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The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example
Usually, consoles and PCs come to mind when discussing the gaming industry. The mobile sector is often treated as a child of a lesser god, even though it generates almost as much revenue as console and PC combined. Some companies can see this potential. For instance, the e-commerce platform GAMIVO has recently entered the mobile market, allowing players to buy in-game items cheaper.
Back on course
The entire video game industry has evolved incredibly, but the most spectacular has been the growth of the mobile sector. It expanded from 36.9 million dollars in 2016 to 93.2 billion in 2021. Unfortunately, the gaming market suffered from a decline that stemmed from the overoptimism of the pandemic era. As a result, the mobile gaming industry revenues dropped to 92.2 billion in 2022 and to 90.5 billion in 2023. Recent information has indicated this was a necessary correction rather than a long-term trend.
The latest Newzoo report, issued in August 2024, shows that the industry is on the right track again. According to analysts, the mobile sector will generate revenues of $92.6 billion, representing +3.0% growth year-on-year. It’s nearly half of the entire gaming industry.
Billions of players
Revenues are crucial, but they only show part of the story. To fully understand the size and potential of mobile gaming, it’s necessary to consider the number of players, which constantly grew even when revenues dropped. Newzoo estimates that it will reach 2.8 billion in 2024. It means that almost twice as many people play on mobile devices than on PCs and consoles combined. Currently, every third person on Earth plays on mobile devices, and there’s still space for further growth.
“There are emerging markets where smartphones and mobile networks can expand, providing new potential players. Furthermore, this type of entertainment has a low entry barrier because most popular games are free and don’t require high-end devices,” explains Mateusz Śmieżewski, the CEO at GAMIVO.
One hobby, different habits
GAMIVO is an example of a company that has recently joined the party to get a piece of the mobile pie. “We examined the mobile market for a very long time, trying to find a suitable place for us. It’s essential to understand that mobile gaming and mobile gamers differ from their PC or console counterparts. You can’t do the same things you do with PC and consoles and hope to replicate your success,” said Mateusz Śmieżewski.
Studies confirm this observation. Average PC and console players spend about 2.1 hours a day in virtual worlds. It’s half an hour more than mobile gamers. However, things get interesting when we take a look at playtime per week, which is the same for mobile and console (5.4 hours) and slightly longer for PC (5.7 hours). Moreover, typical PC and console owners play 2.6 and 2.7 days a week, respectively, while mobile players play 3.4 days per week.
Those statistics prove that PC and console players are more dedicated, spending more time in games’ worlds once they enter them. However, mobile gamers prefer shorter but more frequent sessions. They play while commuting or have a short amount of free time.
“Mobile players are more willing to uninstall games and give another title a chance. Hence, the gameplay has to be captivating and designed to provide quick but intense sessions.
Furthermore, even though the average weekly playtime is identical to PC players, many mobile players don’t think of themselves as gamers,” clarifies Mateusz Śmieżewski.
Another major difference regards the way in which revenue is generated. PC and console games traditionally represent the premium model, where players buy the game. Most popular mobile releases are free and generate revenue with microtransactions. Almost all titles allow players to spend their real money on virtual coins, crystals, and other items that can be used to unlock additional content or reduce cooldowns.
Entering the mobile market
Those contrasts and nuances scare most companies from the mobile market. Let’s see how GAMIVO has coped with this.
“We decided to launch a new product category dedicated to mobile gamers. Our model allows them to top up in-game accounts cheaply. As a result, they can save up to 30% on buying virtual items, upgrades, and other content. The GAMIVO offer includes the most popular mobile titles, such as Genshin Impact and PUBG Mobile, and still extends,” describes Mateusz Śmieżewski.
“We dedicated a lot of time to research and analyses. Also, the development process required a lot of work to provide GAMIVO customers with safe transactions and a user-friendly environment. The first reactions are very positive, confirming our belief that our decision was right and there is still more space in the mobile game market,” concludes the GAMIVO CEO.
The post The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example appeared first on European Gaming Industry News.
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Titanplay Enters the Mobile Market with Delasport’s Turnkey Solution
Rising iGaming brand Titanplay is entering the mobile market powered by Delasport’s turnkey solution. The solution includes the possibility of quickly launching iOS and Android apps, in this case – for the Ontario player base.
Mobile users will get the full sportsbook and casino experience of Delasport’s product, and even more: features like the proprietary Booster Panel for Casino games and ‘Combo of the Day’ for sports are also available for them.
Titanplay’s app is already available for iOS, and it will soon arrive on Google’s Play Store for Android devices.
The Ontario-focused brand is taking full advantage of what Delasport has to offer, thus providing the best player betting experience possible. Their platform has been live for a few months now and it has been thriving the whole time.
Aside from the mobile-only cutting-edge features, gamblers enjoy Player Engagement missions and tournaments, unmatched personalization capabilities with My Sportsbook, My Casino, My Combo, and My Event Builder, and much more.
“Having a mobile-first approach when developing products is a must in today’s iGaming industry”, Delasport’s CEO Oren Cohen Shwartz comments. “Data shows that mobile users are now more than 70% of the whole player base, so we make sure to be prepared to bring our partners to this thriving market at any point. This is the case with Titanplay who’ve had an incredibly successful launch in Ontario last year and are now ready to win even more players.”
In addition to a comprehensive sportsbook and casino experience, the Delasport mobile app includes innovative customization, and gamification features to boost user engagement and differentiate the company from its competitors. Cross-product Tournaments, Missions, Badges, Spin & Win, and other gamification elements are also available to Titanplay’s players.
As soon as the app is downloaded and installed on a device, it provides convenient and quick access. Titanplay’s team may communicate with their players in real-time using the built-in push notifications feature on their devices. The software also addresses current security demands by providing biometric login and facial recognition on supported devices.
More about this key step can be learned from Delasport during ICE 2025 – Barcelona. Visit Stand 5M20 and draw insight directly from the source
The post Titanplay Enters the Mobile Market with Delasport’s Turnkey Solution appeared first on European Gaming Industry News.
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Spinomenal unearths its Egyptian Marvel title
Leading iGaming content provider Spinomenal has expanded its Egyptian Empire series with the release of Egyptian Marvel. Set amongst the pyramids and pharaohs, players are accompanied by the ancient gods Isis, Ra, Bastet, and Anubis on a quest for untold gold.
An epic soundtrack encapsulates the gravity of the quest where each of the gods has its own Free Spins feature that triggers with three or more full-sized scattered Free Spins ankh symbols.
On each occasion players unearth three or more Free Spins symbols, they will move into the next consecutive quest in search of riches. It all begins with Anubis and the Winning Symbols Respins feature. This mode boosts the chance that winning combinations reward a respin, with the winning symbols remaining in place as non-winning symbols are removed and replaced with new ones.
The second free game is the Extra Wilds feature, watched over by Bastet. During this Free Spins mode, while the reels are spinning, three to five extra wild symbols will appear on the slot to enhance winning chances. Five wild symbols on a winning line will pay a bet per line x300.
Players who find three more scattered Free Spins will move to Shifting Reels Respin represented by Ra. In this round, after each win the game will trigger a free respin where all the reels move one row down and a new row on top will be revealed.
Finally, players will join Isis for Stacked Wild Respins where each time a stacked wild symbol lands completely on the reel a respin will be triggered.
Spinomenal CO-CEO, Omer Henya commented: “Egyptian Marvel is an exceptional addition to our Egyptian Empire series, which continues to entertain players. The game is enriched with four epic features that make this collector’s item!”
The post Spinomenal unearths its Egyptian Marvel title appeared first on European Gaming Industry News.
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Finnplay secures operator agreements as Finland prepares for regulation
Finland-based iGaming platform provider Finnplay has secured operator agreements, affirming its readiness and commitment to supporting operators as Finland prepares to open its regulated online gambling market. The market is expected to launch in the second half of 2026 or by 1 January 2027, as outlined in the Finnish Government Programme (in Finnish).
As a Finnish-headquartered company, Finnplay brings unparalleled local expertise, deep regulatory knowledge, and extensive experience in regulated jurisdictions to this significant market opportunity while fully supporting robust and transparent regulation.
In preparation for this expansion, the company has already secured several Letters of Intent (LOIs) with future Finnish market operators. This reflects strong interest and confidence in Finnplay’s offering.
“Being based in Finland gives us unique insights into the opportunities and challenges of this market,” said Finnplay’s Managing Director, Jaakko Soininen. “We are proud to leverage our local expertise, regulatory knowledge, and innovative solutions to support operators in Finland. As a company operating in several regulated jurisdictions, we are strong advocates for robust and transparent regulation, which benefits both operators and players.”
Finnplay has a proven track record of succeeding in challenging Nordic and European markets, including the Netherlands, Sweden, Hungary, Estonia, and Lithuania. With licenses across eight regulated markets and ISO 27001 certification, Finnplay continues to support high standards of compliance and innovation. As Finland’s online gambling market approaches regulatory opening, Finnplay is eager to bring this wealth of experience to ensure the success of its partners. The company has also translated its website into Finnish to better serve local stakeholders.
The company is also excited to participate in ICE Barcelona 2025 January 20-22, where the team will be ready to connect with clients, showcase its innovative platform, and share insights on upcoming Finnish regulation.
The post Finnplay secures operator agreements as Finland prepares for regulation appeared first on European Gaming Industry News.
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