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Mumbai gamers win premium CyberPowerPCs worth over INR 1 lakh at GamingCon 2024; over 500 attendees participate.
Mumbai gamers Rehan Siddique and Vipul Dalvi were the two lucky attendees who took home premium gaming rigs from CyberPowerPC, a global leader in custom gaming computers that debuted in the Indian market earlier this year.
Competing against over 500 participants at GamingCon 2024, one of India’s biggest gaming festivals, both gamers won the state-of-the-art CyberPowerPCs, valued at over INR 1 lakh each for free.
The giveaway, held during the two-day gaming festival at the Bombay Exhibition Centre, was another initiative by CyberPowerPC India to contribute to the growth of PC gaming in the country and showcase the power of customised gaming PCs.
Participants completed a series of challenges, starting with a fun activity, followed by exploring CyberPowerPC’s innovative EZPC tool and wrapping up with games like Just Dance and Beat Saber VR.
On Day 1, Rehan, a first-year game design student from Mumbai, emerged as the winner of the Xtreme Arctic 500 Gaming PC. Being a passionate PC gamer, Rehan enjoys playing titles such as VALORANT, Grand Theft Auto (GTA), and Red Dead Redemption, which complement his growing expertise in game design.
“Winning CyberPowerPC India’s Xtreme Arctic 500 Gaming PC was an unbelievable experience. I still can’t believe I won and it was the highlight of the entire event for me. Red Dead Redemption 2 will be the first game I play on this amazing PC,” said Rehan Siddique.
Day 2 saw Vipul, a BMC employee, claim the Xtreme 500 Gaming PC. An equally dedicated gaming enthusiast, Vipul’s favorite games also includes VALORANT, alongside EAFC, and Formula One, showcasing his love for both competitive and simulation-based gaming experiences.
“The whole experience was amazing, and I am still in shock that I won a gaming PC. The atmosphere at the event was top-notch, and now I can finally play EAFC 25, which has always been my dream game,” shared Vipul Dalvi.
Attendees also explored CyberPowerPC India’s innovative website at its booth, learning how easy it is to design a custom PC using the Configurator.
They also tried the EZPC module, which allows gamers to quickly build or select their ideal PC in just 30 seconds based on over 25 popular games, including Counter-Strike 2, VALORANT, Elden Ring, GTA V, League of Legends, and Fortnite.
Sharing his thoughts, Vishal Parekh, Chief Operating Officer, CyberPowerPC India stated, “We were thrilled to witness the excitement and engagement of the crowd for our giveaway at GamingCon 2024. It was encouraging to see the growing interest in PC gaming as attendees were eager to try out our configurator, live FPS, and the EZPC tool, all designed to help gamers easily customize their perfect gaming rigs. Congratulations to both Rehan and Vipul, who will now have the opportunity to fully immerse themselves in the world of PC gaming with their new high-performance systems. This initiative aligns with our mission to inspire and support gamers by providing access to cutting-edge technology, thereby contributing to the growth of India’s burgeoning PC gaming community.”
Alongside the customised rigs, CyberPowerPC India also rewarded approximately 300 participants with branded merchandise, including t-shirts, caps, mousepads, and sling bags, for completing fun tasks at their booth over the course of the event.
The recently released ‘Indian Gamer Behaviour and Market Insights’ report by Niko Partners shows that 77.3% of PC gamers in India spent more on games in Q1 2024 than the previous year, outpacing mobile and console gaming.
Additionally, Steam reported a 150% increase in new users in India from 2019 to 2024, highlighting the growing interest in PC gaming.
Staying true to its commitment, CyberPowerPC delivered on its promise of giving away two premium gaming PCs absolutely free at GamingCon 2024.
This initiative highlights their dedication to supporting India’s growing PC gaming community and introducing gamers to the potential of custom-built rigs.
The post Mumbai gamers win premium CyberPowerPCs worth over INR 1 lakh at GamingCon 2024; over 500 attendees participate. appeared first on European Gaming Industry News.

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Kaizen Gaming’s Betano Recognised as Brand of the Year at the EGR Marketing & Innovation Awards 2025
Kaizen Gaming secured a total of three awards, including Innovation in Sports Betting and Best Native App for the second consecutive year.
Kaizen Gaming, one of the world’s biggest GameTech companies and owner of the Betano online sports betting and gaming brand, has been honoured with three awards at the prestigious EGR Marketing and Innovation Awards 2025, held in London on June 19th. Kaizen Gaming was awarded with “Brand of the Year – B2C” for its premium brand, Betano, “Innovation in Sports Betting” and “Best Native App”.
The past year has been especially significant for Betano which unveiled a new brand identity, brought to life globally through sponsorships of major international football tournaments, such as the UEFA EURO 2024™, the CONMEBOL Copa America™️ 2024, the UEFA Europa League and the UEFA Conference League, alongside prominent local competitions, like Brasileirão Betano (Campeonato Brasileiro Série A) and Torneo Betano (the Argentine Primera División).
Furthermore, the award victories in the “Innovation in Sports Betting” and “Best Native App” categories highlight Kaizen Gaming’s ongoing commitment to customer-centric innovation, delivering highly engaging gameplay and mobile-first experiences that continue to set new industry standards. Notably, this is the second consecutive year that Kaizen Gaming has been distinguished for developing the “Best Native App”, a testament to the excellence of its in-house technology, product, and innovation teams.
Pablo Puertas, Marketing Director of Kaizen Gaming said: “The past year has been a defining one for Betano. We didn’t just refresh our visual identity; we reinforced Betano as a modern, premium and trusted brand, radiating confidence, playfulness, and artistic flair. Through bold 360° campaigns and landmark sponsorships we connected with millions of people in meaningful, localized ways.
But this is more than branding. It reflects our broader commitment to delivering the best, most innovative, and most responsible gaming experiences possible. Winning ‘Best Native App’ once again, as well as ‘Innovation in Sports Betting’ shows that we are pretty successful at it. We are now at a stage where we can confidently say that Betano is a truly premium global player, able to compete for leadership in any given market. A big thank you to the award organizers, but more importantly to the ‘Kaizeners’, who are the driving force behind our success”.
Building on last year’s momentum, the first half of 2025 has been a remarkable period for Kaizen Gaming and Betano, highlighted by multiple high-profile global sponsorships – including the most recent partnership with FIFA for the FIFA Club World Cup 2025™ for South America and the long-term principal and front-of-shirt partnership with Club Atlético River Plate.
The EGR Marketing & Innovation Awards reward the most innovative and creative companies in the online gaming industry, celebrating commercial success, game-changing innovation, leading customer service and marketing prowess over the past 12 months. This year’s ceremony took place at The Mermaid, London, on 19th June 2025, and was hosted by Greek comedian George Zach.
The post Kaizen Gaming’s Betano Recognised as Brand of the Year at the EGR Marketing & Innovation Awards 2025 appeared first on European Gaming Industry News.
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WTA and ITF Publish Season-wide Online Abuse and Threat Report
The Women’s Tennis Association (WTA) and International Tennis Federation (ITF) published the first-ever season-wide report outlining the scale of abuse directed at players on social media — and are calling on the gambling industry to more effectively tackle those responsible.
The report findings are taken from Signify Group’s Threat Matrix service, which went live in January 2024, protecting players and tennis family members from targeted online hate, as well as threatening and violent direct communication. Utilising AI and human analysts — including risk and fixated threat assessment experts — the service operates across all the major social media platforms in over 40 languages. All players competing in WTA Tour and ITF World Tennis Tour events (and WTA and ITF players competing in the four Grand Slams) — c8300 players — are automatically covered by the service.
Between January to December 2024,1.6 million posts and comments were analysed by Threat Matrix AI. Analysts then verified c8000 posts/comments sent from 4200 accounts as abusive, violent or threatening. Action has been taken against the most serious and prolific of these, including 15 accounts escalated to law enforcement. During the year, 458 players were targeted with direct abuse or threat, five players received 26% of the total abuse identified, while 97 prolific accounts were responsible for 23% of all detected abuse.
Given the evidence highlighted by Threat Matrix, the tennis bodies now call for a constructive dialogue with the gambling industry to tackle the individuals that engage in prolific or highly threatening online abuse connected to sports betting.
Prolific Abuse and Angry Gamblers
• Angry gamblers sent 40% of all detected abuse across the year
• 10 prolific accounts [majority being angry gambler related] were responsible for 12% of all abuse — of these, nine have either been suspended, posts permanently deleted by the platform or the user has removed their post(s)
• Details of 39 account holders (majority angry gambler related) who sent prolific abuse have been shared with the tennis authorities and betting industry for further action
• The most prolific abusive account sent 263 abusive messages.
Action
• 15 cases of egregious and highly threatening abuse have been investigated and evidence provided to law enforcement for assessment and action — four related to Grand Slams, one from the Paris Olympic Games and 10 were from across the tours
• Of the 15 cases, three have been submitted to the FBI and 12 to other national law enforcement bodies
• Relevant account details have been shared with event security teams (both Tours and Grand Slams) to ban these individuals from access to venues and rescind tickets. This has also included threats to men’s and women’s players detected by Threat Matrix during Grand Slam events.
Direct Abuse Communication Support
The Threat Matrix service also includes support for players who receive direct abuse, threat and inappropriate communication via DMs, email and letter. Players use a designated email address to share relevant content, enabling Threat Matrix to conduct threat assessment, provide direct player advice and liaise with security bodies to manage risk.
During 2024, 56 reports of concerning communication were received from 28 players, the vast majority coming in the final quarter of the year due to heightened awareness of the service. Angry gamblers made up the vast majority of direct abuse (77%) — at a higher level compared to open-source social media (40%) — as abusers seek to cause direct emotional distress to players following lost bets. Player reported direct abuse has continued to rise in 2025 as players and agents become more aware of the support service.
Social Media Moderation
To further reduce hateful and abusive content targeting players, the WTA and ITF are also enhancing the existing Threat Matrix service to include social media moderation. Moderation allows online toxicity to be hidden or removed in real time across the majority of Social Media platforms. The service will automatically deploy across WTA and ITF official social media channels and be available to all tour players on request. The service will go live in the coming weeks.
A spokesperson for the WTA and ITF said: “Protecting players and the wider tennis family from vile online threat and abuse is a key priority for us. Today’s report covering the first year of the Threat Matrix service shows the scale of the problem and, crucially, the actions being taken to protect our athletes. From law enforcement escalation and platform intervention to banning abusers from our events, perpetrators must understand that they will face consequences for their actions.
“Given the clear evidence highlighted by Threat Matrix on the link between angry gamblers and prolific online abuse and threat, we are calling for a constructive dialogue with the gambling industry to help tackle this issue. Everyone — betting operators, social media platforms, governing bodies, players and law enforcers — has a responsibility to make the online space a safer and more positive one. We hope the gambling industry responds constructively to our call for more action on their part.”
Jessica Pegula, Member of the WTA Players’ Council, said: “Online abuse is unacceptable, and something that no player should have to endure. I welcome the work that the WTA and ITF are doing with Threat Matrix to identify and take action against the abusers, whose behavior is so often linked to gambling. But it’s not enough on its own. It’s time for the gambling industry and social media companies to tackle the problem at its source and act to protect everyone facing these threats.”
Jonathan Hirshler, CEO of Signify Group, said: “This unique dataset, covering all players across international tennis tours and Grand Slams, illustrates that a relatively small number of accounts are responsible for a significant proportion of prolific abuse and trolling. While this is deeply distressing for the athletes targeted, it means that we are able to be even more focused working with the platforms to ensure successful take down, support the tennis bodies to drive law enforcement intervention for the most egregious accounts and work with event security teams to ensure prolific abusers are unable to attend tournaments. This action-orientated approach underpins the Threat Matrix service.”
The post WTA and ITF Publish Season-wide Online Abuse and Threat Report appeared first on European Gaming Industry News.
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Dice Ways Exclusively on Sisal for Italian Players
Amusnet Italy announced that their highly anticipated game, Dice Ways, is launching exclusively in Italy. The team is particularly delighted with the collaboration, as Dice Ways represents a new niche for them in the market, opening exciting opportunities. Thanks to their established partnership, Sisal will be the sole provider of the dice slot from June 20 to July 20, 2025. This exciting exclusivity is evidence to Sisal’s eagerness to enrich its portfolio with engaging, top-notch gaming experiences, further solidifying its prominent presence in the Italian market.
“We are delighted to deepen our partnership with Sisal through the exclusive launch of Dice Ways. Sisal has a significant market presence and a deep understanding of its players’ preferences. We are confident that Dice Ways, with its innovative mechanics and high win potential, will be a significant success and further enhance their gaming portfolio,” said Polina Nedyalkova, Director of Amusnet Italy.
Dice Ways is an innovative video slot game with a captivating dice theme. This dynamic setup provides players with up to 200,704 ways to win, powered by the thrilling Megaways mechanic. The game also includes popular features such as Autoplay and Gamble, enhancing player engagement.
The post Dice Ways Exclusively on Sisal for Italian Players appeared first on European Gaming Industry News.
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