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Record Revenue with Mobile Games in Germany

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The use of the smartphone and tablet for playing video games reached new heights in Germany in 2024. Sales revenue generated with mobile games reached the 3-billion-euro mark for the first time, up from around 2.9 billion euros in 2023. Mobile games thus continued their success story: their revenue has grown 63% since 2019 in Germany. These are the figures released by game – The German Games Industry Association, based on data collected by the market research company data.ai. A total of 24.3 million people in Germany play mobile games. Although this represents a slight drop of 300,000 from the previous year, mobile games enjoy unabated popularity. Accordingly, the smartphone has been the most used gaming platform in Germany for years now.

“Through their accessibility and variety, games for the smartphone and tablet inspire millions of people to play video games – young and old, men and women. This has not only resulted in a strong increase in revenue with mobile games in just a few years but also made the smartphone the most used gaming platform,” said Felix Falk, Managing Director of game – The German Games Industry Association.

In Germany, nearly all sales revenue generated with mobile games, or 98%, comes through in-app purchases. Most games for smartphones und tablets are offered on a free-to-play basis. Players may then opt to pay for additional content, such as levels or cosmetic features, in the form of in-app purchases. Around 57 million euros in sales is generated with online gaming services on smartphones and tablets. This includes subscription services like Apple Arcade and Google Play Pass, which for a fixed monthly rate give players access to a wide selection of mobile games that they would otherwise have to buy separately. Individual game app purchases resulted in just 4 million euros in revenue in 2024. Since 2019, revenue from game app purchases has seen a sharp decline of 69%, which can be attributed to the growing popularity of free-to-play mobile games.

After attaining unprecedented heights in recent years, the German games market saw a dip in its growth trajectory in 2024. Last year, sales revenue from games, gaming hardware and online gaming services in Germany totalled 9.4 billion euros – a 6% drop from the year before. This downturn was especially pronounced in purchases of games for PCs, consoles and smartphones (−17%, to 921 million euros), as well as in hardware purchases (−10%, to 2.9 billion euros). Running counter to the overall market trend, revenue from online gaming services saw a double-digit increase, rising 12% from the level of 2023, to 965 million euros. Players who use the smartphone and tablet are 39.2 years old on average – closely corresponding to the average age of 39.5 years among all video game players in the country. And mobile games are equally popular with young and old: while 10- to 19-year-olds comprise the largest share of game app users (22%), about every seventh mobile game player (15%) is over 60 years old. At 53%, a majority of mobile players are female; 47% are male.

The post Record Revenue with Mobile Games in Germany appeared first on European Gaming Industry News.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Vindral appoints Henrik Fagerlund as Chairman of the Board

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Vindral has strengthened its board of directors with the appointment of iGaming industry veteran Henrik Fagerlund as Chairman of the Board.

Henrik brings more than 20 years of experience across both B2C and B2B gaming. He has held senior leadership roles at Evolution and NetEnt, and most recently spent three years as Managing Director of RAW Live at RAW iGaming, where he oversaw the development of new live gameshow formats. After many years in Malta, Henrik recently returned to Stockholm, where he has also been running his own consultancy business supporting a range of gaming companies.

Founded a decade ago by a team of Swedish technologists with expertise in video, audio, real-time streaming, and AI, Vindral provides a high-performance live video platform purpose-built for the demands of modern live gameshow broadcasting studios, where quality, control, innovation, and scalability are essential.

Daniel Alinder, Chief Executive Officer at Vindral, commented: “We’re delighted to welcome Henrik as Chairman of the Board, and also as an active working member who will contribute to both business development and marketing. Beyond his extensive industry knowledge, Henrik brings a proven ability to grow businesses and build strong teams. At Vindral, we’re scaling our platform across multiple verticals, from live auctions and sports to broadcasting and, most importantly, iGaming. Henrik’s insight into both the product and commercial sides of this industry will be invaluable as we strengthen our position and accelerate growth. His appointment marks an exciting step forward for the company.”

Henrik Fagerlund, newly appointed Chairman of the Board at Vindral, said:
“I’m very pleased to join Vindral at such an exciting stage of its journey. Having known the team since their RealSprint days, I’ve seen first-hand their ability to solve complex challenges in live streaming and gaming. With innovations like AI-powered Computer Vision and Custom Trackers, Vindral is pushing boundaries in a way that few others can. I look forward to contributing my experience and network to support the company’s continued growth.”

The post Vindral appoints Henrik Fagerlund as Chairman of the Board appeared first on European Gaming Industry News.

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Elantil integrates FIRST, the tier one sportsbook solution, into its marketplace

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Industry-leading platform gains direct access to FIRST’s world-class sportsbook technology and trading excellence 

Elantil, the pioneering platform solutions provider, has announced the integration of FIRST – the tier one sportsbook supplier redefining global sports betting technology – into its online marketplace.

FIRST is widely recognised for delivering the highest lifetime value in the industry through its unrivalled combination of cutting-edge technology, in-house trading expertise, and global reach. Its proprietary platform powers some of the most ambitious operators worldwide, offering them a true alternative to legacy solutions.

By joining forces with FIRST, Elantil’s marketplace now connects its clients with a sportsbook solution built for operators aiming to compete at the very top of the industry. The integration provides Elantil partners with streamlined access to FIRST’s premium sportsbook technology and allows them to scale with confidence and independence.

John Debono, Chief Technical Officer at Elantil, said: “Much like Elantil, FIRST is a company that has used its years of industry experience to identify operators’ most common pain points and come up with innovative solutions. Now combining cutting-edge technology with trading excellence and local expertise, we’re sure they’ll go on to be a huge addition to our marketplace.”

Tom Light, CEO, at FIRST, said:“At FIRST, we have built the sportsbook solution that redefines what operators can expect from a partner – combining proprietary technology, world-class trading, and proven scalability. Integrating with Elantil, a leading platform technology supplier, ensures more operators can directly access a truly tier one sportsbook and unlock their full potential.”

The post Elantil integrates FIRST, the tier one sportsbook solution, into its marketplace appeared first on European Gaming Industry News.

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Push Gaming advances in Switzerland with Grand Casino Baden partnership

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Push Gaming has expanded its profile in the regulated Swiss market through a new partnership with Grand Casino Baden, one of the country’s most prominent online casino operators.

The collaboration sees Push Gaming’s acclaimed portfolio of slots rolled out in batches across the jackpots.ch platform, with a strong initial launch week featuring fan-favourites such as Big Bamboo, Razor Shark, and Retro Tapes.

The phased rollout of Push Gaming’s titles on Jackpots.ch will continue, with more popular games set to become available in the coming weeks.

This strategic partnership marks a significant step in Push Gaming’s continued expansion into regulated markets and its second collaboration in Switzerland.

Grand Casino Baden is recognised for its strong presence and reputation within the Swiss iGaming landscape, providing an ideal platform for the studio to solidify its foothold and expand its player base in the region.

Daniel Kevan, Business Development Manager at Push Gaming, said: “This partnership is a testament to our commitment to expanding our reach in regulated markets, and Grand Casino Baden’s position as a key player in Switzerland makes it an invaluable partner.

“We are confident that its players will thoroughly enjoy the engaging and innovative gameplay that our titles, including recent major releases like 3 Magic Pots and Wild Swarm Triple Hive, deliver.”

Brian Christner, Chief Online Gaming Officer at Grand Casino Baden, added: “Bringing Push Gaming’s high-quality content to our players is an exciting development for us.

“Its portfolio of games is renowned for its entertainment value and strong performance, and we believe it will be a significant draw for our audience. This collaboration strengthens our offering and reinforces our commitment to providing the best possible gaming experience to Swiss players.”

The post Push Gaming advances in Switzerland with Grand Casino Baden partnership appeared first on European Gaming Industry News.

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