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Exclusive Swiss Market Q&A w/ Neosurf Global CEO Andrea McGeachin

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As Neosurf breaks into the fiercely competitive Swiss market, Global CEO Andrea McGeachin shares why the company believes it can make a real impact – and what it’s taken to get off to a strong start.

 

You mentioned in a previous interview that Neosurf initially had reservations about entering the Swiss market as the existing competition was thought to be too strong. What was it that caused the company to change its mind and where do you think Neosurf’s products can provide a competitive edge compared to other companies?

I’d say our outlook began to change when we had gambling operators, game merchants and other clients tell us that the market was falling short at a service level. For some it was a question of fees and for others it was to do with the general approach to account management, but after listening to their concerns we had a completely different picture of the Swiss landscape and knew that Neosurf would be able to help. This is usually the approach we take in countries that we’ve not thought about launching in – we really make an effort to talk to clients and other strategic partners about what we should be working towards and where Neosurf can make a difference. Switzerland was definitely one of those countries and you’ll see the same in South America soon!

 

As is often the case for Neosurf, you talked extensively with Swiss regulators before ultimately making the decision to go ahead and launch. What was the content of those discussions and were there any specific issues raised that made you think “ok, this is an area where Neosurf can help operators meet their compliance requirements”?

Absolutely. Digital wallets in Switzerland often create limitations on spend to help operators meet their AML requirements, which in turn leads to situations where customers have to switch their payment method later in the year because they’ve already hit the upper cap. This can be quite an onerous process for payment companies to support, so we worked with our excellent lawyer, local MD and local MLO to create something that was less arduous for the player but also met the standards and due diligence required on the regulator’s side. When I first heard about the rule, I thought “this sounds so old-fashioned and slow and it will cost way more than we’d like to spend,” but I loved the way my team and colleagues all came together to come up with a smart solution that ensures players don’t leave an operator simply because they’ve reached their spending limit.

 

Presumably launching in a market like Switzerland where regulation is well-established and strong competitors already exist is quite different from entering an emerging market like LatAm. Did you have to make any specific adjustments to your entry strategy or localised tweaks to your product offering to account for this fact?

Yes we did and yes we have! We’ve got a number of local experts – both internally and among our partners – who’ve really supported us in adapting for the Swiss market. While we recognise that operators can’t simply switch off our competitors, we’re happy that they’re giving us the opportunity to prove our worth and we’ll continue to collaborate very closely with them to ensure that we keep improving and give players the best possible solution. Switzerland is a very tough country to enter and return in quickly, but whereas other competitors have tried and left, we’re here for long term and are more than willing to be patient. When we encountered friction in the Netherlands, we didn’t just pack up and walk away – we went to the regulator and ensured they understood and accepted our product – and that’s exactly what we’ll do in Switzerland if needed.

 

What are some of the biggest challenges that are specific to the Swiss market in terms of payments and how will Neosurf’s products address these? Does the fact that you offer more than just transaction completion and instead take an active role in supporting compliance, AML and responsible gaming make your offering unique?

The use of our Compliance Handshake and explaining that process to MLRO teams and operators’ compliance teams always creates amazing discussions that make them realise we’re a payments company that does things differently. For me, it’s always a fun challenge trying to get a compliance person to want to talk to a payments company, because they’re not used to having someone come and chat with them about what they need and how they can be better supported. Of course, it’s always easy to say these things, but when you actually deliver on them like Neosurf does, it starts to build trust in your responsible gambling practices and your use of AML controls and data sharing for compliance issues. All of that helps us stick in the minds of operators – we’re able to sit down with them and say, “we can, and we will” and that’s when things start to change.

 

By all accounts, the Swiss launch has been very successful for you so far. Given the high level of competition you mentioned, are you surprised at just how well you’ve started in the region and what do you attribute this early success to? Do you have any key numbers from your first months in the market that you’re particularly proud of?

While we’re not ready to publish the numbers at such an early stage, it has definitely been a success. As I said earlier, starting out in Switzerland is always a slow process, but we’ve seen steady growth and the fact we’re known as an honest company in the industry that’s willing to sit and talk to people has really helped us make an impact. Interestingly, some of the partners and operators we work with that don’t normally target the Swiss market have started to realise that Swiss players also want to access international business with the Swiss franc and that in itself has been a major catalyst for further growth. Naturally, there are rules and limits that we have to follow, but we’re starting to open doors for Swiss citizens to be able to play a game or place a bet and I think that’s helped merchants and operators see that they too can serve the Swiss market.

The post Exclusive Swiss Market Q&A w/ Neosurf Global CEO Andrea McGeachin appeared first on European Gaming Industry News.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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G2’s 10yr Anniversary Celebrations Continue with their First-Ever Anime Capsule Collaboration with Solo Leveling

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  • The limited-edition G2 x Solo Leveling capsule collection launches November 14, featuring streetwear pieces that capture the spirit of a generation raised on anime, gaming, and fashion, with quiet confidence stitched into every piece
  • The capsule marks G2’s first-ever anime collaboration and Solo Leveling’s debut entry into the world of esports
  • The collection will be available for purchase exclusively via G2’s shop front
  • Solo Leveling took the anime world by storm becoming the most-rated series ever on Crunchyroll

G2, one of the world’s leading entertainment and esports brands, is proud to unveil its first-ever anime collaboration with Solo Leveling, the globally acclaimed anime phenomenon, for the launch of a limited-edition capsule collection. With gaming and anime blurring the lines more than ever, this new collaboration unites the worlds of competitive gaming, anime and street fashion, and continues to disrupt the esports fashion space.

Inspired by Solo Leveling’s signature dark visuals and its powerful, underdog narrative, the collection channels the spirit of transformation that defines both the anime and G2’s competitive ethos. The design direction is deliberately dark and understated, with flashes of lightning and sparks that echo Solo Leveling hero Jin-Woo’s bursts of power as he levels up in the shadows of underground dungeons and daily grinds. Each item in the drop balances minimalist silhouettes and tonal palettes with refined visual cues – subtle details that speak volumes to those who IYKYK.

This collaboration is more than merchandise; it is a wearable narrative, tapping into the mindset of a generation raised on glow-ups, grind culture, and story-driven self-expression. Crafted for people who exist online and offline simultaneously, the G2 x Solo Leveling capsule fits seamlessly into the language of modern high-low streetwear, designed for everyday wear while remaining rooted in story and symbolism.

Solo Leveling has quickly become one of the most successful anime series of recent years. Since its premiere in early 2024, it has built a devoted global fanbase and earned nine awards at the 2025 Crunchyroll Anime Awards, including Anime of the Year. The series tells the story of Sung Jin-Woo, a once-weak hunter who rises in secret to become the most powerful player in a gamified world, a character arc that strongly aligns with G2’s own “zero to hero” journey. The first two seasons are available to stream exclusively on Crunchyroll.

The capsule collection is the latest in a line of exclusive drops from G2, following high-profile collaborations with Ralph Lauren, Warner Bro’s Batman, and iconic lifestyle brand Smiley. It’s another step forward in G2’s journey as a cultural leader, redefining what it means to be an esports organisation.

“We’ve wanted to release an anime collaboration for the longest time so we’re more than excited to kick off our first ever anime drop with Solo Leveling. It feels like the perfect fit for G2’s story – relentless, transformative, and built from the grind up.” says Sabrina Ratih, COO of G2 Esports. “This is more than a fashion drop, it’s a statement of where gaming, anime, and street culture are headed. We’re not just celebrating a shared story of power and perseverance, we’re inviting fans to wear that story, live it and own it. This collection continues our quest to reshape esports fashion and create subtle statement pieces that bridge the gap between fandom and lifestyle.”

Celebrating its 10th anniversary this year, the organisation continues to evolve from an elite competitive force into a global lifestyle brand. With over 40 million fans worldwide and entering into new ventures such as its own media house, 62, and a recent expansion into traditional sports via Gerard Piqué’s Kings League.

The G2 x Solo Leveling Capsule Collection will be available for purchase exclusively through G2’s online store g2esports.com from November 14.

 

The post G2’s 10yr Anniversary Celebrations Continue with their First-Ever Anime Capsule Collaboration with Solo Leveling appeared first on European Gaming Industry News.

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Clever Advertising opens new Malta office, launches fully paid work experience programme for young local talent

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Clever Advertising, a performance marketing agency for tier one iGaming operators and Fintechs, has today officially launched its new strategic office in Malta, reinforcing the island’s growing reputation as a European hub for digital and technology-driven industries.

The new office, located over two floors at the Wembley Business Centre in Msida, will serve as the company’s main base outside Portugal. Its opening marks an important step in Clever Advertising’s global expansion and will bring new career opportunities to Malta’s digital sector.

From Portugal to the world

Founded in Porto, Portugal, in 2007, Clever Advertising has grown into a global leader in affiliate and performance marketing, specialising in the iGaming and Financial Services industries. The company helps international brands attract new customers through a mix of digital advertising, SEO, mobile campaigns, influencer partnerships, and other online marketing channels. Clever Advertising operates on a partnership model – investing its own resources upfront to acquire customers for its clients and earning revenue only when those campaigns succeed.

Silvio Schembri, Minister for Economy, Enterprise and Strategic Projects commented “Clever Advertising’s decision to expand in Malta is another proof of the confidence investors continue to place in our country. Their growth reflects the direction we are taking through Malta Vision 2050, strengthening high-value sectors and creating quality careers for our youths. I particularly welcome their commitment to developing local talent through the Clever Launchpad, which aligns perfectly with our efforts to equip our youths with valuable skills in this fast-evolving sector. As a government, we will keep fostering the right environment for innovative companies to grow.”

Ivan Filletti, CEO of Gaming Malta commented: “Today, we are not only celebrating the inauguration of new offices, but also the continued strengthening of Malta’s gaming ecosystem. We are delighted to welcome Clever Advertising — a company whose energy, values, and investment in both people and interactive entertainment align with the Malta Vision 2050 framework, our roadmap for sustainable growth and resilience.”

“This is an exciting milestone for Clever Advertising,” said Alberto Simões, Managing Director for Malta. “Malta was a natural strategic choice for us. The island offers a thriving talent pool, close proximity to key clients, and a solid regulatory environment in both the Gaming and Financial Services sectors – all of which make it one of the best places in Europe to grow a tech business.

“Our company operates on a true partnership model. We invest upfront to acquire new customers for our clients and share in the resulting revenue. This success-based structure means that when our clients grow, we grow. It’s a win–win model that will directly contribute to the Maltese economy, help generate sustainable jobs, and build long-term partnerships rather than short-term campaigns.

“We’re here to be part of Malta’s business community for the long term, not only as employers, but as partners helping to advance innovation and professional skills on the island.”

Creating jobs and developing skills

The company today also announced its intention to invest in local talent development through the Clever Launchpad,  a paid work experience initiative designed for Maltese youth who have recently finished school and are not yet in work or further education.

The programme offers hands-on experience, mentorship, and international exposure within the fast-growing digital sector. Participants will also have the opportunity to spend time at Clever Advertising’s headquarters in Porto. The scheme will be fully funded by Clever Advertising.

“We believe opportunity should be accessible to everyone,” added Simões. “The Clever Launchpad scheme tackles the misconception that digital jobs at international companies in Malta aren’t for the local residents. It’s designed to open doors for young people,  even those without a university degree, and give them the chance to build a global career from right here in Malta.”

 

The post Clever Advertising opens new Malta office, launches fully paid work experience programme for young local talent appeared first on European Gaming Industry News.

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Blacklyte Joins StarLadder Budapest Major 2025 as its Official Furniture Partner

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StarLadder is proud to welcome Blacklyte as the Official Furniture Partner of the StarLadder Budapest Major 2025, bringing premium-grade desks and chairs to support the world’s best Counter-Strike players during one of the biggest esports events of the year.

All player setups at the Major – including on-stage booths and backstage practice areas – will be equipped with Blacklyte’s high-performance gaming furniture, including the Blacklyte Athena Pro Gaming Chair and the Blacklyte Atlas Lite Standing Desk, designed specifically for professional esports environments.

“Comfort and stability are crucial in high-pressure matches,” said Alex Liu, Founder and CEO of Blacklyte. “We’re excited to support the players at StarLadder Budapest Major 2025 with gear that’s built for champions.

The partnership ensures that every pro player competing from December 11 to 14 will have the ergonomic support and functionality required to perform at their highest level — whether in practice or under the spotlight on stage.

“Blacklyte’s dedication to quality, design, and player comfort makes them the ideal partner for the Major,” said Viacheslav Shcherbakov, Head of Sales & Partnerships at StarLadder. “We’re proud to showcase their products on the biggest stage of the CS2 season.”

Fans attending the event will also be able to visit the Blacklyte PlayZone, where they can experience the same chairs and desks used by the pros, participate in giveaways, and take home exclusive merch.

For more information about Blacklyte and their activation at the event, follow us on social media or visit major.starladder.com 

 

The post Blacklyte Joins StarLadder Budapest Major 2025 as its Official Furniture Partner appeared first on European Gaming Industry News.

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