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Relax Gaming boosts team with key promotion amid plans to boost Italian footprint
Relax Gaming has established a strong footprint in regulated markets around the world, and Italy is no exception. The Italian market holds plenty of promise for the brand and following on from Money Train 4’s exclusive launch in the country, there is great scope to provide immersive gaming experiences for players.
Relax’s New Director of Italy, Gianluca Crimaldi explains how the industry’s leading game studio and platform provider will continue to make its mark.
First off, congratulations on your promotion to Director of Italy! Can you talk us a bit through your role at Relax and your immediate priorities?
Thank you! My role will be focusing on building on our brand’s already well-established presence in one of Europe’s biggest markets. We debuted in Italy back in April 2022, and in many ways we’ve got a wealth of opportunity to capitalise on.
While I can’t say too much just yet, our development roadmap up until Q3 2024 is incredibly exciting – which I know is going to be very exciting for our Italian players, and I’m confident t that we have plenty of titles coming up that will resonate incredibly well with local players – our key mission here is to provide a platform for engagement that not only drives differentiation, but also entices land-based players to give the world of online a try for the first time. This is important in Italy especially, given much of the market is still composed of retail.
Taking a look at Relax’s recent performance in Italy since your market entry in April 2022, what’s Relax’s current position on the market and what opportunities do you see?
Thanks to our hard-work and some really strong launches, including the Money Train series and Dream Drop Jackpots, which has created 11 millionaires in just over a year, we’ve established a very strong reputation here already. We’ve seen huge player spikes during our key releases, and as a result, excellent player retention as we look to truly drive differentiation. While I believe we were always confident we’d make our mark here when we debuted in April 2022, I can safely say these numbers exceeded even our optimistic expectations. Italian players really love what we have to offer.
On opportunities, as we’ve already mentioned, Italy has one of the largest demographics of retail-based players in Europe, so there is huge potential for expanding one’s player base, and we’re planning to innovate even more in the year ahead to ensure that Italian audiences have access to the best that our content portfolio has to offer.
Particularly notable was your major coup in bringing Money Train 4 exclusively to StarCasino ahead of the game’s international launch – does this highlight the focus Relax has on the Italian market?
That was certainly a fantastic move for us! Money Train 4 was our key release of 2023, and the anticipation from operators and players alike was incredible. To be able to go live in Italy with StarCasino, a day before the official launch speaks volumes on the importance we place on the Italian market, as well as the value we place with our major partners.
We have seen a great appetite for our content in Italy, and this was the latest step in ensuring we continue to make our mark here. This also highlights the emphasis we have on ensuring we can provide something truly special for operators to engage and excite their players. Greatness always comes from a team effort – and seeing such amazing results in a short period of time is a testament to everyone’s hard work.
On to the macro viewpoint – what’s your take on Italy’s iGaming performance in recent years and how have trends been shaped post-2020?
Italy is viewed as a complex market, mainly due to the regulatory processes and knowledge that is required to navigate these hurdles. Once these are overcome, there are high rewards and huge opportunities. It’s all about identifying opportunities and challenges – and then providing the solution.
I have been fortunate enough to work across many markets, and this will be incredibly useful in ensuring differentiation and originality with content which is a key to succeeding in Italy. As we’ve already touched on, the Italian market has been somewhat sceptical about online casino over last decade. This is due to both the country’s social culture and retail betting heritage – both of which make Italy truly unique. In line with that, the transition to the online sector has been far slower than other areas of the continent, especially when compared to the UK and Scandinavia. This is changing fast however, and in the last year, we’ve seen adoption accelerate exponentially across the country, with more players than ever enjoying online entertainment as well as the superior engagement it offers compared to retail.
Continuing with the land-based market, which still takes up about 80%+ of player demographics, as one of the industry’s major suppliers, how is Relax helping operators convert land-based players to the exciting world of online?
It’s certainly what makes Italy unique. There are long-standing brands that have established reputations in the retail space, and they will continue to have their customers. Relax prides itself on producing a diversified content portfolio that engages all players, and this is a key in ensuring growth in the online sector. I see this transition as a natural development in line with changing player demographics – especially when it comes to the smartphone generation.
Of course, a country with such a rich retail heritage will similarly demand content online, which means players will unquestionably be more attracted to more classic titles in comparison to other markets like the UK and Scandinavia. Just as we’ve seen with these two markets in the 2010s, once players begin to expand their range of gaming online, and once they start to engage with your own content, you’ll no doubt see a greater uptick across a more modern range of titles – especially with the likes of our Money Train series! At Relax we pride ourselves in offering a different something for everyone, and I have no doubt that with our fantastic titles, we will see continued exponential growth in online adoption – which we are looking forward to being a key part of!
Latest News
UNIVERSITY Esports UK and Ireland launches its Spring 2025 Season: learn more about the games, schedules and signups
UNIVERSITY Esports is back for its Spring 2025 Season, which is open to students from universities across the UK and Ireland and brings with it five tournaments and six weeks of action across Overwatch 2, League of Legends, Teamfight Tactics, and VALORANT. The tournaments will give students the opportunity to showcase their competitive skills against their peers, while also helping to build the grassroots gaming community – as participants play with their friends and make new ones.
This season of UNIVERSITY Esports follows high participation in the previous Winter 2024 Season, where over 600 teams and 3,000 players took part every week. UNIVERSITY Esports currently counts more than 20,000 people across more than 110 universities registered in the community.
Broadcasts of the Winter 2024 Grand Finals were produced by students from the Confetti Institute of Creative Technologies (at Nottingham Trent University), in partnership with UNIVERSITY Esports staff to support the next generation of broadcasters.
Beyond competition
UNIVERSITY Esports, a grassroots esports organiser in the UK and Ireland operated by NUEL (a subsidiary of GGTech Entertainment), is about much more than just online competition, and also plays a big role in fostering communities and providing career opportunities and education.
Winter also saw the return of the UNIVERSITY Tour, an in-person series of events aimed at raising awareness of the esports community and building real-life connections between players. Nottingham Trent University and the University of Staffordshire hosted these face-to-face activities, with hundreds of students engaged about the benefits of participating in the esports community both professionally and to have fun.
Spring 2025 Tournament schedule
Signups are now open for the UNIVERSITY Esports Spring 2025 Season, and the tournaments will take place over February and March. Winning teams will be awarded with a shared £2,550 prize pool.
Key dates are as follows:
Overwatch 2
– Signups Close: Saturday 8th February
– Games Begin: Monday 10th February
Teamfight Tactics
– Signups Close: Sunday 9th February
– Games Begin: Tuesday 11th February
Women and Non-Binary VALORANT
– Signups Close: Tuesday 11th February
– Games Begin: Tuesday 18th February
League of Legends
– Signups Close: Monday 10th February
– Games Begin: Wednesday 12th February
Open VALORANT
– Signups Close: Tuesday 11th February
– Games Begin: Thursday 13th February
To take part, players need to verify their student status (if they haven’t already in Winter), and either create or join a team. Interested players can find out more information and register at universityesports.co.uk, and on the Discord.
The post UNIVERSITY Esports UK and Ireland launches its Spring 2025 Season: learn more about the games, schedules and signups appeared first on European Gaming Industry News.
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GGBET UA is the official sponsor of FC Dynamo Kyiv’s winter training camp
FC Dynamo Kyiv are continuing their winter training in Turkey, in preparation for the second half of the season in 2025. Their partner for the training period this year is GGBET UA.
The club’s CEO, Dmytro Brif, thanked GGBET UA for its support and underscored the importance of the training camp for the team’s future success:
“We are hugely grateful to GGBET UA for its partnership during this important period. Today, our efforts are focused on improving our game, working on our mistakes, and getting ready for upcoming matches. In the spring, we’re set on achieving the very best results we can in all tournaments.”
GGBET UA CEO Sergii Mishchenko stated that partnering up with Dynamo involves not just working together on the winter training camp, but also continuing with larger-scale joint projects geared towards the team’s fans:
“Within the partnership, we’re actively working with the club and are planning to create exciting content featuring the players and coaches. All of this helps to reduce the distance between the professional footballers and the regular fans, which is what we’re striving to do.”
Dynamo’s next winter training camp match will take place on 6 February at 17:00 in the Turkish city of Belek. The club will be facing off against KF Shkëndija, a team from North Macedonia. A live stream will be available on Dynamo’s YouTube channel.
The post GGBET UA is the official sponsor of FC Dynamo Kyiv’s winter training camp appeared first on European Gaming Industry News.
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Blask integrates comprehensive licensing data
Blask, the AI-driven market analytics ecosystem, has added extensive regulated market data to its algorithm, which now analyses hundreds of reports from gambling commissions, tax authorities, industry experts and operators around the world.
The new input means Blask can deliver an accurate, multilingual, real-time picture of the regulatory situation in more than 40 iGaming markets, with many more to be added over the coming months.
By integrating verified data from regulatory bodies and gambling commissions, Blask can now provide:
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A market-by-market breakdown of local and offshore licence holders
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Tax rate insights to assess market profitability
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Advanced dashboards for strategic decision making
Max Tesla, CEO of Blask, said: “Regulated markets are evolving rapidly these days, and staying ahead requires accurate, real-time data. By integrating verified regulatory data directly into the Blask platform, we’re giving operators and other stakeholders the ability to make smarter decisions with absolute confidence. This is a huge leap forward in strategic market analysis.”
The new data has been seamlessly integrated into the Blask dashboard. Users can view details of the regulatory authority governing a market. For brands operating under local licences, Blask now features comprehensive licence information, including type and dates of issuance and expiration.
The Blask team has worked tirelessly to automate the analysis of hundreds of reports in multiple languages and from numerous different trusted sources. This includes brands that offer open data.
The post Blask integrates comprehensive licensing data appeared first on European Gaming Industry News.
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