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Red Bull Campus Clutch World Final Day 1: Indonesia, South Korea and Portugal among those progressing to Round of 16

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Team South Korea, Czech Republic, Portugal, Peru, Indonesia, France, Sweden and Chile advance to the next round

Today, teams from all around the world descended on Istanbul, Turkey for the Red Bull Campus Clutch World Final, the global student VALORANT tournament. Fighting to put their nation on the top step and win the title of Red Bull Campus Clutch 2023 Champions and a €20,000 prize pool, the first day of the tournament saw fierce competition live from the Volkswagen Arena.

The action kicked off with some familiar faces, as teams such as South Korea’s VAC KIMCHI and the Czech Republic’s NARODNI GARDA returned to the event after qualifying through their respective national qualifiers. Their experience made all the difference, as both finished 2-1 in their group and secured a position in Thursday’s Round of 16. However, it was Portuguese team NemAPAU that stood out from the crowd, with a dominant 3-0 sweep. Their squad included Miguel ‘Bati’ Batista, who has represented Portugal in every Red Bull Campus Clutch World Final. Peru also pulled through with a 2-1 result, rounding out the first four teams to progress.

“We just took it round by round and made the comeback [against Taiwan]. It was the first time we played their comp, so it was harder to adapt to it” said Miguel ‘Bati’ Batista on his tough and final day one match against Team Taiwan. On the event overall, Peru Coach Giancarlo ‘giaNco’ Arróspide said “I’m really happy to be here, it’s the first time. The city is so beautiful, and the tournament is going really well.”

The afternoon saw another ten teams compete, with powerhouses such as defending champion Team USA attempting to make their way through to the next stage of the competition. However, it was Indonesia’s Team Garuda that shocked everyone. The squad, all newcomers to the competition, dominated 4-0 and most impressively beat USA’s Team Northwood, in a tight 18-16 victory. The defending champs were not able to replicate last year’s success, missing out on their group’s second qualifying spot to Team France. Elsewhere, Sweden’s RETIREDGAMERS and Chile’s Los Vigentes led their prospective groups 4-0 and 3-1, rounding out the teams from day one who will move forward to the Round of 16.

“I feel like we have just had a nice moment right here. We are really excited, and also really motivated” said Peru’s kivary on their day one results. On their perfect first day that included victory over the defending champs, Indonesia’s Bryan Carlos ‘Kush’ Setiawan said “The way we played today, we definitely deserve our spot right now. However, we can’t be too happy with what we achieved, as we’re looking to win the whole thing.”

These eight teams will go up against eight more on Thursday, to be decided tomorrow during the second round of group stages. The Top 16 will then battle it out in the knockout rounds to see who will eventually make it through to the Grand Final, taking place on Friday.

  • Fans can tune in to the tournament live on the Red Bull Gaming Twitch and YouTube (Thursday and Friday).
  • The full remaining schedule of the tournament is as follows:
    • Group Stages Day 2: 22nd November / 8AM – 2PM CET
    • Top 16 and Quarter Finals: 23rd November / 10AM – 3:30PM CET
    • Semi-Finals: 24th November / 10:00AM – 8PM CET
    • Showmatch: 24th November / 3:00PM – 4:00PM CET
    • Final: 24th November / 4:00PM – 10PM CET
  • Friday, November 24th will host a showmatch including wtcN, Cigdemt, Alfajer, CombatRy, Hellian, qRaxs, CNed, Ata, Keeoh and Tiffae.
  • The winning Red Bull Campus Clutch team will receive €20,000 and the title of the best student VALORANT team in the world.
  • Red Bull Campus Clutch is supported by three partners this year: Intel NUC, Backforce and AGON by AOC

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Spin2Win de GoldenRace regresa más fuerte

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GoldenRace, proveedor líder de premiados deportes virtuales y soluciones apuestas, ha presentado la última versión de su emblemático juego de números, Spin2Win & Spin2Win Royale. Reconocido por su sencillez, dinamismo y altas recompensas, este título se ha convertido en una pieza clave del portfolio de la compañía y en una herramienta de participación comprobada para operadores de todo el mundo.

Los juegos de números siguen siendo una de las verticales más sólidas dentro del mercado internacional de apuestas. Cifras de H2 Gambling Capital confirman que los productos de casino representaron en Europa 21.500 y 8.500 millones en ingresos brutos de juego (GGR) para los mercados online y retail respectivamente, en 2024. Sus reglas claras, ciclos cortos y premios frecuentes los convierten en los favoritos de los jugadores y en una fuente estable de ingresos para los operadores.

En GoldenRace, nos esforzamos constantemente por mejorar nuestros productos, haciéndolos más atractivos y accesibles con cada lanzamiento. Y esta filosofía se aplica a toda nuestra cartera. Big5, una innovadora versión del fútbol virtual, y RaceDay, que reúne todos los tipos de carreras en un solo producto, son solo dos ejemplos recientes. Esta versión de Spin2Win continúa por el mismo camino.

Entre sus mejoras destacan una interfaz de usuario totalmente optimizada y una ruleta renovada e impactante que eleva la emoción de cada giro. El juego también incorpora estadísticas más claras, la opción de juego automático en el modo instantáneo y la función multiplicador en el modo programado, herramientas diseñadas para agilizar la toma de decisiones, aumentar la

participación y alargar las sesiones de juego.
Spin2Win mantiene además su variedad con cuatro formatos distintos: Clásico, Royale, Americano y Americano Royale. Las versiones Royale incluyen una ruleta de sectores que amplía las opciones de apuesta, mientras que las versiones Americanas destacan el doble cero verde con cuotas totalmente transparentes. Los operadores se benefician de una configuración flexible, múltiples formatos de cuotas y validaciones automáticas que garantizan un juego justo y estable.

Con este relanzamiento, GoldenRace reafirma su liderazgo en el vertical de los juegos de números e invita a operadores y jugadores a descubrir una nueva era de giros.

The post Spin2Win de GoldenRace regresa más fuerte appeared first on European Gaming Industry News.

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GoldenRace’s Spin2Win returns stronger

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GoldenRace, the leading provider of award-winning Virtual Sports and betting solutions, has unveiled the latest version of its emblematic number game, Spin2Win&Spin2Win Royale. Recognised for its simplicity, fast gameplay and high rewards, the title has become a cornerstone of the company’s portfolio and a proven engagement tool for operators worldwide.

Number games continue to be one of the most reliable verticals in the global betting market. Figures from H2 Gambling Capital confirm that casino-style products represented 21.5 and 8.5 billion in GGR for online and land-based markets, respectively, in 2024. Their clear rules, short cycles and frequent payouts make them a favourite among players and a steady source of revenue for operators.

At GoldenRace, we constantly push to improve our products, making them more engaging and accessible with every release. And this philosophy runs across our entire portfolio. Big5, a groundbreaking take on Virtual Football and RaceDay, which unites all race types in a single product, are just two recent examples. This version of Spin2Win continues this path.

Among the improvements are a fully optimised user interface and a renewed, visually striking wheel that boosts the excitement of every spin and clearer statistics. The game also incorporates an Autoplay option in instant mode and a Multiplier feature in scheduled mode – tools designed to enhance decision-making, increase engagement and extend player sessions online.

Spin2Win also maintains its variety with four distinct versions: Classic, Royale, American and American Royale. Royale formats introduce an additional sectors wheel that expands betting options, while the American variants highlight the double green with fully transparent odds. Operators benefit from flexible configuration, multiple odds formats and automated validations that ensure seamless and fair gameplay.

With this relaunch, GoldenRace confirms its leadership in the number games vertical and invites operators and players to discover a new era of spinning.

The post GoldenRace’s Spin2Win returns stronger appeared first on European Gaming Industry News.

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Expanse Studios Secures Romanian Class 2 B2B Gaming License

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Expanse Studios, a B2B iGaming content provider and subsidiary of Golden Matrix Group Inc. (NASDAQ: GMGI), has been granted a Class 2 license by Romania’s National Gambling Office (ONJN), authorizing the company to distribute specialized gaming software across one of Europe’s fastest-growing regulated markets.

The license, granted under Decision No. 273, enables Expanse Studios to provide its portfolio of proprietary slot games, crash games, and casino content to licensed Romanian operators. This approval positions the company to serve a market that generated approximately €600 million in gross gaming revenue in 2024 and maintains one of Europe’s highest channelization rates at over 90%.

Strategic Entry into High-Growth Regulated Market

Romania represents one of Eastern Europe’s most dynamic iGaming jurisdictions, with internet penetration reaching 88% of its 19 million population and a regulatory framework that has attracted over 50 licensed operators. The market has demonstrated consistent growth, with total industry turnover exceeding €2 billion in 2023, reflecting a 15% year-over-year increase.

The Class 2 B2B license allows Expanse Studios to distribute content to Romania’s licensed B2C operators without establishing a Romanian entity or paying Romanian corporate taxes, while providing access to a market where mobile gaming dominates and player engagement continues to accelerate.

Romania’s stringent licensing requirements under Government Emergency Ordinance 77/2009 make ONJN approval a significant credential for B2B providers. The regulatory framework emphasizes technical compliance, player protection, and operational transparency—requirements that align with Expanse Studios’ existing European operations across 1,300+ casino brands.

“Securing ONJN approval validates our technical capabilities and regulatory compliance standards in one of Europe’s most demanding jurisdictions,” said Damjan Stamenkovic, CEO of Expanse Studios. “Romania offers substantial distribution opportunities through licensed operators serving a tech-savvy player base with strong engagement metrics. This license strengthens our European B2B footprint and demonstrates our ability to meet the compliance requirements of mature regulated markets.”

Expanding B2B Distribution Infrastructure

The Romanian license complements Expanse Studios’ recent European partnerships, reflecting accelerating demand for the company’s content across regulated jurisdictions. With 56 proprietary titles including Super Heli, Titan Roulette, and Wild Icy Fruits, Expanse continues scaling its high-margin B2B operations across Europe, Latin America, and North America.

Romania’s market characteristics—including preference for mobile platforms, strong affinity for slot content, and established payment infrastructure—align well with Expanse Studios’ content portfolio and distribution model. The company’s games will be available to Romanian operators seeking certified, compliant content for their licensed platforms.

This license approval reinforces Golden Matrix Group’s broader strategy of expanding regulated B2B operations in jurisdictions with transparent licensing frameworks and sustainable growth trajectories.

The post Expanse Studios Secures Romanian Class 2 B2B Gaming License appeared first on European Gaming Industry News.

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