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GAMESCOM 2023: THE FANCENSUS VERDICT
Top 20 Games With Most Press Coverage
As the biggest and most-hyped game on show this year, Starfield got the most headlines and media mentions both in the opening night show, and overall during the week. Clearly, there’s a lot of expectation around Bethesda’s first new IP in more than two decades.
Deep Silver’s Payday 3 was in the top 10 games for press coverage; this isn’t a complete shock since Payday 2 still has around 40,000 daily players. Coverage was boosted by celebrity endorsement as rapper ICE T revealed a special gameplay trailer for a mission he’ll appear in during ONL.
Cyberpunk 2077’s new DLC, Phantom Liberty, came third for coverage figures during Gamescom – the only DLC announcement in the top 20. Following on from the botched launch back in 2020, Projekt Red has continued to improve the game, and the coverage of the DLC shows just how much interest there still is for the game.
Genshin Impact and Zenless Zone Zero, both from Chinese studio MiHoYo, were the only mobile-centric games to make the top 20 by coverage – and neither was featured in Opening Night Live. Genshin Impact didn’t announce anything new in the actual game, but it did release a trailer for its upcoming global series of live concerts of its in-game music. The only mobile title that did get featured during ONL was Marvel Snap, but that wasn’t enough to get it into the top 20 list.
Top 20 Indie Games With Most Press Coverage
The only indie games (in the top 20) that were featured during ONL were Nightingale, Dustborn, Thank Goodness You’re Here and Last Epoch – making up four of the five most talked about indie games. Interestingly, Flashback 2 – a sequel to the now 30-year old original – wasn’t featured at ONL, but secured the number four slot for most covered indie games, and it generated more dedicated articles than the others in the top five, which were mostly mentioned as part of round-ups.
Overall, the media interest in Gamescom 2023 proved to be is bigger than ever, with the volume of coverage about the 2023 event and the games on show increasing by 10% over 2022. The big showpiece of Opening Night Live is still a major media draw, with most of the games featured going on to dominate the media coverage for the rest of the week – with a few notable exceptions such as Flashback 2. Overall, 53% of the total media coverage was about the games featured in Opening Night Live.

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German Federal Research Minister Dorothee Bär to open gamescom 2025
Federal Research Minister Dorothee Bär will take part in the official opening of gamescom on 20 August. This was announced today by Koelnmesse and game – The German Games Industry Association. The minister responsible for computer and video games in the German government will give a welcoming address at the opening of the world’s largest games event. Hendrik Wüst, Minister President of North Rhine-Westphalia, has also already been confirmed for the opening. During a tour of gamescom, they and other political guests of honour will gain an impression of the latest developments and trends in the games industry.
gamescom is the world’s largest and leading event for computer and video games. It brings together the international gaming community and entire games industry in a unique way, both in person in Cologne and digitally. gamescom 2025 will take place from August 20 to 24. The event will kick off on August 19, 2025 with gamescom Opening Night Live. gamescom is jointly organized by Koelnmesse and game – The German Games Industry Association.
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kwiff and Millwall FC strike multi-year partnership
kwiff, the super-charged sports betting service, has announced a multi-year partnership with Millwall FC.
kwiff will use its new partnership with Millwall FC to reward supporters through a range of engaging content and matchday activations.
This latest partnership follows the launch of kwiff’s innovative ‘Curfew’ tool, allowing users to customise their platform access restrictions during specific time periods across the day, strengthening their commitment to responsible gaming and giving players greater control over their access. Curfew complements kwiff’s real-time player monitoring system, which tracks behaviour to detect potential risks. kwiff’s efforts in Responsible Gaming have been recognised by GamCare, which awarded the company the ‘Safer Gambling Standard’ certification.
Last season, kwiff sponsored Millwall’s sleeve for the Emirates FA Cup Fifth Round tie against Crystal Palace in March 2025.
Garry McGibbon, Director of Spryme Limited, commented: “It’s great to enter into this partnership with Millwall FC and we’re excited to see how it progresses. The foundation of any strong partnership is the people you work with. If our experience so far is anything to go by, it’s going to be a privilege working with a proper football club with such strong traditions. We’re really looking forward to it.”
Luke Wilson, Commercial Director at The Den, added: “We’re thrilled to be continuing our relationship with kwiff, following on from their sleeve sponsorship of our FA Cup Fifth Round tie last season. Within a competitive market, they have quickly established themselves as a fast-growing and innovative brand. We’re looking forward to working with Garry and his team throughout the coming season as we continue to support the growth of their brand within the UK.”
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Jelly, True Rippers BGMI star, speaks out against cyberbullying: calls for a safer, more respectful ecosystem
Jelly, one of India’s leading Battlegrounds Mobile India (BGMI) athletes, representing Infinix True Rippers, has issued an appeal to the esports community to stand against cyberbullying and threats in the esports ecosystem.
Following the BMPS 2025 Semifinals 2, where Jelly was performing with the sole goal of helping his team qualify for the grand finals, the player faced a wave of online hate, including abusive messages and death threats, all for eliminating a rival and his former team.
In a heartfelt statement, Jelly explained: “I am here to qualify just like every other team. If there is a fight against GodLike, I cannot just put my guns down and I also don’t know who is in front of me. Every team on this stage is here to play for victory. I wanted both teams to qualify, theirs and mine, but because of mistakes, neither of us made it. It is not because of one fight alone that things went wrong.”
Jelly also condemned the personal attacks he has faced and appealed for a safer esports ecosystem:
“No player deserves hate or threats for doing their job and competing. We put in countless hours to train, just like any athlete in any sport. We need to stand for fair, safe, and respectful esports, without fear of abuse.”
With esports continuing to grow as a mainstream sport in India, the need for stronger measures to protect players from cyberbullying and online harassment is more crucial than ever. Jelly emphasized that athletes, content creators, and fans deserve a positive, supportive environment to thrive.
The 24-year-old pro has pledged to use his platform to promote safe gaming practices and challenge toxic behavior within the gaming community.
Infinix True Rippers, the team Jelly represents, also extended their support to his statement, reiterating their commitment to building a culture of fairness, mental well-being, and respect in Indian esports.
The post Jelly, True Rippers BGMI star, speaks out against cyberbullying: calls for a safer, more respectful ecosystem appeared first on European Gaming Industry News.
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