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Counter-Strike 2 launches on FACEIT with new $100,000 FACEIT Pro League (FPL) Proving Grounds

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Today, ESL FACEIT Group (EFG), the leading esports and video game entertainment company, reveals that Counter-Strike 2 (CS2) is now playable on FACEIT, the world’s leading online platform for competitive gaming. CS2 players looking to master the new iteration of Counter-Strike can now join the world’s largest community on FACEIT, with 22 million serious players, to hone their skills faster than anywhere else.

On FACEIT, players can join communities, gather tips and feedback for their path going pro and join or host matches on private servers. FACEIT provides its own ranking system in which players start at Level 1 and are able to reach Level 10. Players can participate in community tournaments or qualify for the FACEIT Pro League (FPL) and start their journey to become one of the best CS players in the world. To ensure a safe environment, FACEIT offers its renowned anti-cheat and chat moderation through its own AI called “Minerva”.

The new era of Counter-Strike begins on FACEIT with the launch of a new seasonal Elo system. FACEIT Season 1 is designed to create the ultimate competitive environment for CS2. FACEIT Season 1 will culminate with the first FPL Proving Grounds: The Ultimate Path to Pro, which will boast the highest prize pool ever awarded in a public matchmaking system – featuring $100,000 in prizes for top ‘Challenger’ rank players. Challenger is the new rank on FACEIT, introduced for the top 1,000 players in Europe, South America, and North America. Additionally, the top three players of FPL Proving Grounds will earn a direct invite to the FPL, and a monthly stipend to support them on their path to pro.

Designed to empower the highest Elo rated matchmaking players to break into the professional scene, FPL Proving Grounds will take place every four months and will act as a new way to qualify for FPL. Its first iteration will serve as the grand finale of FACEIT Season 1, replacing FPL-C Hubs and FPL-C Qualifiers. The path to FPL is now free and directly connects to the Elo leaderboards in Europe, North America and South America.

The FPL has already been launched in Counter-Strike 2 featuring top players, CS legends and truly top talents, optimizing the famous path to pro environment that supported stars such as Mathieu “ZywOo” Herbaut, Robin “ropz” Kool, and Ilya “m0NESY” Osipov. The goal is to recreate the look and feel of the early days of FPL with matches full of top pros and unique livestream content for the community. FACEIT is also making Elo and Skill Level adjustments to better reflect the current player base, which will reduce wait times for high-ranked players and offer better match balance, revitalizing the race to the #1 spot in Counter-Strike 2.

Further additions to CS2 on FACEIT include Super Match, a new innovative feature that empowers players to take control of their matching experience and 100% guarantee specific characteristics of their next match, ensuring the algorithm can adapt to player needs. Version 1.0 of Super Match will be available in all regions for all Plus and Premium subscribers.

In addition to North America, FACEIT has now rolled out a server selector feature for European players, offering an array of server locations to choose from, including Moscow, Germany, Finland, Sweden, Netherlands, UK, and France. CS2 players can now fine-tune their ping optimization by selecting server locations before they queue up. This is a game-changer for players in the CIS region, enhancing connectivity, while also minimizing language barriers at scale, by more effectively clustering Western and Eastern European players. To support this expansion without affecting queue times, FACEIT has raised the minimum map selection requirement for premium subscribers.

“Over the past decade, we have had the honor of collaborating with the CS community to build FACEIT, a platform capable of bolstering the entire CS ecosystem and its sporting scene. CS2 is an incredibly exciting new chapter that gives us the chance to reinforce our commitment to this mission on an even grander scale,” said Niccolo Maisto, co-CEO, ESL FACEIT Group. “We seize this moment to extend a warm welcome to all players, organizers, teams, and creators who, like us, have a profound passion for competitive Counter-Strike and want to contribute to grow this great scene even further.”

FACEIT users can play Counter-Strike 2 now at FACEIT .com.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Relax Gaming appoints Antonia Svensson as Chief Commercial Officer

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Relax Gaming, the iGaming aggregator and supplier of award-winning content, has announced the appointment of Antonia Svensson as its new Chief Commercial Officer, marking a key step in the company’s next phase of commercial growth.

Svensson brings over 13 years of experience in the gaming industry, having held senior leadership roles across payments, content supply, and operations.

Her career began at Trustly, overseeing payment solutions for the gaming vertical, before joining Yggdrasil Gaming as Chief Commercial Officer. Most recently, she served as General Manager Malta at Light & Wonder, where she was responsible for the company’s online casino business across Europe.

In addition to her executive background, Svensson has sat on several gaming industry boards, including Fantasma Games, contributing strategic insights to support business development and innovation.

Now based at Relax Gaming’s Malta headquarters, Svensson will oversee all commercial activity across the group, supporting its global roadmap and driving new revenue opportunities through strategic partnerships.

Martin Stålros, CEO at Relax Gaming, said: “It’s a pleasure to welcome Antonia to Relax as our new CCO. Her standout experience and industry knowledge can serve as a fantastic asset to the company on a commercial level and I’m delighted that she has joined Relax at such an exciting stage in our development.”

Antonia Svensson, Chief Commercial Officer at Relax Gaming, said: “Relax Gaming has carved out an impressive reputation as one of the most forward-thinking and dynamic companies in iGaming. Having watched its growth closely over the years, I’m incredibly proud to now be part of this journey.

“I’m eager to collaborate with the talented team here to drive strategic growth, strengthen our partner relationships, and unlock new commercial opportunities across global markets.”

The post Relax Gaming appoints Antonia Svensson as Chief Commercial Officer appeared first on European Gaming Industry News.

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Neosurf and BridgerPay announce new strategic partnership

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Pioneering cash-to-digital payments company teams up with market-leading payment orchestration platform to help partners unlock their full potential

Neosurf, the progressive online payments company known for its expertise in cash-to-digital solutions, smooth user experiences and providing ongoing responsible gaming and AML support to its partners has announced it has formed a new strategic partnership with the highly scalable and data-centric payment orchestration platform, BridgerPay.

Famed in the online payments industry for its prebuilt connections, unified dashboard and single-source reporting, BridgerPay is a fully agnostic platform that can be integrated into any set-up to help clients automate their payment flows and gain real-time insights into their customers.

Among the company’s wide range of solutions, BridgerPay is particularly well-known for its Bridger RetryTM capability, which empowers clients to save up to 30% of soft declined card payments by automatically referring them to fallback providers without disrupting the customer experience.

“Like Neosurf, BridgerPay is a company that’s fully committed to improving the online payments experience not just for operators, but for their customers as well,” said Andrea McGeachin, Neosurf’s Group CEO. “By teaming up with them, we’ll be able to ensure that Neosurf is seamlessly integrated into their clients’ checkouts as a payment option, giving bettors even more freedom over how they deposit.

“Not only will this improve the online cashier experience for customers by giving them instant access to our quick and secure cash-to-digital solutions, but it will also allow all BridgerPay partners to serve the huge number of players who prefer to use cash for their online transactions.”

With BridgerPay already helping organisations worldwide connect with hundreds of payment providers through simple, ready-made integrations,  adding Neosurf further expands merchant choice and customer access.

“We’re delighted to partner with Neosurf. Their cash-to-digital payment solutions will play an important role in helping our clients reach and engage new customers across a wide range of markets,” said Matthew Boundy, PSP Partnership Manager. “Offering a service that reduces operators’ transaction costs, supports responsible gaming and AML best practice and provides a frictionless user experience to customers, they’re a key partner for us and will add enormous value to our clients.”

Though initially covering just European markets, the partnership between Neosurf and BridgerPay has plenty of scope to grow in future and will also see the two companies share knowledge and collaborate on technical solutions as they continue to innovate within the online payment space.

The post Neosurf and BridgerPay announce new strategic partnership appeared first on European Gaming Industry News.

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Bede takes gamification to the next level with all-new Tournament feature

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Bede, the data-driven iGaming technology provider known for its market leading software and full-service platform solutions, has announced the launch of a proprietary Tournament feature that has the potential to completely revolutionise partners’ gamification options.

Created to provide a flexible and cost-effective solution for customers looking to engage their players via tournament and leaderboard promotions, the new feature makes it easy for operators to create their own custom contests without any of the limitations of normal provider-led offerings.

Whereas traditional tournament packages are typically tied to one provider – meaning operators can only incorporate games from a pre-defined line-up – Bede’s Tournaments offer a completely agnostic solution, allowing partners to have greater freedom and offer much more choice to their players.

The feature also alleviates the need for admins to learn provider-specific systems in order to set up their tournaments as they can simply create them in the centralised Bede back office, enabling them to take a more consistent approach and reduce the front-end work required to get them up and running.

Of course, all tournaments built via the Bede back-office can also be combined with any of the other services that are included in the company’s platform tool kit, meaning operators can easily create and automate prizes or view tournament history and performance data in the Player Account Manager (PAM).

From an end-user perspective, Bede Tournaments use APIs that make it simple for players to understand and check their current leaderboard position, creating an intuitive and highly immersive front-end experience that helps keep them engaged for the duration of every contest.

With these core product features working in tandem to drive user activity and increase customer satisfaction, Bede’s new Tournaments will change the way operators think about their gamification options and provide partners with a more dynamic way to incentivise players.

Colin Cole-Johnson, Chief Executive Officer at Bede Gaming, said: “With gamification features becoming an increasingly important part of operators’ engagement tool kits, our latest innovation makes it easy to create exciting tournaments that boost activity and truly appeal to players.

“Designed to address the drawbacks of traditional provider-led tournament offerings such as limited game choice and complicated technical set-up, our Tournaments will give operations teams the freedom and flexibility to create their own custom contests without the hassle of having to learn a new system each time. This way, they can pick the games and prizes they like, while also utilising our full suite of platform services to create an altogether more enjoyable experience.”

The post Bede takes gamification to the next level with all-new Tournament feature appeared first on European Gaming Industry News.

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