Latest News
ESL FACEIT Group Unveils the ESL Impact 2024 Program in Counter-Strike 2
ESL FACEIT Group (EFG), the leading esports and video game entertainment company, announced the 2024 program for ESL Impact – the all-woman Circuit in Counter-Strike 2 (CS2). As the ESL Impact Season 4 Global Finals draw near and teams are getting ready to battle it out in front of an enthusiastic crowd at the immersive gaming lifestyle festival, DreamHack Valencia, the anticipation is running high among players and fans alike to discover plans for the following year.
Launched at the beginning of 2022, ESL Impact is one of EFG’s #GGFORALL program initiatives. For almost two years, it has inspired women Counter-Strike players and fans to follow their dreams of being a part of the professional esports scene. ESL Impact provides teams, talent, players, fans, and more with a dedicated ecosystem, creating a more diverse and equal gaming environment for everyone. Since its launch, the circuit has paved the way for numerous professional and aspiring women rosters to showcase their skills, compete at the highest level, and further their development in the esports scene.
To consolidate and improve the ESL Impact Circuit, there will be a number of changes to the tournament approach and regional slot distribution in the upcoming year, all of which are available on their website.
The 2024 program for ESL Impact will again elevate the excitement and competition to the highest with two online league seasons, live Global Finals at DreamHack festivals, and monthly Cash Cups on FACEIT:
ESL Impact League Season 5 Open Qualifiers
- February 12 – 18, 2024.
- Teams from Europe (EU), North America (NA), and South America (SA) can battle it out in their regional open qualifiers to secure 12 spots (four for each region) in the ESL Impact League Season 5.
ESL Impact League Season 5
- March 6 – April 21, 2024..
- The 28 best teams (16 requalified teams from the previous season and 12 teams from the open qualifiers) from EU, NA, and SA will battle it out in their regional online league.
- The top four teams from EU, the top two teams from NA, the top one team from SA, and the Wildcard Qualifiers winner qualify for the Global Finals at DreamHack Dallas.
ESL Impact League Season 5 Global Finals in Dallas
- May 31 – June 2, 2024.
- Kay Bailey Hutchison Convention Center, Dallas, Texas, USA.
- Competing for a share of the $150,000 total prize pool and the coveted title, the eight top teams from around the globe face off in front of a live audience at DreamHack Dallas.
ESL Impact League Season 6 Open Qualifiers
- August 2024.
- Teams from EU, NA, and SA can battle it out in their regional open qualifiers to secure 12 spots (four for each region) in the ESL Impact League Season 6.
ESL Impact League Season 6
- September – October 2024.
- The 28 best teams (16 requalified teams from the previous season and 12 teams from the open qualifiers) from EU, NA, and SA will battle it out in their regional online league.
- The top five teams from EU, two teams from SA and one team from NA qualify for the Global Finals at DreamHack Stockholm.
ESL Impact League Season 6 Global Finals in Stockholm
- November 22 – 24, 2024.
- Stockholmsmässan, Stockholm, Sweden
- With $150,000 of the total prize pool at stake once more, the eight world’s best teams will gather in the capital of Sweden to battle it out in front of a live crowd at DreamHack Stockholm.
Additionally, fans and players of all levels can expect thrilling matchups with Cash Cups, taking place online on FACEIT twice a month. These feature a $4,500 prize pool per Cash Cup, split between Asia, Europe, North America, Oceania, South Africa, and South America.
Stay tuned for more updates on the 2024 ESL Impact program. For more information about the all-women Counter-Strike circuit, make sure to follow ESL Impact on X (formerly Twitter), Facebook, and Instagram and visit the official website.
For more general information, check out eslfaceitgroup.com or follow ESL FACEIT Group on LinkedIn.

Latest News
Expanse Studios (GMGI) Obtains Croatian iGaming Certification
Expanse Studios, the B2B game development division of Golden Matrix Group Inc. (NASDAQ: GMGI), has received official certification from Croatia’s Ministry of Finance for its flagship game Super Heli, with additional titles in the company’s 56-game portfolio expected to receive approval in the coming weeks for the EU member state.
The certification marks a strategic entry into a market that generated US$484.70m in 2024, with projected growth at a CAGR of 8.4% during 2024-2030. Super Heli, Expanse’s most popular crash-style game, becomes the first of the studio’s titles approved for the Croatian market, paving the way for broader portfolio distribution.
Tapping Into High-Growth European Market
Croatia represents a compelling opportunity for B2B gaming suppliers, with the Online Casinos segment alone projected at US$218.10m in 2024. According to iGamingToday’s latest market research, Croatia’s gambling market will reach €720.42 million by 2025, making it one of Europe’s fastest-growing regulated markets.
Among the key market benefits are:
- Accelerating digital adoption – Internet penetration jumped from 76% in 2020 to 83% in 2023
- Over 20.6 million tourist arrivals in 2023 following Schengen Zone entry
- Over 500,000 Croatians expected to engage in regular online gambling by 2027
Strategic Value for the Company
The certification strengthens Expanse Studios’ European footprint at a critical juncture. With 56 proprietary titles and 500+ B2B partners globally, Expanse is expected to capture a meaningful share in the growing EU market.
“Croatia certification is more than market access—it’s validation of our content quality and compliance capabilities in demanding EU jurisdictions,” said Damjan Stamenkovic, CEO of Expanse Studios. “With our flagship title Super Heli already approved and more games in the pipeline, we’re very excited for the opportunities this markets brings us”
Competitive Advantage in Regulated Markets
Croatia’s regulatory framework favors established, compliant B2B providers. Operators must obtain licenses requiring significant capital investment, and only licensed casino games operators who have at least one brick-and-mortar casino can offer online gambling. This creates high barriers to entry and positions certified B2B suppliers like Expanse as essential partners for operators.
The post Expanse Studios (GMGI) Obtains Croatian iGaming Certification appeared first on European Gaming Industry News.
Latest News
Kristina Jakovleva Represents Slotsjudge at iGB London 2025
The iGB London 2025 event is set to push the boundaries of the online gambling market, and Kristina Jakovleva, Business Development Manager at SEOBROTHERS, will represent Slotsjudge. The event is expected to gather over 15,000 attendees and more than 300 sponsors, and Kristina plans to cover technological trends, discuss affiliate marketing strategies, and foster industry-specific networking.
Event Overview: About iGB London 2025
As one of the iGaming industry’s key global events, iGB London brings together thousands of professionals to drive innovation and growth. Following the success of previous editions, with over 6,500+ affiliates and 150+ programs on offer, the upcoming event promises even greater opportunities for business and collaboration.
Over 15,000+ industry specialists are to join the event this time. This year, participants will discuss technological trends, regulatory updates, affiliate marketing, and branding strategies. Participants can gain actionable insights and learn from successful case studies, making the event both exciting and informative.
About Kristina Jakovleva: Expertise & Plans
Starting her career in education at Liverpool John Moores University, Kristina has been in the iGaming market for years, working as a customer support specialist, affiliate manager, and ultimately as a Business Development Manager at SEOBROTHERS.
Years of experience and a focus on growth enabled Kristina to understand which approach best suited the company quickly, and she successfully implemented strategic partnerships and business growth initiatives to benefit from industry-specific networking.
Expectations & Final Thoughts
Attendees can enjoy iGB London 2025 on 2–3 July 2025 at ExCeL London, and an exclusive AI Concierge service will be available to cover basic questions about the event. Nick Hill, Executive Director at Premier Hill, says that ‘it represents the entire industry, and it is a must-attend show.’
It’s an excellent opportunity for the Slotsjudge team to gain performance-driven insights and plan future growth over the next 12 to 24 months, while other participants can learn from Kristina Jakovleva’s work, reinforcing Slotsjudge’s ongoing commitment to innovation and the overall growth of the iGaming industry.
The post Kristina Jakovleva Represents Slotsjudge at iGB London 2025 appeared first on European Gaming Industry News.
Latest News
Solitics launches In-Game Pulse for personalised in-play betting offers
Solitics has launched In-Game Pulse, a powerful tool that allows operators to turn real-time sports moments into high-impact engagement with bettors.
With In-Game Pulse, operators can respond to goals, plays and key events with personalised in-play betting offers, delivered to players when their attention peaks, not after.
It’s powered by Solitic’s new Follow Engine, which tracks what each bettor is interested in and then automatically delivers tailored campaigns based on those interests.
This means marketers build just one journey, rather than separate ones for each possibility.
In-Game Pulse works by connecting an operator’s user data with a live sports feed, then the Follow Engine adapts a single flow to match each user’s interests in real time.
Marketers can then trigger journeys based on the most important moments in a game – a goal, red card – as and when they happen, meaning they are no longer limited to just user behaviour.
The best part is that each campaign is tailored to the individual bettor, and based on the teams, athletes and events they care about.
This makes In-Game Pulse the perfect solution for personalised in-play betting engagement.
This is an example of how it works.
A team scores a goal.
All users with that team in their favourites list get notified instantly.
The messaging is kept really simple:
“Big Moment! Your team just scored. Want to double down on the momentum?”.
The great thing about In-Game Pulse is that it’s not a workaround or a third-party add-on; instead, it sits within Solitics’ engagement flows.
This means operators and their marketing teams can deliver hyper-personalised campaigns at peak interest, with the speed and control that Solitics has built its reputation on.
Guy Shemer, VP Product at Solitics, said: “In-Game Pulse will change the game for how marketers engage players with in-play betting communications and offers.
“In the past, they have had to map out multiple journeys, and this has created a tremendous amount of work, let alone the challenge of pushing communications at the right time.
“In-Game Pulse does all the heavy lifting here, allowing marketers to engage players in the moment and when their attention peaks, not after.
“In short, it allows operators to go beyond their own data and react instantly to live sports moments – moments that can drive betting activity.”
The post Solitics launches In-Game Pulse for personalised in-play betting offers appeared first on European Gaming Industry News.
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