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Staffordshire University makes history in college esports

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Students of Staffordshire University have achieved a unique success: becoming the UK’s first winning university team in Europe’s premier esports competition between colleges. Players of ‘Korean Pop Superstars (KPS)’ emerged victorious last weekend in VALORANT (Riot Games’ shooter title) at the Grand Final of UNIVERSITY Esports Masters (UE Masters), where they defeated their rivals from National University of Physical Education and Sport of Ukraine (NUPESU) by a score of 3-2.

It was not an easy road to glory. British representatives had to overcome the continuous returns from the Ukrainian players, who demonstrated a tough competitive spirit throughout the Grand Final. However, it was a great sporting experience in which fair play prevailed between the two teams. In fact, students of KPS waited over an hour for their NUPESU’s counterparts due to a problem with the venue where they were competing.

All the clashes at the Grand Finals of UE Masters (both VALORANT and League of Legends) were played entirely in online format. Live streams of the showdowns on Twitch and X (formerly Twitter) accumulated more than 40,000 views throughout last weekend on two official social channels with over 11,000 followers.

A great victory for the UK

The win of KPS is a meaningful milestone for college esports in the UK. For the first time, a British team has been crowned as Champion of UE Masters, the most important esports tournament in the college ecosystem across Europe. Since the first edition of the competition in 2016, Great Britain has had representatives, but none had been able to lift the Championship title.

This group of five students from Staffordshire University, integrated by Diarmuid McGirr, Josh Green, Zain Lim, Stanley Lebon, and Ignas Kantauta as the main squad, have completed a successful performance in this edition of UE Masters: overcoming qualifiers, beating the best opponents, and positioning the UK at the top of the university esports in the continent.

One of the KPS integrants, Zain Lim, said: “Playing as a team has definitely been fun, competing with friends just created such an atmosphere where it felt like we would beat teams due to just having better vibes than them. I would recommend university esports to others. I felt it made gaming a more social-able hobby, as over 5 years of university, at two different unis, I have met a bunch of people.”

Find out more about VALORANT, the victory’s game

What is VALORANT? What does it consist of? It is one of the most wanted esports-games globally. This shooter title, developed by the giant Riot Games and released in 2020, is a 5v5 character-based tactical FPS where precise gunplay meets unique agent abilities. It also includes a lot of effects and advanced weapons to offer players a better first-person experience.

Millions of people have tested their tactical skills on VALORANT over the past few years. According to the specialized website Tracker Network, over 16 million active users have played VALORANT so far in July worldwide.

Beyond of a video game competition

UE Masters, supported by Riot Games, is the conclusion of the UNIVERSITY Esports season, a global program with a presence in 26 countries on four continents and involving more than 100,000 students from 2,000 universities.

The main objectives of UNIVERSITY Esports are to create a sense of community among players from all over Europe, to give them the opportunity to compete in high quality international tournaments and to provide avenues for young people to develop a career within the esports world, as well as to find a place to learn and enhance their skills.

In the UK and Ireland, UNIVERSITY Esports, a project organized by NUEL (a GGTech Entertainment’s company), has celebrated its 13th Season. The winners of its Winter Split, such as Staffordshire University, have been the national representatives in the outgoing edition of UE Masters.

The post Staffordshire University makes history in college esports appeared first on European Gaming Industry News.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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ELA Games Scoops Up Triple Nominations at the European iGaming Awards 2026

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The studio picks up three major nominations going into 2026

ELA Games is proud to announce that it has received three major nominations at the European iGaming Awards 2026, reflecting the studio’s creative direction, performance-driven development, and leadership in innovation.

The nominations include:

  • Most Innovative Slot Game — Joker Winpot
  • Slot Game of the Year — Joker Winpot
  • Rising Star — Marharyta Yerina, Managing Director of ELA Games

Joker Winpot Shines

Joker Winpot has continued to perform spectacularly, quickly becoming one of the studio’s standout titles. Its strong visual identity, simple-to-understand mechanics, and innovative format with the Winpot feature make it a game that gives players agency with high replayability.

Operators who have connected to the ELA Games catalogue have reported significant increases in key metrics following the adoption of Joker Winpot in their casino lobbies, including a GGR increase of +1128%, Actives: +878%, and Turnover: +1517%. These impressive results have helped the game gain recognition among peers, with it being shortlisted for two major categories at the upcoming European iGaming Awards.

Value in Creativity

ELA Games’ core operational philosophy of blending bold creativity with user- and operator-focused performance has propelled the studio to become a significant newcomer in the industry. Players recognise ELA Games’ signature visually rich art style and actively seek the studio’s games out in casino lobbies, as evidenced by impressive year-on-year growth.

Marharyta Yerina, Managing Director, was also nominated for the “Rising Star” individual award. Her contributions to the iGaming space and leadership in managing ELA Games as one of the fastest-growing studios have garnered her acclaim amongst her peers.

Marharyta commented on the nominations, “Receiving three nominations at an award ceremony reflects every one of our team members’ excellence and commitment to setting new standards in the industry. Joker Winpot continued to exceed our expectations and shows what’s possible when you develop a game with intention, user experiences, and operator performance in mind. I’m also honoured to receive the Rising Star nomination: we will continue delivering content that truly matters for players and partners alike.”

The post ELA Games Scoops Up Triple Nominations at the European iGaming Awards 2026 appeared first on European Gaming Industry News.

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BGC: New Tax Measures Could Spark a Sharp Increase in Harmful Illegal Gambling

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The Betting and Gaming Council (BGC) has warned that proposed new tax measures for the UK gambling industry could lead to a significant rise in harmful illegal gambling.

The Office for Budget Responsibility (OBR) admitted that the tax plans will reduce projected yield by around one-third, including £500 million lost by 2029-30 as consumers switch away from the regulated sector and towards the black market.

The OBR also states that around 90% of the duty increases will be passed on to consumers through higher prices or reduced payouts, making regulated products less attractive. It warns this will distort the market and drive more customers towards the illegal black market, where there are no protections, no tax contributions and no safer gambling checks.

Despite these warnings, the Government continues to claim the measures will raise £1.1 billion, a figure that industry experts, independent analysts including EY, and the BGC believe will not be achieved.

Grainne Hurst, Chief Executive of the Betting and Gaming Council, said: “The Government’s own figures show these tax plans will cause significant damage. Industry analysis based on modelling from EY finds that nearly 17,000 high-tech jobs will be lost across online betting and gaming, with over £6 billion in stakes diverted to the black market – a 140% increase in its size.

“These proposals also threaten shop closures, further job losses and a less competitive online market, meaning lower, not higher, long-term tax revenues. They also push more customers to the black market, where there are no protections, no taxes and no safeguards.”

The regulated betting and gaming sector currently contributes £6.8 billion to the UK economy, supports over 109,000 jobs, and provides £4 billion in taxes, including vital funding for racing, sport and tourism. But further tax rises threaten to weaken one of the UK’s most internationally competitive digital industries at a time when the illegal market is expanding rapidly.

The post BGC: New Tax Measures Could Spark a Sharp Increase in Harmful Illegal Gambling appeared first on European Gaming Industry News.

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Spillemyndigheden: Large decrease in betting consumption in October

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The Danish Gambling Authority’s statistics for October 2025 show a decrease in the total gambling spend in comparison to the same month last year. However, the betting market was the only market to experience a decrease.

The total gambling spend in October 2025 amounted to DKK 599 million, which corresponds to a decrease of 3.4 per cent compared to October 2024. The statistics show that the decrease for the total gambling market is due to a large fluctuation in the betting market in October 2025 compared to October 2024. The betting market had a decrease of 46.0 per cent. Online casinos experienced the largest increase of 24.4 per cent, while land-based (physical) casinos and gaming machines experienced an increase of 6.0 percent and 0.6 percent, respectively.

The post Spillemyndigheden: Large decrease in betting consumption in October appeared first on European Gaming Industry News.

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