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IEM Katowice 2024: Team Spirit and BASILISK’s Joona “Serral” Sotala BASILISK’s Joona “Serral” Sotala crowned champions

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The Intel® Extreme Masters (IEM) Katowice 2024 Grand Finals have concluded, with BASILISK’s Joona “Serral” Sotala named the new StarCraft® II Champion and Team Spirit being crowned the Counter-Strike 2 Champions. While BASILISK’s Joona “Serral” Sotala returns for a second time, Team Spirit joins the legendary Hall of Heroes for the first time in history.

Team Spirit’s dominance in the Counter-Strike 2 Grand Finals saw an epic display of the young team of prodigies as they took down the veterans and one of the favorites to win the competition, FaZe Clan. Ranked #19 in the ESL World Ranking, Team Spirit beat the #1 ranked FaZe Clan in a decisive 3-0 victory. Making his tier 1 competition debut, teen superstar Danil “donk” Kryshkovets took fans’ breath away in what many are calling the best individual performance in history.

The fastest-selling IEM Katowice tournament in history, the event saw a peak viewership of over 972,000* for Counter-Strike 2 and more than 77,000* for StarCraft® II. The sold-out Spodek Arena and MCK Auditorium welcomed over 65,000 fans across four days of live StarCraft® II competition, and three days of Counter-Strike action, complemented by IEM Expo.

The return of the IEM Expo gave esports and gaming enthusiasts from Poland and beyond the opportunity to test the latest Intel® powered gaming hardware, get involved in partner activations, try out the newest games, marvel at cosplay costumes, and much more.

Counter-Strike 2

Play-In Stage & Group Stage

The tournament commenced on January 31 with the Play-In Stage, during which 16 teams battled it out for eight of the 16 spots available in the Group Stage. Local heroes ENCE proceeded to the second stage of the tournament, amongst others.

The Group Stage ran from February 3 – 6 and saw teams divided into two groups of eight, where the top two teams from the upper bracket and the top team from the lower bracket advanced to the Playoffs. Group A saw Team Spirit dominate the upper bracket, with FaZe Clan coming in second and Team Falcons emerging victorious in the lower bracket.

In Group B, G2 Esports beat out HEROIC in the lower bracket final to claim their spot in the Playoffs. In the upper bracket, MOUZ and ENCE secured the final two spots, meaning that IEM Katowice 2024 marks the first time in eight years that a majority Polish team has reached the Playoffs.

Playoffs

The final stage of the competition kicked off on Friday, February 9, with a quarterfinal clash between IEM Katowice 2023 Champions, G2 Esports, and IEM Katowice 2022 Champions, FaZe Clan. After many close rounds, the determination and teamwork of FaZe Clan proved to be stronger, leading to a 2-0 win and a spot in the semifinals.

The second quarterfinal was also an emotional rollercoaster for the Polish fans as ENCE faced off against Team Falcons. Despite having the full backing of the arena, it was ultimately Team Falcons who claimed the victory with a narrow win on map 3 and a final score of 2-1.

Saturday, February 10, saw the semifinals take place, with the top two teams from the Group Stage up against the quarterfinal winners. FaZe Clan proved themselves against MOUZ as they secured their spot in the Grand Final with a flawless 2-0 score, and Team Spirit dominated Team Falcons 2-0 to secure the other spot.

Grand Final

Following impressive performances in the Playoffs where neither team dropped a map, FaZe Clan and Team Spirit geared up on Sunday and took the stage for the Grand Final.

The first game of the day saw an even 6-6 score at half-time before Team Spirit managed to pull ahead and secure a 13-9 victory over FaZe Clan, in large part thanks to Danil “donk” Kryshkovets’ incredible performance.

The second game was closer, with FaZe Clan narrowly missing out on a win and the game ending in a 13-11 victory for Team Spirit.

The third and final game, however, saw Team Spirit dominate, winning round after round and concluding the match with a 13-3 score. Team Spirit were an unstoppable force, claiming the title of Champion with an impressive 3-0 final score in the best-of-5 Grand Final.

“I’m very happy. ” said Dmitriy “sh1ro” Sokolov of Team Spirit. “We beat FaZe Clan 3-0. For me, it’s a really, really big achievement.”

With their win, Team Spirit will take home $400,000 of the $1,000,000 total prize pool, while also securing their spot in the IEM Cologne 2024 Group Stage and entering the race to secure the Intel Grand Slam V.

One of the best professional Counter-Strike debuts of all time, Danil “donk” Kryshkovets received a lot of praise from his teammates as well as from the wider esports community. Furthermore, for his achievements, the young Rifler has been awarded the ESL Pro Tour DHL MVP.

The ESL Pro Tour (EPT) for Counter-Strike continues with ESL Challenger League Season 47 commencing online on February 13 and IEM Chengdu 2024 taking place on April 8-14, with the final three days being played out live in Chengdu, China.

For more information and the latest updates about ESL’s Counter-Strike esports ecosystem, head to the official ESL Pro Tour website, and follow ESL CS on X, Instagram, and Facebook.

StarCraft® II

Group Stage

The Group Stage ran from February 8 – 10 and saw 24 players split into four groups of six to compete in a Round-Robin format live in front of their fans at the MCK Auditorium.

After two and a half days of fierce battles, HeRoMaRinE (Group A), SHIN (Group B), Serral (Group C), and Dark (Group D) topped their respective groups and secured themselves a direct spot in the quarterfinals.

Surprisingly, reigning World Champion Oliveira and Gamers8 Champion Reynor fell short in the Group Stage and it was Solar, GuMiho (both Group A), Cure, Clem (both Group B), ByuN, SKillous (both Group C), Dark and herO (both Group D) who advanced to the Playoffs, following some close battles that kept the community on the edge of their seat.

Playoffs

With the Group Stage concluded, the second- and third-placed teams of each group continued their fight for victory in the Round of 12, with Clem, Dark, ByuN, and Cure coming out on top.

In the quarterfinals, Serral continued his reign without dropping a single map by beating Clem 3-0, while Dark and Maru beat their countrymen SHIN and Byun 3-1 and 3-2 respectively. In the fourth quarterfinal, Cure proved to be dominant over HeRoMaRinE, who, until then, had not yet lost a map in the competition

The first semifinal was a clash between Zergs as Serral and Dark entered the final part of the competition with Serral taking out Dark 3-1. During the second semifinal it was Maru and Cure’s turn to show who was the strongest Terran, with Maru eventually claiming a 3-0 victory.

The long-longed-for Grand Final between Maru and Serral promised some spectacular action, yet already early on Maru’s dedication and diligence showed to be no match for Serral’s unparalleled level of gameplay, leading to a 4-0 win on Serral’s behalf.

“It feels amazing to play in front of the Polish crowd,” said Joona “Serral” Sotala of BASILISK. “I think I gave this one my everything, and I didn’t really leave anything in myself. This was my full performance, I don’t think I can do much better.”

With his victory, Serral takes home $150,000 of the $500,000 total prize pool, on top of an additional $2,500 awarded to him for map wins in the Group Stage. For their top placementsMaru, Dark, and Cure received a direct invite to the Esports World Cup – the 2023/2024 ESL Pro Tour season’s Championship event – later this year, joining Serral and Clem who secured his spot by winning ESL SC2 Masters 2023 Summer and Winter respectively.

Next up in the ESL Pro Tour for StarCraft® II is the ESL SC2 Masters: Spring season concluding with live Finals at DreamHack Dallas in Dallas, Texas, USA, on May 31-June 2.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Fast Track releases new AI Player Churn Model

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Fast Track has announced the release of a new AI-driven Player Churn Prediction Model, now available to all partners within its CRM platform. The model enables operators to identify players at risk of churning as early as the first day of inactivity, supporting more proactive and efficient retention strategies.

Built on Fast Track’s proprietary machine learning platform, FTML, the model uses seven sub-models to analyse player behaviour and make accurate predictions tailored to each operator’s player base. The system continuously trains itself on live data, ensuring predictions remain relevant and effective over time.

The Churn Model is already in use by several Fast Track partners and is fully integrated into the platform’s core workflows. Once activated, operators receive clear, actionable insights into which players are likely to churn, along with data-informed recommendations on timing and incentive levels for re-engagement.

“Churn is one of the most impactful use cases for AI in player engagement,” said Simon Lidzén, Co-Founder and CEO of Fast Track. “With this model, operators can focus their efforts where it matters most; targeting players who are truly at risk with the right offer at the right time. It’s a smarter, more cost-effective approach to retention.”

The Churn Model addresses a common challenge in the industry – overuse of reactivation bonuses – by helping teams deliver more relevant and timely incentives based on predictive insights, not guesswork.

To support the launch, Fast Track will host a live webinar on Thursday, 10 July 2025 at 16:00 CEST, offering a walkthrough of the new Churn Model and its practical applications. Save your spot at app.livestorm.co/fast-track/save-your-players.

 

The post Fast Track releases new AI Player Churn Model appeared first on European Gaming Industry News.

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Evolution and Hasbro sign exclusive online live casino and slots partnership agreement

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Evolution today announced it has signed a multi-year agreement with Hasbro, a leading games, IP and toy company, to be their exclusive licensing partner for online live casino and slot games for MONOPOLY and other Hasbro Games titles.

The worldwide deal, including the USA, covers online content from all Evolution brands, including Evolution, Ezugi, NetEnt, Red Tiger, Big Time Gaming (BTG), Nolimit City and Livespins.

The new exclusive partnership for MONOPOLY and other Hasbro Games titles builds on a highly successful working relationship between the two companies. Evolution has already developed MONOPOLY Live and MONOPOLY Big Baller, two innovative online live casino game shows based on Hasbro’s world famous board game. Both are at the top of Evolution’s game line-up and are two of the best-performing games in all of online gaming.

As a result of the new partnership, Evolution will be the exclusive licensing partner for online casino games based on much-loved Hasbro Games properties. New games will launch from January 2026 onwards and will be showcased at ICE Barcelona 2026. Amongst the new Hasbro-based titles from Evolution brands will be Game Night, MONOPOLY Filthy Rich, MONOPOLY Roulette (all live online games with live presenters), and a number of online slot titles.

At Hasbro, we’re all about play—whether it’s classic board games or casino experiences. After a thorough RFP process, we’ve chosen Evolution as our exclusive partner for online live casino and online slots for Hasbro Games titles,” said Claire Hunter Gregson, Director Gaming Relationships. “We trust them to bring our brands to life in fresh, exciting ways for our adult fans and look forward to our partnership.

Todd Haushalter, Evolution’s Chief Product Officer, commented: “The combining of Hasbro and Evolution just feels right — we will make magic together! The bidding process was extremely competitive, but showing our commitment to innovation and excellence with MONOPOLY Live and MONOPOLY Big Baller, really helped! The team and I are incredibly excited to bring the Hasbro Games brands to all our various brands. I think MONOPOLY is the world’s best casino game brand, and we can do so many great things with it, and, of course, with many other Hasbro Games brands. It is hard to believe, but these are still the early days of online gaming, and with Hasbro we will forge a new chapter in our industry.”

 

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Expanse Studios (GMGI) Obtains Croatian iGaming Certification

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Expanse Studios, the B2B game development division of Golden Matrix Group Inc. (NASDAQ: GMGI), has received official certification from Croatia’s Ministry of Finance for its flagship game Super Heli, with additional titles in the company’s 56-game portfolio expected to receive approval in the coming weeks for the EU member state.

The certification marks a strategic entry into a market that generated US$484.70m in 2024, with projected growth at a CAGR of 8.4% during 2024-2030. Super Heli, Expanse’s most popular crash-style game, becomes the first of the studio’s titles approved for the Croatian market, paving the way for broader portfolio distribution.

Tapping Into High-Growth European Market

Croatia represents a compelling opportunity for B2B gaming suppliers, with the Online Casinos segment alone projected at US$218.10m in 2024. According to iGamingToday’s latest market research, Croatia’s gambling market will reach €720.42 million by 2025, making it one of Europe’s fastest-growing regulated markets.

Among the key market benefits are:

  • Accelerating digital adoption – Internet penetration jumped from 76% in 2020 to 83% in 2023
  • Over 20.6 million tourist arrivals in 2023 following Schengen Zone entry
  • Over 500,000 Croatians expected to engage in regular online gambling by 2027

Strategic Value for the Company

The certification strengthens Expanse Studios’ European footprint at a critical juncture. With 56 proprietary titles and 500+ B2B partners globally, Expanse is expected to capture a meaningful share in the growing EU market.

“Croatia certification is more than market access—it’s validation of our content quality and compliance capabilities in demanding EU jurisdictions,” said Damjan Stamenkovic, CEO of Expanse Studios. “With our flagship title Super Heli already approved and more games in the pipeline, we’re very excited for the opportunities this markets brings us”

Competitive Advantage in Regulated Markets

Croatia’s regulatory framework favors established, compliant B2B providers. Operators must obtain licenses requiring significant capital investment, and only licensed casino games operators who have at least one brick-and-mortar casino can offer online gambling. This creates high barriers to entry and positions certified B2B suppliers like Expanse as essential partners for operators.

The post Expanse Studios (GMGI) Obtains Croatian iGaming Certification appeared first on European Gaming Industry News.

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