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Gaming Americas Weekly Roundup – February 12-18

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Welcome to our weekly roundup of American gambling news again! Here, we are going through the weekly highlights of the American gambling industry which include the latest news and new partnerships. Read on and get updated.

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The Michigan Gaming Control Board (MGCB) announced new efforts to streamline access to help by promoting 1-800-GAMBLER as the state’s primary problem gambling helpline. Operated by the National Council on Problem Gambling (NCPG), the National Problem Gambling Helpline (1-800-GAMBLER) is the largest problem gambling helpline network in the world by call volume, population served and geographic area covered.

The Pokagon Band of Potawatomi’s Four Winds Casinos announced that Mary Smith has been named Chief Operating Officer (COO). Mrs. Smith, who most recently served as Executive Vice President of Casino Operations, assumes the role which was being fulfilled on an interim basis by Clayton Mason, who also serves as Chief Financial Officer for Four Winds Casinos.

Mohegan Sun Arena was named “Best Casino/Resort Venue of the Year” at the 35th Annual Pollstar Awards. The Pollstar Awards recognise and support the live entertainment business’ most innovative companies, venues, artists, tours and executives. “Best Casino/Resort Venue of the Year” is an inaugural category for the award ceremony, making Mohegan Sun Arena the first to receive the prestigious recognition.

GAN Limited announced that at a special general meeting of its shareholders held on February 13, 2024, GAN shareholders overwhelmingly approved the previously announced merger agreement and merger of GAN and a subsidiary of Sega Sammy Creation (SSC), an affiliate of Sega Sammy Holdings.

Snail Inc., a leading global independent developer and publisher of interactive digital entertainment, announced significant strides with the launch of West Hunt on Nintendo Switch and the introduction of ASA Premium Mods for ARK Survival Ascended. These initiatives underscore Snail Games’ unwavering commitment to continuously improving and enhancing its current portfolio of game titles.

New Partnerships

BetMGM, a leading sports betting and iGaming operator, announced a strategic partnership with X, becoming the social media platform’s exclusive Live Odds Sports Betting partner. The first-of-its-kind partnership between a premier social media brand and a sports betting operator will integrate BetMGM’s odds and branding into X, with each game linking to BetMGM’s website and app.

Ocean Casino Resort announced its partnership with celebrated chef and restaurateur, Michael Schulson to bring two fine-casual concepts to Ocean’s culinary roster. Opening later this year, Pearl & Mary oyster bar and Samuel’s at Ocean will be located on the lobby level across from The Park.

Churchill Downs Incorporated announced a multi-year agreement naming SAP America Inc. an official signature partner of Churchill Downs Racetrack. SAP, a global market leader in enterprise application software, will be the first official technology partner serving Churchill Downs Racetrack, the Kentucky Derby and Kentucky Oaks.

PlayAGS Inc. announced a partnership with EQL Games, a leading iLottery supplier and content aggregator. AGSi, AGS’ Interactive division, will partner with EQL Games to provide its robust library of unique and engaging real-money online games to U.S. and Canadian iLottery players.

Jackpot Digital Inc. has announced that the Company has signed a licensing agreement with the Saskatchewan Indian Gaming Authority (SIGA) to install the Company’s Jackpot Blitz dealerless poker ETGs. The installations are subject to Jackpot obtaining the customary regulatory and licensing approvals.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Google I/O 2024 Project Gameface Android Showcase Powered By Made-in-India Indus Battle Royale

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At Google I/O 2024, Google and SuperGaming showed how developers can empower over three billion Android devices with an unprecedented level of accessibility. The Project Gameface for Android showcase was also powered by SuperGaming’s upcoming made-in-India-for-the-world battle royale, Indus.

“We believe that with Project Gameface and Google AI, developers have the opportunity to bring gaming to everyone,” says Roby John, CEO and co-founder, SuperGaming. “We’re proud to partner with Google to showcase the fullest expression of accessible gaming through Indus at Google I/O 2024.”

Accessibility is crucial because it allows for games to be enjoyed by a wider range of players — regardless of their cognitive, physical, or sensory abilities. With Project Gameface, players can raise their eyebrows to click and drag, or open their mouth to move the cursor, making it possible for anyone to pursue gaming.

The post Google I/O 2024 Project Gameface Android Showcase Powered By Made-in-India Indus Battle Royale appeared first on European Gaming Industry News.

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Introducing Blask — Revolution iGaming Analytics Service with AI-Powered Insights.

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Blask, a pioneering company in iGaming analytics, is excited to announce the launch of its groundbreaking AI-based market analytics tool designed specifically for the iGaming industry. This cutting-edge solution empowers iGaming operators, affiliates, and platform providers with unparalleled clarity about the market and their performance within it, revolutionising how they approach brand marketing and other GGR-driving activities.

Blask has already secured the support of strategic partners Yolo Investments and Oakvale Capital and early adopters of the product, including Sportingtech, BC.Game, bet365, and Already Media.

One of Blask’s most innovative features is the Blask Index. This revolutionary metric serves as a barometer for the iGaming industry, similar to how the Nasdaq Composite and Dow Jones Industrial Average gauge the U.S. stock market. By analysing extensive search data, the Blask Index provides a comprehensive overview of the iGaming market’s size and individual brands’ market share within a particular country, offering valuable insights into the industry’s overall health and sentiment.

In addition to the Blask Index, the platform offers a range of powerful tools, including Relative Market Share, Market Dynamics, and Gross Gaming Revenue (GGR) prediction. These features enable brands to benchmark their performance against competitors, identify areas for improvement, and uncover potential expansion opportunities.

The platform is powered by two SOTA (state-of-the-art) models that work in tandem to extract features from over 1 billion data points, including 450 active brands. Our custom-built Computer Vision Model is designed to identify and classify iGaming-related websites with exceptional accuracy of up to 91%. In addition, our Natural Language Processing (NLP) Model is fine-tuned to understand the unique language and terminology used within the iGaming industry and has multiple language capabilities. With the automated brand discovery and up to 1 hour of data granularity, businesses can make informed strategic and tactical decisions, from analysing a Sunday football match’s impact on market performance to deciding which new markets to enter.

“We are excited to introduce Blask to the iGaming industry. This is the product that I wish I had access to when I acted as the CMO of a leading iGaming company. The clarity it provides leaders to make informed decisions can drive significant GGR increases,”said Dmitry Belianin, Co-founder of Blask.

Co-founder and CEO Max Tesla added,“Our team has worked tirelessly to develop a solution that offers unparalleled market insights, with a cutting-edge use of AI technology.”

The post Introducing Blask — Revolution iGaming Analytics Service with AI-Powered Insights. appeared first on European Gaming Industry News.

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GROSS GAMING REVENUES UP 18.5% TO PHP81.7 BILLION IN 1Q

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The Philippine Amusement and Gaming Corporation (PAGCOR) today said the country’s Gross Gaming Revenues (GGR) in the first quarter of the year reached Php81.70 billion, an 18.54% increase from the Php68.92 billion in the same quarter last year.

The latest GGR is another new record, sustaining an upward trend for the local gaming industry since the post-pandemic recovery started in the last quarter of 2022.

PAGCOR Chairman and CEO Alejandro H. Tengco said the Electronic Games (E-Games) sector continues its record-breaking performance, bringing in Php22.5 billion or more than six times the 2023 first quarter revenues of Php3.5 billion.

“The E-Games revenue performance continues to exceed our projections, and this reflects how gaming technology and the proliferation of mobile devices is influencing not only our daily lives but our entertainment choices as well,” he said.

“With the way technology is constantly shaping our lives and the way we do business, and even the way we choose to be entertained, the future of gaming clearly lies in this sector,” Mr. Tengco added.

The PAGCOR chief said the state-run gaming agency’s improved regulatory policies and reduced fees also contributed to the success of the E-Games sector.

“We are confident that with our new regulatory policies, more gaming companies both here and abroad will continue to look at business and investment opportunities in the Philippine gaming industry,” he said.

The biggest contributor to the 1Q GGR is still the country’s licensed casinos which brought in Php49.7 billion, although it is lower than the PhpPhp54.15 billion year-on-year.

PAGCOR-operated casinos under the Casino Filipino brand brought in Php4.69 billion, also lower than the previous year’s Php5.13 billion, underscoring the challenge faced by the segment as more players continue to migrate to online platforms.

Bingo operations contributed Php4.81 billion to the GGR, also lower than the 2023 first quarter take of Php6.13 billion.

The country’s projected full year GGR is Php336 billion and the first quarter total is more than 24% of the target. Gaming revenues traditionally spike in the last quarter of the year.

The first quarter GGR for 2024 is however still higher than the previous record of Php80.12 billion set in the last quarter of 2023, when full-year GGR reached Php285.27 billion.

The post GROSS GAMING REVENUES UP 18.5% TO PHP81.7 BILLION IN 1Q appeared first on European Gaming Industry News.

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