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BonusFinder UK Survey: Public Trust in Online Gambling & Bonus Offers in 2025
As conversations around gambling regulation and responsible gaming gain momentum in the UK, new research from BonusFinder reveals a complex public sentiment toward the online gambling landscape.
The nationwide survey, which was conducted in May 2025 and included 1,000 respondents, reveals that while the majority of Brits engage with online gambling platforms occasionally, concerns around transparency, trust and bonus terms remain prominent.
Usage patterns
Respondents were asked a series of questions on how they use online gambling platforms, the types of gambling they participate in the most, and if they claim the bonuses offered to them.
Overall, the usage of the platforms across the UK might not be as high as some expect, with 65% claiming they ‘rarely’ use gambling sites and 19% saying they only use the platforms ‘occasionally’.
UK attitudes towards online gambling & bonuses in 2025 have become more lenient in comparison to previous years. The study found that younger Brits, those in the 18-24 bracket, were the least likely to use gambling platforms at 5%, whilst being the most likely to only use the sites ‘rarely’.
Of those asked, within that age bracket, 76% claimed they use gambling sites less than once a month. Meanwhile, 34-55 year olds are most likely to use sites multiple times a week, with 9% claiming so.
Self-employed Brits are the most likely to be using gambling platforms multiple times a week at 12%, this was followed by those who are unemployed at 11%.
Unsurprisingly, sports betting is the most common form of online gambling in the UK with 42% of respondents claiming that this is the type of gambling they participate in most often.
It was also the most popular form of betting across most of the age ranges, except for the two oldest brackets (55-64, 64+) whose most popular choice was ‘other’, which can include the likes of lottery and horse racing.
Bonus awareness & understanding
Around three in five (59%) Brits have claimed a welcome bonus or promotional offer from online gambling sites. However, even more respondents (63%) say that they rarely use casino betting bonuses outside of these welcome bonuses.
Only 3% of the respondents said they use bonuses almost every time they gamble, whilst 26% use them ‘occasionally’. Those who do use bonuses said they most frequently find them directly on the gambling site, with 64% saying so.
This was followed by finding them through social media or website ads (26%) and bonus comparison sites (13%).
Understanding of online casino terms (such as ‘wagering requirements’, ‘cashable vs.
non-cashable’) is quite clear amongst Brits, with 17% saying their understanding is ‘very clear’ whilst 42% say their understanding is ‘somewhat clear’.
Only 16% claimed they don’t understand the terminology at all. Additionally, 56% of Brits claim that they’ve been surprised by the conditions attached to some bonuses.
Confidence in regulation & industry fairness
Not just in the UK, but globally, the casino and gambling industry is often viewed with controversy, prompting a regulatory focus. However, there is no shortage of systems in place in the UK to ensure that these platforms are properly regulated.
On the other hand, despite this, the results show that Brits (understandably) still have their doubts about the systems in place. Overall, only 9% are ‘very confident’ that gambling sites are properly regulated, whilst 43% said they weren’t confident at all.
Older Brits (45-55 year olds) had the most confidence in sites being properly regulated, with 55% saying they’re confident; however, 65% of the eldest bracket (65+) said they had no confidence at all.
Many Brits also have doubts that the UK Gambling Commission are doing enough to protect customers. Only 19% said they thought that they do enough, 28% weren’t sure and 53% say they don’t protect customers at all.
However, the most surprising statistic in this section of the survey is that over two-thirds of the respondents (67%) said they don’t know how to check if a gambling site is licensed in the UK.
Unfortunately, Brits also have doubts when it comes to bonus comparison and affiliate sites sharing fair and unbiased information. In the survey, 54% of Brits claimed they felt like they couldn’t trust them, whilst 31% say they weren’t sure if they could or not.
The primary concerns around gambling and casino sites amongst Brits were;
- Addiction and gambling harm (32%)
- Misleading bonus terms (21%)
- Underage access (17%)
- Data privacy (14%)
- Unlicensed operators (13%)
UK perceptions & marketing
Almost half (45%) of Brits have a negative perception of online gambling sites, and 46% say that their view is ‘neutral’.
Despite earlier questions showing that the younger generation was the least likely to be using the sites on a regular basis, they were the most likely to have a positive view of the sites. Of the 25-34 year olds, 10% said they had a positive perception, this was also the same for the 35-44 age group.
Despite 42% of Brits saying that they feel that bonuses are advertised fairly only
‘sometimes’, 31% believe they aren’t all. Meanwhile 71% said they believe that bonus
promotions should be more strictly regulated.
When asked what would be their biggest confidence booster in regards to their use of online gambling and casino sites, the respondents said:
- Clearer terms and conditions (22%)
- Stronger licensing (15%)
- UK-based customer support (15%)
- Verified customer reviews (13%)
- Faster payouts (12%)
- Emphasis on responsible gambling tools (12%)
- Publicly verified RTP (return to player percentages) (11%)
The post BonusFinder UK Survey: Public Trust in Online Gambling & Bonus Offers in 2025 appeared first on European Gaming Industry News.

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SPORTRADAR’S 98,000 GOAL ANALYSIS REVEALS EUROPE’S MOST EXCITING SOCCER LEAGUE FOR THE FANS
Sportradar analysed more than 98,000 goals scored in Europe’s Top 5 leagues over the last 20 years to determine which competition is the most exciting for the fans to watch – and it’s not the Premier League.
Using the number of goals scored per game as a measure of excitement, Sportradar’s cutting edge technology processed data from more than 36,000 matches played in England, France, Germany, Italy and Spain between the 2005/06 and 2024/25 seasons. For more than 20 years, Sportradar has worked with the biggest names in world soccer, and more than 100 soccer organizations worldwide, including FIFA, UEFA, AFC and CONMEBOL, gaining access to unrivalled data and distributing the industry’s largest portfolio of soccer content.
While the English Premier League delivered the single highest-scoring season of the past 20 years with an average of 3.28 goals per game in 2023/24, Sportradar’s AI-driven analysis identified Germany’s Bundesliga as the competition that consistently delivers excitement for the fans.
This season Bundesliga fans have enjoyed an average of 3.14 goals per game, offering more excitement than Ligue 1 (2.96), the Premier League (2.93), La Liga (2.62) and Serie A (2.56).
More than 18,000 goals have been scored in the Bundesliga since the start of the 2005/06 season, despite the 18-team league having played between 1,000 and 1,500 fewer matches than the other big-five leagues of Europe in that time.
As a result, fans of the German league have been entertained by an average of 2.96 goals per game over the period. That far exceeds the average number of goals per game in the Premier League (2.74), Serie A (2.68), La Liga (2.66) and Ligue 1 (2.53) for the same period.
The extensive analysis of 20 football seasons or 100 individual campaigns raises questions about the quality of Europe’s top 5 football leagues including ‘which league is emerging as the most exciting?’ and in ‘which league fewer goals are being scored’.
Other notable highlights include:
- Ligue 1 is asserting itself as one of Europe’s most exciting competitions for the fans evidenced in the average number of goals scored per game two decades ago (2.13) compared to 2024/25 (2.96).
There are fewer goals being scored in La Liga. In 2005/06 there was an average of 2.46 goals per game, then on a par with the Premier League. But the ratio grew fast over the next 10 years, peaking in 2016/17 with 2.94 goals per game, coinciding with players like Lionel Messi, Luiz Suarez and Cristiano Ronaldo being at the top of their game. Since then, there’s been a drop off in Spain, to an average of 2.62 goals per game in 2024/25.
*APPENDICES*
APPENDIX 1: ANALYSIS BREAKDOWN:
TOTAL GAMES ANALYSED: 36,339 | |
BUNDESLIGA | 6,154 |
LA LIGA | 7,600 |
LIGUE 1 | 7,375 |
PREMIER LEAGUE | 7,600 |
SERIE A | 7,600 |
TOTAL GOALS SCORED: 98,331 | |
BUNDESLIGA | 18,225 |
LA LIGA | 20,237 |
LIGUE 1 | 18,638 |
PREMIER LEAGUE | 20,845 |
SERIE A | 20,386 |
20-YEAR AVERAGE GOALS-PER-GAME: 2.71 | |
BUNDESLIGA | 2.96 |
LA LIGA | 2.66 |
LIGUE 1 | 2.53 |
PREMIER LEAGUE | 2.74 |
SERIE A | 2.68 |
APPENDIX 2: ANALYSIS BY LEAGUE AND SEASON:
BUNDESLIGA:
Season | Goals Per Game | Total Goals |
2005-06 | 2.81 | 861 |
2006-07 | 2.74 | 837 |
2007-08 | 2.81 | 860 |
2008-09 | 2.92 | 899 |
2009-10 | 2.82 | 869 |
2010-11 | 2.91 | 897 |
2011-12 | 2.86 | 882 |
2012-13 | 2.94 | 905 |
2013-14 | 3.15 | 969 |
2014-15 | 2.75 | 848 |
2015-16 | 2.82 | 869 |
2016-17 | 2.85 | 879 |
2017-18 | 2.79 | 860 |
2018-19 | 3.17 | 977 |
2019-20 | 3.20 | 986 |
2020-21 | 3.04 | 935 |
2021-22 | 3.11 | 957 |
2022-23 | 3.18 | 978 |
2023-24 | 3.22 | 991 |
2024-25 | 3.14 | 966 |
LA LIGA:
Season | Goals Per Game | Total Goals |
2005-06 | 2.46 | 936 |
2006-07 | 2.48 | 942 |
2007-08 | 2.69 | 1021 |
2008-09 | 2.90 | 1101 |
2009-10 | 2.71 | 1031 |
2010-11 | 2.74 | 1042 |
2011-12 | 2.76 | 1050 |
2012-13 | 2.87 | 1091 |
2013-14 | 2.75 | 1045 |
2014-15 | 2.66 | 1009 |
2015-16 | 2.74 | 1043 |
2016-17 | 2.94 | 1118 |
2017-18 | 2.69 | 1024 |
2018-19 | 2.59 | 983 |
2019-20 | 2.48 | 942 |
2020-21 | 2.51 | 953 |
2021-22 | 2.50 | 951 |
2022-23 | 2.51 | 955 |
2023-24 | 2.64 | 1005 |
2024-25 | 2.62 | 995 |
LIGUE 1:
Season | Goals Per Game | Total Goals |
2005-06 | 2.13 | 811 |
2006-07 | 2.25 | 855 |
2007-08 | 2.28 | 868 |
2008-09 | 2.26 | 858 |
2009-10 | 2.41 | 916 |
2010-11 | 2.34 | 890 |
2011-12 | 2.52 | 956 |
2012-13 | 2.54 | 967 |
2013-14 | 2.46 | 933 |
2014-15 | 2.49 | 947 |
2015-16 | 2.53 | 960 |
2016-17 | 2.61 | 994 |
2017-18 | 2.72 | 1043 |
2018-19 | 2.56 | 983 |
2019-20 | 2.52 | 704 |
2020-21 | 2.76 | 1058 |
2021-22 | 2.80 | 1074 |
2022-23 | 2.81 | 1067 |
2023-24 | 2.71 | 839 |
2024-25 | 2.96 | 915 |
PREMIER LEAGUE:
Season | Goals Per Game | Goals |
2005-06 | 2.48 | 944 |
2006-07 | 2.45 | 931 |
2007-08 | 2.64 | 1002 |
2008-09 | 2.48 | 942 |
2009-10 | 2.77 | 1053 |
2010-11 | 2.80 | 1063 |
2011-12 | 2.81 | 1066 |
2012-13 | 2.80 | 1063 |
2013-14 | 2.77 | 1052 |
2014-15 | 2.57 | 975 |
2015-16 | 2.70 | 1026 |
2016-17 | 2.80 | 1064 |
2017-18 | 2.68 | 1018 |
2018-19 | 2.82 | 1072 |
2019-20 | 2.72 | 1034 |
2020-21 | 2.69 | 1024 |
2021-22 | 2.82 | 1071 |
2022-23 | 2.86 | 1084 |
2023-24 | 3.28 | 1246 |
2024-25 | 2.93 | 1115 |
SERIE A
Season | Goals Per Game | Goals |
2005-06 | 2.61 | 991 |
2006-07 | 2.55 | 969 |
2007-08 | 2.55 | 970 |
2008-09 | 2.60 | 988 |
2009-10 | 2.61 | 992 |
2010-11 | 2.51 | 955 |
2011-12 | 2.56 | 972 |
2012-13 | 2.64 | 1003 |
2013-14 | 2.72 | 1035 |
2014-15 | 2.69 | 1024 |
2015-16 | 2.58 | 979 |
2016-17 | 2.96 | 1123 |
2017-18 | 2.68 | 1017 |
2018-19 | 2.68 | 1019 |
2019-20 | 3.04 | 1154 |
2020-21 | 3.06 | 1163 |
2021-22 | 2.87 | 1089 |
2022-23 | 2.57 | 978 |
2023-24 | 2.61 | 992 |
2024-25 | 2.56 | 973 |
The post SPORTRADAR’S 98,000 GOAL ANALYSIS REVEALS EUROPE’S MOST EXCITING SOCCER LEAGUE FOR THE FANS appeared first on European Gaming Industry News.
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Liftoff Announces Integration of Xiaomi OEM Ad Experience Into the Vungle Exchange
This new partnership opens up on-device advertising across Xiaomi’s system apps and its overseas official app store, GetApps, providing global reach at scale.
Liftoff, the leading provider of marketing, monetization, and creative solutions for the mobile industry, today announced a new partnership with Xiaomi’s International Internet Business Department, part of the global technology leader known for its smartphones, smart devices, and IoT products.
Liftoff’s Vungle Exchange ad network now connects brand & performance advertisers to effective, targeted advertising solutions on Xiaomi’s expanded ecosystem, including HyperOS (its Android-based operating system), smart devices, and internet services.
Advertisers on the Vungle Exchange will have access to premium ad placements in Xiaomi’s overseas app store and other system apps. Advertisers running Android user acquisition campaigns can gain a competitive edge by reaching users through new OEM offerings. They include:
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Direct-to-device advertising: Advertised apps will appear as recommendations through Xiaomi’s native apps and its overseas official app store, GetApps, enabling advertisers to achieve global reach at scale.
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Exclusive touchpoints such as system-level notifications and lock-screen ads not available through standard, in-app networks
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Xiaomi’s OS-level data for better ad targeting and lower-cost campaigns (per install)
Liftoff’s Vungle Exchange helps advertisers reach quality users programmatically. Advertisers can tap into users from 150k+ apps across 250 countries, ensuring the delivery of the right ad to the right user.
Tanya Lee, SVP of Global Supply Sales at Liftoff, said: “At Liftoff, we are committed to driving innovation in the mobile advertising ecosystem, and this partnership marks an exciting step forward. By integrating Xiaomi’s OEM native ad experience with the Vungle Exchange, we enable advertisers to reach high-value users seamlessly. Xiaomi’s expansive global reach, combined with Liftoff’s advanced programmatic technology, offer advertisers a unique opportunity to scale their campaigns efficiently and drive real results.”
Qiang Song, General Manager of Xiaomi’s International Internet Business Department, said: “By integrating with Vungle Exchange, we’re bringing programmatic efficiency to Xiaomi’s premium ad inventory, offering advertisers smarter ways to connect with users.”
The post Liftoff Announces Integration of Xiaomi OEM Ad Experience Into the Vungle Exchange appeared first on European Gaming Industry News.
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Bragg Launches Big Ticket Bonanza Gamification Tool
Bragg Gaming Group announced the launch of the latest gamification-led innovation to its award-winning Fuze marketing and promotional toolset, Big Ticket Bonanza, a new way to engage with players through multiple targeted and bespoke campaigns.
Big Ticket Bonanza rewards players with guaranteed-win scratchcards, triggered randomly during normal gameplay. The scratchcards award instant cash prizes or raffle tickets, which are collected and entered into weekly or monthly prize draws.
Players collect tickets by wagering on participating casino games. The more they engage with the game, the more tickets they earn—boosting engagement without disrupting the core gaming experience.
The tool supports both weekly and monthly draws, giving operators flexibility in structuring prize pools and maintaining consistent momentum. Ticket counters update dynamically within the game interface or external campaign widgets, reinforcing progress and encouraging continued participation.
Offering a totally branded experience, campaigns are fully customisable to reflect the operator’s branding, including logos, colour schemes and thematic design elements.
At all points Big Ticket Bonanza offers fair and transparent draws, backed by secure RNG-based draw mechanisms that ensure compliance and fairness, with exportable logs for auditing.
Players can access their ticket counts, prize history, via an in-play dedicated display.
The launch comes as part of Bragg’s strategic investment in creating amazing iGaming experiences for players, illustrating how the work of suppliers can create positive experiences for players and ostensibly, deliver meaningful results for its operator partners.
Bragg champions a culture of iGaming excellence and constant innovation, not only to its gamechanging iGaming content portfolio, but also in its full service suite of technology solutions, excellence and innovation which creates a competitive advantage in the iGaming industry.
The Big Ticket Bonanza gamified player engagement campaign aims to boost player engagement and session time, while increasing wagering volume. It also provides a scalable promotion for both short bursts and longer-term brand events.
Bragg is targeting an aggressive roll-out strategy for Big Ticket Bonanza across its operational markets in Europe, the US and the LatAm region, opening up new opportunities for growth globally.
Launched with valued partner Senator Group in Croatia, which operates on the Bragg player account management (PAM) platform, Big Ticket Bonanza is now available to all of Bragg’s casino content, aggregation and PAM partners and presents a huge opportunity to engage with players.
Big Ticket Bonanza joins an ever expanding and constantly updated list of player engagement tools accessible through the Fuze player engagement toolset. Unlike static promotions, Fuze engagement mechanics adapted dynamically to player behaviour, ensuring continuous participation.
Other tools available within Fuze include tournaments with real-time leaderboards, quests, flash jackpots, sophisticated bonusing, free rounds and a games recommendation system powered by cutting-edge AI technology.
Matevž Mazij, Chief Executive Officer at Bragg Gaming Group said: “Innovation and excellence form the cornerstone of the Bragg approach to iGaming, and to ensure that our operator partners have the latest tools available in creating dynamic and fantastic experiences for their players.”
“Big Ticket Bonanza is the latest evidence of that focus, our commitment to investing in our products and presents a significant competitive advantage for Bragg as an iGaming supplier, an advantage that we’re looking to drive home globally.”
Croatian online operator Senator Group, a long-standing turnkey solutions partner of Bragg is among the first of Bragg’s operator partners to utilise Big Ticket Bonanza in their marketing strategy.
Vedran Maric, Head of iGaming at Senator Group, said: “Bragg has been a terrific partner to us in our transition from land-based to offering iGaming to our players, and their suite of products and technology have proven invaluable in this process.”
“We’re working collaboratively with Bragg to introduce Big Ticket Bonanza into our marketing, but I’m sure it will be well received by our players in the Croatian market.”
The post Bragg Launches Big Ticket Bonanza Gamification Tool appeared first on European Gaming Industry News.
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