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How esports can enable the disadvantaged Youth

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Mind Sports South Africa (MSSA) has long held the view that esports can play a significant role in enabling disadvantaged youth. Such is done in several ways:

  • Equal Access to Opportunities: Esports provides an opportunity for young people, regardless of their socio-economic background, to engage in a competitive and rapidly growing industry. Unlike traditional sports, esports doesn’t require access to expensive equipment or facilities, making it more accessible to disadvantaged youth.
  • Skill Development: Engaging in esports can help youth develop valuable skills such as teamwork, communication, problem-solving, and strategic thinking. These skills are not only useful in the gaming world but also in education and the job market.
  • Mentorship and Coaching: Esports often involves coaching and mentorship programs, where experienced players or coaches guide younger players. This can provide disadvantaged youth with positive role models and valuable guidance.
  • Scholarships and Education: Many universities and educational institutions now offer esports scholarships. Disadvantaged youth who excel in esports can use these scholarships to access higher education and pursue careers in the gaming industry or related fields.
  • Community and Belonging: Esports communities can be inclusive and welcoming, providing a sense of belonging for youth who may feel isolated in other aspects of their lives. This can help boost their self-esteem and mental well-being.
  • Entrepreneurial Opportunities: Esports isn’t just about playing games; it also encompasses various aspects like event management, content creation, and team management. Disadvantaged youth with an entrepreneurial spirit can explore opportunities within the esports ecosystem to start their own businesses.
  • Digital Literacy: Engagement in esports often involves using technology and digital platforms extensively. This can enhance digital literacy among disadvantaged youth, a skill that is increasingly essential in today’s job market.
  • Income Generation: Talented esports players, content creators, and streamers can earn income through sponsorships, advertisements, and merchandise sales. For disadvantaged youth, this can be a source of income and financial independence.
  • Safe Environment: Esports provides a safe and controlled environment for young people to socialize and compete. This can be especially valuable in areas where there are limited safe recreational opportunities.
  • Inclusivity and Diversity: The esports community is increasingly recognizing the importance of diversity and inclusivity. Efforts to reduce toxicity and promote respect can create a more welcoming environment for disadvantaged youth.
  • Inspiration and Aspiration: Successful esports players and personalities often serve as sources of inspiration for young people. They can demonstrate that with dedication and effort, it’s possible to achieve success even when facing adversity.
  • Networking and Social Skills: Esports events and tournaments offer opportunities for networking and socializing. Disadvantaged youth can build important social skills and connect with peers and potential mentors.

However, it’s important to ensure that the benefits of esports are maximized for disadvantaged youth while also addressing potential downsides, such as excessive screen time or addiction. Providing guidance, supervision, and educational resources can help strike a balance between esports engagement and overall personal development for these individuals. Additionally, programs that bridge the digital divide by providing access to technology and high-speed internet are crucial to ensuring equal opportunities in the world of esports for disadvantaged youth.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Danish Gambling Authority Updates Requirements for Reporting Game Data

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The Danish Gambling Authority (DGA) has updated the requirements for reporting game data.

Interested parties can comment on the update before the final version is issued. Comments must be sent to the DGA no later than Monday the 10th of June 2024. Comments must be submitted by using the contact form.

The DGA expects the updated requirements for reporting game data to come into force in 2025. The final date has not been determined. A possible transition period will be described in connection with the issuing of the updated requirements for reporting game data.

Changes

Several linguistic adjustments have been made and some guidance texts have been added/adjusted. In addition to this, the following significant changes and additions should be mentioned:

  • Addition of a requirement that bets on fixed odds must be reported as independent transactions
  • Addition of requirements for reporting on odds for betting
  • Added requirement for reporting event information incl. list with country codes and sports
  • Added requirements for reporting odds on bets as well as specific requirements for reporting partially closed bets and Spreadbetting
  • Clarifying the handling of reporting for the betting exchange/BetExchange
  • Exception where SpillerInformationIdentifikation does not have to be reported for land-based betting has been removed after the introduction of the requirement for Player ID
  • Adding requirements for reporting RNG used for Virtual Fixed Odds
  • Adding a requirement that a casino session cannot be interrupted in the middle of a move, as well as a description of how “a move” is defined
  • Clarification of different poker types and how they are reported
  • Adding requirements to win lists in poker tournaments and manager games
  • Clarification of downscaling of pool games
  • Adding new requirements for providing test data for Jackpots
  • Clarifying the handling of changes to reported data. Including specific clarification of the distinction between changes to the game result and correction of error reporting.

The post Danish Gambling Authority Updates Requirements for Reporting Game Data appeared first on European Gaming Industry News.

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ComeOn Group strengthens its leading personalisation strategy by extending their partnership with Optimove

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Tier 1 iGaming operator ComeOn Group, is further strengthening its leading data-driven personalisation strategy by extending its partnership with Optimove. Leveraging its proprietary platform technology and advanced data warehouse, ComeOn introduces an innovative personalisation strategy that tailors content to individual preferences, delivering a market leading player experience to its entertainment audiences.

ComeOn is broadening the use of Opti-X, Optimove’s Digital Experience Platform (DXP), beyond casino to now include sports on its proprietary platform, allowing for a better and even more customised player experience for ComeOn’s customers. By extending the partnership to cover ComeOn’s proprietary sports betting platform, Optimove will support ComeOn Group in their ambitious growth plans within sports betting.

Sherwin Jarvand, Chief Data Officer at ComeOn Group, said, “Personalisation has always been key to our strategy and powered by our proprietary platform. As we gear up to grow our sportsbook business, it is essential we apply the same ethos across our platform and full product offering. Extending our partnership with Optimove will further enhance the betting and casino experience for all of our customers through personalised onsite experiences as well as automated, dynamic, and relevant CRM content. We are excited to continue our journey with Optimove and deliver best in class, personalised sports betting and casino player engagement.”

Matthew Gilbery, Director of Personalization Offering at Optimove, “ComeOn Group is a perfect example of how to tackle personalisation at scale. They embrace full multi-channel personalisation, optimising the customer experience without boundaries. It is organisations like theirs that present challenges and opportunities that drive Optimove to continually improve CRM Marketing for iGaming.”

The post ComeOn Group strengthens its leading personalisation strategy by extending their partnership with Optimove appeared first on European Gaming Industry News.

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CT Gaming Obtains New Certification for Diamond King 3 in Romania

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CT Gaming has announced that its exceptional multigame, Diamond King 3, has been certified under the new regulations in the Romanian market.

“With the introduction of new technical regulations in Romania, we had to adapt our practices and obtain new product certifications. This certification represents a significant milestone, further solidifying CT Gaming’s presence in the Romanian market. Thanks to the work of our outstanding team, we were able to secure the necessary measures to ensure our clients and distributors can operate without any issues,” said Robert Stancu, Sales Manager at CT Gaming, Romania.

Diamond King 3 is the company’s premier multigame, showcasing CT Gaming’s commitment to delivering an exceptional gaming experience by combining classic titles with new releases. The multigame features 50 captivating games, including the legendary Mega Jack trio—Aztec Gold, Slot-O-Pol Deluxe and Champagne 20— which is now better than ever. Additionally, 20 games are linked to the exciting 3-level Diamond Tree jackpot. This combination offers players a diverse and thrilling gaming experience, with the potential for both small and large winnings.

Robert Stancu added: “The unique blend of iconic titles, innovative themes, and jackpot features are all designed to create memorable experiences for players and contribute to our customers’ success. The inclusion of ‘Give Me 5 Clovers’ adds a fresh and exciting dimension to the multigame, and we are confident that players will embrace the diverse gaming experience that Diamond King 3 offers.”

The post CT Gaming Obtains New Certification for Diamond King 3 in Romania appeared first on European Gaming Industry News.

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