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English Gambling Education Hub Portal goes live

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  • The EGEH Portal is a new digital resource and network for professionals who work with or have a duty of care towards children and young people.
  • The EGEH has been commissioned by GambleAware, led by GamCare and Ygam, with regional partners Aquarius, ARA, BCT, Breakeven and NECA.
  • It aims to provide professionals with evidence-based information, support and resources, enabling them to deliver preventative education on gambling harms to children and young people.

This week marks the launch of the English Gambling Education Hub (EGEH) portal, a new resource which provides clear evidence-based information, support, and education to those working with children and young people.

The EGEH is a collaboration of seven organisations working together across England. The two national partners are GamCare and Ygam. The local partners include Aquarius, ARA, Beacon Counselling Trust, NECA and Breakeven. The programme is also working in collaboration with the Scottish and Welsh Gambling Education Hubs.

Commissioned by GambleAware, the EGEH aims to enhance the capability of Youth Services, Family Services, Formal Education, and other services in England to provide early intervention and prevention regarding gambling harms. The EGEH network will create a virtual community of professionals who work with or have a duty of care towards children and young people.

The Gambling Commission’s Young People and Gambling Report for 2022 found that 31 per cent of 11 to 16-year-olds had spent their own money on gambling in the last 12 months. The 2022 study also found that 0.9 per cent of 11 to 16-year-olds, equivalent to around 35,000 children, were classed as problem gamblers in Great Britain

As part of the EGEH portal, schools can apply to achieve the ‘Gambling Education Quality Mark’. This free quality mark for schools – provided by Ygam on behalf of the EGEH – is in recognition of a school’s commitment to gambling harm prevention through education and consists of them meeting set criterion. The EGEH portal outlines application requirements, how to achieve the ‘Gambling Education Mark’, and what schools will receive as part of the recognition.

Ygam has also developed a Quality Assurance Support Package (QASP). The QASP is for organisations who deliver (or plan to deliver) training around gambling harms and would like support to gain accreditation. Their training can either be given directly to children and young people, or to professionals working with them. More information on the QASP, what it includes, and how it can help organisations refine best practice can also be found on the EGEH portal.

Additionally, the EGEH is hosting a film competition which invites organisations working with children and young people to create a film that raises awareness of gambling harms. Entries are open to 11 to 25-year-olds from all educational settings, formal and informal. The winner will have their film professionally developed and shared in schools across England, as well as being invited to spend the day on set.

Kyle Riding, Head of Programmes at Ygam, said: “Education plays a vital role in preventing gambling harms. As online gambling is now part of the statutory RSE curriculum in schools, it is vital that youth organisations have a convenient place to access consistent information and informed resources to help them to effectively safeguard their children and young people.”

“This collaborative programme is not only an effective way to centralise support for those who need it, but also a great opportunity to build a network of people who all share the same goal to raise awareness and reduce the impact of gambling harms on children and young people across England.”

Shirley Tomkins, Programme Manager at GamCare, said: “The English Gambling Education Hub is uniquely placed to understand the true scale of gambling harm emerging across England and how it will vary in each location and for each community. We know professionals need clear, consistent, and non-judgemental information to effectively support young people, who are increasingly encouraged to engage in gambling or gambling-like behaviour online.”

“We are continuing to listen to young people and elevating their voices through our events and our engagement with relevant stakeholders across the UK. With the Government currently looking at the future of gambling support, it’s important we do not lose sight of the vital role that education will play in protecting the next generation from gambling harms.”

Anna Hargrave, Chief Commissioning and Strategy Officer at GambleAware said: “Gambling harm is a serious public health issue which can affect anyone – including children and young people. Early intervention and prevention programmes, such as these education hubs are vital to keeping people safe from gambling harm. Young people are increasingly exposed to gambling through the wider environment, so it is important that practitioners, educators and youth workers have awareness and understanding of the issue and harms that can result from gambling.”

To find out more about the film competition or to join the EGEH Network to keep up to date with the latest news, please visit www.egeh.org.

For more information about Ygam and our portfolio of education programmes, please visit www.ygam.org or email [email protected].

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Amusnet Introduces The Bonus Platform

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Amusnet has introduced The Bonus Platform, a powerful and flexible solution designed to elevate promotional campaigns and optimise player engagement across both online and live casino games.

Built to scale, automate and simplify reward distribution, the Bonus Platform empowers operators with complete control over multiple bonus types, backed by real-time reporting and flexible awarding options. Now it’s easier than ever to configure, manage and optimise promotions with maximum efficiency and minimum setup time, thanks to the Platform’s intuitive design.

“The Bonus Platform is more than a rewards tool, it’s a growth engine. By giving operators the flexibility to award bonuses manually or automate them via promotions, we’re unlocking new ways to drive engagement, strengthen retention, and increase revenue. And this is just the beginning, as we have even more bonus types coming soon to keep expanding possibilities for our partners,” said Lazar Agatonovic, CTO at Amusnet.

Amusnet’s Bonus Platform launches with an initial suite of bonus types designed to give operators greater control and customisation over their promotions:

Free Spins — Award a set number of spins on eligible slots, ready to use instantly or saved for later.

Free Buy Bonus — Give players direct access to in-game bonus features without requiring players to trigger them through standard gameplay.

Lucky Spins — Automatically award spins based on predefined promotional conditions for real-time excitement.

Golden Chips — Elevate Live Casino play with bonus chips for live table games, stackable for extra thrill.

By combining versatile bonus types, manual and automated awarding, and real-time reporting into a single, unified system, the Bonus Platform delivers a scalable solution designed to evolve alongside operator needs.

The Bonus Platform streamlines promotional management, boosts retention and drives revenue growth through sustained player activity.

The post Amusnet Introduces The Bonus Platform appeared first on European Gaming Industry News.

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Comtrade Gaming Announces New Partnership with Interwetten

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Comtrade Gaming, a leading provider of advanced gaming technology, has announced a new partnership with Interwetten, one of the pioneers in the online gaming industry. Through this collaboration, CG Games — Comtrade Gaming’s in-house game studio — will be integrated into Interwetten’s casino offering, giving players access to fresh, innovative titles across multiple markets.

Founded in 1997, Interwetten is known for its award-winning customer service and a comprehensive portfolio that includes sports betting, live betting, casino, and games. The addition of CG Games further strengthens its commitment to offering players top-quality entertainment.

Szczepan Konrad Ścibor, Senior Casino Executive at Interwetten, said: “At Interwetten, we are always looking to enhance our portfolio with engaging content for our diverse player base. Partnering with Comtrade Gaming and adding CG Games enables us to deliver innovative titles that meet the highest standards of quality and engagement.”

Steven Valentine, Chief Commercial Officer at Comtrade Gaming, added: “We are thrilled to partner with Interwetten, a respected and innovative operator. This collaboration will bring CG Games to a wider audience and further our mission to deliver high-quality, localised content worldwide.”

This partnership marks another step in Comtrade Gaming’s expansion strategy and highlights its dedication to working with trusted operators in regulated markets worldwide.

The post Comtrade Gaming Announces New Partnership with Interwetten appeared first on European Gaming Industry News.

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Push Gaming enjoys further Spanish market growth with Bally’s Interactive

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B2B gaming supplier Push Gaming has significantly amplified its European presence, launching its portfolio of hit titles in Spain with the prominent operator Bally’s Interactive. This strategic move is part of the studio’s broader growth strategy to appeal to a wider range of markets and player profiles.

Bally’s Interactive now has access to a variety of Push Gaming titles, including legacy hits such as Jammin’ Jars and Wild Swarm, along with all of the supplier’s expansive roadmap of high-quality new games like recent hit Wild Swarm Triple Hive

The Spanish activation builds upon an already robust collaboration between the two across the highly competitive UK market. Push Gaming is strategically focused on supporting its partners in newly regulated and key existing markets to achieve significant market share.

This latest launch will enable Push to further harness the impact of iGaming in Spain. According to the latest reports from the national regulator Dirección General de Ordenación del Juego (DGOJ), 2024 saw record-breaking performance with GGR reaching a high of €1.45 billion, representing a substantial 17.6% increase from the previous year. Online casinos were the primary source of this revenue, generating €730.7 million in GGR (up 17%), with slots contributing €472.2 million.

This partnership showcases Push Gaming’s commitment to expanding its reach across key regulated global territories and driving the Push Gaming brand in line with its ambitious growth strategy.

Joanna Wren, Senior Commercial Operations Manager at Push Gaming, said: “Launching our portfolio in Spain with Bally’s Interactive continues our growth in Europe. Strengthening our partnership with this top-tier operator boosts our confidence for a successful future in the region.

“Our goal is to achieve significant market share by developing our game range to suit a wide variety of player profiles while maintaining the high quality we are known for. We’re confident that our established localisation strategy, combined with our exciting slot content and Bally’s Interactive’s outstanding support, will ensure our titles resonate strongly with players and drive significant growth in the region.”

Richard Harris, CCO at Bally’s Interactive, said: “We are excited to introduce Push Gaming titles to our platform and are proud to host its brand in Spain. Its games align perfectly with our commitment to providing Spanish players with the highest quality and most entertaining casino content.

“Given the impressive performance of Push Gaming’s titles with our UK brands, we believe its content will attract players and help maintain our success in this vibrant market.”

The post Push Gaming enjoys further Spanish market growth with Bally’s Interactive appeared first on European Gaming Industry News.

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