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Hipther Announces Media Partnership with DroomDroom: Fostering Web3 Insights and Innovation
Hipther Agency, the parent brand of renowned media outlets and event organizers in Gaming, Technology and various industries, is excited to announce its media partnership with DroomDroom Corporation, a distinguished web3 education-focused media house and a trusted source of information in the cryptocurrency and blockchain space.
DroomDroom Corporation has solidified its reputation as a dependable business partner and a leading source of accurate, world-class content in the web3 industry. This partnership will further enhance Hipther Agency’s commitment to delivering cutting-edge insights and fostering innovation across a broad spectrum of industries.
Hipther Agency, also known as HIPTHER, serves as the parent brand for a diverse portfolio of leading media outlets that cater to a variety of modern industries and sectors, including iGaming, Fintech, web3, blockchain, eSports and more. With a strong commitment to providing exposure through digital media, as well as live conferences and virtual events through Hipther Events, Hipther Agency has become a prominent platform for building business visibility and enhancing customer relationships.
DroomDroom is a web3 education-focused media house known for dedicating thousands of hours to in-depth research within the web3 industry. This commitment allows them to provide users with free, accurate, and world-class content. DroomDroom caters to a global audience passionate about web3 innovations, providing users with free, accurate, and world-class content. It is recognized for its official features on prominent platforms such as Binance Feed and CoinMarketCap Feed, and articles published on Volv Media, a platform powered by notable entities like Business Insider, Snap Inc., and Forbes, demonstrating its status as a verified source of information.
The partnership between Hipther and DroomDroom represents a union of industry knowledge, insights, and expertise. By joining forces, both entities aim to empower their respective audiences with valuable information and foster innovation in their respective industries.
Zoltan Tundik, Co-founder and Head of Business at Hipther, stated about the partnership:
“We are thrilled to partner with DroomDroom Corporation, a leading authority in web3 education and blockchain insights. This strategic alliance not only fortifies Hipther Agency’s position at the forefront of emerging technologies but also reflects our unwavering commitment to deliver unparalleled content and innovation across multiple industries. Together, we’re setting the stage for an exciting new chapter of informed, impactful storytelling and thought leadership.”
This collaboration aligns with Hipther’s mission to reach forward-thinking leaders and professionals in web3 and Tech to provide knowledge and help forge valuable connections through its international in-person and virtual events.
About DroomDroom:
DroomDroom is set out to make Web3 mainstream, by creating a fountainhead for the latest guides, views, and ideas. A place where people of Web3 converge. DroomDroom believes that even though interest in blockchain continues to grow at a rapid rate, to become truly mainstream it’s imperative that we make it more relatable to people. Thank you for reading DroomDroom. We know that you and your venture have a story that just needs to be told. DroomDroom is excited to tell that story.
About Hipther:
Hipther Agency is the parent brand of European Gaming, PICANTE, WireUp Zone, Gaming Americas, eSports Connect, the HIPTHER news app, and the WireUp networking app found on the Play Store.
➔ To receive constant updates from the HIPTHER network and conference agenda updates, subscribe here: http://eepurl.com/hfyZxf

Latest News
KSA: Monitoring report autumn 2025: turnaround in market development, concerns about illegal share
Reading Time: 2 minutes
The growth of the legal online gambling market appears to be stagnating, but the illegal market continues to grow. This turnaround in the legal market is partly due to the positive effects of measures introduced a year ago to protect players. This is according to the Dutch Gaming Authority (Ksa) in its autumn 2025 monitoring report. Although the number of players is still increasing, the gross gaming result (GSR) of the legal market is lagging behind.
The gross gaming result (GSR, stakes minus prizes paid out) for the first half of 2025 is €600 million. Six months earlier, it was 16% higher, at €697 million. This is partly due to the introduction of new rules to better protect players, which also include a deposit limit.
Number of players and accounts
The number of accounts played on a monthly basis has increased: in the second half of 2024, this averaged 1.18 million accounts. In the first half of 2025, this number rose to 1.29 million. On average, 7.1% of the accounts are new. More new accounts are likely being created because, with the implementation of the new rules at the end of 2024, players will be able to deposit less per account monthly without sharing their income data with the provider.
A player can have multiple accounts, so the number of accounts doesn’t equal the number of people gambling. It’s estimated that in the first six months of 2025, there were 839,000 active players with legal providers. This means that 5.7% of the adult population gambled legally online during those months. That’s slightly more than the previous six months, when that percentage was 5.4%.
Loss
The average player’s monthly losses have decreased substantially since the implementation of the protective measures. While the average loss per player was €146 per month at the end of 2024, it has dropped to €119 per month by the beginning of 2025. This takes into account the fact that players play with multiple providers and may not be active every month.
Young adults (ages 18 to 24) played with 23 percent of the accounts used in the first half of 2025. This is relatively high, as they represent only 9.3% of the adult population. They do lose less money per account on average than adult players, namely €37 per month compared to €78 for adults. Compared to the total player population, young adults also engage in relatively more sports betting.
Illegal market
The channeling in terms of players (the percentage of people gambling with legal providers) is stable: approximately 94% gamble exclusively legally. The channeling in terms of BSR (the amount of total gambled money going to illegal providers) has shown a slight downward trend that continued in the first half of 2025: from 51% at the end of 2024 to 49% at the beginning of 2025. This downward trend may be explained by players shifting to illegal offerings due to the new player protection regulations, where these perceived restrictive rules do not apply. The Ksa considers this a worrying development, as players in the illegal market are much less well protected.
Source: kansspelautoriteit.nl
The post KSA: Monitoring report autumn 2025: turnaround in market development, concerns about illegal share appeared first on European Gaming Industry News.
Latest News
The Battle for VCT Pacific 2026 Begins in Bangkok as Ten Teams Clash at VCT Ascension Pacific 2025
Reading Time: 3 minutes
Velocity Gaming Represents South Asia at VCT Ascension Pacific 2025 — Set to Take on APAC’s Finest for a Place in the VCT Pacific League 2026
National, October 14, 2025: The road to the next VALORANT Champions Tour season reaches its decisive stage as VCT Ascension Pacific 2025 kicks off today in Bangkok. From October 14 to 26, ten elite teams from across the Asia-Pacific region will converge at the Imperial Samrong Convention Hall to fight for two coveted berths in the VCT Pacific League 2026 and a share of the USD 100,000 prize pool.
The tournament marks the culmination of a year-long regional circuit, bringing together emerging contenders and established names, including Velocity Gaming, who will step onto the international stage to take on the Pacific’s top contenders, aiming to secure the region’s first-ever spot in the VCT Pacific League. Over the next twelve days, the stage in Bangkok will determine which teams rise to the international league in 2026.
Qualified Teams – Ten teams from across APAC have earned their place at Ascension Pacific 2025:
South Asia:
- Velocity Gaming
VCT Pacific:
- BOOM Esports
- Nongshim RedForce
Southeast Asia:
- Motiv Esports
- NAOS
- FULL SENSE
- Team NKT
Japan:
- RIDDLE ORDER
Korea:
- SLT Seongnam
Oceania:
- E-KING
Velocity Gaming has qualified for VCT Ascension Pacific 2025 after beating S8UL 3-1 in the Grand Final of the OMEN VALORANT Challengers South Asia 2025 Ascension Qualifiers.
Tournament Format
The competition begins with a Group Stage featuring two groups of five teams each, seeded based on regional performance. Both VCT Pacific representatives will be placed in separate groups. Teams will face off in a single round-robin, best-of-three format within their groups.
The top six teams will advance to the Playoffs, a modified double elimination bracket where the top two seeds from each group start in the upper bracket, and the third seeds begin in the lower bracket.
All playoff matches will be best-of-three, except the upper and lower bracket finals, which will be best-of-five qualification matches, determining the two teams that will ascend to VCT Pacific 2026.
Schedule – The full tournament unfolds over 12 days of competition:
- Group Stage: October 14 – 21
- Playoffs: October 22 – 26
- Upper Bracket Final: October 25
- Lower Bracket Final: October 26
Matches begin daily at 14:00 GMT+7 / 15:00 GMT+8 / 16:00 GMT+9.
Schedules are subject to change. For the latest updates, visit valorantesports.com.
Tickets
- Fans can experience the thrill of Ascension Pacific 2025 live as the tournament reaches its climax from October 24 to 26 at the Imperial Samrong Convention Hall in Bangkok.
- Come cheer for your region’s best as they battle for a spot in the VCT Pacific League 2026.
Venue Address:
- 999 Sukhumvit Rd, Samrong Nuea, Mueang Samut Prakan District,
- Samut Prakan 10270, Thailand
Tickets:
- Early bird tickets went on sale on September 20, followed by general sales on September 23.
- Tickets are available now via Ticketmelon — simply search for “VALORANT Ascension Pacific 2025” to secure your spot.
The post The Battle for VCT Pacific 2026 Begins in Bangkok as Ten Teams Clash at VCT Ascension Pacific 2025 appeared first on European Gaming Industry News.
Latest News
Airoclip Raises $2.75M Seed Round Led by T-Accelerate Capital and Co-led by Centre Court Capital and BITKRAFT Ventures
Reading Time: 2 minutes
Airoclip, an AI-powered gaming studio focused on building adaptive gaming experiences for global audiences, has raised $2.75 million in a seed funding round led by T-Accelerate Capital (TAC), co-led by Centre Court Capital and global gaming investor BITKRAFT Ventures.
Founded in 2024 by IIM Calcutta alumni Naga Rohith Anisetty and Pruthvi Sai Y, Airoclip is pioneering a new era of mobile puzzle games by integrating adaptive story progression, innovative monetisation models, and scalable live operations. The company focuses on AI-driven personalisation and dynamic content generation to deliver superior gaming experiences to the world from India.
Airoclip, with its flagship puzzle games Tap Hexa and Hexa Dreams, has rapidly gained strong traction among players in the USA and Europe. With a stellar 4.8/5 rating on the Play Store and more than 300,000 installs, the studio is just beginning its journey to craft premium puzzle experiences for global audiences.
“We’re not just building games, we’re crafting experiences that evolve with every player. We’re thrilled to partner with investors who share that vision and will help us bring it to life,” said Rohith, co-founder and CEO of Airoclip.
This capital infusion will accelerate the development of Airoclip’s proprietary game personalization technology and strengthen its teams across game development, data, design, and marketing.
“We combine strong game design principles with innovative content formats that generative AI now enables. This approach will significantly enhance player engagement and unlock new revenue streams. By creating personalized, culturally relevant content, we can scale
efficiently across global markets with experiences that truly resonate with players everywhere,” added Pruthvi, co-founder.
Investors see Airoclip’s approach as a blueprint for how Indian founders can merge creative depth with analytical precision to build global gaming experiences.
“We’re excited to partner with Airoclip on their growth journey. Their sharp blend of analytical depth and creative ambition reflects the evolution of India’s gaming ecosystem and underscores the confidence of a new generation of studios ready to compete on the global stage,” said Carol Wong, Founding General Partner at T-Accelerate Capital.
Backed by increasing digital adoption and rising global playtime and revenue, the casual gaming segment is seeing sustained investor interest and global momentum.
“Airoclip represents the new wave of ambitious gaming studios emerging from India with global potential and vision. Their focus on quick prototyping along with their past experience in scaling games globally positions them to create enduring mobile gaming franchises from India in the future,” said Anuj Tandon, Partner – India & UAE at BITKRAFT
The post Airoclip Raises $2.75M Seed Round Led by T-Accelerate Capital and Co-led by Centre Court Capital and BITKRAFT Ventures appeared first on European Gaming Industry News.
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