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Esports World Cup Adds Five More Game Titles to Summer 2024 Festival
Esports World Cup (EWC) Foundation this week revealed five additional games that will be part of the inaugural Esports World Cup this summer in Riyadh, Saudi Arabia. From battle royales like PUBG to tactical and first-person titles like Rainbow Six Siege and Overwatch 2, along with popular mobile games Garena Free Fire and PUBG MOBILE, the newly announced lineup showcases the breadth of the shooter genre and its fandom.
The five game titles revealed today will be featured on the EWC’s growing schedule alongside previously announced five titles, including Counter-Strike 2, Dota 2, Honor of Kings, Mobile Legends: Bang Bang, and StarCraft II. This brings the total number of announced titles to date to ten and adds to the broad range of genres that will be available at the Summer 2024 competition.
EWC will host these communities later this year for a global competition that will crown the first-ever Esports World Cup Club Champion. The cross-game competition will reward Clubs’ success in individual games and offer additional prizes for the teams that perform best across the breadth of EWC tournaments. Participating Clubs will compete across a mix of platforms and genres that will connect the esports fans, teams, and publishers in new ways and create the largest-ever celebration of esports.
“First-person and tactical shooters are a cornerstone of gaming and esports and played by billions internationally,” said Ralf Reichert, CEO, Esports World Cup Foundation. “We’re bringing together all the best games, including these titles and the rest of our competitions, to connect an unprecedented variety of global communities. We’re excited to have them be a part of this first-of-its-kind event.”
The latest collection of titles recognizes the history of shooters in esports and their ability to offer immersive and compelling entertainment for players and fans alike. This includes Rainbow Six Siege, the flagship title of the iconic first-person shooter franchise that was first released more than 25 years ago. This February, the Six Invitational 2024 broke the franchise records in both viewership and fan attendance, with more than 9,000 passionate fans and 521,323 viewers online watching the Grand Final.
PUBG, a third-person and first-person title that played a pivotal role in the success of battle royale games, will be played across both PC and mobile platforms at EWC. The PUBG MOBILE Global Championship Season 0 holds the record as the fourth most-watched esports tournament with over 3.8 million peak viewers, and the game has put forward $136 million in prize winnings across both mobile and PC competitions since the launch of the 2017 PC version. PUBG Global Championship 2023 Grand Finals, held in Bangkok, Thailand, also set a new all-time concurrent viewership record on its opening day.
Since its release in 2016, Overwatch has cultivated a far-reaching, diverse, and multinational audience thanks to an innovative style of team gameplay that holds a unique place in the FPS category. Overwatch 2, the successor to the original game, boasts passionate fans at a global scale, and the title’s newly launched Overwatch Champions Series esports ecosystem will serve as an opportunity for EWC qualification.
Garena Free Fire, behind the accessibility and advancement of mobile devices, has built a global fan base and esports ecosystems that allow players to compete for championship titles anywhere a 5G signal is available. The battle royale title is one of the world’s most played and most downloaded mobile games, with more than 200 million monthly users on mobile devices last year. It also put on the most-viewed mobile esports tournament, with a peak concurrent viewership of 5.4 million fans tuning in to watch the Free Fire World Series in 2021.
EWC revealed the latest participating publishers and games on social media through a mix of CGI videos and graphics that captured each game’s unique IP and the regions that have been integral to their esports history, including:
Rainbow Six Siege (Paris, France)
Overwatch 2 (Toronto, Canada)
Garena Free Fire (Rio de Janeiro, Brazil)
PUBG: Mobile (Riyadh, Saudi Arabia)
PUBG (Gyeongju, South Korea)

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ComeOn Group unveils new live casino innovation with industry-first 7-seat Blackjack tables for its branded Nordic Ruby Lounge
ComeOn Group is excited to announce a groundbreaking addition to its Nordic Ruby Lounge portfolio: the launch of the industry’s first dedicated 7-Seat live casino Bet Stacker Blackjack.
Together with partner Evolution, this innovative live casino experience reinforces ComeOn Group’s commitment to delivering premium, player-centric gaming to its audience. Bet Stacker Blackjack joins an already solid lineup in the Nordic Ruby Lounge, which includes Native-Speaking Swedish Classic Blackjack and Free Bet Blackjack, further enhancing the diverse and immersive options available to players.
Greg Kett, Director of Casino at ComeOn Group, said: “The launch of Bet Stacker Blackjack marks another milestone in our mission to bring innovative and high-quality gaming experiences to our players. We are proud to continuously push the boundaries of live casino entertainment and set new industry standards.”
The Nordic Ruby Lounge is part of ComeOn Group’s prestigious Ruby Lounge portfolio, which debuted in early 2022 with a strong commitment to premium, safe, and exclusive entertainment. Designed as a “brand within a brand”, the Ruby Lounge live casino studio delivers an immersive experience, featuring expertly hosted Blackjack and Roulette tables by ComeOn’s dedicated live dealers.
With its tailored and personalised approach, the Nordic Ruby Lounge stands out as a truly one-of-a-kind live casino offering, setting new benchmarks in the industry. As live casino gaming remains a strategic focus for ComeOn Group, the launch of Nordic Ruby Lounge marks a significant milestone in the company’s ongoing growth and innovation efforts.
The post ComeOn Group unveils new live casino innovation with industry-first 7-seat Blackjack tables for its branded Nordic Ruby Lounge appeared first on European Gaming Industry News.
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Shochiku Ventures (Shochiku Group) Launches $100K Game Accelerator
Shochiku Ventures, the CVC arm of Shochiku Group, a cornerstone of Japanese entertainment for over 125 years, is launching the Shochiku Game Accelerator 2025, which will offer startups up to $100,000 USD.
The accelerator’s funding is available to startups providing game-enhancing technologies such as middleware, SaaS, and infrastructure. This funding is not for game development itself but for services that improve existing games.
Building on Shochiku’s recent indie game publishing success (e.g., MiSide – 80,000+ Overwhelmingly Positive Steam reviews), the program focuses on Proof of Concept (PoC) development, leveraging Shochiku’s existing game titles. Selected companies will receive funding, a trip to Tokyo, and access to top Japanese VCs, publishers, and partners.
Key Details:
- Funding: Up to $100,000 (USD) per selected company (non-equity)
- Focus: Game-enhancing technologies (middleware, SaaS, infrastructure – not game development)
- Opportunity: PoC development with Shochiku titles, Japan market entry/expansion, networking with key industry players.
- Backed By: Shochiku Ventures, part of the historic Shochiku Group.
- Application Deadline: May 19, 2025 (11:59 PM JST)
The full press lelease below:
The post Shochiku Ventures (Shochiku Group) Launches $100K Game Accelerator appeared first on European Gaming Industry News.
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XSOLLA RELEASES Q1 2025 REPORT ON THE FUTURE OF GLOBAL GAMING AND GAME DEVELOPMENT: ANALYSIS OF METRICS AND EMERGING TRENDS
Key Topics Include the Global Gaming Market, Mobile Monetization Trends, Player Engagement Led by Gen Z and Gen Alpha, and Rising Investments Tools and Platforms
Xsolla, a leading global video game commerce company, proudly announces the release of the Q1 2025 Edition of “The Xsolla Report: The State of Play.” This detailed report provides crucial insights, trends, and opportunities shaping the gaming landscape, empowering industry professionals to adapt and thrive in today’s rapidly changing market.
The Q1 2025 Edition focuses on the rapid growth of the global gaming market, which is expected to reach $522.5 billion in 2025 and expand at a 7.25% Compound Annual Growth Rate (CAGR), hitting $691.3 billion by 2029. The United States, poised to generate the largest revenue share for mobile games, will further solidify its position as the world’s top gaming market, contributing approximately $141 billion to the total revenue. This surge is driven mainly by the continued rise of mobile gaming, fueled by increasing smartphone adoption, advancing technology, and a more connected global market. The mobile gaming market is expected to accelerate at a compound annual growth rate (CAGR) of 11.3%, with 9.9% growth projected for 2025 alone.
The report also highlights shifting player engagement trends, with Gen Z and Gen Alpha leading. These digital-native generations are redefining the gaming landscape by gravitating toward interactive, socially connected, and player-generated content. Platforms like Twitch and YouTube fuel deeper community interactions, solidifying gaming as not just entertainment but as a social and cultural force.
Technological advancements continue to shape the industry, with AI and cloud gaming at the forefront of innovation. Cloud gaming, projected to generate $25.3 billion by 2029, is breaking accessibility barriers by enabling high-performance, device-agnostic streaming. Meanwhile, AI is revolutionizing game development, optimizing workflows, and creating personalized player experiences boosting engagement and retention. As the gaming sector rapidly evolves, industry leaders such as Activision Blizzard, NVIDIA, and Microsoft are positioning themselves at the forefront of innovation, driving investment and expansion across cloud gaming, AI, and new monetization models.
“The convergence of AI and cloud gaming is revolutionizing the industry, making high-quality gaming experiences more immersive, scalable, and accessible than ever before,” said Chris Hewish, Chief Strategy Officer at Xsolla. “AI is streamlining development and enhancing player engagement, while cloud gaming is removing hardware barriers, allowing more players to connect seamlessly while providing alternative payment models like pay-as-you-go for users. This technological shift isn’t just shaping the future – it’s defining it.”
In addition to these findings, the report also highlights a defining trend shaping the industry: the democratization of game development, which is paving the way for social impact gaming. With game development tools increasingly accessible, a new generation of change makers is emerging—young creators leveraging gaming to address community challenges and drive meaningful social engagement.
The full report outlines the current trends and strategic opportunities in the global gaming market, offering invaluable insights for developers and industry stakeholders.
For more information and to access the Q1 2025 Edition of “The Xsolla Report: The State of Play,” visit: xsolla.pro/txrq125
The post XSOLLA RELEASES Q1 2025 REPORT ON THE FUTURE OF GLOBAL GAMING AND GAME DEVELOPMENT: ANALYSIS OF METRICS AND EMERGING TRENDS appeared first on European Gaming Industry News.
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