection of theater, cinema, and immersive art. His portfolio includes collaborations with actors from the Royal Shakespeare Theatre, direction of performances featuring international artist ensembles, and work on music videos for prominent acts such as Vlady and AVOKARU.

The post Boomerang Partners merges creativity and marketing at SBC Summit Lisbon: Nick Chichagov on the vision behind the performance appeared first on European Gaming Industry News.

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Player protection focus for ITL at London’s Autumn Coin-op Show (ACOS)

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The Autumn Coin-op Show (ACOS) celebrates its 10th anniversary this month taking place on 21-22 October at ILEC Conference Centre, Earls Court, London. Innovative Technology (ITL) will be showcasing their latest cash validators and age & identity technology on stand 11.
Commenting on ITL’s involvement, Andy Bullock, Senior Business Development Manager said, “ACOS is a great networking opportunity for the coin-operated amusement and entertainment industry and it’s always good to connect with our customers and partners at the show.  A key focus this year will be on player protection and we look forward to showing how we can assist operators comply with the new age verification regulations coming into force.  Our tech can help prevent underage gambling and manage self-exclusion schemes. MyCheckr performs accurate and anonymous age checks and is ideal when placed at the entrance to 18+ gaming zones FECs and bingo halls to stop underage access.  ICU Lite can be fully integrated within a gaming machine to give an automated on-machine AV solution for land-based gambling venues including pub retailers. When our devices are linked via the MyConnect Hub, operators have full control and monitoring, and can remotely respond to alerts on a tablet or mobile for any underage access or play attempts which improves staff efficiency. Using facial recognition technology we can also help implement self-exclusion schemes, supporting player protection and safer gambling.”
Andy concluded, “We will also showcase a selection of note recyclers at the stand which are now widely used in the UK amusement market. We have options with varying capacities depending on your need, including the NV4000 which is ideal for redemption terminals due to its large multi-bill recycling capacity, NV22S for a compact note recycling solution, and the Spectral Payout for mid-range mixed denomination recycling.”
“Congratulations on a decade of ACOS, we look forward to seeing everyone – be sure to come and say hello to the team on stand 11 if you are attending.”

The post Player protection focus for ITL at London’s Autumn Coin-op Show (ACOS) appeared first on European Gaming Industry News.

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