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Why crash has become big business for operators and suppliers

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We speak to Yordan Petkov, Product Owner at Silverback Gaming, to understand why crash games are dominating online casino game lobbies and why they are a must-have for operators

 

Why have crash games taken the market by storm?

They have been such a big hit with players because they are simple to understand and play, but deliver huge excitement and tons of big win potential. These are high-risk/high-reward games that play very similarly to mobile and video games, and this means they hit the mark with the lucrative but often hard-to-reach Millennial and Gen Z audiences. When you compare crash to slots and table games, the experience is so much more compelling – this is not only because of the gameplay, but also because of the social interaction they provide. Crash games tend to be multiplayer and come with features like chat and real-time leaderboards.

 

How has the simple nature of gameplay led to widespread adoption?

Most crash games take the increasing curve format with a win multiplier that climbs higher and higher. All the player needs to do is decide when to cash out. Go too soon, and the win is small, but wait too long, and the game crashes, taking their accrued winnings and initial bet with it. Unlike most slot games, which come packed with lots of different features and complex reel structures, you can figure out how a crash game works and how to win in a game round or two. The intuitive nature of crash means players are willing to give games a try, and then they get drawn in by the compelling gameplay. In markets where online gambling is new, they have proved to be a real hit with players often favouring them over slots and table games simply because they are so easy to understand.

 

It seems like players enjoy the sense of control that comes with crash games?

Absolutely. The element of control is a big part of why they are so popular. Players love that they can decide when to cash out, with many honing their skills and some even coming up with strategies for how to beat the game – strategies that are often discussed at length in the chat and various communities that form around specific crash titles. Control is something that players are used to when engaging with mobile and video games, and with crash, they get the same degree of control but within a gambling game. This is something they didn’t really have up until crash hit the market, with slots play very much a case of hitting spin and waiting to see if you win or not.

 

What’s the business case for online casino operators to add crash games to their lobbies?

Operators need to provide players with the games and experiences they are seeking, and this increasingly means stocking their lobbies with crash titles and other non-traditional content. These games are hugely popular with Millennials and Gen Zers, audiences that online casino brands have really struggled to engage with in the past because they have not been able to offer the type of action-packed gameplay, sense of control and social interaction they are looking for – of course, crash offers these things and more. But it’s not just new audiences that crash appeals to – operators often find they get high levels of engagement among existing players who also enjoy the edge-of-the-seat gameplay and big win potential.

 

Are crash games easy to localise?

Yes. Again, given the super simple nature of the gameplay, they require very little in the way of localisation – aside from the standard things like language and currency. Everyone gets how they work, everyone gets how they win, and everyone knows it’s all about when to cash out. In addition, some crash titles are recognised internationally, so operators adding these titles to their lobbies can really build trust with player audiences and communities, and significantly boost acquisition, especially if the operator is new to the market. They are also great for being a part of wider marketing campaigns, regardless of the jurisdiction the operator is targeting.

 

Are crash games now a necessity for operators or still a nice-to-have?

They are a necessity, especially for those online casino brands wanting to engage the player of tomorrow, today. Not only that, but crash game sessions are often much longer than slot sessions, with players regularly returning to the casino to play specific crash titles and to remain active in the communities that form around them. So, the numbers really do add up when it comes to crash, and that’s why, for me at least, they are a must-have, not a nice-to-have.

 

Silverback’s first crash game is set to hit the market shortly. What more can you tell us about the game ahead of its launch?

We are super excited to launch our first crash game, but the details are a closely guarded secret for now. What I can say is that the design concept is in place, the gameplay has been set, and we are now working on the creative assets. Then it’s just a case of bringing all the elements together. But this being Silverback, it’s not going to be a standard crash game – we are adding plenty of unique twists to take the anticipation and thrills to the next level. The initial roll-out will be in the simulated gaming format with real money to follow.

 

The post Why crash has become big business for operators and suppliers appeared first on European Gaming Industry News.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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G2’s 10yr Anniversary Celebrations Continue with their First-Ever Anime Capsule Collaboration with Solo Leveling

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  • The limited-edition G2 x Solo Leveling capsule collection launches November 14, featuring streetwear pieces that capture the spirit of a generation raised on anime, gaming, and fashion, with quiet confidence stitched into every piece
  • The capsule marks G2’s first-ever anime collaboration and Solo Leveling’s debut entry into the world of esports
  • The collection will be available for purchase exclusively via G2’s shop front
  • Solo Leveling took the anime world by storm becoming the most-rated series ever on Crunchyroll

G2, one of the world’s leading entertainment and esports brands, is proud to unveil its first-ever anime collaboration with Solo Leveling, the globally acclaimed anime phenomenon, for the launch of a limited-edition capsule collection. With gaming and anime blurring the lines more than ever, this new collaboration unites the worlds of competitive gaming, anime and street fashion, and continues to disrupt the esports fashion space.

Inspired by Solo Leveling’s signature dark visuals and its powerful, underdog narrative, the collection channels the spirit of transformation that defines both the anime and G2’s competitive ethos. The design direction is deliberately dark and understated, with flashes of lightning and sparks that echo Solo Leveling hero Jin-Woo’s bursts of power as he levels up in the shadows of underground dungeons and daily grinds. Each item in the drop balances minimalist silhouettes and tonal palettes with refined visual cues – subtle details that speak volumes to those who IYKYK.

This collaboration is more than merchandise; it is a wearable narrative, tapping into the mindset of a generation raised on glow-ups, grind culture, and story-driven self-expression. Crafted for people who exist online and offline simultaneously, the G2 x Solo Leveling capsule fits seamlessly into the language of modern high-low streetwear, designed for everyday wear while remaining rooted in story and symbolism.

Solo Leveling has quickly become one of the most successful anime series of recent years. Since its premiere in early 2024, it has built a devoted global fanbase and earned nine awards at the 2025 Crunchyroll Anime Awards, including Anime of the Year. The series tells the story of Sung Jin-Woo, a once-weak hunter who rises in secret to become the most powerful player in a gamified world, a character arc that strongly aligns with G2’s own “zero to hero” journey. The first two seasons are available to stream exclusively on Crunchyroll.

The capsule collection is the latest in a line of exclusive drops from G2, following high-profile collaborations with Ralph Lauren, Warner Bro’s Batman, and iconic lifestyle brand Smiley. It’s another step forward in G2’s journey as a cultural leader, redefining what it means to be an esports organisation.

“We’ve wanted to release an anime collaboration for the longest time so we’re more than excited to kick off our first ever anime drop with Solo Leveling. It feels like the perfect fit for G2’s story – relentless, transformative, and built from the grind up.” says Sabrina Ratih, COO of G2 Esports. “This is more than a fashion drop, it’s a statement of where gaming, anime, and street culture are headed. We’re not just celebrating a shared story of power and perseverance, we’re inviting fans to wear that story, live it and own it. This collection continues our quest to reshape esports fashion and create subtle statement pieces that bridge the gap between fandom and lifestyle.”

Celebrating its 10th anniversary this year, the organisation continues to evolve from an elite competitive force into a global lifestyle brand. With over 40 million fans worldwide and entering into new ventures such as its own media house, 62, and a recent expansion into traditional sports via Gerard Piqué’s Kings League.

The G2 x Solo Leveling Capsule Collection will be available for purchase exclusively through G2’s online store g2esports.com from November 14.

 

The post G2’s 10yr Anniversary Celebrations Continue with their First-Ever Anime Capsule Collaboration with Solo Leveling appeared first on European Gaming Industry News.

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Clever Advertising opens new Malta office, launches fully paid work experience programme for young local talent

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Clever Advertising, a performance marketing agency for tier one iGaming operators and Fintechs, has today officially launched its new strategic office in Malta, reinforcing the island’s growing reputation as a European hub for digital and technology-driven industries.

The new office, located over two floors at the Wembley Business Centre in Msida, will serve as the company’s main base outside Portugal. Its opening marks an important step in Clever Advertising’s global expansion and will bring new career opportunities to Malta’s digital sector.

From Portugal to the world

Founded in Porto, Portugal, in 2007, Clever Advertising has grown into a global leader in affiliate and performance marketing, specialising in the iGaming and Financial Services industries. The company helps international brands attract new customers through a mix of digital advertising, SEO, mobile campaigns, influencer partnerships, and other online marketing channels. Clever Advertising operates on a partnership model – investing its own resources upfront to acquire customers for its clients and earning revenue only when those campaigns succeed.

Silvio Schembri, Minister for Economy, Enterprise and Strategic Projects commented “Clever Advertising’s decision to expand in Malta is another proof of the confidence investors continue to place in our country. Their growth reflects the direction we are taking through Malta Vision 2050, strengthening high-value sectors and creating quality careers for our youths. I particularly welcome their commitment to developing local talent through the Clever Launchpad, which aligns perfectly with our efforts to equip our youths with valuable skills in this fast-evolving sector. As a government, we will keep fostering the right environment for innovative companies to grow.”

Ivan Filletti, CEO of Gaming Malta commented: “Today, we are not only celebrating the inauguration of new offices, but also the continued strengthening of Malta’s gaming ecosystem. We are delighted to welcome Clever Advertising — a company whose energy, values, and investment in both people and interactive entertainment align with the Malta Vision 2050 framework, our roadmap for sustainable growth and resilience.”

“This is an exciting milestone for Clever Advertising,” said Alberto Simões, Managing Director for Malta. “Malta was a natural strategic choice for us. The island offers a thriving talent pool, close proximity to key clients, and a solid regulatory environment in both the Gaming and Financial Services sectors – all of which make it one of the best places in Europe to grow a tech business.

“Our company operates on a true partnership model. We invest upfront to acquire new customers for our clients and share in the resulting revenue. This success-based structure means that when our clients grow, we grow. It’s a win–win model that will directly contribute to the Maltese economy, help generate sustainable jobs, and build long-term partnerships rather than short-term campaigns.

“We’re here to be part of Malta’s business community for the long term, not only as employers, but as partners helping to advance innovation and professional skills on the island.”

Creating jobs and developing skills

The company today also announced its intention to invest in local talent development through the Clever Launchpad,  a paid work experience initiative designed for Maltese youth who have recently finished school and are not yet in work or further education.

The programme offers hands-on experience, mentorship, and international exposure within the fast-growing digital sector. Participants will also have the opportunity to spend time at Clever Advertising’s headquarters in Porto. The scheme will be fully funded by Clever Advertising.

“We believe opportunity should be accessible to everyone,” added Simões. “The Clever Launchpad scheme tackles the misconception that digital jobs at international companies in Malta aren’t for the local residents. It’s designed to open doors for young people,  even those without a university degree, and give them the chance to build a global career from right here in Malta.”

 

The post Clever Advertising opens new Malta office, launches fully paid work experience programme for young local talent appeared first on European Gaming Industry News.

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Blacklyte Joins StarLadder Budapest Major 2025 as its Official Furniture Partner

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StarLadder is proud to welcome Blacklyte as the Official Furniture Partner of the StarLadder Budapest Major 2025, bringing premium-grade desks and chairs to support the world’s best Counter-Strike players during one of the biggest esports events of the year.

All player setups at the Major – including on-stage booths and backstage practice areas – will be equipped with Blacklyte’s high-performance gaming furniture, including the Blacklyte Athena Pro Gaming Chair and the Blacklyte Atlas Lite Standing Desk, designed specifically for professional esports environments.

“Comfort and stability are crucial in high-pressure matches,” said Alex Liu, Founder and CEO of Blacklyte. “We’re excited to support the players at StarLadder Budapest Major 2025 with gear that’s built for champions.

The partnership ensures that every pro player competing from December 11 to 14 will have the ergonomic support and functionality required to perform at their highest level — whether in practice or under the spotlight on stage.

“Blacklyte’s dedication to quality, design, and player comfort makes them the ideal partner for the Major,” said Viacheslav Shcherbakov, Head of Sales & Partnerships at StarLadder. “We’re proud to showcase their products on the biggest stage of the CS2 season.”

Fans attending the event will also be able to visit the Blacklyte PlayZone, where they can experience the same chairs and desks used by the pros, participate in giveaways, and take home exclusive merch.

For more information about Blacklyte and their activation at the event, follow us on social media or visit major.starladder.com 

 

The post Blacklyte Joins StarLadder Budapest Major 2025 as its Official Furniture Partner appeared first on European Gaming Industry News.

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