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Spillemyndigheden: Consultation on Updated Certification Programme for Betting and Online Casino

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The Danish Gambling Authority (DGA) has updated the certification programme for betting and online casino because of the introduction of supplier licences from January 1, 2025.

Interested parties can comment on the update. Comments must be sent to the DGA no later than August 19, 2024. Comments must be submitted by using the contact form.

The updated certification programme for betting and online casino will come into force on January 1, 2025. From July1, 2025, it is mandatory to use the new certification programme, but it is recommended that game suppliers and game operators adopt the updated certification programme as soon as possible.

Later this year the Danish Gambling Authority will issue updated standard reports along with the final version of the certification programme.

CHANGES

The purpose with the update is to make it more clear, which requirements licence holders and game suppliers respectively shall comply with looking forward. Furthermore, it is a part of the preparation for the introduction of the DGA’s games register, which will handle RNG- and game certificates.

Several linguistic adjustments have been made throughout the documents. In addition, the following significant changes and additions should be mentioned:

  • In SCP.00 ‘General requirements’ the following new definitions have been added: ‘Licence holder’, ‘game supplier’, ‘base platform’, ‘game platform’ and ‘game certificate’. Furthermore, the definition ‘Testing’ has been renamed to ‘Test’ and rephrased, and the definitions ‘inspection’ and ‘gambling system’ have been rephrased.
  • Looking forward licence holders and game suppliers are responsible for their own certification. This means that each actor is responsible for having certifications done and reported to the DGA. The licence holder’s former obligation to compile reports from game suppliers has been removed, because looking forward game suppliers will have their own licence and responsibility. Licence holders must still be aware of suppliers of their base platform.
  • A general change has been made to the role as supervisor, who is amongst other responsible for signing the standard reports. Looking forward the requirements for a supervisor is based on requirements for a supervisor in e.g., ISO, PCI, or CREST (see section 2.3 in SCP.00).
  • Looking forward the deadline for submitting standard reports is 1 month across all documents. Today the deadline is 2 months in several certification areas. This change is made because the licence holder’s obligation for compilation of reports from supplier licences has been removed, which the DGA considers will make the documentation and reporting of the certification process less complex and time consuming.
  • The testing- and inspection standards are omitted, and the following new documents are added:
  1. 01 ‘Requirements for RNG’ is based on requirements from the previous testing standards, but looking forward the document only contains requirements for RNG. The rest of the requirements from the testing standards are moved to SCP.07.01-03 ‘Requirements for games’, which are 3 new documents, which only contains requirements for games. See further information below.
  2. 02 ‘Requirements for base platform’ is based on requirements from the previous inspection standards, but looking forward the document only contains requirements for the base platform, which primarily covers handling of the player account. The rest of the requirements from the inspection standards are moved to SCP.07.01-03 ‘Requirements for games’. It is only the licence holder who shall be certified in accordance with the requirements in SCP.02.
  3. 07 ‘Requirements for games’ are based on requirements from the previous testing- and inspection standards, but only contain requirements for games – online betting (SCP.07.01), land-based betting (SCP.07.02) and online casino (SCP.07.03) respectively. Games suppliers shall be certified in accordance with requirements in these documents. If a licence holder produces games for their own game offer, then the licence holder is also obligated to be certified in accordance with these requirements.
  • According to SCP.01 ‘Requirements for RNG’ it is possible to postpone the certification up to 1 month. This option is also added to the new documents SCP.07 ‘Requirements for games’. RNG- and game certificates shall be uploaded to the games register 1 month at the latest after the test- and inspection have been completed. Postponing the certification means, that the certification can be completed 1 month later, but the certificate shall still be uploaded to the games register within the same deadline.
  • In SCP.04 ‘Requirements for penetration testing’ CREST accreditation is added as a recognized accreditation for companies, who perform penetration testing (see section 2.2.1).
  • In SCP.05 ‘Requirements for vulnerability scanning’ CREST accreditation is added as a recognized accreditation for companies, who perform vulnerability scans (see section 2.2.1). Furthermore, CREST CPSA and CRT certifications are added as recognized personal certifications for personnel, who plans vulnerability scans (see section 2.2.2).
  • In SCP.06 ‘Change management system’ section 4.3 about the process for approval of system changes has been changed. Since game suppliers will have their own licence looking forward, and thereby have the responsibility for their certifications themselves, they shall no longer seek approval from the licence holder ahead of making a system change. The game supplier must still be aware of situations, where it can be necessary to involve the licence holder and vice versa.
  • In SCP.06 ‘Change management programme’ a new section with a requirement about system changes, which include integration between the base- and game platform, has been added. The requirement means, that the licence holder and game supplier shall establish a business process which ensures, that the base- and game platform functions correctly after integration. The DGA do not think, that this requirement will entail further burdens on the licence holder and game supplier, since it must be expected that measures have already been taken today to ensure, that the gambling system functions correctly. The business process shall be approved by the testing organisation in connection with the annual certification of SCP.06.

The DGA draws attention to, that a consequence of the update is, that the certification programme for betting and online casino no longer has the same structure as the certification programme for lotteries and land-based casino.

The post Spillemyndigheden: Consultation on Updated Certification Programme for Betting and Online Casino appeared first on European Gaming Industry News.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Fast Track releases new AI Player Churn Model

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Fast Track has announced the release of a new AI-driven Player Churn Prediction Model, now available to all partners within its CRM platform. The model enables operators to identify players at risk of churning as early as the first day of inactivity, supporting more proactive and efficient retention strategies.

Built on Fast Track’s proprietary machine learning platform, FTML, the model uses seven sub-models to analyse player behaviour and make accurate predictions tailored to each operator’s player base. The system continuously trains itself on live data, ensuring predictions remain relevant and effective over time.

The Churn Model is already in use by several Fast Track partners and is fully integrated into the platform’s core workflows. Once activated, operators receive clear, actionable insights into which players are likely to churn, along with data-informed recommendations on timing and incentive levels for re-engagement.

“Churn is one of the most impactful use cases for AI in player engagement,” said Simon Lidzén, Co-Founder and CEO of Fast Track. “With this model, operators can focus their efforts where it matters most; targeting players who are truly at risk with the right offer at the right time. It’s a smarter, more cost-effective approach to retention.”

The Churn Model addresses a common challenge in the industry – overuse of reactivation bonuses – by helping teams deliver more relevant and timely incentives based on predictive insights, not guesswork.

To support the launch, Fast Track will host a live webinar on Thursday, 10 July 2025 at 16:00 CEST, offering a walkthrough of the new Churn Model and its practical applications. Save your spot at app.livestorm.co/fast-track/save-your-players.

 

The post Fast Track releases new AI Player Churn Model appeared first on European Gaming Industry News.

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Evolution and Hasbro sign exclusive online live casino and slots partnership agreement

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Evolution today announced it has signed a multi-year agreement with Hasbro, a leading games, IP and toy company, to be their exclusive licensing partner for online live casino and slot games for MONOPOLY and other Hasbro Games titles.

The worldwide deal, including the USA, covers online content from all Evolution brands, including Evolution, Ezugi, NetEnt, Red Tiger, Big Time Gaming (BTG), Nolimit City and Livespins.

The new exclusive partnership for MONOPOLY and other Hasbro Games titles builds on a highly successful working relationship between the two companies. Evolution has already developed MONOPOLY Live and MONOPOLY Big Baller, two innovative online live casino game shows based on Hasbro’s world famous board game. Both are at the top of Evolution’s game line-up and are two of the best-performing games in all of online gaming.

As a result of the new partnership, Evolution will be the exclusive licensing partner for online casino games based on much-loved Hasbro Games properties. New games will launch from January 2026 onwards and will be showcased at ICE Barcelona 2026. Amongst the new Hasbro-based titles from Evolution brands will be Game Night, MONOPOLY Filthy Rich, MONOPOLY Roulette (all live online games with live presenters), and a number of online slot titles.

At Hasbro, we’re all about play—whether it’s classic board games or casino experiences. After a thorough RFP process, we’ve chosen Evolution as our exclusive partner for online live casino and online slots for Hasbro Games titles,” said Claire Hunter Gregson, Director Gaming Relationships. “We trust them to bring our brands to life in fresh, exciting ways for our adult fans and look forward to our partnership.

Todd Haushalter, Evolution’s Chief Product Officer, commented: “The combining of Hasbro and Evolution just feels right — we will make magic together! The bidding process was extremely competitive, but showing our commitment to innovation and excellence with MONOPOLY Live and MONOPOLY Big Baller, really helped! The team and I are incredibly excited to bring the Hasbro Games brands to all our various brands. I think MONOPOLY is the world’s best casino game brand, and we can do so many great things with it, and, of course, with many other Hasbro Games brands. It is hard to believe, but these are still the early days of online gaming, and with Hasbro we will forge a new chapter in our industry.”

 

The post Evolution and Hasbro sign exclusive online live casino and slots partnership agreement appeared first on European Gaming Industry News.

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Expanse Studios (GMGI) Obtains Croatian iGaming Certification

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Expanse Studios, the B2B game development division of Golden Matrix Group Inc. (NASDAQ: GMGI), has received official certification from Croatia’s Ministry of Finance for its flagship game Super Heli, with additional titles in the company’s 56-game portfolio expected to receive approval in the coming weeks for the EU member state.

The certification marks a strategic entry into a market that generated US$484.70m in 2024, with projected growth at a CAGR of 8.4% during 2024-2030. Super Heli, Expanse’s most popular crash-style game, becomes the first of the studio’s titles approved for the Croatian market, paving the way for broader portfolio distribution.

Tapping Into High-Growth European Market

Croatia represents a compelling opportunity for B2B gaming suppliers, with the Online Casinos segment alone projected at US$218.10m in 2024. According to iGamingToday’s latest market research, Croatia’s gambling market will reach €720.42 million by 2025, making it one of Europe’s fastest-growing regulated markets.

Among the key market benefits are:

  • Accelerating digital adoption – Internet penetration jumped from 76% in 2020 to 83% in 2023
  • Over 20.6 million tourist arrivals in 2023 following Schengen Zone entry
  • Over 500,000 Croatians expected to engage in regular online gambling by 2027

Strategic Value for the Company

The certification strengthens Expanse Studios’ European footprint at a critical juncture. With 56 proprietary titles and 500+ B2B partners globally, Expanse is expected to capture a meaningful share in the growing EU market.

“Croatia certification is more than market access—it’s validation of our content quality and compliance capabilities in demanding EU jurisdictions,” said Damjan Stamenkovic, CEO of Expanse Studios. “With our flagship title Super Heli already approved and more games in the pipeline, we’re very excited for the opportunities this markets brings us”

Competitive Advantage in Regulated Markets

Croatia’s regulatory framework favors established, compliant B2B providers. Operators must obtain licenses requiring significant capital investment, and only licensed casino games operators who have at least one brick-and-mortar casino can offer online gambling. This creates high barriers to entry and positions certified B2B suppliers like Expanse as essential partners for operators.

The post Expanse Studios (GMGI) Obtains Croatian iGaming Certification appeared first on European Gaming Industry News.

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