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Games Lift: These are the Five Teams for the Hamburg Game Developer Incubator in 2023
Five teams have won over the Games Lift awarding committee with their game projects. On September 11, the Games Lift Incubator will start for them as a unique support program in Germany. Included is a one-year workshop and mentoring program with international industry experts and 15,000 euros in financial support as well as room for collaboration and exchange with the other participating teams.
More than 30 experts in game design, product development, pitching, business development, press relations and marketing from the Games Lift network will share their experience with the teams to give their projects a professional start. The Games Lift Incubator is organized and implemented by Gamecity Hamburg on behalf of the Free and Hanseatic City of Hamburg.
A total of 24 teams and solo developers applied for the fourth Games Lift Incubator. The decision for the five participating teams was made by the awarding committee, consisting of Mareike Ottrand (Professor for Interactive Illustration and Games/HAW Hamburg), Ole Schaper (Managing Director The Sandbox Hamburg (Sviper GmbH)), Heiko Gogolin (Managing Director Rocket Beans Entertainment) and Amanda Förtsch (Project Manager Gamecity Hamburg).
“With each year of Games Lift Incubator, more talented teams with exciting projects apply,” Schaper said. “The passion and commitment of the developers impress me over and over again. Hamburg’s academic institutions, but also the city’s extremely lively indie scene, ensure that the steady stream of creativity never stops.”
The five winner projects and teams for Games Lift Incubator 2023:
* Chaos Royale by Monodot
* Dottobeau by Dottobeau
* Journey Beyond the Edge of the World by Markus Koepke
* Map Map – A Game About Maps by Kopfkino Games
* We the Valarii by Bagpack Games
Chaos Royale by Monodot is a free-to-play battle royale game with shooting mechanics, full of eccentric and fantastic characters. Different weapon combinations and an improvement of the own shooting power turn the matches for 16 to 32 players into fast-paced firefights.
The team behind Dottobeau formed at HAW Hamburg to develop a classic point-and-click adventure game wherein players solve tricky puzzles by changing the overall atmosphere of the in-game world. The more puzzles players solve, the more new items they can find. This way they can manipulate the storyline and move on to the next chapter of this sensitive adventure.
Journey Beyond the Edge of the World by Markus Koepke is a musical first-person adventure game with a story told through five atmospheric pieces of music. The story, which spans over three time periods, is set in a mysterious abandoned fishing boat whose history needs to be uncovered. This nostalgic, low-poly game world contains a lot of tricky puzzles to unravel.
Map Map – A Game About Maps by Kopfkino Games is a cozy exploration game with puzzle elements where the atmosphere of a relaxed hike meets typical landscape puzzles à la GeoGuessing. The unique mapping mechanic allows players to interact with the atmospheric game world and its many elements in a completely new way.
We the Valarii by Bagpack Games is an entertaining couch co-op racer with a literal spin as the unique motion physics are created by rotating the mouse or stick. The focus is not on competition but on overcoming obstacles and completing boss battles together.
More information about the projects at https:// gamecity-hamburg .de/incubator.
The incubator program addresses the individual needs of developers with comprehensive workshops, mentoring and coaching content. Workshops and mentoring sessions are offered in the fields of project management, marketing and business start-up.
After completing the three-month workshop program of phase one, the teams will present their results to a broad audience at a final public pitch in December of 2023. Phase two will immediately follow and will run until September of 2024.
Starting this year, selected mentors will work even closer with the teams and will support them directly and according to their needs throughout the entire incubator period; Manny Hachey (Chief Operating Officer for THREAKS), Björn Bergstein (Coach and Consultant for Management and Leadership), Daniel Marx (Chief Executive Officer and Game Director for Osmotic Studios), Søren Lass (Business Development Consultant) and Steffen Rühl (Expert for the digital and analog games industry). In periodic, personalized mentoring sessions, they will provide advice to the teams and their project progress. In addition, the Games Lift Network, with more than 30 experts from all areas of the industry, will once again provide support to the participating teams on specific issues from all areas of the development and marketing of digital games. In addition, the teams will receive individual communication support from a PR agency specialized in indie games.
You don’t want to miss the registration start for Games Lift Incubator 2024? Then sign up for our Games Lift mailing list at https:// airtable .com/shrHJMH96v6fYe2yQ.
Further funding opportunities through Gamecity Hamburg
In addition to the Games Lift Incubator, Gamecity Hamburg also supports developers and games companies from Hamburg with a prototype funding. Each year, 400,000 euros are available for games projects from Hamburg, of which up to 120,000 euros can be applied per game. The next application round will start in spring of 2024.
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From ‘Mummyverse’ to Crash Games: Belatra Reviews a Landmark 2025
Editor’s Take
Why this matters: Belatra has been a steady hand in the slots world for a long time, but 2025 marked a distinct shift in strategy. By entering the Crash vertical with Goose Boom Bang and winning big at SiGMA Africa, the studio is clearly pivoting to capture the high-growth, high-frequency players in emerging markets. They are no longer just a “classic slots” developer; they are diversifying the portfolio to ensure relevance in regions like LatAm and Africa.
The Full Story
Belatra Games, the specialist online slots developer, has issued a strategic review of its 2025 operations, celebrating a 12-month period defined by entry into new game verticals, significant franchise expansion, and high-profile industry recognition.
The year was characterized by a dual strategy: deepening engagement in established markets while aggressively expanding its content portfolio to suit local preferences in emerging territories.
Portfolio Evolution: Crash and Battles 2025 saw Belatra move beyond its traditional slot roots. The company made its debut in the high-demand Crash game vertical with the launch of Goose Boom Bang, a title designed to tap into the fast-paced gameplay preference of younger demographics.
Additionally, the studio introduced a fresh game concept with the launch of Battles, a new format unveiled for the first time in 2025, with further development planned for 2026.
The ‘Mummyverse’ Expands For fans of classic slots, the highlight of the year was the aggressive expansion of the Mummyverse. Belatra nearly doubled the size of this franchise over the year, making it the most extensive game universe in their entire catalog.
The developer also focused on B2B localization, releasing a number of exclusive bespoke games created specifically for selected operator partners to meet specific local market tastes.
Awards and Recognition The company’s strategic shifts were validated by industry accolades. Belatra secured over 30 nominations throughout the year, with standout wins including:
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Best Slot Provider (awarded by BitStarz).
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Most Played Game of 2025 for Make It Gold at the SiGMA Africa Awards.
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Player’s Pick Award.
Management Commentary Misha Voinich, Head of Business Development at Belatra, commented on the studio’s momentum:
“This year has truly defined who we are as a studio – ambitious, creative and focused on building long-term partnerships. We’ve expanded our universes, launched new ones and entered exciting new markets that will all help us carry this momentum into the New Year.”
The post From ‘Mummyverse’ to Crash Games: Belatra Reviews a Landmark 2025 appeared first on Gaming and Gambling Industry Newsroom.
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‘Chaos and Soul’: Ebaka Games Plots Global Expansion After Viral Launch
Editor’s Take
Why this matters: The “Instant Game” vertical (Crash, Plinko, Mines) is becoming crowded, but Ebaka Games is cutting through the noise with a distinct brand personality. By securing BMM Testlabs certification so quickly after launch, they are signaling to Tier 1 operators that despite their “chaotic” marketing vibe, the math underneath is solid and compliant. The backing of industry veteran Dmitry Belianin also adds immediate commercial credibility to the startup.
The Full Story
Ebaka Games, the fledgling studio that promises to bring “chaos and soul” to the iGaming sector, has outlined an aggressive growth strategy for 2026 following a landmark launch period in late 2025.
The studio, which officially debuted in November, reports that its initial rollout reached more than five million people worldwide. The launch saw its portfolio go live with the operator Menace, serving as the initial testbed for its mechanics and “Ebaka modes.”
The Product: Instant Games with Personality Ebaka is bypassing traditional slots to focus on the high-growth vertical of fast-paced, instant-win games. Their initial lineup includes:
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Plinko
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Mines
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Tower
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Limbo
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Crash
Differentiation is achieved through unique mascots and signature gameplay tweaks designed to offer high win potential and distinct visual identities, moving away from the generic interfaces often found in this genre.
Regulatory Milestone Crucially for its 2026 roadmap, Ebaka Games has confirmed it has secured certification from BMM Testlabs. This accreditation validates the fairness and integrity of its RNG (Random Number Generator) and game engines, removing a major barrier to entry for regulated markets. With this certification in hand, the studio plans to launch with a number of “major brands” in the coming year.
Management Commentary Vitalii Zalievskyi, CEO of Ebaka Games, commented on the studio’s unorthodox approach:
“It’s only been a few weeks since we first introduced Ebaka Games to the world. The feedback has been breathtaking, and it vindicates the decision for us to take a different path to the rest of the industry. You don’t need huge marketing budgets to grab people’s attention if you are building something truly innovative.”
Industry Backing The studio describes itself as being “created by players for players” but boasts significant industry firepower in its corner. The team includes Dmitry Belianin, a well-known figure in the sector who is the co-founder of Blask and Menace, as well as Managing Partner at Already Media.
The post ‘Chaos and Soul’: Ebaka Games Plots Global Expansion After Viral Launch appeared first on Gaming and Gambling Industry Newsroom.
Latest News
Racing Meets Nightlife: SBK Backs ARC’s New ‘Friday Night Live’ Series
Editor’s Take
Why this matters: British racing has a well-documented demographic problem; its core audience is aging. “Friday Night Live” is a direct attempt to fix this by blending high-stakes racing with the “experience economy” (DJs, nightlife vibes) that appeals to Gen Z and Millennials. Bringing SBK on board—a mobile-first, app-only sportsbook—is a perfect demographic fit, while the Racing Post adds the necessary credibility to ensure the actual racing product remains the focus.
The Full Story
Arena Racing Company (ARC) has unveiled the strategic commercial lineup for its upcoming Friday Night Live series, confirming SBK as the Exclusive Betting Partner and The Racing Post as the Official Media Partner.
Set to launch in January 2026, Friday Night Live is a new initiative created in collaboration with youth-focused events company INVADES. The series is designed to overhaul the traditional race day experience, featuring fast-paced fixtures under floodlights, DJ sets, and significant entertainment elements sandwiched between races.
The Commercial Deal
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SBK: As the exclusive betting partner, the Smarkets-owned sportsbook will take naming rights and on-course branding for all 35 races. Crucially, these races will be broadcast live on mainstream television via ITV Racing as well as Sky Sports Research.
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The Racing Post: As the Official Media Partner, the publication will provide content, coverage, and promotion across its digital platforms, aiming to bridge the gap between established racing purists and the new audience ARC hopes to attract.
A High-Stakes Experiment The series is not just a marketing exercise; it carries serious sporting weight. Each of the five scheduled nights will feature over £200,000 in prize money. The fixtures will rotate across three of ARC’s all-weather tracks: Wolverhampton, Newcastle, and Southwell.
Management Commentary David Leyden Dunbar, Group Director of Commercial Strategy at ARC, was clear about the target audience:
“We have been very clear that one of the aims of Friday Night Live is to engage the next generation of racing fans… Both [partners] have shown real enthusiasm to work with us… as well as using the platform that these fixtures will offer them to also engage with more established racing and sports fans.”
Adam Baylis, Marketing Director at SBK, added:
“Friday Night Live [is] a fresh and engaging concept that brings a new energy to British racing. SBK has always been built around sport… our focus is on enhancing the live race day experience in a fun, social and responsible way.”
The 2026 Schedule The series kicks off immediately in the new year:
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9th Jan: Wolverhampton
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6th Feb: Newcastle
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20th Feb: Southwell
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20th March: Wolverhampton
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27th March: Newcastle
The post Racing Meets Nightlife: SBK Backs ARC’s New ‘Friday Night Live’ Series appeared first on Gaming and Gambling Industry Newsroom.
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