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Swedish Games Industry Announces 15 Culturally-Significant Games
Dataspelsbranschen, Sweden’s trade association for video game companies, has revealed a list of 15 gaming treasures which have deep significance in Swedish culture. The games were selected by an expert jury of historians, industry leaders, and academics, following hundreds of nominations from the general public.
It was in December 2023 that Sweden’s minister for culture Parisa Liljestrand gave a committee the assignment to develop an official culture canon. Whereas it was not specified which artforms should be covered, Dataspelsbranschen took the initiative to develop one for games.
Celebrating Sweden’s rich gaming history over almost 50 years, the ‘game culture canon’ includes a range of genres, platforms, and release years. Alongside classics such as Stugan and Europa Universalis, the list also includes newer releases such as The Battle of Polytopia and It Takes Two.
The full list, which can be found below, was created in response to plans by the Swedish government to create a cultural video games canon of the nation’s artistic achievements. To encourage the games industry to be included in this initiative, the ‘game culture canon’ was handed over to the chair of the official canon committee, Lars Trägårdh, in the presence of minister for culture Parisa Liljestrand at the policy summit Almedalen on the 26th of June.
This seminal list of Swedish gaming treasures is released at a time when national games industries are fighting for governmental recognition of their economic and cultural significance. Likewise, debates over video game preservation continue to grow louder, with the Video Game History Foundation noting that 87% of classic games are not accessible to play.
Per Strömbäck, Spokesperson of Dataspelsbranschen, commented:
“Games should be recognised as culture for several reasons: games are culture to the players, who relate to them similar ways as audiences in other art forms. Games are culture to the game developers who have the same drivers as other creators: the will to express, create something new and communicate with their audience. Games are also culture to society as they reflect the world we live in and have a rich history which is now being recognised by museums and other institutions. Also games are unique in that they are interactive. For these reasons, we think it is fitting that games have a canon too.”
Christian Lövstedt, General Manager at Midjiwan, the creators of The Battle of Polytopia, added:
“Sweden has a rich and diverse gaming history which has shaped many of today’s most popular titles. We are both honoured and excited that The Battle of Polytopia has been selected to this list. Gaming is an indispensable contributor to the Swedish economy, reaching audiences across the globe. We hope this list will continue to highlight the significance of this industry to decision-makers.”
According to Dataspelsbranschen’s 2023 Game Developer Index, the nation’s games industry revenue grew to EUR 3.1 billion in 2022, with 8,445 people working in Sweden’s games industry during the same year.
Selection in full:
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Stugan, Developed by: Kimmo Eriksson, Viggo Kann, Olle E Johansson, 1978/1986
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BackPacker, Developed by: Tati Mixedia, 1995
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Europa Universalis, Developed by: Paradox Interactive, 2000
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Ground Control, Developed by: Massive Entertainment, 2000
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Battlefield 1942, Developed by: DICE, (Digital Illusions CE) 2002
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Amnesia – The Dark Descent, Developed by: Frictional Games, 2010
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Minecraft, Developed by: Mojang, 2011
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Toca Tea Party, Developed by: Toca Boca, 2011
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Candy Crush Saga, Developed by: King, 2012
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Star Stable Online, Developed by: Star Stable Entertainment, 2012
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Goat Simulator, Developed by: Coffee Stain Studios, 2014
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The Battle of Polytopia, Developed by: Midjiwan, 2016
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Budget Cuts, Developed by: Neat Corporation, 2018
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Sayonara Wildhearts, Developed by: Simogo, 2019
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It Takes Two, Developed by: Hazelight, 2021
The post Swedish Games Industry Announces 15 Culturally-Significant Games appeared first on European Gaming Industry News.
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Arena Racing Company awarded United Arab Emirates Gaming-Related Vendor License
Arena Racing Company (ARC) has been granted a Gaming-Related Vendor license from the United Arab Emirates’ General Commercial Gaming Authority (GCGRA), an independent entity of the UAE Federal Government with exclusive jurisdiction to regulate, license, and supervise all commercial gaming activities.
The license, operational with immediate effect, affords ARC the opportunity to provide its products and services to licensed operators in the region. Notably, the Racing1 Markets service, an all-in-one horse and greyhound racing solution delivered in conjunction with Racing1 alliance media rights partners at 1/ST CONTENT, Racecourse Media Group (RMG), and Tabcorp, alongside technical partner Pythia Sports. ARC has been added to the list of licensed vendors as per the GCGRA website.
Jack Whitaker, Commercial Manager at ARC, said: “Obtaining this license is a great achievement for ARC and its Racing1 partners. The emerging regulated UAE market is incredibly exciting, and we look forward to showcasing our innovative products and services in the region.”
The post Arena Racing Company awarded United Arab Emirates Gaming-Related Vendor License appeared first on Gaming and Gambling Industry Newsroom.
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Play’n GO games now live with Ivy Casino in the UK
Swedish gaming giant’s industry signals commitment to the UK regulated market by launching it leading portfolio of games with Ivy Casino
Play’n GO, the world’s leading casino entertainment provider, has today announced that its industry leading portfolio of games is now live with Ivy Casino in the UK.
Ivy Casino’s players in the United Kingdom can now access global smash hits from Play’n GO, including Book of Dead, Legacy of Dead, and Rise of Olympus 100 among many others.
Ivy Casino is a UK-facing online casino brand that launched in 2024 with a focus on delivering a premium, player-centric experience tailored specifically for the UK market.
The brand operates alongside two sister sites, Rose Casino and O’Reels, which also serve UK audiences and share the same commitment to high-quality entertainment, strong user experience and robust responsible gaming standards.
Play’n GO has been one of the leading game suppliers in the UK for many years and is steadfast in its commitment to regulated markets globally.
Magnus Olsson, Chief Commercial Officer of Play’n GO, said:
“We are delighted to launch with Ivy Casino in the UK who, like us, are focused on all the key elements of operating within a regulated market framework. I’m sure this is just the beginning of a long and fruitful partnership.”
Mark Good, representing Ivy Casino, said:
“This partnership with Play’n GO forms part of Ivy Casino’s ongoing strategy to enhance its content offering for UK players by collaborating with leading studios known for creative, engaging gameplay.”
Play’n GO is a proud sponsor of the Moneygram Haas Formula 1 team, and recently launched a fashion brand, Play’n GO Shop, to sit alongside its existing Play’n GO Music brand to give fans more ways to connect with Play’n GO.
In October, Play’n GO set a world record by launching everyone’s favourite slot character, Garga, into space reaching a height of over 35,500m as part of the launch campaign for Reactoonz 100 which instantly became one of the biggest game launches of the year for the company.
The post Play’n GO games now live with Ivy Casino in the UK appeared first on Gaming and Gambling Industry Newsroom.
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Esportes da Sorte strengthens brand presence during New Year’s Eve celebrations across four Brazilian capitals
Esportes da Sorte, one of Brazil’s leading online betting platforms, will be the official sponsor of New Year’s Eve celebrations in four Brazilian capitals: Salvador, Recife, Natal and Maceió. The initiative reinforces the brand’s growing presence in the national cultural calendar and its strategy to connect with large-scale public celebrations beyond the digital environment.
New Year’s Eve is one of Brazil’s most significant annual moments, marked by intense domestic travel, international tourism and mass public participation. By supporting celebrations in four key destinations, Esportes da Sorte aligns its brand with tradition, culture and shared experiences that resonate deeply with local communities.
“Sponsoring New Year’s Eve celebrations in four capitals reflects our commitment to being present in moments that bring people together,” said Marcela Campos, Vice President of the Esportes Gaming Brasil Group, owner of the Esportes da Sorte brand. “Supporting these cities means valuing their cultural identity, strengthening local ecosystems and celebrating the people who keep these traditions alive year after year.”
Across all four capitals, the brand will activate its presence through immersive experiences, public-facing activations and the distribution of branded giveaways — a hallmark of Esportes da Sorte’s engagement strategy at major events. The activations are designed to enhance the festive atmosphere while reinforcing the brand’s connection with culture, entertainment and responsible enjoyment.
The New Year’s Eve sponsorships build on Esportes da Sorte’s broader cultural engagement strategy, which includes long-standing support for large-scale events such as Carnatal, in Rio Grande do Norte — a key fixture in the state’s tourism and cultural calendar. Together, these initiatives reflect the company’s commitment to expanding its footprint in cultural sponsorships nationwide.
Esportes da Sorte’s participation also mirrors a wider trend within Brazil’s regulated betting market, as operators increasingly diversify their sponsorship portfolios beyond football. Music, festivals and cultural celebrations have become strategic platforms for brands seeking broader visibility, deeper community ties and more sustainable engagement with the public.
The post Esportes da Sorte strengthens brand presence during New Year’s Eve celebrations across four Brazilian capitals appeared first on Gaming and Gambling Industry Newsroom.
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