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Ygam launches new Gaming & Esports Programme

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Ygam has unveiled a new addition to its portfolio of award-winning harm prevention programmes, with a specific focus on safeguarding young gamers.

The Gaming & Esports Programme is a pioneering initiative designed to educate and support young gamers, their parents and carers, as well as professionals working in the gaming and esports sectors – helping to create a safer, more supportive experience for young people.

The global esports market has seen dramatic growth over the past 5 years and is expected to be worth $10.91 billion by 2032. With over 80% of 16–24-year-olds playing video games in 2024 and 83% of those young people playing online, Ygam’s new programme will actively address the growing need for more effective education on digital safeguarding.

The programme covers topics like microtransactions and virtual currencies, the role of advertising and evolving gaming mechanics, impact of gaming on mental health, motivations and benefits of pursuing a career in esports, inclusivity within gaming and how to encourage safer virtual spaces.

In February, a successful pilot was delivered to young people from the Sheffield United Community Foundation and esports students from Sheffield Hallam University. Hosted by the National Video Game Museum, the pilot was well received by both staff and young people, providing strong insight into the value of the programme.

Sacha Kent, Programme Lead for Gaming & Esports, said: “It’s vital we recognise the central role gaming plays in the digital lives that children lead today. This new programme marks an important step in helping young people enjoy gaming safely, with the knowledge and tools to better understand potential risks and harms. Through our work with parents, young people, and professionals across sectors, we know there is a real demand for this kind of education. We’re incredibly proud and excited to begin delivering it to communities across the country.”

Charlotte Nichols MP, Chair of the APPG Video Gaming and Esports, said: “Video games are an enormous part of huge numbers of children and young people’s everyday lives. They offer so much in entertainment, socialisation and education but there are of course dangers in the online world. Ygam do so much good work in this field to raise challenging issues and work to address them to make gaming a safer place, and I am glad to work with them to do this.”

Lia Thompson, President of the Gaming & Esports Society at Sheffield Hallam University and attendee of the pilot session, said: “I think the new Ygam programme is really important – the Gaming and Esports industry is going in the right direction with the increasing ability to report inappropriate behaviour, but safeguarding needs to start before that. There needs to be more awareness of the behaviour that is actively happening, so that it stops being normalised. If we can get young people to think about this early on, we can stop it from happening in the first place, and Ygam’s new programme really helps to achieve this.

“As a woman in gaming, you see these behaviours normalised from a young age, so you begin to think that’s how you should act to be accepted by the community. This is not the true version of yourself, and toxic behaviour online should not be enabled like this. Ygam’s training is bringing attention to the impact of these behaviours, changing mindsets and helping others feel more comfortable calling it out to make their communities and peers safer.”

Ygam has already delivered the programme to nearly 100 adults and young people, through two open sessions and to the Newcastle United Foundation.

The Gaming & Esports team will be continuing to deliver a full programme of open sessions throughout April and May.

The post Ygam launches new Gaming & Esports Programme appeared first on European Gaming Industry News.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Pragmatic Play Launches 40,000x Jackpot Spellmaster Slot

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iGaming software studio, Pragmatic Play, has unveiled its latest online slot, Spellmaster.

With its wizard-themed gameplay and 40,000x maximum jackpot, it will likely appeal to a broad audience, including big prize hunters and lovers of arcane fantasy.

Launched on August 18, the game is played on a 5Ă—3 grid with 50 paylines. Reels are filled with card ranks as well as magical sceptres, spell books, potion bottles and wise owls.

Wild symbols feature the eponymous spellmaster wizard. Wilds can land at any time during the base game and feature in all but the far left reel.

The base game offers relatively standard fare. Basic symbols like the card symbols pay low prizes, which are enough to keep you in the game. Matching five premium symbols returns up to four times the original bet.

Respins And Jackpots

Players have the opportunity to win big prizes during respins. The game has different types of respin bonuses, depending on which of the three bonus orbs triggered the event. These bonuses are applied to money symbols that land during the spins.

Golden orb respins are played on a 5Ă—6 grid. Golden orbs that land on the grid reveal one of five random jackpot names, and if the player matches three of the same jackpots, they win that prize.

Prizes range from the 12.5x Mini to the 1,875x Grand Jackpot. With red orbs, players receive multipliers between 2x and 10x any money symbols that hit, and the money symbols can be multiplied up to four times each.

Blue orbs multiply the value of randomly selected money symbols on the grid.

During the respins feature, if the entire grid is filled with money symbols, the player wins the impressive 40,000x jackpot.

Spellmaster offers bets ranging from 10p to £5 in the UK, although higher maximum bets up to €250 are available in other jurisdictions.

The game has a high volatility level, and RTP options include 94.5%, 95.5% and 96.5%. Interested bettors can play a demo of the Spellmaster game on the Pragmatic Play website.

 

The post Pragmatic Play Launches 40,000x Jackpot Spellmaster Slot appeared first on European Gaming Industry News.

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Endorphina Releases Electrifying New Title – Thunder Crown

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Endorphina, a leading B2B iGaming provider, has announced the release of its newest electrifying title, Thunder Crown, which will be available to players in online casinos starting on 21 August.

Featuring a dynamic 5Ă—5 grid, 50 fixed paylines, and a suite of powerful features, the new slot is designed to deliver a captivating and full-sensory gaming experience.

The game invites players into a realm where the legendary Thunder Crown awaits. As lightning strikes charge its crystals, the very reels and symbols are infused with the storm’s raw power, creating an electrifying atmosphere that builds with every spin.

Thunder Crown combines classic slot mechanics with lightning-charged features, including Free Games with a guaranteed Wild symbol, a Thunder Hold Bonus Game with multipliers up to x30, Column Jackpots from 50x to 1000x total bets, and Endorphina’s Classic Risk Game to double winnings up to 10x.

The release of Thunder Crown reinforces Endorphina’s commitment to crafting memorable and visually stunning games that appeal to a wide range of players.

Will you be the one to unlock the Crown’s full power? Try the Thunder Crown demo: demo.endorphina.network.

 

The post Endorphina Releases Electrifying New Title – Thunder Crown appeared first on European Gaming Industry News.

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NODWIN Gaming Acquires Sony Interactive Entertainment’s Stake in Evo; Becomes Majority Holder

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EVO ANNOUNCES NEXT PHASE OF INTERNATIONAL EXPANSION

Multi-year partnerships with Qiddiya and Sony Interactive Entertainment, and new ownership of Evo by NODWIN Gaming alongside existing shareholder RTS, will fuel the global growth of events, content, and experiences

The future for Evolution Championship Series (Evo) takes a major step forward today as the world’s largest and longest-running fighting game festival enters new ownership and multi-year partnerships. Strategic agreements with NODWIN Gaming, Qiddiya, Sony Interactive Entertainment (SIE), and RTS will drive Evo’s international expansion, engaging content, and immersive experiences through 2028 and beyond.

SIE has sold its stake in Evo to NODWIN Gaming, a company backed by SIE’s parent, Sony Group Corporation. SIE will become a new global sponsor of Evo through 2028, and will continue its commitment to the fighting game community through the PlayStation Tournaments platform and key products currently in development that appeal to fighting game players.

“When SIE acquired Evo alongside RTS in 2021, our goal was to help the Evo community grow and spotlight the skills and passion of fighting game fans on a global stage,” said Phil Rosenberg, SVP and Head of Global Partner Development & Relations at Sony Interactive Entertainment. “As SIE transitions to become an Evo sponsor, the momentum for Evo has never been stronger, following a successful Las Vegas event and upcoming expansion to new regions. We look forward to supporting the continued growth of Evo globally.”

New co-owner NODWIN Gaming is a leading name in the South Asian gaming, esports, and youth entertainment industries, with Evo complementing its wide range of properties.

“Evo was built by a team whose authenticity and passion for the fighting game community are unmatched,” said NODWIN Gaming Co-Founder and Managing Director Akshat Rathee. “We will continue SIE’s great work and honor the legacy of everyone who has made it what it is today, while opening the door for a new generation to experience the spirit of Evo.”

Qiddiya, which became a global partner of Evo in 2024, announced today that the company is investing in RTS, co-owner and operator of Evo, and will extend its global partnership with Evo through 2027.

“Teaming up with Qiddiya strengthens the future of RTS and what we’re building with Evo, an event that lives up to its name by driving real transformation in the fighting game community through new opportunities, deeper connections, and meaningful growth,” said Stuart Saw, CEO of RTS.

The realignment and new partnerships will also support Evo’s vision for more original content to engage the community and continue to push the boundaries of creating more profound immersive experiences during the live events.

The popularity and global presence of Evo has continued to grow. Most recently, Evo’s flagship event in Las Vegas attracted fans and competitors from more than 60 countries and crowned champions across 16 fighting game titles. The festival show floor covered 14 acres, featuring major brand activations from Chipotle as the presenting sponsor, alongside AT&T, PlayStation®, Qiddiya, Nacon, Zenni, Red Bull, White Claw Zero Proof, Under Armour, Voodoo Ranger IPA, and Grand Archive TCG.

Beyond the US, Evo returned to Japan at Tokyo Big Sight and became the largest in-person tournament in the country’s history, with approximately 30,000 attendees. Evo will make its European debut at the Palais des Expos in Nice, France, on October 10-12, which has already broken a record for registrations. The event series is expanding to Singapore in 2027.

“In recent years, Evo hosted record-setting events in the USA and Japan, and our upcoming premiere in France is already breaking European records,” said Rick Thiher, General Manager of Evo. “These latest partnerships join the ongoing support from our global and regional partners in accelerating Evo’s expansion from hosting renowned live events to serving as a nexus point for fighting game culture worldwide.”

 

The post NODWIN Gaming Acquires Sony Interactive Entertainment’s Stake in Evo; Becomes Majority Holder appeared first on European Gaming Industry News.

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