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ASUS unveils ROG Academy Season 10 to empower India’s future esports stars in CS:2

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ASUS Republic of Gamers (ROG) has announced the launch of the highly anticipated Season 10 of the ROG Academy to nurture India’s top talents in Counter Strike 2 (CS2) and offer them a platform to excel.

ROG Academy is India’s first-of-its-kind and longest-running esports incubator program designed to help aspiring esports professionals succeed by providing the resources, infrastructure, and expertise needed to turn their passion into a career. The program features a detailed curriculum created by industry experts that covers essential areas like communication, individual skills, and teamwork.

Registration for Season 10 has begun. After this, shortlisted candidates will undergo tryouts, which include in-game assessments, expert interviews, and psychometric tests. Six chosen players will join the program, where they will sign contracts with the ROG Team and receive a monthly stipend, compensation for internet bills, high-end ROG gears for remote practice.

Players will receive intensive training from a dedicated coach, focusing on game mechanics, teamwork, and competitive play. Upon successful completion, they will be awarded a Certificate of Completion and an ex-gratia payment of INR 1 lakh.

The ROG Academy also hosts guest sessions on an array of topics. Some of these have been sports psychology, PR, and esports management during the previous seasons. Additionally, players will gain competitive experience through tournament participation, enhancing their exposure and opportunities in the gaming community.

Expressing his excitement ahead of the new season, Arnold Su, Vice President, Consumer and Gaming PC, System Business Group, ASUS India,ASUS ROG Academy has consistently been at the forefront of nurturing esports talent in India. Our extensive training program, combined with industry expertise and competitive opportunities, has effectively prepared participants for successful careers in esports over nine consecutive seasons across various titles. We are delighted to continue this tradition with Season 10, providing a robust platform for aspiring gamers to refine their skills in Counter Strike 2. As esports continues to grow in India and make its way into the Olympics, we eagerly anticipate witnessing the next generation of esports professionals emerge from this initiative in the future.”

Since its launch, ASUS ROG Academy has garnered over 15,000 registrations and trained 54 players across nine seasons. Over 15 of these players have secured positions with top tier organisations. Last season, the academy’s players competed in 21 tournaments, including the Dust2 India – 1xBet Cup Open Qualifier, Sky Championship India Qualifier, and ESL Challenger Jonkoping – Asia Qualifier, achieving quarterfinal and semifinal placements in several events.

Additionally, talents like Gourav “Rayzer” Panwar and Anirudh “ChAmP” Aurange secured placements in the prominent team Victores Sumus (formerly 2EZ Gaming). The season also included insightful guest sessions from Dr. Michelle Pain, a sports psychologist with Global Esports, and Peter “casle” Ardenskjold, coach of Gaimin Gladiators, who shared valuable expertise on mental fitness, gameplay enhancement, and communication.

As ASUS ROG Academy continues to pave the way for the future of esports in India, aspiring gamers are encouraged to register for Season 10 and take the first step towards a professional esports career.

The post ASUS unveils ROG Academy Season 10 to empower India’s future esports stars in CS:2 appeared first on European Gaming Industry News.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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AskGamblers Casino Complaint Service Surpasses $80 Million Returned to Players

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The AskGamblers Casino Complaint Service is a vital wheel in the mechanism of AskGamblers, and lately, that wheel has been spinning faster than ever. After reaching the $70 million milestone only a few months ago, the service has now gone above and beyond once again.

At AskGamblers, every complaint is handled with care and persistence to ensure fair treatment for players facing issues with online casinos. The most recent case involved a user who had difficulties withdrawing their winnings from Jackbit Casino. The amount in question was significant – $3,311,000.

After the AGCCS team reached out to the casino, the issue was resolved in less than two weeks, and the player successfully received their funds.

Since its launch in 2009, AGCCS has now returned over $80 million to players across the globe.

Dijana Radunović, General Manager at AskGamblers, said: “Every time our complaint team reaches a new milestone, I’m reminded of how much passion and effort they put into helping players. We’re proud of them and the impact they’re making – it’s a reminder that fairness in gaming really matters.”

The post AskGamblers Casino Complaint Service Surpasses $80 Million Returned to Players appeared first on European Gaming Industry News.

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UK Gambling Commission Concludes Four-part Series on Illegal Online Gambling

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The UK Gambling Commission has published the fourth and final report in its series exploring the complex and evolving issue of illegal online gambling.

The series — launched earlier this year — set out to improve understanding of consumer engagement with illegal online gambling, the risks it poses and the actions being taken to disrupt it.

Over the past months, the Commission has published three reports examining:

Part 1: Consumer awareness, drivers and motivations

Part 2: Consumer engagement and trends

Part 3: Disruption of illegal online gambling

This report — “Estimating the size of the illegal online gambling market” — explores the challenges of quantifying an activity that is, by its nature, hidden.

Understanding the challenge

The report highlights that while measuring the scale of the illegal online gambling market is essential for effective enforcement and policy-making, doing so presents significant methodological challenges. Reliable data is limited, and assumptions are often required to fill gaps — meaning that confidence in any single estimate is inherently constrained.

The Commission draws parallels with other areas of illicit activity, such as the trade in illegal tobacco, where government departments face similar difficulties estimating financial impact.

Building on progress

Although no single estimate of market size has been published, the Commission’s work to date has built a stronger evidence base and clearer understanding of both consumer behaviour and illegal operator tactics.

The series has found that:

• consumer motivations to use illegal sites are varied — there is no single driver of engagement

• some consumers are unaware that they are gambling illegally, highlighting the need for greater public awareness

• not all activity in the illegal market represents a direct loss to the regulated sector, as some consumers are self-excluded or otherwise unable to gamble legally

• there is currently no evidence of sustained growth in engagement with illegal websites where data has been collected

• a range of disruption and enforcement tactics are being deployed, supported by cross-industry and international collaboration.

A shared responsibility

The Commission emphasises that tackling illegal gambling requires a coordinated response. Efforts to measure, monitor and disrupt the illegal market will depend on continued collaboration across government, industry, digital platforms and financial services.

Chief Executive, Andrew Rhodes said: “Illegal online gambling remains a serious threat to consumers and to the integrity of the regulated market.

“While measuring the full scale of the problem is complex, our understanding is growing — and so too is our ability to disrupt illegal operators.

“Our independent research has strengthened the evidence base, improved transparency, and underlined that progress depends on a collective effort across sectors.”

Next steps

Although this marks the end of the current series, the Commission will continue its programme of research, data collection and enforcement activity.

The post UK Gambling Commission Concludes Four-part Series on Illegal Online Gambling appeared first on European Gaming Industry News.

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NuxGame Wins in Two Categories at EiGE Awards 2025

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NuxGame has earned two respected titles at the 2025 European iGaming Excellence (EiGE) Awards:

• Best Innovation in iGaming Technology

• Best Marketing Campaign: “DONUT MISS OUT”

These awards, presented at the European Gaming Congress in Warsaw, recognise teams that achieve strong results and help create the future of iGaming.

“Best Innovation in iGaming Technology” Award

This award celebrates products that meaningfully improve how operators launch, personalise and scale. It reflects the company’s ability to simplify iGaming operations through one online casino API, fast launch times, powerful analytics and tools that effectively boost player engagement.

What Made “DONUT MISS OUT” the Best Marketing Campaign

The “DONUT MISS OUT” campaign brought a friendly brand experience to iGB L!VE London and supported clear sales objectives, leading to high engagement and relevant business leads.

The post NuxGame Wins in Two Categories at EiGE Awards 2025 appeared first on European Gaming Industry News.

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