Connect with us
728x90 banner available here

Latest News

Gambling White Paper Update

Published

on

Reading Time: 4 minutes

 

Statement

I wish to inform the House that His Majesty’s Government will today publish its response to the consultation on measures relating to the land-based gambling sector. This will introduce a range of liberalising measures for venues like casinos, bingo halls and arcades, alongside other provisions to protect young people and children, as well as increasing the fees licensing authorities can charge for gambling premises licences.

Many of the current restrictions on venues like casinos and bingo halls derive from the assumption that restrictions on the supply of gambling, such as the number of gaming machines available in a venue, were an important protection. The legislation had not envisaged the rise of online gambling and the ability to gamble at any time, regardless of location. In light of this, restrictions on availability are now less important for protecting customers than factors such as the characteristics of the product and the quality of monitoring a customer’s play in a venue. As set out in the Gambling Act Review white paper, the measures we consulted on are therefore necessary to modernise the outdated and overly restrictive regulations that apply to the land-based gambling sector.

The consultation ran from 26 July to 4 October 2023 and invited views on the details of a range of proposals relating to casinos, arcades and bingo halls. Following consultation, the Government will introduce the following measures:

Casinos

We will make a number of adjustments to relax the existing rules that apply to casinos. There are currently two types of casino licence – those originating from the Gaming Act 1968 and those created by the Gambling Act 2005. 1968 Act casinos are generally allowed only 20 gaming machines regardless of their size, compared to up to 80 for Small and 150 for Large 2005 Act casinos. Following consultation, we will bring the regimes closer together so that 1968 Act casinos can offer more machines to meet customer demand where it is proportionate to their size and non-gambling space. We are also extending the ability to offer betting as a product in casinos, which will bring Britain’s casino product offering more in line with international jurisdictions.

Machine allowance in arcades and bingo halls

We will adjust machine allowances for arcades and bingo halls to allow greater flexibility over their gaming machine offer. Currently, no more than 20% of gaming machines in adult gaming centres and bingo premises can be Category B machines (with a £2 maximum stake), with the others required to be lower stake (Category C or D machines). The Gambling Act Review concluded that this rule is no longer required to offer customer protections, unnecessarily restricts operators and can lead to a number of machines being placed in venues that are not used by customers. Therefore, we will introduce a 2:1 ratio of Category B to Category C and D gaming machines. This measure will apply on a device type basis, meaning that the ratio applies to the three different types of device on which gaming machines content is currently offered in arcades and bingo halls, namely large cabinets (such as traditional fruit machines), smaller cabinets placed in between larger machines (in-fills) and tablets.

Cashless payments on gaming machines

We will remove the prohibition on direct debit card payments on gaming machines, alongside the introduction of appropriate player protections. The prohibition on the direct use of debit cards on gaming machines was intended to protect players. However, the use of non-cash payments has increased greatly across society since these rules were put in place and some sectors, particularly machines in pubs, are seeing business disappear because customers do not carry cash. We will help future-proof the industry by removing this prohibition subject to appropriate player protections being put in place. The Gambling Commission will also consult on a number of player protection measures that may be included in their Gaming Machine Technical Standards to ensure that appropriate frictions are in place when direct debit card payments are used. These protection measures may include minimum transaction times, cardholder verification, transaction limits, breaks in play and staff alerts when mandatory and voluntary limits are reached. This measure will only come into force when we are confident that the right player protections are in place. Existing limits on stakes and prizes for all categories of gaming machine will remain unchanged.

Age limits for certain gaming machines

We will introduce an age limit for certain Category D gaming machines. Category D machines are low-stake games that can be played by anyone regardless of age. The Gambling Act Review concluded machines which mirror adult slot machines and pay out cash should be made unavailable to children. These are also known as ‘cash-out’ slot-style Category D machines. Therefore, we will make it a criminal offence to invite, cause, or permit anyone under the age of 18 to play these particular types of machines. This builds on the existing voluntary commitment implemented in 2021 by Bacta, the amusement and gaming machine industry trade body, banning under-18s from playing this type of machine in their members’ venues.

Licensing authority fees

We will increase the maximum cap on the premises fees that can be charged by a licensing authority. Licensing authorities (local authorities in England and Wales, licensing boards in Scotland) play an important role in regulating gambling through licensing premises and enforcing licence conditions. The cap for their licensing fees has not been updated since 2007, while the costs associated with licensing have increased. We will therefore increase the maximum cap that licensing authorities can charge by 15%. The gambling fees payable in Scotland will continue to be set by Scottish Ministers.

Together we believe these measures will support the land-based gambling sector and modernise the current outdated restrictions, as well as helping to protect young people and supporting licensing authorities. These measures also complement the other changes that we are progressing relating to gambling regulation, including the introduction of a stake limit for online slots and a statutory levy to fund research, prevention and treatment. As outlined in the gambling white paper, we are making sure that we have the right balance between consumer freedoms and choice on the one hand, and protection from harm on the other.

Gambling policy is devolved in Northern Ireland but substantially reserved as regards Scotland and Wales. In some cases, the power to deregulate (e.g. to increase the number of gaming machines a casino may make available) is reserved, but the power to put appropriate protections in place to support that deregulation is devolved in Scotland. Where this is the case, our deregulation will extend only to England and Wales unless and until appropriate protections are in place in Scotland. It will be for Scottish Ministers to decide how to exercise the powers conferred on them by the Gambling Act 2005.

We will lay the necessary legislation to implement these measures in due course.

 

The post Gambling White Paper Update appeared first on European Gaming Industry News.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

Continue Reading
Advertisement
Prague Gaming & TECH Summit 2025 (25-26 March)
Click to comment

You must be logged in to post a comment Login

Leave a Reply

Latest News

Heavyweight Club by GR8 Tech Signals New Era of Operator Ambition at iGB L!VE

Published

on

Reading Time: 3 minutes

 

The iGaming industry got a taste of heavyweight ambition at iGB L!VE London 2025, where GR8 Tech unveiled its Heavyweight Club—an exclusive community that takes domination in iGaming markets as seriously as world champion Oleksandr Usyk takes defending his undisputed heavyweight title.

“iGB L!VE London was the ignition point for the Heavyweight Club. We showcased top-tier tech and connected with operators ready to lead, scale, and dominate. The energy, the conversations, the demand for real performance confirmed what we’ve always believed: the iGaming industry is hungry for heavyweight solutions and GR8 Tech is here to deliver,” said Sergey Ghazaryan, GR8 Tech’s CRO.

Industry Response Points to Market Appetite

With increased competition making differentiation more challenging, speed-to-market pressure intensifying as new markets emerge, and technology debt from legacy systems hindering operators’ growth, the industry is at a critical juncture. In 110 meetings with the sales team and over 65 conducted demos, operator feedback consistently centered on these exact challenges.

This shift is evident across the ecosystem. Mariia Shmelova, CEO of Aff.Tech—GR8 Tech’s proprietary affiliate management platform—observed similar patterns: “One major trend is the demand for greater transparency and performance accountability. Operators want to see exactly what’s driving traffic, conversions, and ROI. That’s why we’ve been doubling down on data—not just analytics, but actionable insights that affiliates and operators can use in real time. We’re also seeing growing interest in multi-geo, multi-brand campaigns, and our platform is built to support those kinds of complex setups with ease. Flexibility, automation, and smart integrations are the future.

The conversations revealed a clear understanding: champion ambitions require champion tools. Operators emphasized the need for high-performance solutions that deliver geo-specificity for local market domination and margin mastery that turns competitive pressure into profit advantage. The response highlighted how operators are seeking partners who understand that every champion needs exactly the right tools for their specific fight.

GR8 Tech’s approach resonated because it addresses this reality with three key solutions designed for different use scenarios:

  • Hyper Turnkey, which delivers fully managed casino and sportsbook operations that scale with ambition;
  • ULTIM8 Sportsbook iFrame with its lightning-fast integration and market-specific customization capabilities;
  • Infinite Casino Aggregation, offering premium gaming experiences with an operator-first flexibility.

This comprehensive approach ensures every operator gets precisely what they need to overcome their unique market challenges and achieve championship-level performance.

Heavyweight Club Momentum Builds Toward Next Championship Round

The “Fight for Greatness” collection drew significant attention on the show floor. Attendees’ enthusiasm for the showcased apparel and accessories, paired with strong performance of the online store, confirmed that the Heavyweight Club resonates far beyond technology—it’s a mindset people want to embody and a philosophy they want to wear.

GR8 Tech’s AR experience featuring Oleksandr Usyk became a magnet for attendees, with over 80 participants stepping into the champion’s world in one of the most memorable activations on the show floor. Winners of the AR experience didn’t just walk away with impressive pictures—they earned tickets to witness Usyk defend his undisputed heavyweight title against Daniel Dubois this July.

Just as Usyk will defend his title at Wembley, the Heavyweight Club will continue its championship journey beyond iGB L!VE. The next epic edition awaits at SBC Summit in September, where the movement will expand with new challenges and opportunities for operators ready to dominate their markets.

Ready to fight for greatness? Connect with GR8 Tech and step into the ring.

 

GR8 Tech. Platform for Champions

GR8 Tech is an award-winning provider, delivering high-performance sportsbook and iGaming solutions that empower operators to lead and win in competitive markets. Key elements of GR8 Tech’s comprehensive portfolio include the Hyper Turnkey solution, ULTIM8 Sportsbook iFrame,  Infinite Casino Aggregation, and Platform Acceler8 suite, featuring its proprietary affiliate management platform, Aff.Tech.

With a geo-specific approach to solutions, a focus on practical innovations, and an operator-first mindset, GR8 Tech helps its clients achieve measurable results in their target markets quickly and efficiently. Trusted by top operators worldwide, GR8 Tech has over 100 successful cases and earned multiple recognitions, including the title of the Best Sports Betting Provider in CEE by GamingTECH Awards 2025.

The post Heavyweight Club by GR8 Tech Signals New Era of Operator Ambition at iGB L!VE appeared first on European Gaming Industry News.

Continue Reading

Latest News

FBMDS introduces Piñata Rush – A Thrilling Twist on Crash Gaming Innovation

Published

on

Reading Time: < 1 minute

FBMDS proudly announces the upcoming launch of Piñata Rush, the newest entry in the Momentum Series of crash games. Built with multiplayer engagement in mind and backed by seamless cross-platform performance, Piñata Rush is set to become a standout experience in the evolving crash category. Designed for operators seeking flexible, feature-rich crash content, Piñata Rush combines classic single-multiplier crash mechanics with innovative social elements and refined gameplay systems.

Unlike traditional crash games, Piñata Rush introduces Bet Rankings, a real-time leaderboard mechanic that highlights player bets and cashouts during each round. This dynamic layer fosters social competitiveness and increases player visibility — two key factors in improving session depth and repeat play.

With the ability to place up to two simultaneous bets per round, configurable Auto Cashout, and both manual and automatic betting options, Piñata Rush offers players tactical freedom and operators a new way to appeal to diverse user profiles.

Key Product Highlights:

  • Multiplayer crash format with shared rounds and real-time Bet Rankings
  • Configurable maximum multiplier from 100x to 1000x
  • Manual and Auto-Bet functionality
  • Auto Cashout starting from 1.01x for strategic control
  • Support for dual betting in every round
  • Optimized for Desktop, Tablet & Mobile
  • RTP: 97.06%

Operators also benefit from a built-in Tournament Tool, allowing regionally tailored competitions with multilingual support, flexible prize types, and custom campaign configuration. Combined with in-game history tracking, streamlined settings, and full visual customization options, Piñata Rush is engineered to drive engagement while offering operational versatility. As part of FBMDS’ growing Momentum Series, which also includes Magical Garden and Arctic Jumper, Piñata Rush continues the brand’s commitment to delivering high-performing, modular crash content designed for today’s dynamic player profiles in emerging markets.

The post FBMDS introduces Piñata Rush – A Thrilling Twist on Crash Gaming Innovation appeared first on European Gaming Industry News.

Continue Reading

Latest News

Successful Premiere of Portside Game Assembly: the Indie Conference on the Water Returns in June 2026

Published

on

Reading Time: 3 minutes

On June 26 and 27, Gamecity Hamburg, as part of Hamburg Kreativ Gesellschaft, celebrated the successful premiere of Portside Game Assembly. A B2B conference for indie studios with 100 selected studio directors from 15 countries on a ship cruising through the port of Hamburg. The event provided a confidential setting for studio executives to exchange ideas and gain new perspectives. The list of attendees is carefully curated, allowing only management-level representatives from indie studios that have successfully published at least one game on board. In addition to the conference, three other Portside Game Assembly events facilitated interaction between industry members of the Hamburg games industry and international guests, as well as additional networking with conference participants, publishers, and game studios.  200 additional games industry peers met with the conference attendees in three other extraordinary Hamburg locations for networking and exchange. Following a successful premiere and receiving very positive feedback from attendees, the second Portside Game Assembly in Hamburg is scheduled for June 25 and 26, 2026! 

“We saw a gap within the calendar of international games industry B2B events and decided to go for it. With the Portside Game Assembly, we are creating a space in which leaders of indie studios can exchange ideas confidentially and on an eye level. By curating the list of participants, we guarantee that participants get new impulses for their business and make relevant new contacts without distraction. We develop the content of the program in close exchange with the participating studios and always for the perspective of studio directors and founders. We are overjoyed with the feedback from the attendees on the premiere and are starting to plan the second Portside in June 2026”, explains Dennis Schoubye, Head of Gamecity Hamburg.

“With companies that have been successful for decades and a diverse and growing indie game scene, the games industry is an important part of Hamburg’s creative industry. With Portside Game Assembly, we have developed another key element that strengthens the importance of Hamburg as a games location by bringing important studio heads and industry contacts to Hamburg and thus promoting international exchange”, comments Egbert Rühl, Managing Director of Hamburg Kreativ Gesellschaft.

Quotes from Participating Studios

“There was a great atmosphere, and the curation was a good mix of profiles and range of companies. It was easy to get in touch with people at the different locations. I’d recommend Portside Game Assembly to network, meet other indies to connect, ask questions, and share knowledge”, Thomas Pfeiffer, CEO & Co-Founder Evil Empire.

„Portside is not your typical conference, It’s something special. No business cards, no distractions, just studio heads having real, honest conversations. Everyone in the room has been through the same challenges, and that shared experience creates a rare level of openness. Ideas, insights, and best practices were shared freely, and I left with a notebook full of actionable takeaways. Absolutely worth it”, Jeroen Janssen, Studio Head & Founder Happy Volcano.

„Portside Game Assembly provided a wonderful ‘Free Port’ for me as an Indie Dev Executive to meet with likeminded leaders from the industry.
Good, deep, conversations about what works – and what doesn’t”, Christian Nyhus Andreasen, Partner & COO Fair Games.

The program of Portside Game Assembly included a keynote on the Triple-i Initiative, short impulse talks and roundtables focusing on thought provoking and subsequent discussions. All of this on a conference ship cruising through the port of Hamburg and along the river Elbe.

After a keynote speech by Benjamin Laulan (COO & Co-Founder Evil Empire), the two conference tracks (impulse talks & roundtables) provided numerous opportunities for input, exchange and insights from speakers like Philomena Schwab (Co-Founder Stray Fawn Studio), Søren Lundgaard (CEO Ghost Ship Games), Mauricio García (Studio Director The Game Kitchen), Kevin Zuhn (Creative Director & Co-Founder Young Horses), René Habermann (Director Bippinbits) and many more.

Participating studios at the premiere of the Portside Game Assembly included Bippinbits, Bolt Blaster Games, Byterockers’ Games, Chasing Carrots, Cipsoft, Color Gray, Cybernetic Walrus, Digital Cybercherries, Digital Sun, Evil Empire, Fair Games, Foulball Hangover, Gamious, Ghost Ship Games, Grizzly Games, Happy Volcano, Hutlihut, Indoor Astronaut, Kafi, kaleidoscube, Keen, Maschinen-Mensch, Megagon Industries, Mooneye, Osmotic Studios, Overhype Studios, Paint Bucket Games, Rockfish Games, Spellgarden Games, Stray Fawn Studio, Studio Seufz, Styrax Studios, The Game Kitchen, The Good Evil, Tiny Roar, Torpor Games, Toukana Interactive and Young Horses.

All speakers of Portside Game Assembly 2025https://portsideassembly.com/program/

At the three accompanying  events of Portside Game Assembly, the 100 conference attendees exchanged ideas with 200 people from the local and international games industry. The Opening Mixer the evening before kicked off the series of events with a relaxed networking session, followed by a morning networking brunch in the Hamburg HafenCity. The closing Games Industry Party after the conference brought all participants together on the culture ship MS Stubnitz for an atmospheric final.

Sponsors and partners photon and Twin Harbour Interactive were on board to support the premiere of the Portside Game Assembly.

The post Successful Premiere of Portside Game Assembly: the Indie Conference on the Water Returns in June 2026 appeared first on European Gaming Industry News.

Continue Reading

Trending

EEGaming.org is part of HIPTHER, parent brand of various prominent news outlets and international conferences. These platforms and events span a wide range of industries, including Entertainment, Technology, Gaming and Gambling, Blockchain, Artificial Intelligence, Fintech, Quantum Technology, Legal Cannabis, Health and Lifestyle, VR/AR, eSports, and several others. This indicates that EEGaming.org is part of a larger network that focuses on a diverse array of sectors, particularly those related to cutting-edge technology and modern lifestyle trends.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2025 HIPTHER. All Rights Reserved. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.