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PAGCOR SAYS EX-CABINET OFFICIAL TRYING TO INTERCEDE FOR POGOS

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The Philippine Amusement and Gaming Corporation today said a former high ranking government official tried to facilitate the grant of gaming licenses to some of the illegal POGOs that have been recently raided and found engaged in illegal activities.

PAGCOR Chairman and CEO Alejandro Tengco also said those investigating the suspicious activities of former POGO licensees must likewise look into the role of former officials and their conduits in the grant of licenses to POGO applicants with dubious backgrounds.

The PAGCOR chief said he will reveal in the proper forum the identity of the former Cabinet member who had been lobbying for the illegal POGOs, as well as the circumstances that led to the proliferation of illegal and criminal offshore gaming operations.
ā€œAs a regulator, it is our mandate to ensure that only those with valid licenses are allowed to operate all forms of gambling and gaming activities, whether these are land-based casinos or online platforms,ā€ Mr. Tengco said.

ā€œIt is in the interest of the government to crack the whip against illegal operators, including the so-called offshore gaming operators or POGOs and their backers, because the criminal activities associated with their illegal operations pose serious threats to our people,ā€ he said.

The PAGCOR chief explained that the current administration has been doing its part to weed out illegal operators, resulting in the significant decrease in the number of licensees from 298 during the previous administration to only 43 licensees now.

ā€œWhat we need to question, in the first place, was how those 298 POGO licensees were able to secure their licensees in the past because clearly, during our cleansing process, we found most of them to be ineligible and outright suspicious,ā€ Mr. Tengco said.

ā€œWe are also ready to reveal the roles of other controversial individuals behind these criminal POGO enterprises,ā€ he added.

The post PAGCOR SAYS EX-CABINET OFFICIAL TRYING TO INTERCEDE FOR POGOS appeared first on European Gaming Industry News.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Explore the mythic origins of Made-In-India Indus Battle Royaleā€™s Avatars

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Indian games are now increasingly getting more recognition for seamlessly blending mythology and tradition, which offers players a culturally rich experience. These games weave together ancient narratives and art with modern gameplay, resonating deeply with players and elevating Indiaā€™s standing in global game development.

One standout example is the highly anticipated Indus Battle Royale by Pune-based SuperGaming, which has garnered over 11 million pre-registrations on Google Play. The Indo-Futuristic game is set in the distant future on the island of ā€˜Virlokā€™, which was once home to an ancient race of intergalactic explorers, ā€˜the Yakshaā€™. Players assume the role of Mythwalkers in search of the rare resource ā€˜Cosmiumā€™.

For any battle royale, Avatars are integral to providing immersive gameplay as they allow players to choose their unique styles and skills. In Indus, Avatars are inspired by Indian history, mythology, and culture, each with its own captivating backstory. Despite their standardized functions, they come in diverse forms, enabling Mythwalkers to select models that best fit their preferences. Here is a glimpse into the fascinating legends behind the Avatars of Indus:

1. Adi and Adya

Series: Challenger

Background: Adi and Adya are the inaugural standard-issue Avatars, crafted after billions of credits and countless hours of research and development. Designed to embody and cater to the competitive spirit of Mythwalkers, they represent the cutting-edge technology that defines the Indus Battle Royale experience. These Avatars are chosen by those looking to balance efficiency with style.

2. Null and Void

Series: Explorer

Background: Null and Void are the initial prototype models that successfully landed on Virlok. Their utilitarian design reflects their age. Despite the creation of more sophisticated models, their charm and reliability make them a common choice for Mythwalkers. They symbolize the call of the infinite void, daring Mythwalkers to venture into the deepest secrets of the Cosmos.

3. Diya

Series: Yaksha Vintage

Background: Diya represents a connection to the happier times on Indus. This vintage icon has been revived with the hope of rekindling the pastā€™s joy and celebration. Her design serves as a tribute to the rich cultural heritage of the ancient Yaksha race.

4. Neo Yash

Series: Yaksha Culture

Background: Neo Yash showcases the cultural values and aesthetics that were integral to Yaksha life. This Avatar embodies the fashion and artistic expression native to Indus, providing a glimpse into the cultural richness of the Yaksha civilization.

5. Rana and Arya

Series: Yaksha Glamour

Background: Known as a celebrated entertainer and dancer, Rana was the headline act of a traveling dance troupe. However, classified documents reveal that his glamorous public persona masked his true role as an elite agent working covertly for the Yaksha Council.

Similarly, Arya was renowned as a performer and master thief who used her performances as a cover for infamous heists. Despite appearing to reform, her continued collaboration with Rana hints at ongoing involvement in clandestine activities.

6. Heena

Series: Indus Icon

Background: Modeled after Indiaā€™s well-renowned Olympic shooter, Heena is the greatest living bounty hunter in the Indus universe. Frequently summoned by COVEN, an intragalactic syndicate, the sharpshooter is called upon when Mythwalkers need exceptional skill or more often than not, a miracle.

7. Mor-ni

Series: Yaksha Heroes

Background: A legend in exile of the Champions Conclave, Morni is the rare female representative of the Immortal Peacock. Her indomitable will, tenacity, and deadly grace in combat have made her one of the most formidable warriors in Indus.

8. Mech Balika

Series: Indus Automata

Background: Originally a marionette in a theater run by automatons, Mech Balikaā€™s design is inspired by the Rajasthani ā€œKathputliā€ string puppet. It remains unclear how or why she became a renowned combat unit, considering the Yakshaā€™s reluctance to weaponize their robotic creations, viewing it as a loss of innocence.

9. Pokhran

Series: Indus Automata

Background: Developed by the famous Indian scientist Homi J. Bhabha, Pokhran units were rescued by the Yaksha and widely deployed across Virlok. They powered the planetā€™s most remote corners and facilitated progress. Eventually, their resilience caught the attention of a Mythwalker who captured an intact unit, leading to the creation of this Avatar.

10. Sir-taj

Series: Indus Automata

Background: Sir-Taj is a technological marvel, representing the Yakshaā€™s deep reverence for their heritage. Universally adored on Indus, he has regained celebrity status among Mythwalkers due to his antics and viral videos on the internet.

The post Explore the mythic origins of Made-In-India Indus Battle Royaleā€™s Avatars appeared first on European Gaming Industry News.

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kwiff seals content partnership with Red Tiger

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kwiff, the super-charged betting service, has heightened its online casino offering by agreeing a content partnership with leading slots provider Red Tiger.

Games such as the popular Primate King Megaways, Reel King Mega, Dynamite Riches Megaways, Rainbow Jackpots, and, Rainbow Jackpots Megaways are just a few of the titles being added to the kwiff casino lobby.

Owned by Evolution, Red Tiger has earned a reputation as a dynamic casino games supplier that produces top-performing HTML5 slots and table games. This new partnership with Red Tiger underscores kwiffā€™s strategic approach in delivering diverse and high-quality gaming experiences for its users.

kwiffā€™s CEO, Charles Lee, commented:Ā ā€œWelcoming Red Tiger games to our casino offering heightens our already extensive portfolio of titles. We carefully curate our casino portfolio to ensure our players enjoy the very best entertainment experiences. Weā€™re confident our collaboration will be a long-term success for both parties.ā€

The post kwiff seals content partnership with Red Tiger appeared first on European Gaming Industry News.

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BAYES ESPORTS JOINS FORCES WITH GRID TO SUPPORT ESPORTS WORLD CUP Partnership

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Two of the leading companies in esports data, Bayes Esports and GRID, partner up to support the single largest esports event in history, the Esports World Cup. They are working together to provide comprehensive official data solutions that will help drive match integrity and community engagement worldwide.

Starting on July 2nd, and running for eight weeks, the worldā€™s best esports teams will compete across 21 game titles and 22 tournaments to be crowned the first ever Esports World Cup Club Champion. The unique cross-game format and an unprecedented prize pool of $60 million makes the EWC one of the most exciting events of the season. Bayes Esports and GRID will help bring engaging and immersive fan experiences to the eventā€™s global audience through live data.

Both Bayes Esports and GRID have a long-standing history of advocating for official data in the esports industry. Both companies have a shared vision of building a sustainable infrastructure for esports which can only be done by forging official data partnerships. By uniting together, Bayes Esports and GRID can ensure the reliability, integrity, and innovation for the Esports World Cup.

ā€œThe Esports World Cup is unmatched in its ambition and scale in our industry, and their vision for the future is equally impressive. Itā€™s a great pleasure to collaborate with Bayes Esports on this project to help provide integrity services and deliver community access to official data from the event.ā€ says Charles Hanley-Nickolls, Chief Procurement Officer of GRID. ā€œBayes Esports and GRID both bring unique strengths to the table and this combined offering will be a first in the industry, weā€™re really excited about the potential of this partnership.ā€ā€

ā€ā€œPartnering with GRID for the Esports World Cup marks a pivotal moment in our industry, bringing together the two leading data providers. We want to unite our strengths and tackle integrity and gray market issues together. Jointly, the companies can expand on the individual successes of the companies and build an overwhelmingly powerful service portfolio,ā€ says Amir Mirzaee, Co-CEO and Managing Director of Bayes Esports. ā€œWe are both committed to delivering unparalleled data experiences built on fair and transparent practices. In doing so, we will fortify the esports industry as a whole.ā€

The post BAYES ESPORTS JOINS FORCES WITH GRID TO SUPPORT ESPORTS WORLD CUP Partnership appeared first on European Gaming Industry News.

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