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The Women in Games Manifesto: A call to arms for gender equality & equity in games and esports
Women in Games, a UK-based not-for-profit organisation with a worldwide influence, today launches the Women in Games Manifesto.
This Manifesto, deeply rooted in the spirit of the suffragist movement, embodies the collective resolve of Women in Games to promote fairness and gender equality in the games and esports sectors.
Women in Games CEO Marie-Claire Isaaman explains the importance of the Manifesto’s launch: “50% of the world’s population is women, 50% of players of video games across the world are women and girls, yet only approximately 23% of those who work in the games industry are women.
“Women working in the industry are less likely to be in game development and programming roles and less likely to be in senior positions. And only a few studios are owned and run by women.
“There are serious challenges in the games sector, with toxicity against girls and women players online and sexual harassment at major corporate events, along with discrimination in the workplace.
“72% of female players experience toxicity online with girls and women encountering dark and threatening behaviours – often being aggressively quizzed about their gaming skills, which often leads to more violent verbal abuse and threats of rape
“Women and girls are detrimentally affected by these harmful actions and environments. And, along with the negative press that follows, this affects their mental wellbeing and discourages girls and women from pursuing an education or career in games.
“This picture needs urgently repainting. The time for change is now.”
THE WOMEN IN GAMES MANIFESTO
The Manifesto presents ‘Fourteen Reasons for Supporting Women in Games’. It calls on the global gaming community to collaboratively work towards dismantling discrimination and fostering inclusivity.
110 years ago, women suffragists in the UK published their manifesto: ‘Fourteen Reasons for Supporting Women’s Suffrage’. More than a century later, women may have the vote, but there is still so much to be done to bring about fairness for women. Women in Games follows in their footsteps, in this manifesto:
Fourteen Reasons for supporting Women in Games
1 Because women have long been marginalised in the games industry, and it is past time to take action to create a fair playing field.
2. Because ‘women’s economic equality is good for business’ (UN, 2023).
3. Because advocating through collaboration and communication are fundamental tools in the struggle to eliminate discrimination.
4. Because all women working in the industry deserve to be fairly treated at all levels, from content creation to leading development teams, and from junior to senior management.
5. Because equal pay for all means equal pay for women.
6. Because in order to make the games industry a place of fair play, we must foster an environment in which everyone belongs.
7. Because to aspire to be a fair reflection of the whole world, games must fairly reflect the world’s whole population.
8. Because sexism and harassment are a scourge on the face of the games industry, and it falls to everyone, particularly leaders, to ensure the health, safety and well-being of women.
9. Because toxic play environments prevent women from participating in civilised communities of play.
10. Because women’s life experiences and professional expertise are wildly diverse, bringing more innovative ideas, developing better games and a richer, more vibrant creative culture for everyone.
11. Because in order to achieve fairness, the tangible barriers that prevent women from entering the games industry must be removed.
12. Because embracing gender equality and diversity in games and the games industry will bring about a sustainable future.
13. Because education, training and professional development for girls and women are essential to bringing about a fair playing field.
14. Because – to summarise all of these reasons – a fair playing field benefits all.
WHY THE WIREFRAME IN GAMES IS SO FLAWED
Women and girls in the games community are the targets of gender-based toxicity in person and when playing online.
According to the long-running Female Gamers Survey (Bryter), such toxicity is on the rise, and as a result, women gamers are often discouraged from playing the games they love. 72% of female gamers experience toxicity in gaming, often of a dark and threatening kind; even more disturbingly, the abuse doesn’t always stop once players leave the game – some instances manifest into serious consequences outside of gaming. In the 2022 Bryter survey, 1 in 4 women stated they are reluctant to identify as a real gamer, and just 38% of female gamers feel that there are adequate processes in place to deal with toxicity in gaming.
Allegations of discrimination against women working in games and esports have continued to emerge this year – globally, and within small studios and large multinational businesses. Beyond single companies, or individual events such as at the most recent in-person Game Developers Conference, there is a prevalent culture that enables unacceptable behaviour towards women, which at its worst, includes physical threats and harassment.
Women’s representation in the game development community remains extremely low in comparison to their employment across the wider world of work – GDC’s 2022 report revealed it has declined to 20%. Other research, such as that conducted by Ukie, would suggest that in the UK it is as high as 30%, although a lack of granular understanding of the specific roles that women play across disciplines and levels makes it impossible to understand their true involvement.
Further, detailed research into women’s representation is urgently needed in order to make women’s work in the games sector visible. It is crucial to reveal gender-based disparities in the game-making process, and how women are being affected in achieving leadership roles by the ‘broken rung’ at the first step up to management.
HOW WOMEN IN GAMES PLANS TO BRING ABOUT CHANGE
Women in Games advocates for all women, girls and people of diverse gender identities, as well as transgender, gender diverse and intersex women, in order to positively influence public discourse and bring a culture of fairness and belonging to work and play spaces.
We address critical spheres of action, defined by our priority areas of focus, giving voice to a global community who support our cause and one another.
We promote the interests of our community through a vibrant ecosystem of Women in Games Corporate, Individual and Education Ambassadors.
We currently have over 1,450 Individual Ambassadors across 70+ countries worldwide, and over 40 Corporate Ambassadors and Education Ambassadors in our community of active supporters.
We hold global events designed to provide safe, encouraging and supportive networking and career development opportunities.
We produce significant publications that provide important insights into how to achieve gender fairness in the games and esports sectors.
We hold annual Women in Games Global Awards, in order to promote the achievements and accomplishments of women across the sector, and we collaborate with other organisations that share our vision, in research and development projects.
CEO Marie-Claire Isaaman added: “All of our work, which continues to gain widespread recognition, is undertaken in order to achieve real change, both in public discourse about fairness to women and in the lived reality for women in the games and esports sectors. Please join us in making change for women and girls around the world.”
JOIN THE MOVEMENT
Women in Games invites participation from all industry stakeholders, including game studios, associated companies, and esports organisations. From becoming a Corporate Ambassador to making individual donations, everyone can contribute to driving Women in Games’ mission forward.
To find out more about becoming a Women in Games Individual Ambassador, or a Corporate or Education Ambassador, visit https://www.womeningames .org/ambassadors/
For details on how to support Women in Games, visit https://www.womeningames .org/about-us/donate-2/
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Betway become Official Betting Partner of the Alpine Hexagon Cup
Betway, a leading global online betting and gaming brand, has announced today a new agreement to become the Official Betting Partner of the current edition of the Alpine Hexagon Cup 2025.
The tournament will take place from January 29 to February 2 at the Madrid Arena, with a capacity for 12,000 people, and will be broadcast in Spain through the streaming platform DAZN and RTVE.
The competition, now in its second edition, will feature eight teams led by celebrities such as Eva Longoria, Andy Murray, the Rafa Nadal Academy, Robert Lewandowski, as well as this year’s new additions Sergio ‘Kun’ Agüero and Formula 1 driver Pierre Gasly. The tournament will also include players Arturo Coello and Agustin Tapia, the number one male pairing in the ranking, as well as Ariana Sánchez and Paula Josemaría, who also hold the top spot in the women’s ranking.
Maria Meseguer, General Manager of Betway Spain, commented: “We are very excited to announce our sponsorship of the Hexagon Cup and to add padel, the fastest growing sport in the world, to our sponsorship plan.”
“With padel increasing in popularity worldwide, especially in Spain, we are happy to be part of the continuous growth of this sport through our partnership with the Hexagon Cup.”
Astrid Thams, Commercial Managing Director of the Hexagon Cup, expressed: “We are undoubtedly very pleased to announce this sponsorship agreement with Betway. It is further evidence of the tournament’s growth. Padel is increasingly a valuable asset and, in this case, they are a reference in the sector. Hopefully, it will be a partnership that allows the event to continue developing at a great pace.”
Betway is a proud sponsor of numerous international sports events held in Spain, and has a prominent global sponsorship portfolio that extends to football, cricket, and tennis. It will continue to promote responsible gambling to ensure that all its customers bet in a fair, safe, and protected environment.
The post Betway become Official Betting Partner of the Alpine Hexagon Cup appeared first on European Gaming Industry News.
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SG:certified extends BetComply partnership into new markets
SG:certified, the leading centralised regulatory platform for the gambling industry, has extended its partnership with BetComply to bring ComplyCheck into new markets, including Malta, Curaçao, Ontario and Estonia.
SG:certified first partnered with BetComply last year, to power ComplyCheck, a new self-assessment / audit hybrid tool created to help licence holders navigate regulatory requirements.
The tool is currently available in the Netherlands and the UK, with SG:certified and BetComply committed to bringing it to additional markets over the coming months.
Eric Hollreiser, Advisor at SG:certified, said: “The combination of the SG:certified platform with BetComply’s regulatory expertise is a gamechanger for operators. Demand for the product continues to grow, and this extension to our partnership with BetComply will enable us to deliver it in even more markets.”
Mike de Graaff, Chief Compliance Officer at BetComply, said: “Since we first partnered with SG:certified last year, we’ve had great success helping operators simplify and strengthen their compliance processes with ComplyCheck. Expanding it into new markets is a natural next step, and we couldn’t have a better partner than SG:certified to help us do just that.”
ComplyCheck combines unparalleled regulatory know-how from the BetComply team with SG:certified’s centralised regulatory platform to empower operators to navigate compliance in regulated markets and manage their licensing requirements with greater efficiency.
SG:certified and BetComply, both recently nominated for the prestigious European Compliance Technology Supplier award at the EGR Europe Awards 2025, will be showcasing their industry-leading ComplyCheck solution at ICE Barcelona on 20-22 January, 2025. Additionally, attendees can join their experts at SG:certified’s webinar on 15 January at 10:00am GMT, where industry leaders will preview innovations shaping a sustainable gambling future—register here.
The post SG:certified extends BetComply partnership into new markets appeared first on European Gaming Industry News.
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Clemence Dujardin, MyAffiliates Group CEO, to speak at iGB Affiliate, Barcelona to highlight the Importance of Transparency
MyAffiliates, the leading* iGaming affiliate tracking software platform, announces that their Group CEO, Clemence Dujardin, will be a key speaker at the forthcoming iGB Affiliate 2025, Barcelona this month – sharing insightful words on the critical role of transparency between affiliates and operators, as part of a highly coveted inspirational panel.
Following over 13 highly successful years at MyAffiliates, Clemence Dujardin is highly regarded in the iGaming industry – and in 2023 was unveiled by iGB as one of the top 10 most influential women in the iGaming industry. Her formidable career has covered a number of industry sectors, including affiliate management and affiliate software technology companies before joining MyAffiliates, based in Malta, in 2012.
Other significant accolades include Malta’s Best Gaming Woman Leader of the Year in 2018 and 2019 and CEO Woman Of The Year at SiGMA in 2021.
Her panel speaker slot at the iGB Affiliate, Barcelona will take place at 15:15-16:00 on Wednesday 22nd January 2025 and is titled: ‘Trust and Transparency: What Does a Win-Win Affiliate Data Share Look Like?’
In iGaming, transparency can make or break partnerships; however, many affiliate relationships still lack transparency, leading to friction and mistrust. Sharing data and providing access to analytics is key, as it gives affiliates detailed insights into traffic sources, player behaviour, and campaign outcomes.
iGB Affiliate, Barcelona – part of the global gaming exhibition at Fira Barcelona Gran Via – takes place from 20-23 January 2025 and brings together over 8000 iGaming affiliates and operators, providing the ideal landscape for networking with industry leaders and peers. And, with over 200 exhibitors, it is a truly inspirational exhibition showcasing the latest products and services across the industry. Delegates can meet Clemence and learn more from her team on stand A60.
Other news from MyAffiliates includes the launch of a new, groundbreaking AI affiliate assistant – Boostbox by MyAffiliates. This revolutionary AI tool will help affiliates access brand data in a split of a second, giving them real time access on new promotions, bonus requirements, T&C updates and more. Boostbox by MyAffiliates generates unique content tailored to each brand and affiliate, helping affiliates save resources on research and content creation, allowing them to be reallocated to other tasks.
The team will also anticipate the results of the International Gaming Awards – following the MyAffiliates nomination in the highly competitive ‘Customer Service Company of the Year’ (Supplier) category.
Clemence Dujardin, Group CEO at MyAffiliates, comments, ”As the gaming industry continues to grow, 2024 has been an exceptionally strong year for us here at MyAffiliates. We’re excited to be visiting iGB Affiliate once again and provide delegates with the opportunity to trial our programmes first hand. Speaking alongside such strong thought-leaders will be inspirational and I look forward to learning from their insights on the panel. It should make for a great discussion.”
She continues, “As we continue to expand into new markets, whilst fostering our established partnerships with over 300 operators- and launching new features like our cutting edge BoostBox – we know 2025 is going to be huge. What better way to kick things off than at iGB Affiliate. We can’t wait. Put the date in your diary and we look forward to seeing you there.”
MyAffiliates has long been a powerhouse in affiliate marketing software, empowering iGaming operators to bring all their brands and products together under one seamless affiliate system. Since its launch in 2007, MyAffiliates has set the standard in the industry, becoming the go-to platform for iGaming operators.
For further information and details on BoostBox by MyAffiliates integration, set up a meeting with the team: calendly.com/milan-myaffiliates/igb-barcelona-2025?month=2025-01&date=2025-01-20 Or visit myaffiliates.com
*StatsDrone recognised MyAffiliates in April 2024 as the most-used affiliate marketing software in the gaming industry—solidifying its role as a trusted leader and innovator.
The post Clemence Dujardin, MyAffiliates Group CEO, to speak at iGB Affiliate, Barcelona to highlight the Importance of Transparency appeared first on European Gaming Industry News.
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