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Evolution unleashes Lightning Storm, the “biggest, most ambitious live game show ever created”

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Evolution today announced the launch of its ICE 2024-premiered Lightning Storm online live game show. The dramatic new game, featuring a DigiWheel-based main game and five electrifying bonus games, is Evolution’s biggest, most ambitious live game show to date.

Lightning Storm leverages a host of innovations introduced by Evolution’s market-creating live game show category. The first ever title in this category was the company’s Dream Catcher money wheel game back in 2017. This was followed by Evolution’s multi-award-winning Lightning Roulette and Lightning family of games — the first ever online game shows to blend live and RNG gameplay — as well as other hugely successful game shows such as Crazy Time and Funky Time.

Now, the all-new, high-voltage Lightning Storm unleashes a unique mix of instant payouts, impressive initial multipliers, and bonus games packed with powered-up multipliers. Amidst a dark, mad-scientist laboratory-style setting, players are immersed in weird and wonderful experiments and challenges as they chase supercharged, multiplied winnings. The action begins with the live host spinning a 39-segment DigiWheel for the chance of instant cash wins or access to one of five bonus games — Hot Spot, Monster Mash, Battery Charger, Fireball, and Lighting Storm — each with guaranteed multipliers.

In these bonus games players guess the hottest spot on a giant, interactive multiplier wall; create a Frankenstein-inspired monster from body parts that carry multipliers; supercharge their multipliers via a conveyor belt of batteries (while being careful not to overcharge and cause an explosion!); launch a Fireball onto a multiplier grid to ramp up the excitement still further; then ultimately see their winnings potentially jolt to up to 20,000x their bet in the striking finale that is the Lightning Storm bonus game.

Todd Haushalter, Evolution’s Chief Product Officer, said: “Lightning Storm is by far our biggest, most ambitious and technologically advanced game yet. This is our fifth generation of big wheel game shows and it incorporates learnings from all our prior game shows. Our DigiWheel hardware platform is a big part of the Lightning Storm fun, not to mention the unique blend of live action, RNG and augmented reality.”

Haushalter added: “And, wow, those five unbelievably varied and entertaining bonus games! Each of those alone is like building an entire game by itself. I’m in awe of this game and all the work and talent that have gone into creating it — game development, technical and math know-how, machine shop skills for the creation of the unique, retro-futuristic lab-style settings and mad machines… It all comes together so well and I feel that players are going to be blown away by Lightning Storm!”

The post Evolution unleashes Lightning Storm, the “biggest, most ambitious live game show ever created” appeared first on European Gaming Industry News.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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SuperGaming announces official launch date for Made-in-India-for-the-world battle royale Indus; epic cinematic trailer also unveiled

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SuperGaming, India’s leading game development studio, has officially announced the launch date of its highly anticipated Made-in-India-for-the-world battle royale, Indus. Set to release on October 16th, Indus will be available for download on both Android and iOS platforms, via the Google Play Store and iOS App Store respectively offering players an exciting new battle royale experience.

After recently entering open beta, mass testing amongst players across the world coupled with their invaluable feedback has been instrumental in shaping the game’s development. The immensely successful beta phase attracted players into the action-packed world of Indus, building significant momentum ahead of its release. With over 12.5 million pre-registrations on Android alone, Indus is ready to deliver a fresh, thrilling & immersive battle royale experience, setting the stage for one of the biggest game launches out of India this year.

Speaking on the announcement of the much-anticipated launch, Roby John, Co-founder and CEO of SuperGaming, said, “With the launch of Indus, we’re not just introducing a game—we’re presenting a unique take on the battle royale genre to the world. Our vision with Indus has always been to showcase Indian Art and Culture through unique characters, weapons and stories rooted in Indian heritage while also bringing our dual win condition with Cosmium and a never done before “Grudge” feature to a popular game genre. The overwhelming support from our community during the beta phase has helped us fine-tune key aspects of Indus, and we’re excited for the world to experience Indus and see what the SuperGaming team has built”

Alongside the release date announcement, SuperGaming has also unveiled an epic cinematic trailer. It offers an exciting look where players engage in high-stakes combat across a vast and dynamic battleground.

Centered around Adi, the trailer highlights his journey within the world of Virlok. As the leader of his squad, Adi enters Virlok with two goals: to collect the rare resource Cosmium and to settle a personal score with his nemesis, Pokhran. Viewers can witness Adi’s evolution—starting from a novice, training and sharpening his skills, and culminating in an epic showdown where he finally takes down Pokhran, settling his grudge.

Indus brings a fresh twist to the battle royale genre with its dual victory condition. Players can win by either being the last person standing or by strategically collecting Cosmium which spawn in the last circle of Nirvana, adding a new layer of complexity and depth to traditional gameplay.

The trailer also offers a sneak peek into the dynamics of Cosmium collection and Grudge, a unique in-game feature that allows players to settle scores with their opponents. Additionally, the Grudge system allows players to track down and face off against the opponents who defeated them.

The post SuperGaming announces official launch date for Made-in-India-for-the-world battle royale Indus; epic cinematic trailer also unveiled appeared first on European Gaming Industry News.

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ELA Games Concludes a Successful SBC Summit

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ELA Games, an innovative game studio, successfully concluded its participation in the prestigious SBC Summit in Lisbon. Over the course of the multiday event, the team demonstrated multiple games and new content to guests.

Over 25,000 delegates attended the networking conference, and the ELA Games team welcomed iGaming professionals, operators and industry leaders at its accommodating stand. Interest and attention around the studio’s new games and upcoming titles flourished as current and prospective partners and customers visited the stand to demo ELA Games’ offerings.

Joker Cashpot and Devil’s Treasures were key points of interest for visitors. The team described Joker Cashpot’s unique gameplay mechanics and outlined the game’s success. Visitors were also intrigued by Devil’s Treasures’ captivating PopWins™ mechanics, which allows players to chain together massive wins. Apart from these two key games, the team highlighted new releases like AquaMafia and Farm Hunt.

David Fall, ELA Games’ Business Development Manager, commented on the studio’s attendance at the event, saying, “It’s always a pleasure to meet current and prospective partners, as it allows ELA Games to gather feedback and communicate with the public directly. The SBC Summit was a great success for our studio as we made valuable additions to our professional network and feel motivated to close 2024 strong. We look forward to future events where we can continue to demonstrate our growth.”

The ELA Games studio held key discussions with industry figures and outlined the company’s recent expansion. In 2024, ELA Games committed to double its game output to two titles per month. To facilitate this increase in production, the studio underwent a massive change, doubling its creative and technical teams. This news was well-received by partners, who are excited to see how ELA Games will continue to create innovative and high-performing games.

ELA Games has more expansive plans for 2024 Q4. It will continue to publish two games per month and attend key industry events. You can meet David Fall and the team at the SiGMA Summit Europe in Malta from November 11 to 14.

The post ELA Games Concludes a Successful SBC Summit appeared first on European Gaming Industry News.

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EEGS 2024 Welcomes Oddin.gg as Silver Sponsor!

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We are thrilled to announce that Oddin.gg is joining us as a Silver Sponsor for the Eastern European Gaming Summit (EEGS) 2024 for the third consecutive year! 🚀 As a leading B2B provider in the esports betting space, Oddin.gg is renowned for empowering its partners with a comprehensive end-to-end esports betting ecosystem. Their continued support significantly enriches the experience for all attendees, ensuring a dynamic and engaging EEGS 2024.

This enduring partnership reflects our commitment to fostering growth and innovation within the rapidly evolving gaming industry. With Oddin.gg’s expertise and dedication, EEGS 2024 promises to be a hub of insightful discussions, networking opportunities, and cutting-edge developments that drive the industry forward.

The post EEGS 2024 Welcomes Oddin.gg as Silver Sponsor! appeared first on European Gaming Industry News.

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