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Independent evaluation shows Ygam training is ‘highly effective’ for practitioners

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Health and Social Care practitioners saw a 72% increase in their ability to recognise gaming and gambling harms in children and young people after completing Ygam’s training, an independent evaluation has revealed.

The independent evaluation, conducted by Rocket Science, highlights the ‘vital role’ of Ygam’s programme in equipping practitioners with the knowledge and tools to recognise, support, and signpost those at risk. It emphasises the importance of Ygam’s work as many practitioners initially have limited awareness of the risks that gaming and gambling can pose to children and young people.

The report reveals data that shows that, in 2024, Ygam not only frequently met, but also exceeded, its monthly targets in relation to the children and young people reach of trained delegates, achieving an overall reach of 166% of the intended target. Ygam trained 1,957 practitioners reaching an estimated 199,467 children and young people. Key deliveries of the training included clinical and non-clinical staff at Alder Hey Children’s and frontline teams at the children’s mental health charity Place2Be.

The evaluation provides strong evidence that Ygam’s training is highly effective and well-suited for Health and Social Care practitioners. Participants reported significantly increased knowledge of gaming and gambling harms after completing the training. The findings also indicate that the programme enhances practitioners’ ability to recognise the signs of harm in children and young people, as well as their confidence in signposting and offering appropriate support when concerns arise.

Data collect from pre, and post workshop surveys showed their knowledge of gaming and gambling harms increased from 14.8% to 95.1%. There was also strong evidence to suggest their confidence in communicating with children and young people about gaming and gambling had increased (from 20.4% to 91.9%), as well as their ability to signpost and support those who may be experiencing harm (from 18.5% to 92.8%).

The evidence also suggests that the increase in knowledge is enduring insofar as most respondents reported high levels of knowledge regarding gambling and gaming in children and young people at both three months (57.8%) and six months (75.0%) following the workshop.

The evaluation also presented Ygam with some recommendations to enhance the reach and effectiveness of the programme. These include expanding training access to a wider range of frontline professionals, integrating content into existing safeguarding and mental health frameworks, and developing tailored resources for specific practitioner groups.

Sandy Thompson, Programme Lead for Health and Social care at Ygam, said:

“Being evidence-led is at the heart of everything we do. This evaluation does not just depict our impact but emphasises our heightened focus on reflection and improvement. Over the past year, we’ve embedded rigorous evaluation into every stage of programme delivery to ensure our work is both effective and responsive to the needs of health care practitioners and the young people they support.

“These insights have shaped our approach, informed our partnerships, and strengthened our commitment to continuous growth. As we look ahead, this evidence base will continue to guide our efforts to scale impact and drive meaningful change in the prevention of gaming and gambling harms.”

 

The post Independent evaluation shows Ygam training is ‘highly effective’ for practitioners appeared first on European Gaming Industry News.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Push Gaming launches Razor Returns bet365 edition in landmark content collaboration

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B2B gaming supplier Push Gaming has partnered with bet365 to launch Razor Returns bet365, the first in a series of co-branded titles featuring the studio’s most iconic IPs.

Building on the success of Razor Returns, this customised version maintains the high-volatility gameplay and engaging mechanics that made the original a fan favourite.

The collaboration marks the debut of Push Gaming’s branded slot initiative, aimed at providing operators with customised content that reflects their brand identity while ensuring consistent performance.

Razor Returns bet365 brings a fresh visual identity to the hit game, with redesigned symbols and a fully reimagined background in signature bet365 colours.

The scatter, mystery, and Razor Reveal symbols now feature branded design elements, and the underwater world has been redesigned to include the operator’s logo throughout, from glowing sea creatures to sunken treasure.

Despite the visual overhaul, the gameplay stays faithful to the original. Players can still anticipate the legendary Razor Reveal feature, mystery symbols, and the highly sought-after unlimited free spins with progressive multipliers, all culminating in a potential max win of 100,000x.

Following this launch, Push Gaming is set to release additional co-branded games throughout H2 2025, further developing its strategy for customised content across regulated markets.

Shanel Cacciatolo, Account Manager at Push Gaming, said: “This launch is the result of a fantastic collaboration between our teams and a clear shared vision for bespoke, high-performing content.

Razor Returns has already proven itself as one of our most successful titles, and this reimagined version is a great showcase of how we can adapt our strongest IPs for strategic partners.”

A spokesperson at bet365, added: “We’re thrilled to offer our players a unique, bet365-branded version of Razor Returns, thanks to Push Gaming. This partnership underscores our continuous commitment to maintaining high standards in the industry by providing top-notch exclusive content and quality entertainment.”

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The post Push Gaming launches Razor Returns bet365 edition in landmark content collaboration appeared first on European Gaming Industry News.

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Thunderkick returns for an even fierier fiesta in Carnival Queen 2

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Expanding reels reveal up to 117,649 ways to win in revamped sequel

 Independent slots studio Thunderkick has launched Carnival Queen 2, a sequel to its vibrant Mardi Gras-inspired street party, where a new reel structure combines with an infinite multiplier to unveil 25,000x win potential.

Building on the original with a new grid layout, the height of each reel can change at random from two to seven symbols, providing from 5,040 up to a maximum of 117,649 ways to win.

The Avalanche mechanic retains its prominence in the new iteration, replacing winning symbols and levelling up the multiplier by 1x, which can increase indefinitely should combinations keep landing.

The Exploding Wild also makes a return, however this time, firing up both base and bonus game potential. It removes all symbols vertically and one at random from every other reel, as well as increasing the height of its own reel, enhancing the number of paylines.

Landing three scatters activates the bonus round with 12 free spins, during which the height of each reel and multiplier do not reset between spins, bolstering win potential.

Carnival Queen 2 reflects Thunderkick’s expertise in crafting successful game franchises that leverage popular themes and mechanics to generate long-term player value and customer loyalty for operators.

Johannes Polbring, Game Product Owner at Thunderkick, said: “More than six years have passed since we launched the original Carnival Queen, which remains a strong performer in Thunderkick’s portfolio. We felt the time was right to refresh a fan-favourite.

“This sequel introduces more base game action, a brand-new expanding reels grid structure, and even bigger win potential, while preserving the electric fiesta atmosphere that made the first release such a success.”

The post Thunderkick returns for an even fierier fiesta in Carnival Queen 2 appeared first on European Gaming Industry News.

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Relax Gaming agrees content distribution partnership with Lottomart

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Relax Gaming, the iGaming aggregator and supplier of unique content, has signed a content partnership with Lottomart, bringing a broad selection of its most recognisable titles to the award-winning operator alongside a strong pipeline of new releases.

Founded in 2017 by a team of enthusiastic professionals passionate about iGaming, Lottomart is committed to delivering a fun, fair and safe player experience and environment, with a roster of some of the best slot games, lotto draws, and scratch cards on the market.

Players at Lottomart will gain access to some of Relax Gaming’s greatest hits including Money Train 4, Temple Tumble Megaways and Beast Mode. Plus, new releases set to land on site in the coming weeks and months.

Cliona Griffin, Business Development Manager at Relax Gaming, said: “Lottomart has built a reputation for pairing a quality player experience with a carefully selected games library. We are pleased to see our flagship titles live on their platform and to support their growth with a steady stream of fresh releases.”

Chris Ruddock, Commercial Director at Lottomart, added: “Relax Gaming is a studio we’ve followed with great interest for some time, and we’re thrilled to now welcome their content to the Lottomart platform. Their portfolio offers an impressive blend of industry-recognised titles and a consistently strong pipeline of new and diverse content – both proprietary and aggregated from some of the most exciting studios in the market.

“Collaborating with a developer like Relax Gaming marks another important step in our commitment to offering a diverse and evolving games portfolio within a secure and responsible environment. We’re excited to see how our players engage with Relax Gaming’s content and look forward to what’s ahead.”

The post Relax Gaming agrees content distribution partnership with Lottomart appeared first on European Gaming Industry News.

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