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Game Changers: A Roundtable on the eSports Revolution
Over the last decade, a significant cultural shift has occurred in the entertainment industry. Esports, the organized and competitive form of video gaming, has gone from a fringe interest to a global sensation, captivating millions of fans and bringing in billions of dollars in revenue. This rapid rise has not only transformed gaming from a casual hobby to a legitimate profession but has also firmly established itself in mainstream culture, challenging traditional sports and revolutionizing the entertainment industry as a whole.
Esports, short for electronic sports, has evolved into a flourishing industry encompassing competitive gaming, live events, sponsorships, media coverage, and an ever-growing fan base. As technology advances, so does the potential for esports to redefine what it means to be a spectator and participant in the world of sports and entertainment. With a structure that mirrors traditional sports leagues, including professional teams, star players, and devoted fan communities, esports has become an influential force, making a significant impact on the gaming world and broader society.
For this roundtable, European Gaming spoke to Kevin des Lauriers, CEO at J3STER, and Kirill Nekrasov, Product Officer at BETBY to delve deeper into the rise of esports, examining the factors behind its explosive growth, the influence it wields across various industries and the exciting possibilities that lie on the horizon. By understanding the transformative power of esports and the remarkable journey it has undertaken thus far, we gain insights into a phenomenon that continues to reshape entertainment, challenge societal norms, and captivate a generation of enthusiasts.
How is the rise of esports changing the way people interact with games?
KDL: Globally, we’re seeing a big increase in arenas being built specifically to draw in fans of esports. We’re also seeing a rise in LAN events across the world, with competitive and even casual players now putting together teams in order to get involved. Smaller sponsors are putting on more tournaments, and there seems to be a plethora of new leagues being created for any and every game imaginable – not just the usual titles, such as Warzone and League of Legends.
KN: There is a vast increase in viewers who passionately follow certain teams and particular disciplines within esports, whether that be soccer, ebasketball or any other sport that they like. This engagement ultimately acts as the spark for viewers to become participants, following in the footsteps of their favourite esports players, getting involved at an amateur level and engaging with the esports that they enjoy most.
Influencers are often the faces of esports. What impact do these figures have on the industry?
KDL: In the industry, we’re in an interesting spot where influencers currently have a lot of power. Prominent players can discover and highlight exploits in games, effectively pushing game publishers to release patches and fixes more frequently. These publishers are also clamouring to release new features to keep these influencers happy and engaged, otherwise they risk them moving on to the next big thing.
There are armies of community managers working with game publishers, ready to provide influencers with gifts such as giveaway items for their fans, card packs, in-game content such as skins and more. Winning these influencers over is a surefire way to garner a positive reception in the esports sphere.
KN: In many industries, influencers are becoming more high-profile, garnering trust amongst audiences and shaping trends. These people within the esports industry are no different, whether they are players who were already in the public eye, or streamers who have amassed an organic following. However, the impact of these figures can both be positive and negative.
If influencers enter the world of esports solely to generate quick success and garner hype, without having an esports background or a noticeable passion, then this can have a negative impact on the long-term development of the industry. If they do not enjoy the content, or understand the complexities and depth of esports, passionate fans will see through this attempt to engage with them and be turned away.
This can reduce the quality of new entrants. Some may also use their popularity to promote products or events that do not align with the values and needs of the esports community. This can also create a negative perception among fans.
Following that, what is the main appeal for both players and influencers to get involved in esports?
KDL: Most influencers are pros (or ex-pros), which effectively makes this relationship analogous to the classic sports commentators. They educate us on how good these “new players” are, and what we can strive to become – or simply admire from afar.
However, pro esports players arguably aren’t as well-known today as the players we grew up with in classic sports. Some influencers host watch parties of big esports events, helping their fans to understand a little bit more about the teams and their players, which opens it up further for newcomers to get involved.
KN: Doing something you love and are passionate about, and competing at a competitive level cannot be underestimated. Entering esports, whether as a participant or influencer, should be a long-term commitment rather than just a temporary one. The esports community is incredibly passionate and this is a key selling point to getting involved, to be surrounded by like-minded people who care about the industry.
Being fully committed can bring a long-term career, and being able to participate in professional competitions, and potentially creating your own brand and personality that generates a following.
In your own opinion, how do you think you’re pushing innovation within the esports industry?
KDL: On paper, J3STER is everything that Twitch influencers and viewers can wish for – community, engagement and monetization. We focus on creating lines for each influencer based on their match data, with the odds generated being unique to that influencer and their community.
Our mission is to increase the influencer’s ability to monetize without requiring any further work. J3STER does all of the work through seamless API integrations. Influencers can sign up through their Twitch account, connect their game data through our publisher API connections, and then send the link out to their viewers. This process can be completed in less than one minute.
For viewers, they have an alternative to tipping through Twitch streams, as each bet placed through J3STER gives the viewer the opportunity to tip the streamer directly. Of course, when there’s a bet on the line, each viewer is much more engaged in the outcome of the influencer’s match.
KN: BETBY has been actively innovating the esports industry since its inception. We started our journey in esports with the Betby.Games project, which is a unique opportunity for bettors to wager on the most popular esports disciplines, providing 24/7 availability, and minimising human error.
Something which is a big bonus to our brand is our trading department, with many being esports fans themselves. Because of this, they are actively searching for new and unique markets and tournaments for our brand to be involved with, and expanding our offering. BETBY was the first company to offer its customers markets on the Pokémon UNITE Championship, Team Fortress 2 and Trackmania.
Of the latest product releases, it is worth highlighting our Betbuilder, which allows you to make combo bets within a single match, and which has already gained recognition among esports fans thanks to the exciting nature of these types of bets.
What are your predictions for the future of esports?
KDL: The eyes on esports have now reached the point where marketers simply cannot resist or oppose it any longer. I believe that, within the next five years, we’ll have more people tune in to watch a major esports competition than will tune into the Superbowl.
It’s also absolutely plausible that esports will very soon have the same energy behind it that the World Cup has – but this will require influencers with the necessary reach and power. Also, which game will headline? Will it be League of Legends, one of the biggest and longest-standing esports games, or perhaps Counter-Strike? Call of Duty is also another contender, as its recent huge rise in popularity is notable.
If the legions of gamers and influencers within the esports industry cannot decide on a headlining game – in order to give esports an ‘identity’ – everything will continue to be grouped under the umbrella of ‘esports’, which could diminish its potential. Evolution is necessary, and I believe it’ll happen very quickly.
KN: The esports industry will certainly continue to grow and become even more professional. In the context of betting, this will mean a transition to a more professional relationship between market participants, whether it is obtaining broadcast rights or using data.
For spectators and fans of esports, the events will become more exciting as participation increases. We are also seeing a strong development in production standards from tournament to tournament, and this is really incredible to see. In addition, I personally expect an active expansion of esports on mobile devices which will widen the audience and will also help the emergence of a couple of exciting new disciplines in the industry.

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FDJ UNITED Confirms Strong Half-Year Progress and Maintains 2025 Guidance
FDJ UNITED, a leader in lottery, betting and gaming in Europe, announced its results for the first half of 2025.
• First-half revenue of €1867m: up +31% compared with H1 2024 reported and down -2% on a restated basis
• Buoyant performance by the French lottery and retail sports betting BU with revenue of €1290m, up +4% on a restated basis
• Lottery revenue rose by +6% to €1065m. This performance can be attributed to the whole range of games and all distribution channels, particularly digital, which rose by +16% to €160m
• Point-of-sale sports betting revenue fell by -6% to €225m. This change reflects unfavourable sports results for the operator, despite stakes boosted by an attractive football offering (+4%)
• Online betting and gaming BU2 revenue of €466m, down -12% on a restated basis
• This change reflects a very unfavourable 2024 comparison base, due in particular to the Euro football tournament, as well as tax and regulatory impacts in 2025, particularly in the Netherlands and the UK. Excluding these two markets, revenue would be up 5% thanks to the performance of other countries, including France
• Second-quarter revenue came to €235m, up +2% compared with the first quarter of 2025
• Recurring EBITDA of €441m, representing a margin of 23.6%, or 24.4% excluding the cost of the employee share ownership plan (€14m)
• Adjusted net income of €222m
• This reflects the impact of the financing of the Kindred acquisition on the financial result and the one-off tax contribution on the profits of large French companies
• 2025 objectives reiterated: stable revenue versus 2024 pro forma, with a recurring EBITDA margin of over 24%
• Successful employee share ownership plan bringing the share of capital held by employees to 4.6%
• Taken up by more than half of employees and largely oversubscribed
“2025 stands as a transition year for FDJ UNITED, with the integration of Kindred well on track. In this context, our first-half performance is in line with the expected full-year trajectory. Besides, we are pleased by the success of the employee share ownership plan launched by the Group, reflecting our long tradition of sharing FDJ UNITED’s value creation with all stakeholders,” Stéphane Pallez, Chairwoman and Chief Executive Officer of FDJ UNITED.
The post FDJ UNITED Confirms Strong Half-Year Progress and Maintains 2025 Guidance appeared first on European Gaming Industry News.
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SYNOT Games Announces New Partnership with eBingo
SYNOT Games, a well-established provider of online games and retention tools, has announced a new partnership with eBingo, marking a significant step forward in the company’s expansion within the Spanish iGaming landscape. The first batch of SYNOT Games’ titles is already live in eBingo’s lobby, with full access granted to the supplier’s complete portfolio.
This partnership reflects SYNOT Games’ strategic commitment to working exclusively with trusted operators in regulated markets, placing a strong emphasis on transparency, responsible gaming and long-term value for players and business partners alike.
Spain remains one of the most dynamic regulated iGaming markets in Europe. Through this new integration, SYNOT Games strengthens its local presence, offering games tailored to the preferences of Spanish players and fully aligned with all relevant compliance standards.
As part of the collaboration, eBingo now has access to the entire SYNOT Games portfolio of more than 200 games, including popular titles such as Respin Joker, Volcano Explosive or Money Vaults. All games have been tested, certified and optimised for the Spanish market and delivered following technical and regulatory requirements.
Martina Krajčí, Chief Commercial Officer at SYNOT Games, said: “Spain is a key market for us, and the partnership with eBingo is another important milestone in strengthening our footprint in Western Europe. We only collaborate with operators who share our values when it comes to quality, transparency, and responsibility. We are pleased that eBingo’s players can already enjoy our titles.”
Aurelio Campo, Operations Manager, eBingo ES, said: “We are proud to partner with SYNOT Games, a provider known for delivering consistently high-quality, certified content tailored to regulated markets. Their diverse portfolio and technical reliability align perfectly with our commitment to offering the best gaming experience to our players in Spain. We look forward to a successful and long-lasting collaboration.”
This agreement forms part of SYNOT Games’ broader 2025 expansion strategy, which focuses on increasing its presence in regulated markets and providing localised, high-performance content to operators across Southern Europe and beyond.
The post SYNOT Games Announces New Partnership with eBingo appeared first on European Gaming Industry News.
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GBGB Appoints Sir Philip Davies as its New Chair
The Greyhound Board of Great Britain (GBGB) has appointed Sir Philip Davies as its New Chair.
Sir Philip, who is also Chair of Star Sports, will take up post on 1st September 2025. Sir Philip served as MP for Shipley in West Yorkshire between 2005 and 2024 during which time he sat on the Culture, Media and Sport Select Committee as well as the Panel of Chairs.
Commenting on the appointment, outgoing Chair Jeremy Cooper, said: “Throughout the appointment process, Sir Philip showed himself to be a fervent supporter of licensed greyhound racing. He demonstrated a strong understanding of our sport and is clear on its future direction. I know that this appointment will be welcomed across the licensed racing community and I wish Sir Philip all the very best as he begins his tenure.
“As I conclude my time as Chair, I would like to thank the entire industry for their support during the last seven years. In particular, I would like to both thank and congratulate the GBGB Board for their ongoing commitment and support of many beneficial initiatives that we have introduced. Licensed greyhound racing is a superb sport and I am very proud to have overseen the significant progress that has been achieved around welfare. Thanks to the Greyhound Commitment and our long-term welfare strategy, animal welfare has been placed at the very heart of the sport and our greyhounds now receive higher standards of care and attention than ever before. This has only been possible as a result of the combined efforts of the greyhound community and I would like to acknowledge the part everyone throughout the sport has played in driving up standards right across the sport.”
Commenting on his appointment, Sir Philip Davies said: “I am honoured to have been appointed Chair of GBGB. Licensed greyhound racing is a fantastic sport which has held an important place in the fabric of our country for almost a century. Greyhound and horseracing have been an integral part of my life since my childhood when my mother ran a betting shop in Doncaster. As such, I know just how important greyhound racing is to local communities and what an important contribution it makes – both economically and socially.
“The sport has a very bright future ahead and I would like to thank the GBGB Board for putting their faith in me. I look forward to working with tracks, owners, trainers and our wider stakeholders as we safeguard the future of our sport and ensure it thrives for many years to come.
“Thank you to Jeremy Cooper for his leadership and stewardship over the past seven years. Thanks to his drive and ambition, welfare standards are greater than ever and, importantly, improving still.”
GBGB has also announced that Mark Bird will remain as Chief Executive for a further two years. Mark had previously announced his intention to step down but has been invited by the Board to remain as CEO to support Sir Philip and the Board which has recently welcomed Tony Brealey as Owner Practitioner Director as well as Dave Baldwin, Katie Bennison and Kim Sanzone.
Mark Bird said: “This is an important and exciting time for GBGB and licensed racing and it is vital that there is as much stability and continuity as possible within the organisation. Our sport faces a number of opportunities as well as challenges and, with Sir Philip at the helm, I believe we are very well placed to take advantage of these opportunities and address the challenges head on.
“I look forward to working with Sir Philip as we take the sport forward. Securing long-term, sustainable funding from the betting industry remains a priority and I am confident that under Sir Philip’s leadership we can make significant progress together.”
Sir Philip Davies added: “I am very pleased that Mark has agreed to remain at GBGB. He is much respected across the sport and by our many stakeholders in Government and the betting industry. I look forward to working with Mark as we continue the work he and the rest of the Board have begun.”
The post GBGB Appoints Sir Philip Davies as its New Chair appeared first on European Gaming Industry News.
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