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The Synergy of Esports and Education: Destigmatising Gaming and Unleashing Potential
Esports, once dismissed as a frivolous pastime, has evolved into a dynamic intersection of entertainment, technology, and education. This transformation is not only reshaping perceptions but also providing significant benefits across educational levels. From primary schools to universities, esports offer a unique blend of engagement and learning, preparing learners to be future ready in the 4IR. Esports Educational Specialist, Adam Thomas-James, explores how esports complement education, fostering skills and social connections that are often overlooked in traditional learning environments.
A Gateway to Technology and Coding
For many underprivileged schools, esports serves as an engaging introduction to internet technology and coding. By integrating gaming into the curriculum, schools can captivate students’ interests and channel them into productive avenues. This approach is particularly effective in primary schools, where students are naturally curious and quick to adapt to new technologies. Engaging with esports at a young age not only demystifies technology but also encourages early development of digital literacy skills.
Key Benefits:
- Introduction to Coding: Games often involve programming elements, providing a fun entry point to learning coding.
- Digital Literacy: Students gain familiarity with technology, which is crucial for future academic and career opportunities.
Teamwork and Cognitive Skills
Esports provides an alternative to traditional sports, promoting teamwork, decision-making, problem-solving, sportsmanship, responsibility, and fast reaction times. These skills are vital in both personal and professional settings, making esports a valuable addition to the educational landscape.
Enhancing Cognitive Abilities:
- Problem-Solving: Games frequently present complex challenges that require strategic thinking and quick decision-making.
- Hand-Eye Coordination: Fast-paced gaming improves reaction times and motor skills, translating to better performance in various physical activities.
Social Integration and Leadership
One of the most profound impacts of esports in education is its ability to foster social integration. Gaming bridges gaps across different grades and social backgrounds, creating a common ground for students to connect. Teachers have observed that students who are typically quiet and reserved in the classroom often come alive in an esports environment. These students not only participate actively but also take on leadership roles, showcasing talents and confidence that might otherwise remain hidden.
Social Benefits:
- Friendship Formation: Shared passion for gaming encourages friendships across diverse student groups.
- Leadership Opportunities: Esports provides a platform for students to lead and organise, fostering leadership skills.
An Outlet for Learning Disabilities
Esports can be a powerful tool for students with learning disabilities. Anecdotal evidence suggests that these students can gain new skills and confidence through gaming. The interactive and visual nature of games often aligns well with their learning styles, providing an engaging way to develop various competencies.
Benefits for Learning Disabilities:
- Skill Development: Games can help improve focus, memory, and cognitive skills in a fun, engaging way.
- Confidence Building: Success in gaming can boost self-esteem and encourage further academic participation.
Competitive Growth and Specialisation
As students progress to high school and university, the competitive nature of esports intensifies. High school students begin to compete more seriously, and at the tertiary level, they often specialise in specific gaming titles. This competitive environment not only enhances their gaming skills but also teaches valuable lessons about dedication, perseverance, and goal setting.
Competitive Advantages:
- Skill Specialisation: Students develop expertise in specific games, which can lead to opportunities in professional gaming and related fields.
- Perseverance and Goal Setting: The competitive nature of esports teaches students to set goals, work hard, and handle both success and failure.
Overcoming Obstacles
Despite its many benefits, integrating esports into education is not without challenges. Access to stable internet and uninterrupted power can be significant obstacles, particularly in underprivileged areas. However, innovative solutions such as utilising malls as venues can provide the necessary infrastructure, making esports more accessible to students from informal settlements.
In terms of infrastructure utilisation, malls can offer stable internet and power, creating suitable venues for esports activities. From a spectator perspective, tournaments such as the HYPROP MTN SHIFT Gaming Experience, also offer an opportunity for local businesses and communities to support esports programs, providing resources and facilities.
Esports and education are not mutually exclusive; rather, they complement each other in ways that traditional educational methods may not. By incorporating esports into the educational framework, schools can engage students in meaningful, skill-building activities that foster both personal and academic growth. As we continue to destigmatise gaming, it is essential to recognise and promote the myriad benefits it offers, creating an inclusive, dynamic, and forward-thinking educational environment.
The post The Synergy of Esports and Education: Destigmatising Gaming and Unleashing Potential appeared first on European Gaming Industry News.

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Xanada Pitch Contest Closes with $50K Winner, Public Choice Winner, 100+ Startups involved, and Global Founder Momentum
At this year’s NEXT Summit in Valletta, the Xanada Pitch Contest — one of the most talked-about investment events in the industry — reached its finale.
Organized by Xanada Investments, the contest brought together startups, investors, and business leaders for a high-stakes pitch competition that reflects the fund’s mission: to support bold founders building the future.
The finalists — Sweepium, Jurnii, MoneyPools, BetRaze, and StatsDrone — delivered top-tier performances during a high-stakes pitch battle on May 8 in Valetta. Each had undergone an in-depth selection process and an on-stage rehearsal that resulted in one of the highest-quality showcases the industry has seen, judged by:
- Vladimir Malakchi (CEO & Managing Partner at Xanada Investments)
- Pierre Lindh (Co-founder & Managing Director at NEXT.io)
- Dmitry Belianin (CEO & Founder at Belianin)
- Justin Paul Anastasi (CEO at VentureMax)
For many, the contest’s impact extended beyond the stage:
“The Xanada pitch contest provided our start-up with a platform to not only showcase our business to the four judges, but to the whole industry. Our pitch led to a number of concrete opportunities from investors, advisors and potential clients. It was a huge and rare opportunity to stand side by side on the biggest stage with the best of the industry”.
Fraser Dunk, CEO at Jurnii
“The Xanada Pitch Contest did everything we hoped for and more when it comes to getting investor intros. Not only did we get the attention, the interest from investors is stronger than without. Even for investors knowing we were pitching has opened doors. This event will be a pivotal moment in our growth and journey of our company. We are forever grateful to Xanada Investments and Vladimir Malakchi for putting this together to make our lives easier”.
John Wright, CEO & Co-Founder at StatsDrone
“I was really impressed with the great organisation of the event and the kindness of the team. It is important to give start-ups the stage to present their ideas and get feedback, no matter the stage. That’s exactly what we’ve received. I made so many valuable connections at the event and was contacted by interesting people afterwards. I really loved the experience, and I’m looking for more contests from Xanada Investments.”
Idir Alane, CEO at MoneyPools
The Winners
The Xanada Pitch Contest ended with two standout winners — each recognized for different strengths.
The Grand Winner was selected by a panel of expert judges, who scored each finalist across five key criteria: Idea, Business Model, Team, Market Potential, and Progress & Traction.
Meanwhile, the Public Choice Award was determined by a two-week online vote, drawing over 500 unique submissions from supporters and community members.
Sweepium, a B2B platform and game aggregator aiming to transform the sweepstakes space, took the top spot — earning the $50,000 equity investment and securing a strategic partnership with Xanada Investments.
Jurnii, a UX-focused agency powered by proprietary AI tools that deliver automated insights and design recommendations, won over the public and claimed the Public Choice Award. As part of the prize, they gained access to exclusive partner offerings from NEXT.io, Lilith PR Agency, 15M Mastery, and AffPapa — support designed to help propel their next stage of growth.
“We built Xanada Investments to be the kind of fund we wished existed when we were founders,” said Vladimir Malakchi, CEO & Managing Partner at Xanada Investments.
“This contest is just the beginning. We’re actively looking to back exceptional founders across the iGaming space — and provide them with the resources, network, and capital they need to reach their full potential. If you’ve got a product with traction, a strong team, and a scalable vision — we want to hear from you.”
Xanada Is Looking for What’s Next
The contest may be over — but opportunities with Xanada Investments are wide open. The fund continues to review early-stage startups for investment and long-term partnership.
If you’re building or scaling in iGaming, you can still pitch your ventures directly — beyond the contest — by reaching out at [email protected].
Under Xanada’s model, startups get more than just funding — they get active partners, access to a trusted network, and a fast-moving approach to growth.
The post Xanada Pitch Contest Closes with $50K Winner, Public Choice Winner, 100+ Startups involved, and Global Founder Momentum appeared first on European Gaming Industry News.
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Knife Drop by Galaxsys: Unique Gameplay, Guaranteed Wins
The game also features a Bonus Game, which is triggered by hitting apples that randomly appear on the target. Each successful hit fills the progress bar, and once 30 apples are collected, the bonus round begins.
Every knife throw guarantees a win, with no losing outcomes, providing a highly rewarding experience.
The Bonus Game becomes available once 30 apples are collected, offering players an opportunity for bigger rewards.
With the Auto Bet feature, players can set their optimal bet preferences and let the system place bets automatically.
The Lucky Boost feature increases the player’s bet by 50%, offering greater chances for larger payouts.
FreeBet and FreeAmount bonuses allow players to enjoy extra winning opportunities, with terms set by the operator.
The post Knife Drop by Galaxsys: Unique Gameplay, Guaranteed Wins appeared first on European Gaming Industry News.
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Former Sky Bet strategist Andrew Mook joins Midnite as Head of Brand Marketing
Fast-growing UK sportsbook and casino Midnite has continued to strengthen its leadership team with the appointment of Andrew Mook as Head of Brand Marketing.
Mook joins Midnite having most recently been Head of Marketing Strategy & Planning at Flutter. Prior to that, he was Head of Creative Strategy at Sky Bet.
It is the latest high-profile hire for Midnite, after the appointment in April of Mook’s former Sky Bet colleague Zach Amin as Vice-President of Sportsbook.
Mook has been tasked with raising awareness of Midnite’s next-gen product among UK bettors and establishing a brand strategy and identity as the company aims to build on recent marketing activities including sponsorship of the 2025 World Snooker Championship and launching its first TV advertising campaign.
He said: “Midnite is the most exciting name in UK betting right now. There’s a genuine ambition here to shake things up and do things differently. The opportunity to help shape the brand at this stage of its growth is incredibly rare, and I’m thrilled to be on board.”
Midnite’s sportsbook was launched in 2018 by Nick Wright and Daniel Qu, who previously created daily fantasy sports platform Dribble in partnership with Sky Bet.
The brand is focused on disrupting the UK betting market, prioritising the player experience with a slick website and app and a brand platform designed to speak to a new generation of players.
Wright said: “Andrew brings a wealth of experience from some of the biggest names in the industry, but what really stood out was his passion for building bold, creative brands. As we continue to grow, having someone like Andrew to lead our brand marketing efforts is a huge asset.”
The post Former Sky Bet strategist Andrew Mook joins Midnite as Head of Brand Marketing appeared first on European Gaming Industry News.
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