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Why crash has become big business for operators and suppliers

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We speak to Yordan Petkov, Product Owner at Silverback Gaming, to understand why crash games are dominating online casino game lobbies and why they are a must-have for operators

 

Why have crash games taken the market by storm?

They have been such a big hit with players because they are simple to understand and play, but deliver huge excitement and tons of big win potential. These are high-risk/high-reward games that play very similarly to mobile and video games, and this means they hit the mark with the lucrative but often hard-to-reach Millennial and Gen Z audiences. When you compare crash to slots and table games, the experience is so much more compelling – this is not only because of the gameplay, but also because of the social interaction they provide. Crash games tend to be multiplayer and come with features like chat and real-time leaderboards.

 

How has the simple nature of gameplay led to widespread adoption?

Most crash games take the increasing curve format with a win multiplier that climbs higher and higher. All the player needs to do is decide when to cash out. Go too soon, and the win is small, but wait too long, and the game crashes, taking their accrued winnings and initial bet with it. Unlike most slot games, which come packed with lots of different features and complex reel structures, you can figure out how a crash game works and how to win in a game round or two. The intuitive nature of crash means players are willing to give games a try, and then they get drawn in by the compelling gameplay. In markets where online gambling is new, they have proved to be a real hit with players often favouring them over slots and table games simply because they are so easy to understand.

 

It seems like players enjoy the sense of control that comes with crash games?

Absolutely. The element of control is a big part of why they are so popular. Players love that they can decide when to cash out, with many honing their skills and some even coming up with strategies for how to beat the game – strategies that are often discussed at length in the chat and various communities that form around specific crash titles. Control is something that players are used to when engaging with mobile and video games, and with crash, they get the same degree of control but within a gambling game. This is something they didn’t really have up until crash hit the market, with slots play very much a case of hitting spin and waiting to see if you win or not.

 

What’s the business case for online casino operators to add crash games to their lobbies?

Operators need to provide players with the games and experiences they are seeking, and this increasingly means stocking their lobbies with crash titles and other non-traditional content. These games are hugely popular with Millennials and Gen Zers, audiences that online casino brands have really struggled to engage with in the past because they have not been able to offer the type of action-packed gameplay, sense of control and social interaction they are looking for – of course, crash offers these things and more. But it’s not just new audiences that crash appeals to – operators often find they get high levels of engagement among existing players who also enjoy the edge-of-the-seat gameplay and big win potential.

 

Are crash games easy to localise?

Yes. Again, given the super simple nature of the gameplay, they require very little in the way of localisation – aside from the standard things like language and currency. Everyone gets how they work, everyone gets how they win, and everyone knows it’s all about when to cash out. In addition, some crash titles are recognised internationally, so operators adding these titles to their lobbies can really build trust with player audiences and communities, and significantly boost acquisition, especially if the operator is new to the market. They are also great for being a part of wider marketing campaigns, regardless of the jurisdiction the operator is targeting.

 

Are crash games now a necessity for operators or still a nice-to-have?

They are a necessity, especially for those online casino brands wanting to engage the player of tomorrow, today. Not only that, but crash game sessions are often much longer than slot sessions, with players regularly returning to the casino to play specific crash titles and to remain active in the communities that form around them. So, the numbers really do add up when it comes to crash, and that’s why, for me at least, they are a must-have, not a nice-to-have.

 

Silverback’s first crash game is set to hit the market shortly. What more can you tell us about the game ahead of its launch?

We are super excited to launch our first crash game, but the details are a closely guarded secret for now. What I can say is that the design concept is in place, the gameplay has been set, and we are now working on the creative assets. Then it’s just a case of bringing all the elements together. But this being Silverback, it’s not going to be a standard crash game – we are adding plenty of unique twists to take the anticipation and thrills to the next level. The initial roll-out will be in the simulated gaming format with real money to follow.

 

The post Why crash has become big business for operators and suppliers appeared first on European Gaming Industry News.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Finland’s Gambling Reform Is Official – What Happens Next?

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The wait is over: The Finnish Parliament has officially approved the new gambling legislation. In a decisive plenary session, MPs voted 158 in favor to 9 opposed, with 32 abstaining. The text remained unchanged from the version presented in previous weeks, solidifying the framework for Finland’s transition from a monopoly to a licensed market.

With the political uncertainty resolved, the focus now shifts to implementation. For operators, this means the race to compliance—and market entry—has effectively begun.

The Confirmed Timeline

With the legislation passed, the roadmap to the market opening is now set. Operators must use the coming months to prepare for a rigorous licensing process.

  • Early 2026: The application window is expected to open. The regulator will begin accepting and reviewing license applications.

  • 2026 (Throughout): The “preparatory year.” This period is dedicated to vetting applicants, ensuring technical compliance, and establishing the new supervisory authority.

  • January 1, 2027: The regulated Finnish market officially opens. Licensed operators can go live with betting and online casino services.

Entering the Finnish Market with Nordic Legal

Navigating a new jurisdiction is complex, but it doesn’t have to be inefficient. With extensive experience advising on gaming licences across the Nordic markets, Nordic Legal brings a proven, practical approach to the Finnish process.

Efficiency Through Synergy If you already work with us in Denmark or Sweden, we ensure your Finnish licence application isn’t a “start from scratch” project. We build directly on our existing knowledge of your organisation and systems.

Your usual Nordic Legal contact will coordinate directly with our Helsinki team at no extra cost. This integrated approach saves you time and avoids the frustration of duplicating work you’ve already done for other Nordic licenses.

Our Approach We focus on smart compliance:

  • Reusing documentation where regulations overlap.

  • Anticipating regulatory questions before they are asked.

  • Aligning requirements for technical standards and responsible gambling.

  • Engaging constructively with the Finnish authority to ensure a smooth process.

The Finnish Licence Application Package

To support your entry, we offer a comprehensive package designed to handle the heavy lifting:

  • Translation of all required documents.

  • Guidance and completion of complex application forms.

  • Full project management from start to submission.

  • Direct communication with the Finnish regulator on your behalf.

Next Steps

The window for preparation is narrowing. Contact your usual Nordic Legal advisor today to discuss the new legislation or our Licence Application Package. Alternatively, reach out to us directly to secure your place in Finland’s upcoming regulated market.

The post Finland’s Gambling Reform Is Official – What Happens Next? appeared first on Gaming and Gambling Industry Newsroom.

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GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture

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Introducing GAMEPOP: The Culture of Play, a new premium bookazine by Red Bull Media House and the world’s first magazine dedicated entirely to video-game culture. Designed as a rich, book-like publication, GAMEPOP rethinks what a magazine can be, capturing the creativity, personalities and ideas shaping modern gaming. GAMEPOP will debut at the Red Bull Tetris World Final in Dubai from December 11 to 13, followed by The Game Awards on December 11. The issue will then be available through select international retailers in the weeks that follow.

Across 180 pages, the issue brings together a wide range of cultural voices, including Japanese game designer Hideo Kojima, leading DC Comics creators, the Oscar-nominated team behind Grand Theft Hamlet and contributors with bylines in Vogue. The bookazine also spotlights standout Red Bull talent, including YouTube star Ludwig, Twitch creators Emiru and Caedrel, and Red Bull athlete MenaRD.

Rather than treating gaming as a standalone medium, GAMEPOP looks at how games influence, and are influenced by, wider culture. Through original photography, long-form features, illustration and visual essays, the publication explores how gaming connects to global trends in style, music, movement, storytelling and performance, and the creative communities driving that conversation.

The issue also includes interactive elements, including a bespoke Choose Your Own Adventure story created exclusively for the launch. A limited collector edition of 150 copies takes the concept a step further, featuring a fully functioning Tetris® device embedded directly into the cover – an industry first that turns the magazine into an object of play.

The post GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture appeared first on Gaming and Gambling Industry Newsroom.

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Red Rake Gaming Expands Global Presence Through Partnership with QTech Games

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Red Rake Gaming is pleased to announce a partnership with QTech Games, a leading aggregator and platform renowned for its strong presence in emerging markets on a global level. This collaboration brings Red Rake’s diverse and visually engaging portfolio of slots to QTech Games’ extensive aggregation platform, giving players across multiple continents access to high-quality, entertainment-focused casino content.

Founded in 2015, QTech Games is celebrating its 10-year anniversary in 2025. Over the past decade, the company has grown from rapid early-stage expansion to become a dominant force into emerging markets worldwide. With a global presence —including a new tech hub in Spain and offices in Malta—and Latin America, QTech Games has established itself as a fully-fledged international powerhouse.

Players can now enjoy titles from the Million Series, the Super Stars Series, and seasonal slots such as Halloween Wins and Christmas Wins, alongside new adventures including Azteca Gold Collect, Sherlock and the Stolen Gems, Beating Alcatraz, Big Size Fishin’, and Midas Wins.

QTech Games CEO, Philip Doftvik, said: “It’s another notch on our belt to have integrated more premium content from Red Rake. Theirs is a growing and constantly innovating library, delivering impressive support to the depth of our broad igaming-vertical spread.”

Nick Barr, Managing Director for Red Rake Gaming Malta, commented: “We are thrilled to partner with QTech Games and bring our portfolio of games to their growing network. Their leadership in emerging markets and innovative approach to aggregation allow us to reach new players and provide them with high-quality gaming experiences featuring unique features and visually engaging content. This collaboration marks an important step in strengthening our presence in key markets and further establishing Red Rake Gaming’s international presence.”

The post Red Rake Gaming Expands Global Presence Through Partnership with QTech Games appeared first on Gaming and Gambling Industry Newsroom.

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